Visceral Lames (Damn It EA)

I didn’t want to write this post. Honestly I was just going to let this event pass by without mentioning it on my blog. But as I’ve read more articles, talked to more people on Reddit, Twitter, and other forums, and thought about it more I decided I couldn’t just let this go without saying something.

I’m sure most of you are already aware, but in case you didn’t know Visceral Games was closed down by Electronic Arts last week. Visceral Games was the development studio responsible for a very eclectic collection of games including Tiger Woods PGA Tour 2000, Dante’s Inferno, Battlefield Hardline, and the Dead Space franchise. By no means was Visceral Games my favorite developer. I was not interested in most of their games. I did however love Dante’s Inferno and wish they had made a sequel. Even though I wasn’t a fan, they were a studio that I really respected. They were committed to making plot based liner storylines with a focus on interesting core gameplay that ties directly to the game’s narrative. This is the approach that I would like to see all developers take. Obviously not the ones who don’t make real games. I don’t expect EA Sports to deliver the next GOTY experience or anything. But for studios that are making games with plots and campaigns, whether single player, co-op, or shared world, I want to see narrative be the focus of development. I still remember reading an article discussing Visceral Games’ design principles for the first Dead Space. I was so impressed by their mission statement in approaching that game. I knew from the start that I wasn’t going to play it before seeing a single trailer, because it’s not my genre, but I absolutely respected and applauded the studio for the way they viewed and handled that project. EA disagrees with my sentiments about game development.

Dante's Inferno

Visceral Games was in the midst of making a plot focused, linear Star Wars action, adventure game. In other words, they were making exactly the type of game that true Star Wars game fans want to see made. Not some shitty never ending MMO. Not a time sink, loot box, pew pew extravaganza. They were making a proper narrative based Star Wars game tied directly to the lore of the current Star Wars film universe. EA decided that such a game was no longer worth making. In fact they basically implied that single player, plot based games in general are no longer worth making.

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”

-Pulled from an article on Kotaku

EA Kills SP

So in honest terms what Patrick Söderlund is saying is basically Visceral Games was making a video game that people wanted to play and then EA decided that because it wasn’t a Games as Service model that they could lace with loot boxes, open world multiplayer, and additional DLC with no real bearing on the plot, they decided to cancel it. This is a big problem. This is basically a declaration that from now on any game that doesn’t play like Star Wars Battlefront II, with its egregious loot box system and paltry 5 – 7 hour campaign, will no longer be made/published by EA. Furthermore, any studios that are trying to make standalone linear plot based games under EA will be shut down.

I don’t need to go into the ethics of this issue. I’m sure you’ve heard it all before about how single player campaigns literally built EA and the rest of the industry and that publishers choosing to blatantly discount the opinions of the consumers that funded the industry in order to trick kids into spending thousands of dollars on loot boxes is wrong. I don’t need to tell you not everyone wants to play crappy console MMOs with no real end game. Or that not everyone in the United States, much less the world, has a good enough internet connection to enjoy shared world games. You’ve heard all that before. I don’t even want to take the time to give one of my grandiose speeches about voting with your wallet and all that because clearly, just like with the United States Presidential Election, your vote doesn’t matter. If one person is going to spend $15,000 on Mass Effect 3 cards, why would EA ever consider the opinions of anyone other than MP addicted whales? $15,000 is 250 $60 vanilla game sales, not including tax. That $15,000 in loot boxes is tax free from the consumer side, meaning EA swallowed the whole amount. If any publisher only has to market to one 250th of the gaming population to turn a higher profit then of course they are not going to make the games the masses want to play anymore. Your lousy $60 and angry tweet is worth shit compared to that one guy who keeps shoveling in money like a gambling addict. I won’t be surprised if one day in the near future we see someone like Steve Wynn enter the gaming industry. It’s gotta be easier and more profitable than running a casino at this point. So there’s just no reason for me to give a rally cry for boycotting.

EA Slot Machine


What I think is more important to talk about is what this means for us as single player campaign gamers. I don’t mean that in the philosophical sense about how we’re essentially being pushed out of the industry that we bought and paid for with our hard earned money and that of our parents. I mean in a more literal sense let’s talk about what it means that EA isn’t making single player campaigns anymore today. Electronic Arts is a huge empire of a publisher. They currently own 33 operating development studios around the world. They’ve shut down 28 studios. They’ve almost got a negative studio success rate and it hasn’t affected their bottom line at all. But that’s not even the important part of the discussion. The problem here is all the single player IPs that EA owns the rights to that are now either dead in the water or destined to be bastardized into some shitty multiplayer, microtransaction experience with at best a shitty campaign of no substance. Let’s look at the list of just single player, plot focused games/franchises that I believe are important. I’m sure I’ll leave things out that you think should be included.

  1. Dragon Age
  2. Mass Effect
  3. Knight of the Old Republic and Star Wars in general
  4. Mirror’s Edge
  5. Medal of Honor
  6. James Bond
  7. Crysis
  8. Dead Space
  9. Dante’s Inferno
  10. Wing Commander
I used to have hope but now it’s finally gone.

That’s 10 franchises known for single player, plot based experiences. It does not include the many other games/franchises that have a multiplayer component that many people still purchase for the single player experience such as Battlefield, Need for Speed, and I’m going to include Rock Band, but I’m happy to remove it if that offends people. This doesn’t even include the various games they publish for third party developers such as Titanfall, Alice, Bullet Storm, Brutal Legend, Kingdoms of Amalur: Reckoning, and several others. Some of the greatest single player franchises ever made now belong to EA. That’s a sickening thought in the wake of this news. Mass Effect, Dragon Age, and KOTOR are three of the best Western RPG franchises money has ever been able to buy. Those are gone now. At worst they don’t exist anymore. At best they’re no longer the great story driven gameplay experiences they once were. Either way it’s a terrible prospect for long standing gamers like me. Add that to the fact that me choosing not to buy their shitty future games in protest won’t do anything and that’s a terrible reality to have to look forward to. If anything the best thing we can do is actually buy their games and not purchase any of the microtransactions to make a statement about the way we want to play and pay for games. But that still means giving EA money they don’t deserve and it still doesn’t deal with the greedy whale problem. At this point it’s not just a losing battle, it’s a lost battle. The cause is already defeated. I for one am very depressed by that and don’t actually know what to do moving forward as a traditional gamer of more than 20 years. All we can really do is hope other developers/publishers keep some form of integrity. Japanese studios seem to be better about this overall but even Nintendo has started pulling some real bullshit.

I thought it was appropriate to end this post with a list of single player, plot based games I plan on buying in the next six months.

the witcher 3
You can’t beat the best and we all know single player is the absolute best in gaming.
  1. The Witcher 3
  2. Nioh
  3. Horizon Zero Dawn
  4. The Surge
  5. Cuphead
  6. Assassin’s Creed Origins
  7. South Park: The Fractured But Whole
  8. God of War
  9. Knack II
  10. Yooka Laylee
  11. Hellblade: Senua’s Sacrifice
  12. Mario Odyssey
  13. The Legend of Zelda: Breath of the Wild
  14. Shadow of War?

Are you as unhappy about this as I am? What single player games are you most worried about?

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Star Wars Battlefront II Beta Review on Gaming Rebellion

Last week EA DICE closed the Star Wars Battlefront II beta. I gave it a try and thought it was appropriate and useful to write a review of my experience. I published this piece on Gaming Rebellion, but here’s an excerpt for a preview:

Paper Mario Color Splash Screenshot 2017-10-11 23-07-24

From the announcement, EA DICE has gone out of its way to promise us that Battlefront II is an objectively better game than I. For starters, it has a single player campaign, and this campaign takes place in an era of Star Wars that current fans of the film franchise actually care about right now. Also, you get to play as the Empire. Something very different from traditional Star Wars games. The multiplayer portion crosses various eras of Star Wars lore, making it fun and relevant to fans of any age group. These are strong selling points, yet not strong enough to convince me to throw away more money on this franchise.

You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.

As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Gaming Photography – Assassin’s Creed: Black Flag – Freedom Cry

Time for another Gaming Photography post. I recently played Assassin’s Creed: Black Flag – Freedom Cry for the first time.

This was a very well made expansion/spinoff of Assassin’s Creed IV: Black Flag. I say spinoff because when it was first released it could only be run through a copy of Black Flag, but now you can run it as a standalone game like I did on my PS4. What I liked about this short expansion is that while it provides only a short vignette from the life of Adéwalé it includes the full Assassin’s Creed IV open world experience. The game provides you with all the mechanics that made Black Flag probably the best Assassin’s Creed game to date. You have an upgradeable ship and a decent sized map to sail on. Enemy ships that can be attacked, boarded, and plundered. You can go harpooning for multiple types of large sea animals such as whales and sharks. You can search for treasure on various random islands and in deep sea dives. If you don’t play the games for the story, they basically gave you the entire Black Flag experience for a lower price with just a few tidbits missing such as tavern games/gambling and seas shanties. Yes I absolutely did miss seas shanties and don’t know how they were left out of this expansion.

So now I’d like to present my top 10 photos from Assassin’s Creed: Black Flag – Freedom Cry. As always, I make it a point of only taking natural in game shots. I don’t use photo modes or alter the brightness/color settings except in special situations. I take my photos through my PC with an Elgato Game Capture HD60 Pro in the case of console games. This was the PS4 version of the game. I also post them on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Rick, Morty, & Cronenberg

This is and will always be a gaming blog, but a few months back I declared that this would no longer be an exclusively gaming blog. I even took the time to change the title of the blog from ‘DJMMT’S Gaming Blog’ to ‘DJMMT’s Gaming (& More) Blog’. But to be honest I really haven’t been true to the “& More” part of the title up until now. So I wanted to take the time to write about something not gaming that is still very much important to many if not most of the members of the gaming community today. I’m talking about Rick & Morty.

I, like any sane human being, love Rick & Morty. It’s an amazing show that’s funny, relatable (in a weird way), somewhat educational in the fact that it gets people thinking about scientific concepts even if not being completely realistic about them, and most importantly, it’s expertly written. It’s one of the only shows I can remember watching and saying it has only gotten better over time. Just about every episode is better than the last one and I don’t think there’s been a single episode that I was genuinely displeased with. Really no other show can make that claim for me. Not even Game of Thrones. I recently re-watched the first three seasons and I was impressed to find that there are really no inconsistencies in the writing. Everything is tied up really nicely and even the continuity of the writing from episode to episode and between dimensions is all pretty much perfect . . . except for one episode, that I noticed.


In Season 1, Episode 6, named Rick Potion #9, Rick creates a special love potion for Morty that will make Jessica fall in love with him. It works but because she had the flu when the potion was applied, it mutated and spread turning everyone into violent, love crazed maniacs, all trying to pretty much rape Morty to death. This potion is based on vole DNA. To counter this potion, Rick creates another potion based on praying mantis DNA, which then turns everyone into giant praying mantises that still want to rape Morty to death. Then Rick makes a third potion that infuses the DNA of several things (koala, rattlesnake, chimpanzee, cactus, shark, golden retriever) including dinosaurs (which are expressed as a single species rather than naming a specific type of dinosaur) and turns everyone into what are referred to as Cronenbergs.

The name Cronenbergs, in my opinion but not verified by a confirmed source, is in reference to director David Cronenberg, specifically because of his film The Fly (1986) where Jeff Goldblum’s genes are accidentally spliced with a fly, mutating him into a fly man and eventually a giant humanoid fly and then in the end splicing in metal turning him into a monstrosity that Geena Davis ultimately shoots in the head. By the end of the film, Jeff Goldblum is a disgusting amalgamation of parts similar to the mutated people at the end of Rick Potion #9.


If we assume that I’m right about why the writers chose to refer to these monstrous mutants as Cronenbergs then the assumption is that both Rick and Morty have seen The Fly, which is why they are both comfortable referring to them as Cronenbergs almost instantly. This all makes perfect sense. But at the very end of the episode in the post credits scene something odd happens. In the same way that Rick and Morty escape to a dimension where the world hasn’t been “Cronenberged” (and the Rick and Morty of that dimension have died for unrelated reasons), a Cronenberg version of Rick and Morty portal into the now Cronenberged world of our Rick and Morty. Cronenberg Rick refers to Morty as “Cronenberg Morty”. The two go on to say that they come from a world where everyone started off as Cronenbergs and then Rick accidentally turned them into normal people (but for some unmentioned reason didn’t use the process on themselves). The Cronenberg Rick and Morty decide to stay in the now Cronenberg world and take the place of Rick and Morty C-137 in that dimension.


There are two problems I have with this ending. The first is that Cronenberg Rick and Morty use the term “Cronenberg” to refer to mutated people. This makes no sense. The term Cronenberg applies to people who have been mutated to look abnormal like in the film The Fly by David Cronenberg. That’s why the term makes sense. But in a world where everyone was born a mutant, there is no justification for the term. In a world where everyone is a freakish mutant, David Cronenberg would not have made a film about a normal looking man mutating into a monster. If anything the film would be about a freakish monster mutating into a normal looking person, and normal people would be referred to as Cronenbergs. But Cronenberg Rick and Morty ignore this logical conclusion and refer to mutants, including themselves, as Cronenbergs. How and why would this be the case?

the fly
The Fly (1986) by David Cronenberg

Now clearly from the outside, the writers did this for the purposes of reference language already used in the episode in order to keep the viewers comfortable. But as far as writing goes, which again is perfectly sensible and consistent throughout the rest of the show, this is a travesty. It breaks an otherwise perfect show. I even tried to think of a justification for it occurring. The only way I could see Cronenberg Rick and Morty using the term Croneneberg to identify people that look like them is that they may have watched The Fly on interdimensional cable, which doesn’t actually get shown until two episodes after Rick Potion #9 in Rixty Minutes. They still would have had to decide to use the director’s name as an inside joke to refer to themselves, but that almost seems like creating a slur to refer to yourself and others with your mutated condition. They also could have traveled to a dimension with regular looking people, saw the film, and then did the same thing, but it still assumes they would decide to make a slur of sorts to refer to themselves. This seems out of character for Rick and certainly for Morty.

Paper Mario Color Splash Screenshot 2017-10-03 21-30-17


My other issue, which falls into the same episode, is that on multiple occasions, both at the end of Rick Potion #9 and in Season 3 Episode 1, The Rickshank Rickdemption, Morty’s original family from dimension C-137 are shown to have survived the Cronenberg outbreak and continued living their lives as post-apocalyptic scavengers. In both of these episodes Beth, Jerry, and Summer have survived but Cronenberg Rick & Morty are nowhere to be seen with them. It seems odd, considering Morty’s temperament, that they never tried to meet up with their alternate dimension family. Now this isn’t an inconsistency like them using the term Cronenberg as much as a peeve because if the creators took the time to show them enter that dimension it seems only logical that they would have referenced them in some way later, especially after taking the time to revisit that version of Earth two seasons later.

Now of course neither of these issues detracts from the show as a whole. It has and I hope will continue to be of the highest caliber of quality comedic writing. But I wanted to point out these two continuity issues, see if anyone else noticed them and has any theories about them, as well as see if anyone else has noticed any other inconsistencies throughout the show. Let me know your thoughts in the comments.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.