Last week, I finally saw John Wick: Chapter 3 – Parabellum. The movie was excellent, as are all the films in the franchise, but this is not a review. Honestly there’s no sensible reason for me to review John Wick 3 because if you haven’t seen the first two, then you absolutely shouldn’t watch the third one. And if you have seen the first two then you’re absolutely going to watch the third one if you haven’t already regardless of any review written by anyone, good or bad. So writing a review for this movie would be an exercise in futility. What I want to talk about is the concept of a John Wick game.
I have been thinking a lot about what a John Wick game could/should be like. As with all movie games, the experience should emulate that of the movie. Specifically it should try to simulate the feelings the player got while watching the movie. In the case of John Wick that means adrenaline, rage, exhaustion, and a tinge of paranoia induced fear. Those are the feelings I get when watching John Wick movies. Those are the feelings I imagine the character gets over the course of the movies. So in my opinion, a proper John Wick game should induce these same feelings in the player.
If I had to narrow down the John Wick experience to a single core idea, it would be extremely visceral, perfectly executed, fast paced violence. Three concepts fused into one. The violence isn’t just acts of killing. It’s brutal acts of killing to a point that I couldn’t even imagine on my own. In the first 15 minutes of John Wick 3, he kills a man with a book. And it’s so brutal that I considered giving up literacy for an extended period of time. The violence is not just brutal but perfectly executed. My friend described John Wick 3 as like “watching someone complete a perfect run of a video game.” This is a fairly accurate description that can be seen in all three of the films. John Wick isn’t just good at killing. He’s consistently good at killing enemy after enemy with very few breaks in between foes. He kills with a rhythm that’s almost poetic in how flawless it is. It’s like watching Bobby Fisher play a game of chess. Finally, the action is fast paced. The movie isn’t built on monotonous build ups and slow paced duels between two knights on opposite sides of a war as they talk things out between clashes. It’s nothing so ceremonious. It’s just kill after kill after kill in rapid succession. Those three ideas together make up the John Wick experience for me.
A John Wick game has to have all three of these concepts blended together. Any singular one on its own doesn’t equate to the John Wick experience. Even delivering two of them perfectly would still be an ultimately hollow attempt. A game could be extremely violent and fast paced, but if it’s too forgiving and doesn’t require the player to perform at near perfect levels then it’s not really a John Wick game. If a game made the player have to execute every move flawlessly and delivered Mortal Kombat 11 levels of violence but had no component of time tied to the gameplay then it still wouldn’t be an authentic John Wick gameplay experience. The game would have to deliver all three concepts well to be deemed a proper John Wick game.
John Wick Hex, the soon to be released John Wick game by Bithell Games, may take on the name of John Wick, but it really doesn’t look like it will deliver the full John Wick experience. The violence may be there, but due to the graphics, it doesn’t seem like it will be all that impressive visually. The perfect execution looks like it will definitely be there. In fact, that seems to be the core concept of the gameplay. But the pacing doesn’t look to be there at all, based on what little of the game I’ve seen so far. John Wick Hex looks like they took the concept of chess, not speed chess, and applied it to a game about killing waves of people. While this can and hopefully will be an entertaining gameplay experience, I don’t believe it will be a true John Wick game.
I’m left with two questions. Are there any games that already exist that deliver a full-fledged John Wick style gameplay experience? Would such a game actually appeal to players? Especially in 2019. I’ve been trying to think of games that might be worthy of being called John Wick-esque. One example I keep coming back to is Sekiro: Shadows Die Twice. It’s violent, fast-paced, and requires nearly perfect execution. Obviously it’s not a gun game, as one might expect a John Wick game to be, but it does, for all intents and purposes, meet the three criteria of visceral, fast-paced, and requiring pretty much perfect execution. Based on those core concepts, Sekiro is just Samurai John Wick. But do people like it?
Sekiro: Shadows Die Twice is a game muddied by controversy. Most people agree that it’s really hard. Like even harder than Dark Souls. But people don’t agree on whether or not the game should be made easier. Arguably, a true John Wick game would need to be at least as hard as Sekiro. But would people like such a game? They’d probably like watching it be played by someone really good. Yet when it came to playing it, many people would probably just complain that it was too hard. But to make it easy just wouldn’t be the John Wick experience. It would at best be the illusion of the John Wick experience, which admittedly many people would like.
A proper John Wick game would probably be really annoying. I imagine it would play similarly to Superhot but the levels/engagements would be quite a bit longer. You’d also be able to take at least some hits, as the character gets quite roughed up in the movies at various points. One way to do it might be a constant stream of timed QTEs in the style of TellTale Games titles like The Wolf Among Us. It might play like a very polished version of the Dragon’s Lair games but obviously more violent and realistic. But a lot of people don’t like QTEs. So even if that method did get closer to the movie experience, that doesn’t mean gamers would like it.
The more I think about it, the more difficult the question seems to answer. I think this might be one of the reasons John Wick Hex was made the way it seems to have been. They went for the perfect execution aspect and some of the violence but appear to have left out the speed aspect as a sacrifice to the modern audience of lazy noobs. Better to appease the majority than make the most authentic experience possible. Especially when you don’t have the reputation of From Software to fall back on for justification.
I think a proper John Wick game is possible, but it’s certainly no easy feat to pull off. Either as a developer or as a gamer. I’m glad John Wick Hex exists because it means at least someone made an attempt. But I want to see a proper AAA John Wick game produced, successful or not. In any case, definitely watch all the movies if you haven’t. You surely won’t regret it.