Spider-Man (PS4) Platinum Review – 8.4/10

I think this might be the first game I ever reviewed after I had already achieved the platinum trophy. Not the first game where I’ve finished the campaign, but specifically getting the full completion. Certainly the first open world game. For the record, I got the game day one and had acquired the platinum less than two weeks after it released. It just took me an extra week to get the review prepared. That’s short for any platinum. Much less an open world game. But length is not the only important factor when it comes to judging a game so while this is an important detail to consider, there’s a heck of a lot more to say about Marvel’s Spider-Man by Insomniac Games.

I was not actually planning on pre-ordering Spider-Man. I literally made the purchase just two days before it released and the only reason I did was because I happened to roll into some extra money that day and I wanted the collector’s pin for preordering the digital deluxe edition. Otherwise I would have absolutely waited for a price drop. And after having gotten the platinum, I would still recommend waiting for a price drop. Mostly because of how short it is. That being said, it was quite the entertaining experience, short or not.

Episode - Screenshot 2018-09-18 23-06-34

Spider-Man is a beautiful game. Not Naughty Dog beautiful, but for a comic book game, it looks very good. What I really liked about it was the character renders. I could see the real actors in the characters and because I recognized a number of them, that impressed me. At the same time, the filler NPCs are kind of low quality. They aren’t generic, which is nice. They do look, dress, and sound different. You can even interact with them on a minor level as individuals. Because it is a comic book game, it looks like what a game based on a comic book should look like rather than actually looking like a comic book or trying too hard to look like real life. It hits that visual balance almost perfectly. The world looks great as well. I’m not from New York, but I have been there and I was very impressed with all the landmarks the game has. I have heard a number of New Yorkers complain that things are missing or flat out removed from the map. But I guess that’s to be expected. What’s really cool is that they’ve also layered in a bunch of Marvel Easter Egg locations. This includes places like the Embassy of Wakanda, the Sanctum Solarium, and the Murdock & Nelson Attorneys at Law Office. If I have to explain to you what any of those are then you’re not a Marvel Fan and it will be lost on you anyway. It is a very nice map, but it’s also very small. The whole thing is made up of only nine Infamous: Second Son style districts, none of which are particularly big.

This is a very fast paced game. Think Arkham City on steroids. You’re moving quickly with just about everything you do. Fighting is fast paced and often includes 15 or more enemies on the screen at one time. Swinging, probably one of the most enjoyable aspects of the game, is extremely fast, free roaming, and variable. By all rights it should be a blur, but no such issues occur. The game truly handles like a dream. Even playing on an original PS4, I experienced no lag or other graphics related performance issues. The loading is a little slow, but not ridiculously so. The menus look really nice as well. They’re very simple. Not overly stylized or extremely detailed. But they present everything you need in a clean and clear manner that’s very accessible at a glance.

Episode - Screenshot 2018-09-17 20-35-11
Created in Photo Mode

The Spidey suits are without a doubt the most impressive visual aspect of the game. The level of detail is unreal for some of the 28 costumes available. The tips of the fingers. The fabric threads. The metal plating. It’s immaculate. The costumes look so good you can almost feel the fabric on some of them. But there are also a number of little things that really bring this game to life. Pedestrians in the streets. Planes flying over the city. The sunlight beaming on the water at dusk. Overall it’s a beautiful looking game.

The sound is expertly done in Spider-Man. It’s cartoony but practical. You hear the whooshes of his webs firing. You hear every punch and kick landed. The only thing that would have made it better was if little comic book style onomatopoeia appeared during fights. The voice acting is quite good. Each character was distinct. Many were played by actors you’re familiar with which really helped bring the audio visual experience to life. The music was good, albeit a bit repetitive, as is the case in most open world games. All in all, I was very happy with how the sound was handled in this game.

Episode - Screenshot 2018-09-18 22-24-08
Created in Photo Mode

The gameplay excels in a number of places but falls way short in others. The swinging is phenomenal. The best I’ve seen in any Spider-Man game, though I haven’t played them all. What’s good about it, albeit annoying at times, is that Insomniac Games really tried to create a realistic swinging experience. You have to take into account things like distance. You can’t just swing wherever you want. If you’re above the buildings, you have to wait till you fall beneath them so you have something to web to. You can swing upward but your speed will decrease due to drag and loss of momentum. Swinging and traversal is truly an art form. But at the same time they added a number of fail safes to make the experience more manageable for amateurs.   You can move in and out of swinging to parkour and wall running instantly. Spider-Man will automatically pass through, under, or between things like fire escapes and water towers when you swing into such confined spaces. It was made to be fun, not unruly. At the same time, this game sadly has terrible wall crawling mechanics. Wall running outside is great. It’s smooth and easy to control. But climbing around the inside of a room is just trash in this game. Simple maneuvers like crawling from wall to wall or wall to ceiling are so difficult. Spider-Man will do everything in his power to avoid changing between adjacent services. It’s easier just to jump off a wall and climb up the other one than to crawl between them. This was really depressing for me because what’s Spider-Man without wall crawling?

Episode - Screenshot 2018-09-17 19-24-00
Created in Photo Mode

 

Fighting is real smooth. The pacing is fast but manageable. You have an arsenal of eight gadgets to choose from by the end of the game and they all do something quite different. What I also really liked was that when you run out of stock of a specific gadget the game will automatically revert back to basic web shooting. This is very crucial for a smooth gameplay experience. Chaining combos is really smooth and easy to do in this game, and that’s what makes it so fun. Combining gadgets in different ways makes it an experience all your own. One thing I really appreciated was that the game never stops moving. If you’re in the middle of a fight and you go to change gadgets, a gadget wheel pops up in true Insomniac Games style. But you can still get hit while it’s up. Time slows down while the wheel is up to give you time to think, but you can’t just stand there indefinitely. This balance between Dark Souls where you have no time and Ratchet & Clank where you have unlimited time worked really well for a Spider-Man game and felt very appropriate. But aiming certain gadgets and special techniques can be a real pain. You have auto aim but it mostly focuses on the nearest enemy in sight. Sometimes that’s not who you want to hit. In general though, the game plays and controls very smoothly.

Probably the worst aspect of the gameplay is its repetitive nature. The gameplay is really solid, but so much of the game is just busy work to level up your stats and gear. The game’s development system is dually based on XP and tokens. XP is gained through basically everything. Fighting, hitting milestones like distance running on walls, completing objectives, and locating special items. You can hit a maximum level of 50 and then continue to level up in a prestige way where you remain at level 50 but your stats continue to go up every time you earn a certain amount of points. Leveling is automatic as far as stats are concerned but you do have to spend skill points to learn new skills and techniques. Some skills are extremely useful and will become the cornerstone of your gameplay style. Others you’ll mostly ignore. By the time you hit max level, you can learn all the skills and still have five points to spare. The other means of development comes from tokens. There are six types you can earn. Tokens try to be more variable than XP but in the long run they just seem more repetitive. Crime tokens are a good example of this.

Episode - Screenshot 2018-09-20 19-10-19

In each of the nine districts on the map, random crimes can happen at any time that you’re not in a mission/challenge. Dealing with crimes is optional and successfully stopping them nets you one to three crimes tokens. These tokens, when used in combination with other types, can be used to unlock suits and develop/unlock gadgets. Each district has you stop 20 crimes to get 100% completion. There are only a few types of crimes committed by four separate groups of criminals. You have to stop five of each. Almost all the crimes are the same. You fight a group of enemies without dying and you get your tokens. Occasionally you have to take out some snipers, locate a missing person, or stop runaway vehicles, but mostly it’s just win a fight. That’s nearly 180 random fights to deal with for a full completion. Plus chasing them down when they randomly appear on the map. It gets old. All the types of tokens work similarly. You do the same things over and over in order to unlock gear. There are little bonus objectives in each of these token missions/challenges, most of which you ultimately need to complete to get enough tokens to unlock everything, but after a while it all becomes a grind. It’s artificial additional playtime and many of the challenges aren’t even fun. Especially the challenge token missions. Some of them are just terrible and you’ll replay them over and over to try to get the gold completion for the additional tokens.

The story missions are great. I’d say 90% of the main campaign missions are absolute gold. Sometimes you have to play as people other than Spider-Man or Peter Parker and that can be boring and annoying at times, but all the story Spider-Man stuff was great. The boss fights. The stealth missions. The chase scenes. I was happy with all of it. Even the photography missions were pretty fun once I got used to them. The side missions are pretty good too. Really if the game wasn’t padded so much and was priced around Insomniac Games usual stuff, it would be a shorter but ultimately stronger game overall. The gameplay is great for the most part at a mechanical level, but the full completion gets old. The fact that you can hit level 50 (max level) well before the end of the game without mindlessly grinding says a lot about how much padding is in such a small map.

Episode - Screenshot 2018-09-18 21-02-30

This was one the best written comic book games I ever played. The writing is the way a comic book game should be. The villains are justified while also being over the top. There are multiple villains that show up over the course of the story and they all make sense. They aren’t just popping up to give you something to do. The story weaves them all together very well. The way they wrote Otto Octavius was just amazing. If you know the characters you know he’s going to become a problem later on, but the way they developed him over the course of the game was MCU quality writing. I was so impressed by the campaign narrative in this game. But it’s not just the plot that’s well written. This is a Spider-Man game. That means dialog is everything and the dialog is strong. The quips are funny and cheesy. JJ Jameson is a radio host who randomly appears on your feed while swinging around the city and he’s hilarious. Modernizing him away from newspapers and into podcasting was the right touch.

What’s really important to note is that this game isn’t just about Spider-Man. It’s also about Peter Parker, Miles Morals, and Mary Jane Watson. All of them play major roles in the plot of the game and act as playable characters at some point in the narrative. It’s not just a story about heroes and villains. It’s a story about people. And even some of the villains get some real character development, which is a good thing. The relationships and interactions the characters have with each other, including the villains, is what really makes this a great comic book experience. Probably the best game Insomniac Games ever wrote.

Episode - Screenshot 2018-09-15 13-02-36

Defining the replay value is a bit tough with this one. Especially having gotten the platinum in a single playthrough that took only 30-ish hours, which as I’ve said is short for an open world game in my opinion. The truth is that if you get 100% completion there are still some things you can do, like try to get golds in all the Task Master challenges and finish all the base challenge objectives, but you don’t gain anything from doing it. You do continue to get stronger by collecting XP even after you hit max level, but you don’t really need it by that point. Now of course the difficulty you play on will also play a factor here. The game has no difficulty based trophies and lets you change the difficulty level mid-game whenever you want. I played through the whole game on the hardest difficulty so there’s no reason for me to play it again. But if you didn’t play it on hard, maybe you’d want to do that in a second playthrough. But honestly, having unlocked and completed everything, I don’t really have any interest in playing through the game again. It was a great one and done experience with nothing left that I feel the need to do. Especially since I unlocked all the costumes and gadgets already. There will be a New Game Plus mode added soon, but I really don’t see any reason to play it after having gotten the platinum. DLC is on the way, so there’s that, but that doesn’t factor into replay value and probably won’t add enough content to justify the $80 price tag for the deluxe edition.

Episode - Screenshot 2018-09-20 00-57-35

On the other hand, this game has without a doubt the best, most addictive photo mode I’ve ever seen. It’s an amazing experience. It’s not perfect. There are definitely limitations with it that shouldn’t be there. But it’s genuinely one of the most entertaining parts of the game. You have so many filters, frames, and stickers at your disposal. You can take pictures anywhere, including cutscenes. And they can be manipulated in so many ways. I almost took the time to make my own comic book with screenshots created in the photo mode. And you really could. I took literally more than 3,000 pictures over the course of the game. Which I’m still not finished sorting as I write this, by the way. That does add quite a bit of value and length to the overall experience. Especially when you consider the 28 costumes you can take pictures in.

Overall I’m very happy with how Spider-Man turned out. Insomniac Games did a great job. It’s not a flawless game and I think it was a bit overhyped with all the 9’s it received, but it’s definitely one of the top games I’ve played in 2018. I would absolutely recommend playing this game but I will also say you can stand to wait for a price drop.

cropped-blog-logo.png
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.
Advertisements

We NEED to Boycott Nintendo Switch Online

If you read my blog regularly then you know that I am very big on consumers taking control of the gaming industry through organized management of our spending practices. I often write pieces calling for people to actively take charge of the industry’s general direction through boycotts and selective support of certain products and practices. I have on more than one occasion been accused of hyperbole and over dramatization of the situations I write about. Part of the reason for this is that I’m usually looking at the big picture which means predicting long term repercussions that can and often do take years and even multiple generations to manifest. All the way back in 2013, when my blog was still hosted on IGN, I wrote a long post where through thorough analyzation and educated guesses based on past events, I predicted that SONY and eventually Nintendo would ultimately do exactly the same bullshit that Microsoft was doing at the time with XBOX. This post was focused mostly on practices surrounding things like paid online multiplayer access, paid DLC content, and the general direction of all three companies. At the time, many people viewed SONY as the player friendly company that had our best interests in mind while Microsoft was the greedy, evil corporation who only cared about profits. Nintendo was the good egg that would never betray us. Now, five years later, SONY is pretty much the equivalent of Microsoft when it comes to management of their platform and Nintendo is steadily following suit with paid DLC, season passes, and literally this week they will be implementing paid online multiplayer subscriptions. I was right on literally 100% of my predictions about the way the industry was going five years ago. They called me a madman. They called me paranoid. But I knew I was right. Sadly the post no longer exists because IGN removed all user blogs from their website, but I probably have the original draft in a Word document somewhere if anyone really wants to read it.

Current Gen

So in that context, we really need to talk about Nintendo Switch Online. Last week, Nintendo published their latest Nintendo Direct. Overall it was pretty solid. But with less than a week prior to going live, they finally gave some actual concrete details about their new subscription based online service. It is in every way a tragedy. It’s insulting to gamers. It’s not offering anything of value that we didn’t already have for free. And it doesn’t even compare to its competitor services in application or value. Similar to when Nintendo replaced Club Nintendo with My Nintendo, it’s a total shit show.

Let me quickly summarize what the service looks like. For $20 a year, or $35 a year for a family plan, which still needs to have more concrete details published, you get cloud saves, online multiplayer, the ability to use your smart phone to talk to other people in the games you’re playing multiplayer with (you know because it’s a phone), access to a supposedly constantly growing library of NES games, most of which you already own in some other form or have already played and don’t care about anymore, and you get access to “special offers”. These offers currently include the “opportunity” to pay $60 plus I assume shipping (and possibly tax) to buy NES themed Joy-Con controllers you don’t actually need to play any of the NES games and a special Splatoon 2 skin representing an e-Sports team you don’t care about or probably even know. New offers will supposedly be added in the future but for now that’s all there are. It’s objectively a bad service. Not to mention it’s on a platform with a very limited library of popular multiplayer games. If you don’t include Splatoon 2, Mario Tennis Aces, and the unreleased Smash Bros. Ultimate there’s almost no reason to even care about multiplayer on the Nintendo Switch. There are a scattering of games here or there that have multiplayer. Like I play Just Dance online all the time. Some people still play Mario Kart Deluxe and even ARMS online. There are some indies like Overcooked 2. But for the most part the Switch is not a multiplayer platform. You’re buying games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Remember that even the upcoming Super Mario Party won’t have full online capabilities. You’ll be able to play a select list of mini-games against other players online and nothing else.

club nintendo

The Switch simply is not a platform that has enough dedicated AAA multiplayer value to warrant charging people for the service. And the other benefits are so minuscule and in some cases downright insulting that charging anything for them is egregious. You can’t even send messages to people directly through the console. You have to use your phone. Who in their right mind thought it was acceptable to charge people a fee to use their phone, which they’re already paying a fee to use, to send messages? That would be like buying a soda from McDonald’s and then being charged an additional fee to drink it inside the McDonald’s. To top it all off, Nintendo has decided that they can get away with this because they’re only charging $20, which is cheaper than PS+ or XBL. That’s not a justification. You don’t get to offer a shitty, totally unwanted service at a lower price than a competitor’s service and expect people to be OK with it. Because as much as I hate paying for PS+ at least it’s a subscription that actually provides me with services. I get free current gen games with the service. I get discounts on new games with the service. I can do things like send messages, send pictures, and create chat lobbies with friends on the console with the service. I can even shareplay with the service. It’s overpriced for sure. The games they’ve been offering in the last few years are much lower in value than in the PS3 era for sure. But it’s still a service that has general value above what I was getting when it wasn’t a mandatory service. Nintendo Switch Online offers none of that except cloud saves, which I don’t need in the first place on a portable console with an SD card memory system. My saves are fine. So we need to fix this.

Switch Online Pricing

Usually when I write posts like this it’s about long term issues concerning specific games or services that will have an effect on the future of gaming. But in this case, we’re literally talking about today. Yes there are long term repercussions for supporting Nintendo Switch Online, but the short term effects are just as noticeable and important. The service goes live tomorrow. I don’t want to be insensitive about the fact that the Direct was postponed because of a natural disaster, but it’s very suspect that we were given actual details about this new online service less than a week before it goes live. By all rights I should have published this post days ago but I didn’t even have enough time to properly analyze the details of the service and get the post prepared until now. Usually I publish my blog posts on Wednesdays but this was too important to delay till after Nintendo Switch Online goes live.

Just like we did with XBOX One when it first announced always online, or with Star Wars: Battlefront II, we need to actively and loudly boycott and publicly declare our disgust with Nintendo Switch Online in its current form. Do not give them the ability to take this service forward in this way. Yes I understand that I’m asking you to not enjoy some of your games that you’ve already purchased to their fullest extent. I too own ARMS and Splatoon 2. I too plan on purchasing Smash Bros. Ultimate day one and realize that the experience will be crippled for many people without the ability to play online. But we need to think long term here. This is a crucial moment because it will shape the way Nintendo handles online service forever. With this platform and all future platforms, this is a watershed moment. A moment that we didn’t properly handle when XBOX Live Gold was first announced. A moment that we didn’t take seriously enough when PlayStation Plus was turned into a mandatory service. We have an opportunity here to tell Nintendo an emphatic NO. That we will not allow ourselves to be taken advantage of simply because the price is lower than what Microsoft and SONY are charging, which are also overpriced services we shouldn’t be paying for in their current form either by the way.

NES Joycon
$60 for the crap after paying for the subscription!

I’m not saying we should never be willing to pay Nintendo for an online service. I don’t want to pay for such things and I genuinely believe we shouldn’t have to pay an additional fee just play the games we already paid for. But I already pay and have paid SONY for online multiplayer for a number of years. So it would be hypocritical for me to deny Nintendo the same privilege. But I’m not going to just hand them money for a subpar service just because they’re charging less for it. I’m calling for a boycott to incite change to the service. Not a permanent decision never to pay them for online multiplayer. What we need is to hold out as a group of concerned and conscientious gamers until we get a service that works for us and compares to the other services we’ve already been paying for. That means the essentials of course such as working online multiplayer with better servers than we were already using when multiplayer was free. It means a working messaging and voice chat system that doesn’t require us to own other forms of hardware that have nothing to do with the console we’re playing our games on. It means cloud saves that aren’t deleted when you unsubscribe or let your service lapse. It means not having to check in every week. You will literally lose your service continuity if say you got married and didn’t take your Switch on your honeymoon. That’s absolutely ridiculous. It means a library of current gen games made available as part of the service at no additional cost. It means noteworthy discounts on new games from the e-Shop. And yes that $20 price tag needs to remain consistent even with these additional aspects of the service. Especially considering the lacking multiplayer library to begin with.

Switch Voice Chat

As a Switch owner myself who uses my console literally every day, I implore you to stand with me on this. Do not sign up for Nintendo Switch Online when it goes live tomorrow (September 18, 2018). Hold out. Demand a better service and refuse to settle for the time being just so you can continue playing Splatoon 2 or Mario Tennis Aces. Make a small sacrifice in the short term for much better results in the long run. Tweet about it. Post about it on Reddit, Facebook, and every other platform you use. Make YouTube videos declaring your decision to boycott and why. Discuss it while you’re streaming on Twitch. Do not give in to Nintendo’s clear betrayal of their values and user base. This is not the service that the late, great Satoru Iwata would have wanted. We NEED to boycott Nintendo Switch Online right now and not let it even start to get a footing. This is not just crucial for Nintendo users, but for all console gamers. If this service is profitable, it will only serve to show Microsoft and SONY that they can lower their service quality, even more, and still get away with it. Now is the time for action. It may only be $20 today but that $20 means a life time of regret for gamers present and future.

Thank you for reading.

Blog Logo
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

 

Detroit: Become Human Review – 8.3/10

It’s hard to say whether or not I’m a fan of Quantic Dream. More appropriately known as David Cage’s interactive movie workshop, Quantic Dream is the game development studio that created Detroit: Become Human. It is their fifth game. I’ve played three games by David Cage: Heavy Rain, Beyond: Two Souls, and Detroit: Become Human. I’ve also heard only good things about Fahrenheit (Indigo Prophecy) over the years, but I’ve never gotten to play it myself. Of the three games of his I’ve played, I liked one, absolutely hated one, and absolutely loved one. So while I’d say Quantic Dream doesn’t have a negative record with me, I also wouldn’t go as far as declaring myself a committed fan of the studio. All I can honestly say is that after playing Detroit, I would be happy to play the next game Cage puts out.

I was reluctant to play Detroit: Become Human when I first heard about it. Part of this came from the fact that I found the idea of setting a game about high technology and opulent wealth (to buy said technology) in Detroit to be laughable. It’s Detroit not San Francisco. The city isn’t known for its wealth or its high minded tech culture. But what I was more worried about was the fact that this game was coming from the same studio that sold me Beyond: Two Souls. I think Beyond is absolute trash. When I first heard about it I was really excited, and I did like Heavy Rain so I had confidence in the studio bringing out another hit. But Beyond is just the worst. It is so unbelievably bad as far as both gameplay and writing. So I was not excited to play another David Cage game after that. Luckily I was able to borrow a copy so I didn’t have to pay for Detroit, otherwise I might never have played it. Boy was my fears about the next Quantic Dream title wrong.

Episode - Screenshot 2018-08-26 22-39-50

I am happy to admit that I was wrong about Detroit. Not only is it an excellent game, it’s the best game Quantic Dream has ever made. (I’m assuming it’s better than Fahrenheit based on what I’ve seen of that game.) It more than made up for the travesty that was Beyond. It’s the first game they ever made that I’ll actually do a full replay of. In their past games, I’ve taken the time to replay certain sequences to see different outcomes but never the entire game. I will replay Detroit all the way through, making different decisions, and take the time to get the platinum. That’s how much better this game is compared to its predecessors.

Visually it’s great. It’s not the best PS4 game ever made, but it looks very good. Specifically how real the characters look. The character models are based on the real actors, some of which are notable personalities you’re probably familiar with like Clancy Brown and Lance Henriksen. This brings the game to life in ways that many games can’t because you already have a visual point of reference for many of the characters in the story. And the acting, I say acting here instead of just voice acting, is phenomenal. Jesse Williams, who I had only previously seen in Cabin in the Woods (2012) gives such a powerful performance that I wanted to see other stuff he’s in after I finished the game. I can’t remember saying that about any other character/actor in any other game I’ve ever played. The delivery of his lines and the emotion of his character model, Markus, were masterful. I truly saw the humanity in the android characters. I felt for them. I wanted them to be granted freedom and equal rights.

Episode - Screenshot 2018-08-30 01-02-41

It’s not just the characters that look good though. The landscapes, the neighborhoods, the graffiti, and everything else all comes together nicely to create a Detroit that I found believable in the world of the game. It’s probably the best looking game I’ve played this year set in a real world environment. Spider-Man comes in at a very close second for reference.

The sound is real good in this game. The sound track works well, the effects work well enough for what it is, and the voice acting is perfectly balanced. You feel like you’re actually in a world of other people. Conversations aren’t unrealistically loud to make sure you hear them. You can miss lots of stuff throughout the game if you aren’t listening and looking. Interactions can be completely missed because you didn’t notice the conversation going on low in the background. It’s a nice touch of realism, even while being kind of annoying when you miss something.

Episode - Screenshot 2018-08-31 23-46-41

Gameplay wise, this was much better than past games from Quantic Dream. There are still camera issues, but overall it’s a much cleaner gameplay experience than the other titles by them I’ve played.  Gameplay, specifically controls, was my biggest complaint about Beyond so it was nice to see them clean it up by a noticeable degree in Detroit. I didn’t have any control issues with QTEs. A lot of games in this genre often misread commands and end up making you fail where you know you shouldn’t have. This happens a lot when I play TellTale Games titles. Surprisingly, I only missed two action sequence QTE commands over the entire course of my first playthrough. Part of that may just be that I’m a lot more familiar with the genre now, but I think those results are very telling about how well the game responds. I had no such luck when I played Heavy Rain back on PS3.

What’s really nice about the gameplay in this one is that your decisions really do matter and for once the game directly and clearly shows you that and in what way they affect the overall story. At the end of each chapter you are shown an events flowchart that plots all the decisions and outcomes you made and where those led to. But what’s even more useful is the fact that it shows you how much you didn’t do. In most cases the game doesn’t reveal what other outcomes you could have gotten, but it does show you how many other outcomes were available with each decision/occurrence along the plot of each individual chapter. It also shows you how decisions and outcomes from previous chapters affected the chapter you just played as well as that they might possibly affect future chapters. A good example of this was early on when you are given the choice of whether or not to allow an android to join your resistance. It’s early on in the game and you don’t know who you can trust yet. You can choose to take him with you or leave him. If you chose to take him with you, several chapters later that same android sacrifices his life to save yours. Characters can permanently die in the story and without that android’s sacrifice one of my characters would have died at that moment, ruining my perfect survival first playthrough. I think this transparency of outcomes really makes the game better because then you really do feel like your decisions matter where most games make you feel like the outcomes are fixed even if the road to them has a few branches. Detroit doesn’t do that at all because it proves it to you every step of the way.

Episode - Screenshot 2018-08-29 02-05-51

Without a doubt, as with most games in this genre, it’s the writing that makes Detroit amazing. Much like Beyond, this story is grounded in science fiction, but what it does right is use science fiction that’s actually believable and grounded at least part in actual science. It may be about sentient robots, but it gives you a story that you can actually believe and connect with on a personal level, more akin to Heavy Rain. Not to mention we already have tons of other fiction about sentient machines trying to obtain their freedom. Detroit plays mostly the same bits from the singularity playbook, but it puts you, the player, into the role of the android instead of the humans fighting against them. This makes the experience so much more personal and in many ways introspective. You empathize with the androids and start thinking about what you would do in a world where people had to choose whether or not to recognize them as living, intelligent beings.

For me, through Markus, the story was very personal because of the racial undertones Cage was clearly drawing upon. The fact that I’m a lighter skinned African American, especially living in the current political climate, made me identify a lot with Markus who, at least in my playthrough, leads the android revolution. The game draws direct comparisons between the struggle of the androids and racial minorities in the real world. There is even a scene where an African American human character helps the androids and when asked why says it’s because her people experienced similar challenges in the past and were only able to achieve the position they had because of help from members of the ruling class/race.

Episode - Screenshot 2018-09-02 23-45-33

The game lets you make key decisions about the type of revolution you want to have and it affects the story greatly. It was an interesting experience to be able to choose what type of revolutionary you wanted to be. You can be completely peaceful. You can be violent. You can be a bit of both. And the game makes you take public opinion into account. I took advantage of this and got the outcome I wanted, but that often meant intentionally making decisions that I didn’t personally want to make, for the good of the android cause. In a way, that’s the most realistic gameplay scenario ever because politics, especially when it comes to civil rights, actually does work that way. It’s not whether or not the cause is right or wrong, but how the people in power perceive the cause that matters. The writing, and more specifically multiple possibilities within the writing, in pretty much every chapter is why I’ll be replaying this game from start to finish with different choices. I want to see everything this game has to offer.

I think I’ve already made it clear that Detroit has a decent amount of replay value. It’s certainly worth two complete playthroughs and possibly even more after that to experience every possible outcome. I will probably just rerun specific sequences to fill in the holes after my second playthrough rather than doing a full third. But the game is certainly good for 14+ hours of play. I wouldn’t have dropped $60 for it but at $20, the price I paid for Beyond, I would have been very happy with my purchase if I hadn’t of gotten to borrow a copy.

Episode - Screenshot 2018-09-07 02-10-46

I hope I’ve made it clear that you should definitely play Detroit: Become Human. It’s certainly worthy of being a PlayStation exclusive. I’m just sad that so many people won’t get to play it because for some reason they still don’t own a PS4. It’s well written, well executed, beautiful, and an emotional roller coaster that I haven’t been on in a game in quite some time. Even God of War (PS4) didn’t personally speak to me as much as this game did. Granted I don’t have a son or a great relationship with my father so much of the narrative impact was certainly lost on me with that one. But at the end of the day, you should definitely give Detroit a playthrough. You can clear the game once in less than eight hours.

cropped-blog-logo.png
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Is there a Social Contract in Cooperative Gaming?

Disclaimer: This is not a post about social justice, safe spaces, or toxicity in gaming and/or the gaming community. I know in today’s troubled times titles like this automatically make people think about politics in gaming. This post has nothing to do with any of that. I just used the title I felt was appropriate based on the actual definitions of words.

If you’ve been reading my blog or following me on Twitter for a while then you know I hate multiplayer games. I hate that the industry is steadily moving towards always online shared world experiences. I hate that end game is all but a thing of the past. I hate that DLC is the new normal and that it’s getting to the point where I can’t just buy a fully finished game that gets to a hard plot based end point and then is just over so I can move on to the next game. I like single player games. I like the solitude of gaming alone. I like being able to fully complete a game without relying on participation from other people.

AC MP Prestige

 

Games like Destiny, The Division, and I’m sure in the future Anthem irritate me because they require me to interact with and rely on other people to get a complete experience. Possibly even more irritating is that so often they try to pretend like that’s not the case. But anyone who has actually played any of these games knows that it is absolutely always the case. Sure you can play these games alone. But you can’t really beat them in a normal amount of time at a normal level of play. Sure some people can solo raids, but that’s not normal nor the intended way the developers design raids to be played. You can make a clan/league, set it to private, and not let anyone else join. But the chances of you being able to do enough on your own to get valuable league challenge rewards are infinitesimally small. In so many games today, you are forced to play and coordinate with other players. Even mobile games have leagues now.

When I play a game, I play to reach the end. I don’t just play games arbitrarily as long as I’m “having fun”. I don’t just start games and say I’ll play till I get bored. I take my gaming seriously. Starting a game for me is a commitment. I commit to reaching the end. And if I don’t know if I want to reach the end, I don’t play the game. I certainly don’t buy the game. This has become extremely difficult in a world where end game means the game has no clearly defined ending. What I now do is set end goals for myself and stop playing once I’ve achieved that. I got the platinum trophy in Skyrim. That’s when I stopped playing.  There was plenty more to do, but I had achieved my chosen goal and then stopped playing. I reached prestige level one in Assassin’s Creed: Brotherhood multiplayer. I could have kept going. You can get all the way to prestige level 99. But that wasn’t my end goal. I’ve had to set my own clearly defined but ultimately arbitrary end goals more and more over the years.

Destiny2Clan

The end goal idea works fine for me in scenarios where my gameplay experience isn’t tied to other people via clan/league. But recently this has become more and more a necessity in many games. When clans first became a thing back in the OG Halo days, you didn’t have to participate. If you really liked multiplayer and didn’t like playing with randoms, joining a clan was a sensible option to fix this problem. But over time it has pretty much become a requirement in a lot of games in multiple genres. Take something like Injustice 2 where you get league rewards. This concept forces you to join and participate in a league or lose out on a steady stream of what can be really good rewards if your league is strong and active. A lot of games go out of their way to promote interaction among league members. Even mobile games with leagues now have built in chat functions, rewards for participating every day, and a number of other incentives to make you play cooperatively and actively with other people. This poses a problem for me.

I don’t particularly like playing games with other people online, but I take the commitment of joining an online team/community very seriously. When I join a clan, I’m part of that clan. I’m not just there to leech off other people without contributing. I contribute and I take my ability to contribute seriously. I make it a point to be as active as possible, contribute to the team goals/challenges as much as I can, and I don’t just abandon the league when a better option presents itself. Only in extreme circumstances will I change clans in a game. In fact, in the last 10 years I can only remember doing it one time. And there’s a long story behind why that happened. The problem for me in this scenario becomes ending the game. As I said, I always have an end goal. I’m not just playing to play. And even when I join a clan it’s in pursuit of that end goal. It’s not that I want to join. It’s that I believe joining will get me closer to my end goal faster and more efficiently. And it does. But when I reach my end goal I’m still part of a league.

Injustice 2 mobile league

I get angry when people just drop out of leagues for no reason. Especially when they’re an active player that makes a great contribution. When they suddenly just exit the league or stop playing without saying anything, it genuinely irritates me. Because the league was relying on that player. All the members helped that player obtain rewards that couldn’t be acquired as a solo player and in turn relied on that player to do the same in return. So when a person just drops out with no warning it feels like getting robbed. At least that’s how it feels to me. And I don’t want to make other people feel that way. But what happens when I reach my end goal for a game?

COD clan

This is a big issue for me right now. I’m in leagues in games that I’ve already completed for my purposes. But I don’t feel right just abandoning all those other players who have come to rely on my contributions as a strong, active member of the league. But it’s still my time and effort. So what am I supposed to do in this situation? Do I keep playing until the league gets strong enough to not need me anymore? Do I keep playing till the league collapses for whatever reason so I don’t feel beholden to anyone? Do I just quit without saying anything because screw everyone else as long as I’m happy? I genuinely don’t know the correct answer to this question. All I know is that I’m involved in games that I don’t want to be involved in anymore but I don’t want to abandon people who have invested time and effort into helping me because I feel like I owe them in exchange for that assistance.

Do gamers have a social contract with each other when they join clans? Is there an unspoken social responsibility to support those who have supported you in games and come to rely on your support? How do you leave a league?

cropped-blog-logo.png
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.