These Aren’t the Cuts You’re Looking For

I’m not really big on director’s cuts of movies. Or more accurately, I’m not really big on the idea of multiple cuts of movies existing and being distributed. I want the theatrical cut of a movie to be the director’s cut. The entire concept of director’s cuts irritates me because it assumes that not only do I want to watch a movie a second time, but that I want to pay additional money to do so with the promise of a bit more footage. In my opinion, they should just let directors direct. But producers actually control a production a lot more than many people realize. The truth is that 9 times out of 10 you’re actually watching the producers cut of a movie.

The most interesting thing about this odd dynamic between producers and directors is that the people have been conditioned to favor directors while not really caring about producers. Think about how movies are billed. Producers are always listed in the opening credits, on posters, and in ads, but they’re never the focus. People are sold on the director and actors. Most don’t care in the slightest bit about who the producer is unless they’re currently being accused of sexual assault or heading a larger franchise like Kevin Feige at Marvel. But for a majority of films, regular people don’t really care about producer credits. And yet producers hold all the power. We’ve even seen productions where a director was fired simply because producers felt like they weren’t being shown enough respect. But still the movie marketing machine pushes people towards favoring directors rather than producers.

The ProducersThe director’s cut concept is a money making scheme that only works because of this relationship between producers and directors. But up until now it didn’t matter that much in most cases. Think about what director’s cuts actually accomplish. They give people the opportunity to rewatch a movie with a few additional scenes and rarely affect anything important about the story. Even in the case of a franchise, they usually don’t affect much. Look at The Lord of the Rings trilogy by Peter Jackson as an example. The extended director’s cuts add in some scenes for the sake of lore, but don’t really alter the story in significant ways. Of course part of this probably comes from the fact that Peter Jackson was both director and producer on those films. This is often the case with bigger productions. But it’s not always the case. The Avengers (2012) was written and directed by Joss Whedon but the only listed producer credit is Kevin Feige. While we of course couldn’t speak to the dynamic between them during production, on paper Kevin Feige was in charge of that production. Whedon was simply the instrument being used to create his vision. And yet it was Whedon who wrote the script. And notice that there is no director’s cut of the film available. There is an extended cut with a few extra scenes, but in no way has the marketing ever implied that the theatrical version and the home release version were significantly different films.

The AvengersThe real question is what happens when the dynamic changes from producer vs director to producer vs director vs director? The public has always been fed the idea that directors and producers often disagree and that this is the reason director’s cuts exist. But never before have we seen a scenario where a movie was released and then the same movie was remade by a second director with the same footage. This is completely different from the idea of a theatrical release vs a director’s cut. This would be two completely different movies with completely different visions. And technically producers could still disagree with both versions of the movie leading to two sets of theatrical versions and director’s cuts.

Releasing two completely different versions of the same film by two different directors is problematic. Doing it as part of an established franchise with an interconnected set of films is an absolute shit show. Think about how much people already fight over things like canon in nerd franchises. Now apply that to a comic book universe where two different directors make the  same film in the timeline. It has the potential to be continuity chaos. With all that being said, let’s discuss the Snyder Cut.

Who Shot FirstThe Snyder Cut refers to an alternate version of the film Justice League (2017). For the purposes of accuracy, I will give a detailed summary of the entire Snyder Cut controversy here. Many people are either not aware of the situation or are working with incomplete and/or inaccurate information. So I will summarize my interpretation of the situation, based on the reports I’ve read, here:

After the success of the Marvel Cinematic Universe Phase One (Six films released between 2008 – 2012), DC/Warner Brothers decided that they could create a similar level of success with the Justice League comic pantheon. This would go on to be called the DC Extended Universe (DCEU) They decided that rather than try to copy and paste the Marvel tone and style that they would create a darker toned cinematic universe. They also wanted to get their first big crossover film out before the MCU released their culminating crossover film (Avengers: Infinity War). Zack Snyder was chosen to head the project. Or at least he was chosen to be the lead director if you want to be entirely accurate. With darker toned comic films under his belt such as 300 and Watchmen, this seemed like a fine choice for a darker toned cinematic comic book movie universe. Snyder directed both Man of Steel and Batman v Superman: Dawn of Justice, the first two films in the DCEU. For the most part, people weren’t happy with either film. Neither film has above a 60% on Rotten Tomatoes. And Batman v Superman, the latter of the two has exactly half the score of Man of Steel. In both cases, the audience scores are significantly higher, but neither gets above 75% and Man of Steel still ranks higher than Batman v Superman. Meaning both the critical and public response to the DCEU films by Zack Snyder were received less than successfully and were dropping in approval from film to film. At the same time, both films were financially successful, bringing in more than double their production budgets in box office receipts. As such, Warner Brothers chose to have Snyder direct Justice League, which would serve as the equivalent to The Avengers (2012).

BVS RTZack Snyder started Justice League and it was reported that he produced an unfinished but technically entire draft of the film. Meaning that shooting had been completed but editing and reshoots had not been finalized. His daughter died during post production of the film. That’s an important detail. She died during post production of the film. This confirms that a complete draft of the film was produced. It just hadn’t been finalized. Due to the tragedy of losing a child, Snyder resigned from the project and was replaced by Joss Whedon, the writer and director of The Avengers. It’s important to note that a majority of people believed and accepted this story at the time of reporting. No one was unhappy with Snyder for leaving the project to mourn his daughter. And pretty much no one took issue with the idea of bringing in Joss Whedon for post-production, as a director proven to be capable of creating both critically and financially successful ensemble comic book films. Ultimately Justice League sucked, but was also financially successful, more than doubling its production budget in box office receipts. Technically speaking, it sucked less than Batman v Superman but more than Man of Steel both critically and to the public, based on Rotten Tomatoes critical and audience scores. But people decided to ignore this fact and argued that Snyder would have made a better movie. This is where things get tricky.

Release the Snyder Cut AgainIt’s only because Justice League was disappointing that people turned on Joss Whedon. If the movie had been as good as The Avengers, the conversation would have ended there. In the same way, it’s only because the movie sucked that people supported Snyder. People were not happy with Snyder ‘s first two DCEU films. But they were so unhappy with Justice League that they wanted to believe that Snyder’s film would have been better. This was coupled with the fact that it had been announced that an actual full cut of the film had already been produced by Snyder. Again, he left the project during post production. But really the most important detail in this entire story is the fact that after Justice League released, and sucked, it was reported that the producers actually didn’t like Snyder’s cut of the movie. Suddenly conspiracies saying that the producers had actually wanted to fire Snyder from the project but were able to use his daughter’s death as an amicable way out were going viral. Essentially people invented a story that made it seem like Snyder originally made a completely different film than what was released and that the evil woke producers, with the help of Joss Whedon, killed Snyder’s vision and released what again was a critically and  publicly better received film than Snyder’s last DCEU film. It was these conspiracy theories that led to the #ReleaseThe SnyderCut movement.

you can't save the world alone bigFor the past three years, people have campaigned unceasingly that they want to see Zack Snyder’s version of Justice League. For most of that time, Warner Brothers stated that they would absolutely not release that version of the film. This makes sense for two major reasons. First, it is extremely rude to Joss Whedon, who again not only produced a better received film than Snyder’s last DCEU project, but also a financially successful film. Joss Whedon did what he was hired to do. Directors are hired by producers to make financially successful films. That’s all they’re expected to do. Winning awards is nice. Making fans happy is nice. But those aren’t a director’s job. A director’s job is to make producers money by delivering financially successful movies. Joss Whedon succeeded in this endeavor with his cut of Justice League. The other equally important reason that Warner Brothers didn’t want to release an alternate version of the film, ignoring the fact that it’s pretty much never been done before, is that it would be a continuity nightmare.

Three other films within the same universe as Justice League have already been released with more films on the way, one of which is already completed and another already in post-production. All of those films potentially don’t make sense depending on the events that take place in an alternate version of a crossover event film. What if someone dies? What if someone lives? What if a dynamic changes? What if a special item is lost or found? The idea of releasing an alternate version of a key film in the timeline four years after the fact is world building suicide. After three years of campaigning, HBO was allowed to purchase the distribution rights to the Snyder cut of Justice League from Warner Brothers. HBO realized the cut was in fact garbage but knew that the public would pay to see it. So they paid Snyder to recut the film and are investing additional funds to do reshoots and additional CGI. The “new” Snyder cut will be available for HBO Max subscribers in 2021. That brings us to today.

 

SWBF 2 CoverI do believe in the power of the consumers. I believe that through diligence and organization we the people can accomplish great things. I often think back to Star Wars: Battlefront II and how the public demanded change and got it. Another example is the XBOX One and the always online announcement. So even though I absolutely don’t agree with them in this case, I respect the commitment shown by the #ReleaseTheSnyderCut people. Ultimately I’m disappointed by how this appears to be ending though.

Let me be clear in saying that while I respect their right to campaign, personally I’m 100% against this release the Snyder cut movement. I think it sets a terrible precedent for entertainment media. Especially for creators. If people can just decide that because they don’t like something it has to change then that means those who create have no say in the works they produce. We’ve already seen movements to recast actors in certain roles, fire directors, and reshoot entire seasons of shows. We’ve seen fan reedits of films and deep fakes removing/replacing actors in movies. This is not a good thing. People spend their lives trying to make things and people being able to just change them or say they don’t exist shouldn’t be considered a viable option. I’m fine with people not supporting something they don’t like. I encourage people to withhold their money and choose not to participate in games or movies they take issue with in order to vote with their wallet. But I do not support the idea of people being able to negate things that have already been produced. Movements should shape the future, not the past. If you were unhappy with the last three Star Wars films then you should let Disney know that by not paying to see the next one. This in turn will hopefully lead to the change you want to see in how the films are made. But no matter how unhappy you were with the films you should not be able to dictate that Daisy Ridley, Kelly Marie Tran, or John Boyega weren’t ever in Star Wars. Because that’s not true nor is it fair to those actors that spent their lives trying to make it as actors. They deserve recognition for the work they have done, even if you weren’t happy with it. As much as I hated The Last Jedi, I’d never argue that Rian Johnson’s name should be taken off the project.

Luke-and-Leia-in-Star-Wars-The-Last-JediI’m also a big stickler about canon. I like connected universes and intertwined plots. I like that some small detail revealed in one movie comes back and ultimately shapes the plot of another character’s movie much later. That sort of universe construction can’t work in a scenario where films can be changed or redone at the whim of the people. The alternative is badly produced one off films that sort of connect to each other based on recurring actors and names. Look at the X-Men cinematic universe as the best example of this. 10 movies that are sort of related, filled with plot holes, and almost no coherency or general direction. Plus two Deadpool films if you want to get technical. And most of those movies are carried more by Hugh Jackman’s acting and special effects than the quality of the writing or general interest in the other characters. Which is a tragedy considering how good the X-Men characters and stories from the comics and cartoon are. But that’s exactly what happens when you create a franchise of movies with no defined direction and change installments based on the whims of the people after the fact. And that’s still not as problematic for canon as rereleasing films a second time would be. How will canon be defined in the DCEU moving forward? Will the events of the original release still count or will changes in the Snyder cut be considered valid canon? Will people now be forced to watch multiple versions of the same movie and debate what counts moving forward? These are questions that no one seems to be asking. So no I am not in support of the Snyder cut.

Deadpool 2 XmenWhile I am absolutely not in support of the Snyder cut being released, I do support the idea of the people’s demands being met in response to their avid dedication to sticking to their demands. That’s why I am very unhappy with how this whole situation has ultimately turned out. The people who campaigned think they won, but in reality they’ve been conned. I’ve already been seeing people declare victory since the official HBO announcement of the Snyder cut release next year, but the truth is that they’re not actually getting what they demanded. We were told that a version of Justice League exists that was already completed by Zack Snyder. It was rumored that the producers didn’t like this cut. Because people didn’t like the Whedon cut, so they demanded the Snyder cut. But that demand was based on the understanding that such a cut of the film already exists. Yet that’s not what is being delivered. If such a cut really does exist, there’s no need to wait for 2021. They could release it today. Instead they’re investing millions of dollars to bring back the actors to do reshoots, adding CGI, and letting Snyder take another crack at cutting the film.

The Cake is a LieLet’s be very clear about what’s happening. Three years of criticism, debate, blog posts, and film reviews have been released stating what’s wrong with Justice League, a movie originally shot by Zack Snyder but credited to Whedon based on last minute edits and a few rumored reshoots. We’re not gonna get to see the Snyder cut. We’re gonna get to see the Snyder mulligan cut. He knows what made the people angry. He now knows what will make the people happy and what wouldn’t have worked in his cut. He’s being given the budget to reshoot and reedit vast sections of the movie. That movie better be damn great. And there’s no reason it shouldn’t be. But that’s not how movies are made. Any movie could be great the second time around. Imagine if J.J. Abrams could just redo Star Wars Episodes VII – IX. Imagine how much better they would be and how much more people would like them. That’s not real film making. Making a movie is about risk. It’s about reading the fanbase and trying to impress them while also trying to surprise them, without making them angry. If you already know exactly what makes them angry and what makes them happy, you can’t really mess up the movie. But that’s not an honest film making scenario. I would want to see the real Snyder cut. I assume it would be shit, but I’d watch it anyway. I don’t want to see Snyder get the easiest golden parachute film making scenario ever conceived so that people end up praising him even though his first two DCEU movies were at best OK and at worst hot garbage. But that’s exactly what’s going to happen.  The Snyder cut movement is getting conned into subscribing to HBO Max to not watch the movie they fought for 3 years to see. And they’re thankful for it. That’s really depressing. That level of blatant and out in the open manipulation pisses me off something fierce. The hashtag was #ReleaseTheSnyderCut, not #ReleaseTheSnyderReCut. These people didn’t win. At best they tied.

The thing that makes me really mad is that it appears that this whole movement isn’t over. I’m not surprised because I’ve already stated my fears for filmmaking moving forward, but it hasn’t even been a month and I’m already seeing new hashtags like #ReleaseTheAyerCut in reference to Suicide Squad. As if there’s some other version of that film that isn’t a dumpster fire. This is the problem with allowing post-release alternative versions of films. People will no longer accept any movie as is if they don’t like it. They will just assume they’re being lied to and that producers are snubbing directors from presenting their vision. I hope this whole line of reasoning ends here, but if it doesn’t the future of cinema, and arguably all plot based entertainment media, is in for hard times.

cropped-blog-logo.png
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Finally Finished The Witcher 2

In 2013, I was in a really weird place in my life. Maybe the lowest I’ve been since I graduated college. I was living in a shitty town in a shitty state making pizza in a bar with a dual degree from an Ivy League university. No this isn’t the story of another failed liberal arts degree student. This is a story about love. My girlfriend, now wife, was attending graduate school in a small town I’d never heard of and I moved there with her to support her financially. What I wasn’t aware of when I agreed to move there was that there were no real businesses in that town except bars. I didn’t own a car at the time because we had moved there from abroad. And even if I had owned a car, we lived in a college dorm, provided by her graduate program, that charged a fortune for parking so owning a car in that scenario wasn’t really an option anyway. So I got the only local job I could find, which ended up being making pizza in a bar. I worked long hours, weekends, and was paid very little. But I did it because you gotta do what you gotta do.

At the time I owned a SONY Vaio laptop that was three or four years old. I had used it during college and couldn’t afford to replace it so I continued using it as my only computer option. It was good enough for basic things but it couldn’t run most games other than older emulators and indie titles. Some of my followers may remember my failed attempts to stream via that laptop back in those days. I spent most of my time gaming on my PS4 and Wii U and usually streamed via my PS4 directly to Twitch. I also recorded a lot of footage and uploaded it after the fact. My laptop could handle this. It just took a really long time to process the videos.

2020-04-16_0205_1During this time, a friend recommended that I try a game called The Witcher. It was a PC game made in 2007 by some Polish developer I had never heard of. I didn’t know a thing about the game. Today that seems ridiculous to say, but this was before The Witcher 3 was really being talked about. In fact, it was like right before. If you followed the company and the franchise, then you probably already knew about it and were looking forward to playing it. But if you weren’t already into the franchise then, like me, you probably knew nothing about it. And I’m someone who’s usually pretty knowledgeable about upcoming games even when I’m not looking to play them myself. I wasn’t really interested in playing The Witcher but both it and The Witcher 2 were on sale on GOG for like $4 together so I bought them more to appease my friend than out of any actual interest.

As with most games I buy, I didn’t end up playing The Witcher as soon as I bought it. A few weeks or maybe even months went by. Then suddenly The Witcher 3 began its mainstream marketing run. This was actually one of the last games I remember seeing commercials for on cable, because this was the last time in my life that I regularly watched cable TV. The game looked amazing. We know now that it was/is, but at the time the ads were the thing that really sold me. But I’m the type of person that needs to play all the games in a franchise in order. So my desire to play The Witcher 3 finally pushed me to start The Witcher.

2020-04-23_0147_1Thankfully my old laptop could run The Witcher. This shouldn’t be surprising because the game came out about three years before my laptop. I would call The Witcher the best bad game I’ve ever played. It can only be described as some of the best writing I’ve ever seen in a game coupled with some of the worst gameplay I’ve ever forced myself to slog through to the end. It’s not even accurate to call it a great game so much as a great experience. I absolutely hated actually playing it but I couldn’t get enough of the story, characters, and world. So when I finished it, I immediately knew that I was gonna play The Witcher 3 and literally loaded up The Witcher 2 as soon as the credits finished rolling. This is where my troubles really began.

The Witcher was released in 2007 and my laptop from 2010 could run it with little issue. Even though it wasn’t a gaming laptop, the leaps forward in technology over that three year gap made an office laptop viable for playing an old game. The Witcher 2 on the other hand was released in 2011. While it wasn’t released that far after my laptop, it was a modern game with hefty graphics for the time. Sadly my SONY Vaio just couldn’t hack it. Even at the lowest settings, I was not able to run The Witcher 2 smoothly. I was so depressed that I couldn’t play that game. At this point I no longer owned an XBOX 360 and for some stupid reason that was the only console the game was available on. I could have went out and bought a used one but I refused to go back to a console that had already broken down and been replaced on four separate occasions before I finally gave the system up for good. That meant that my only option was getting a new PC.

2020-04-23_0054_2It was at this moment that I finally decided to build my own PC. I had known multiple people in college who had built their own gaming desktops but the prospect of doing that always scared me. It seemed too difficult, too expensive, and too risky. But I decided that was as good a time as any because I really wanted to play The Witcher 2. The Witcher 3 was a non-issue because I could get that on PS4 if I wanted to. But I had to play The Witcher 2 first. I never do anything small. If I’m gonna do something, I’m gonna take it seriously from start to finish. I wasn’t just gonna build an OK PC that could barely run The Witcher 2. I was gonna build a hefty system that could easily tackle running The Witcher 3. It ultimately took me three years of studying, saving, and planning before I finally built my gaming desktop. By that time I had left that shitty state (and country at this point), moved back abroad, and had landed a job in the PC hardware industry. My passion for playing The Witcher 2 in many ways led me to where I am now.

I got the PC built but rather than play The Witcher 2 right off the bat I, like many gamers, got distracted by other titles. So the game I had built my PC to play got pushed aside for a long time. I’ve played countless games on my PC since then. If you watch my streams then you know some of the much more advanced games I’ve played on PC such as Watch Dogs 1 & 2, Star Wars Jedi: Fallen Order, DOOM, Ghost Recon: Breakpoint, and the list goes on. I’m very happy with my PC and I’m proud of myself for the accomplishment it was to pay for and build it. But I didn’t actually end up starting The Witcher 2 till three years after it was built.

2020-05-10_2359_2Last month I finally started The Witcher 2, and last week I finally completed it. It took almost seven years of dedication to a single goal to reach this point. There were definitely distractions and roadblocks along the way, but I got here. It might not seem like the biggest accomplishment in the world, but to me it’s important. That’s why I felt it was necessary to document this moment here.

I committed to building a PC and playing The Witcher 2 in 2013. I finished The Witcher 2 on May 11th, 2020. And now I can finally play The Witcher 3. But I’ll probably put it off for like another three years because reasons.

Blog Logo
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Animal Crossing: New Horizons is Good but Riddled with Unjustified Flaws

Having now played Animal Crossing: New Horizons for 170 hours, I can say two things. The first is that the game is a depth defying evolution of the concept since the original game released on the Gamecube almost 20 years ago. It’s accessible, simple, and addictive while not taking advantage of any of the predatory microtransactions Nintendo could absolutely get away with. It’s complicated enough to hold the attention of adults, both causal and serious gamers, while also being simple enough to be played and enjoyed by children. While it is not the best game ever made, it may be the most Nintendo game ever made in the last two generations or more of Nintendo consoles. The second thing I can say is that the game is riddled with quality of life problems. Not glitches or coding errors, but intentional problems that ultimately hurt the gameplay experience.

I have been absolutely floored by some of the island designs I’ve seen posted online. People have accomplished things that I couldn’t even imagine. The amount of things you can actually accomplish/build in Animal Crossing: New Horizons is insane. Yet my island still looks like garbage. One could argue that my island looks like garbage because I simply lack creativity, but I don’t agree with that statement. Now I’m not saying that I’m as visually creative as everyone else. I’m a writer by trade so visual design isn’t really my strong suit. But I do have plenty of ideas and a vision for my own epic island design. And I’m happy to acknowledge that the chances of the design I have in my head, or reference notes after I took the time to draw and plot out everything I wanted to do on paper, probably isn’t as impressive as many of the things that I’ve seen go viral online. But at the very least my island wouldn’t look like garbage if my vision could be realized. The problem is that at every turn the game goes out of its way to arbitrarily limit my ability to create my own vision. And again none of these limitations are due to glitches. They are intentional design flaws that can easily be fixed, but simply won’t be because Nintendo gonna Nintendo.

Landscaping and Island design isn’t the only place where the game has monumentally inconvenient limitations that are easily fixed but simply won’t be because reasons. There are a host of quality of life issues that simply don’t need to be present in the game.  So for this week’s post I wanted to go over my top 15 complaints about Animal Crossing: New Horizons. This is not an exhaustive list; and I’m sure some people will disagree with some of the things mentioned. But I believe every one of these issues could easily be patched out and would make the gameplay experience better for a majority of players. Better being defined as giving players the ability to maximize their own personal enjoyment and/or creative freedom. List is in no particular order.

Animal Crossing New Horizons Screenshot 2020-05-06 16-14-19

1. No Natural Island Features Should be Permanent

When you first start the game, you are asked to pick an island layout. If like me, you started the game on day one with little to no prior knowledge or plans in the works, then you chose a layout that seemed the most convenient at the time without knowing exactly what you were committing to. My island’s natural layout has been a nightmare for pretty much my entire time playing the game. It of course started with house placement. I knew exactly where I wanted my house to go when I first looked at the map layouts. That has never changed. What I didn’t know going into the game was that I wouldn’t be able to reach the location I wanted for my house until much later into the game. I thought I would be able to get the vaulting pole and ladder from the start and place my house exactly where I wanted it. Instead I was forced to put it in the complete opposite side of the island from where I wanted it because not only did I want my house on a mountain, but I also wanted an island with a single continuous river that went from end to end, locking me to only about 40% of my island’s total land for the opening portion of the game. As you can imagine, this was very annoying. But I was OK with it because I knew eventually I would be able to move my house and even reshape my river, if I wanted to.

Animal Crossing New Horizons Screenshot 2020-05-06 16-19-21Eventually I was finally able to reshape the land and the water, while also having the tools to go wherever I wanted. By the time I unlocked K.K. Slider (about 110 hours in), I finally had an established vision for what I wanted my island to look like. I set out to complete this task only to then realize my plan wasn’t possible because my river inlets from the ocean weren’t located in the right places. This cannot be altered, which I wasn’t aware of when I devised my grand plan. You’re simply stuck with the river to ocean connections you have. Now yes I could technically build my own rivers from scratch and just not connect them to the ocean at all. But that’s not really what I wanted. Furthermore, one of my inlets is located too high on my map which blocks me from having the perfect cliffs I wanted.

Along with the river mouths, you also have to contend with beaches and even worse beach stone. These black rocks eat up the sides and corners of your map for literally no reason and prevent you from having perfectly square edges to your cliffs. Some may also refer to them as OCD stone. Why Nintendo decided to make all these physical features permanent is beyond me. What I do know is that not only have they dashed my island landscaping dreams multiple times, but they also cost me so many hours of hard work because I had to alter several map units of land to account for them. This entire issue is stupid and shouldn’t be a thing. Just let me redesign my island however I want once I’ve reached the landscaping portion of the game.

Animal Crossing New Horizons Screenshot 2020-05-06 18-00-51

2. The Game Needs Mass/Rapid Landscaping Options

Being able to reshape land and water is extremely convenient. It’s one of my favorite aspects of the game. Even with the many limits it has to it, the fact that you can reform cliffs and rivers to create the landscape you want (mostly) allows for every island to be truly original. That being said, the process of landscaping is one of the most tedious and troublesome endeavors I’ve ever experienced in a Nintendo game. You have to manually shape each block unit of land in the game one at a time. It is appalling that there isn’t a Mario Maker style landscape editing mode where you can just build entire sections of cliff and water in a few seconds. I have spent literal weeks trying to build, and rebuild, the cliff structure I wanted. And this doesn’t include all the time I’ve had to spend moving around trees and flowers to do it.  I wouldn’t even mind having to pay a bells fee to do it. I just don’t want to have to spend hours to build a cliff after I’ve already taken the time to clear all the land. The cliff should be the easy part. And joy-con drift never angered me so much as it does while trying to landscape in this game. The game already has a unit based map. Allowing the player to draw cliff or water on it quickly rather than unit by unit landscaping would be an easy thing to implement.

Animal Crossing New Horizons Screenshot 2020-05-06 18-02-34

3. Build and Destroy Landscaping Functions Should be Separate Buttons

In order to keep the coding simplistic, Animal Crossing: New Horizons throws all landscaping functions into two buttons. You select what kind of landscaping you want to do by pressing the plus button and then the A button to make a selection. Then you use the A button to interact with the unit of land directly in front of you, assuming your joy-con doesn’t drift. If the landscaping selection you currently have active isn’t on the unit in front of you, the A button adds it. If the active landscaping selection is on the unit in front of you, the A button removes it. While simple in practice, this causes a lot of problems. Again, many of them are the result of joy-con drift. Often you end up removing land when you intended to add it. Or adding water when you intended to remove it. And vice versa. This could easily be remedied by dedicating the A button to adding landscaping options and a different button being dedicated for removing landscaping selections. Of course this would only be the case while the landscaping app is active. Having this function would save users so much time by not having them make unintentional landscaping mistakes throughout the entire process of terraforming their islands.

Animal Crossing New Horizons Screenshot 2020-05-06 18-05-37

4. Why Can’t I Build Giant Walls?

I have absolutely no idea why you can’t build two story cliffs, but it’s one of the most irritating limitations the game has. For some reason you can’t build a cliff on top of a cliff. You have to leave a space of at least one unit between the first level cliff and the second level cliff. So instead of building high cliffs you end up with big two step stairs. If I had to hazard a guess, I’d say the reason for this probably has to do with the incline limitations, which I will get to. You can’t make two story inclines, so building two story cliffs would prevent you from being able to access the tops of them. But I don’t see why that’s a problem because if  I’m building a two story cliff then clearly I don’t want it to be climbed to begin with. Also, couldn’t’ the ladder just extend if it was really an issue that needed solving? Not only is this issue visually troublesome, but it also wastes a lot of real estate. You only have so much land. Having to waste the outer edges one unit in all directions is quite a loss of total available land.

Animal Crossing New Horizons Screenshot 2020-05-06 17-12-48

5. Inclines Have So Much Wasted Potential

The only way to reach a higher level without a ladder is an incline. This is fine. Even the process of adding inclines for a fee is fine. What isn’t fine is all the things inclines should be able to do but can’t. First, inclines are locked to one cliff unit up and two ground units wide. Inclines are extremely useful but they could do so much more. You can’t build them adjacent to each other either vertically or horizontally.  They need a gap of at least one space. So if you wanted to make a two story cliff with an incline it would have an annoying one unit step between the two inclines. You also can’t build them side by side. Meaning you can’t build hills or epic continuous grand entrances.

You also can’t repave or plant flowers on inclines. Meaning if, like me, you wanted to use floor paths to build long “roads” that went up cliffs, you would not be able to fully coordinate their colors because inclines can’t be customized past picking from a limited selection of incline designs. The inability to plant flowers on them also means you can’t have continuous flower paths for your “roads” that go up cliffs either. While some of this may be a lot of trouble to remedy, much of it shouldn’t have been part of the game to begin with. There’s no reason you shouldn’t be able to install adjacent inclines and bridges.

Animal Crossing New Horizons Screenshot 2020-05-06 18-08-51

6. Construction Delays Progress so Much

Construction projects are a sensible idea. Moving buildings and adding/removing inclines being a bit more special so you aren’t constantly changing everything on your island makes you appreciate your decisions more. Having to pay for them does this adequately. But making me have to wait for the day to flip and only allowing me to move one building and one incline/bridge a day is such a waste of time. If I’m trying to reshape my entire island after acquiring the landscaping license, I shouldn’t have to wait a day to move each house on my island. I shouldn’t have to wait a day to demolish or move each bridge/incline I built in the early game while just trying to access more of the land and amass resources. It’s no wonder why some players, myself not included, use time travel. So much progress is stopped by limiting construction projects to one of each type a day. Just charge me express work fees and let me do everything in the same day. At the very least let me reshape the island in mass at least once after unlocking the landscaping license. Because obviously most players wouldn’t have put things where they are if they had had full access to all the tools and landscaping abilities you eventually get from the start.

Also, it’s completely ridiculous that you have to pay twice to change the surrounding landscape of a building or incline. I had my house in the perfect spot the first time I moved it. But I did not yet have landscaping abilities. Once I unlocked them, I wanted my house in the same general spot, but moved over three units and on top of a cliff. Doing this required moving my house to a completely different location by paying a fee of 30K bells and waiting a day for construction, then reshaping the land where I wanted my house, paying another fee of 30K bells, and waiting another day for construction. This sort of process was required for four of my islanders’ homes as well, ultimately costing me 460,000 bells and 10 days of waiting. The process should not have been that long, that expensive, or that troublesome.

Animal Crossing New Horizons Screenshot 2020-05-06 18-11-12

7. Housing Development Shouldn’t Be Limited

You can expand your house’s interior by paying off loans. This is fine. The prices may seem a little high but once you start playing the stalk market “correctly” money becomes almost a non-issue once you get past your initial landscaping costs. But there’s a limit to how big your house can be. In reality, this makes sense. But this is a video game. Why can’t I just keep expanding my house indefinitely? Or at least past the point of realistic practicality. You can only have a maximum of six total rooms in your house. You can’t control or expand the size of them and their dimensions are kind of inconvenient as well. Why can’t I just pay more bells to expand these rooms or add additional ones? If I want a living room, a kitchen, a bathroom, a workshop, a gameroom, a bedroom, and a guest room, why can’t I? I have plenty of bells. So just let me keep expanding. And let me keep expanding storage as well. You can get up to 1600 storage spots by the time you fully upgrade your house. But why place a limit at all? Just let me keep paying a flat rate of bells to expand my storage indefinitely. Why does it matter?

Animal Crossing New Horizons Screenshot 2020-05-06 18-12-55

8. Why Can’t I Stack Items Based on Space?

Certain items can have other items placed on them such as tables, chairs, and rugs. But then other items can’t even if there’s enough space to do so. For instance, the wooden speakers. This stereo system is quite big and it looks cool. But it takes up a lot of room. The top of it has enough surface area to act as a table or stand. So why can’t I put things on top of it such as potted plants or trophies? That’s something a person would actually do in real life. Yet because the game doesn’t designate it as a piece of stacking furniture, you aren’t allowed to do this. You can’t even put things on beds. So much space is wasted in an already limited space environment.

Animal Crossing New Horizons Screenshot 2020-05-06 18-12-11

9. Just Let Me Store Turnips For Goodness Sake

Once a week you find yourself having to store turnips in the most inconvenient of places. First I was storing them all over my house. Every open space of my floor would be covered in turnips. I wasn’t even decorating my basement because I needed the storage space. Then, like many other players, I took to building an outdoor storage area for them. This is more convenient in many ways, but it’s also a complete waste of real estate. Having to essentially sacrifice a large piece of land to store your turnips every week is an unnecessary inconvenience that adds no enjoyment to the game. Either let me store them in the storage or raise the single item volume considerably. I buy 16K turnips a week. That’s 160 item slots to store. That’s a ton of wasted real estate. And sure you don’t have to buy turnips every week, and certainly not in those large quantities. But in the weeks that you do, you need that space available so it makes more sense just to leave it open rather than build on it at all.

Animal Crossing New Horizons Screenshot 2020-05-06 18-14-29

10. Why Can’t I Turn the Camera When Outside my House?

The camera in Animal Crossing: New Horizons can be quite troublesome. You often can’t see things behind buildings and trees. But there are often important things there such as dig spots and bugs. You can turn the camera in the house just fine. In fact, it’s very convenient. But you can’t do this when outside your house and I can’t think of a single justifiable reason for this.

Animal Crossing New Horizons Screenshot 2020-05-06 18-15-30

11. Add a Fossil Record to the Museum

In the game, you have a phone that catalogues every fish and bug you’ve caught and whether or not you have donated them to the museum. Why the same is not true for the fossils is beyond me. I don’t even need a fossil record on my phone. Just put it in the damn museum, like literally any real museum would have. Finishing the fossil collection, which I finally managed to do by trading in the fossil market on Discord, is such a hassle because you literally don’t know how many or which fossils you’re missing without looking it up online. Even when you do try to look it up, it’s still fairly unclear what you’re actually missing because you have to manually walk the museum and try to figure it out. Just add a damn fossil list to the museum so it’s like an actual museum.

Animal Crossing New Horizons Screenshot 2020-05-06 18-17-36

12. Let Me Mass Buy Clothing in the Fitting Room

The fitting room in the Able Sisters clothing store is really nice. It’s exactly what you want when trying to decide which clothes to buy. But damn if it isn’t the most inconvenient thing in the world when trying to buy multiple colors of the same piece of clothing. If an item comes in multiple colors and I want more than one, why can’t I just buy all the colors I want at once? Making me have to pay, then exit the fitting room, then reenter the fitting room, find the item again, and pay again is completely unnecessary. Just let me buy as many items as I want at once.

Also, let me know which items I already own. The crafting table tells you what items you already have in your pockets and in storage. Why doesn’t the fitting room do the same?

Animal Crossing New Horizons Screenshot 2020-05-06 18-20-44

13. Why Do the Store’s Close?

I work a full time job. I am not alone. I have to commute to my job. I am not alone. I can’t use my Switch at work. I am not alone. Nook’s Cranny doesn’t open until 8 AM and closes at 10 PM. This means that anyone who has to leave for work before 8 AM can’t sell things they are carrying from the night before and can’t check the morning prices of turnips, much less take advantage of them. Anyone who works late can’t purchase or sell anything at Nook’s Cranny either. There are days where I have to leave for work before 8 AM and don’t get home till almost 8 PM. Then I have other responsibilities like cooking dinner and walking my dog. That makes the operating hours of Nook’s Cranny very difficult for me. And I don’t even have children. But one must ask why does the store close at all? This isn’t real life. They don’t need to sleep. Tom Nook and Isabelle never close the Residential Services office. So what’s the deal with Tom’s nephews? The store should definitely reset every day like the calendar does with new announcements. And if for the sake of balance you wanted to argue that the turnip purchasing time should still be locked to specific hours of day, I could understand an argument for that. But the store closing is unnecessary.  Or at the very least remove the fees for using the box to sell items. I don’t mind waiting till the next morning to get my funds in the mail. That’s a realistic mechanic I guess.

Don’t even get me started on the Able Sisters shop. Why does it close an hour earlier than Nook’s Cranny? What is the justification for that? Realistically you only need to visit it once a day, assuming you aren’t strapped for bells, in order to do all your business there. But it’s still the same issue of availability. If someone isn’t able to get to their Switch between the hours of 8 AM and 9 PM, then when do they get to purchase and design new clothing items? The game may be geared towards kids, but adults play it. If the shops have to be open for limited hours, at least let the player set those hours for their island. Maybe the employees sleep during the day and work through the night.

Animal Crossing New Horizons Screenshot 2020-05-06 18-22-18

14. Why Doesn’t my Nook Phone Have a Debit Function?

I have a bank account and a smart phone. That is literally all a person needs to make purchases without carrying cash. So why can’t I purchase things from shops without the cash in hand? Just let me pull the funds needed directly from my bank account. Not for Daisy and NPC purchases, because that wouldn’t be realistic or practical. Though Zelle is a thing. But if I want to buy a chessboard from Nook’s Cranny with 3 million bells in the bank but not 95,000 bells in my pocket just let me purchase it with funds directly from my bank account so I don’t have to run to Resident Services, access the bank account, withdrawal the funds, and then run all the way back to Nook’s Cranny.

While we’re at it, let players access their bank accounts from other islands. Not their storage because that would be unrealistic. But as with my digital purchases argument, the technology is already there. The entire purposes of bank accounts is so you can access your funds anywhere that has an ATM. Every island has an ATM so let players pull bells from the Resident Services on any island.

Animal Crossing New Horizons Screenshot 2020-05-06 18-26-19

15. Add a Dynamic DIY Vendor

Much of the game is built around the idea of interacting with NPCs and the environment to get new recipes. Characters like Celeste are key to making the most out of your crafting experience. But in my opinion there are serious issues with the volume of DIY recipes acquired as well as the ability to get the ones you want. I find it very irritating when I’m trying to complete a seasonal set like the bamboo collection and I get drops of repeat bamboo recipes before I’ve even finished the collection. That forces players to have to try to deal with the market and convince other players to trade them the recipes they want/are missing because the game itself doesn’t seem to be providing them.

While I won’t outright say you should just be able to buy every recipe in the game whenever you want, I do believe there should be a constant stream of DIY vending that takes bells or even Nook Miles. Technically the game kind of has this at Resident Services, but the list of available recipes is fixed. That shouldn’t be the case. As with the Nook Shopping service, the DIY choices should be changing daily. Like with turnip prices, it should be completely random with some days giving you repeats or junk recipes while other days can include super rare ones. Every day players should have the ability to acquire at least one new recipe no matter how much time they put in. This also makes every day seem eventful in some way even when nothing particularly special is otherwise going on.

Animal Crossing New Horizons Screenshot 2020-05-06 18-28-28

So there are my 15 biggest complaints about Animal Crossing: New Horizons. I want to clarify that I love the game. I have played it literally every day since it released. I have never time traveled and I take my progress in the game very seriously. I play the stalk market like a pro and have great aspirations for my island and its residents. But the game is severely lacking in a number of quality of life features that would make the experience of playing the game way more convenient and fulfilling. The game is by no means bad, but it could be considerably better.

Blog Logo
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

The Leaks of Us

I’m not really a fan of advanced release date announcements. I hate the hype trains and unrealistic expectations. I think announcing release dates far in advance ultimately leads to broken promises or even worse, unfinished games. Most importantly, I would rather see a game as near to perfect as possible before release rather than a promised deadline met and an unfinished product sold to be patched later. So I don’t actually have a problem with games like Beyond Good & Evil 2 being very vague about when they will be released. In fact, I wish games weren’t even announced till they were already gold so that there were no broken promises or delays because we honestly shouldn’t be notified about unconfirmed possibilities to begin with. I understand why early announcements are made. I understand why companies announce release dates far in advance. From a business standpoint, it all makes sense. Even the added pressure put on the development teams, though scummy, is a perfectly sensible business decision from the publishing side of the games industry. I don’t have to like it and I don’t have to agree with it, but I definitely understand it. But it’s also important to note that these early release date announcements are what ultimately lead to delays and even cancellations. I’m still not over Scalebound. The issue that rarely gets discussed though is the meaning of release dates.

beyond-good-and-evil-2As consumers, we’re sold the idea that release dates aren’t arbitrary. We’re led to believe that they take into account a number of factors based on estimated development time coupled with budget limitations. But we also know that’s not really the entire picture. We’ve seen countless games go gold and then still not release for months. We’ve seen games get delayed at the last minute when it should have been obvious it wouldn’t be ready on time much sooner, if the delay was really an issue of development and not business. It’s also quite preposterous to assume that every single project, with differing sizes of development teams, differing scopes of project size, differing starting points as far as resources available, and differing numbers of years in development can all always be ready in summer or holiday season just after Black Friday or just before the school year starts. Release dates are not solely based on development. They’re based on business analytics in order to maximize sales. Games are often ready to launch much sooner than they are. And they’re also often launched before they’re actually ready in order to make a peak selling date since they can be patched later. While there was once a time where announced launch dates may have been truly based on development time, they’re now more the business/marketing side of the industry than anything else. That’s why I don’t really feel bad for publishers when a game is delayed. Because I know that original date probably wasn’t right to begin with. It was probably much too soon.

TLoU FebThe Last of Us Part 2 is an interesting story in the fact that Naughty Dog had kind of implied it was basically ready to ship before it was delayed the first time. Originally it was announced to be releasing in February of this year. Then it was delayed to May 29th because they felt like it “wasn’t polished enough”. They didn’t say they couldn’t launch in February. They said they were choosing not to. That’s a weird situation in the fact that it’s fairly rare for a AAA developer to be so transparent about making a decision that fans won’t like. They could have said that the game wasn’t ready and had to be delayed three months and pretty much no one would have gotten angry. People would have griped, as they always do. And they would have been sad, as they always are with delays. But if people were led to believe that the game truly wasn’t ready to be launched then they would have accepted it. What people didn’t want to accept was the idea that the game was basically ready but was just being delayed for an extra spit and polish. Now as a cynic I don’t actually believe the game needed to be delayed to May. I believe the game was ready by the original February date but Naughty Dog and/or PlayStation decided it wasn’t a great date to launch from a marketing standpoint. Probably because the world was being plunged into chaos in the midst of a global pandemic.

HL Mencken Money Quote BigReleasing a game about a post-apocalyptic world that has been devastated by a virus probably didn’t seem in good taste to the marketing department over at SONY. So they chose to delay to May hoping things would have quieted down about the coronavirus by then. Sadly that wasn’t the case, but since everyone already had to work from home or stop working altogether by that point, the virus became a great alibi to layer on top of the original polish story and justified saying the game was being delayed indefinitely due to the team’s inability to finalize it because of the coronavirus limiting development practices and resources. The pieces just kind of fell into place for that second delay to work with the first one. But at that point the public wasn’t having it anymore. Because if they’ve already said the game was basically ready it doesn’t make sense to indefinitely delay because of the virus. That is unless the release date has basically nothing to do with development and everything to do with profit analytics. It’s no secret that now is not a good time for businesses to launch new products. Especially entertainment products. A lot of people have been hit hard by this virus. People do not have leisure funds right now to pay $60+ for a video game. Lots of people are just trying to keep their homes and feed their children while worrying about devastating medical bills or at the very least the threat of them. So it makes since for PlayStation to want to hold off on releasing their GOTY contender and one of the biggest exclusive sequels they will have ever launched until things get back to normal. And yes I do believe this is more a decision from SONY’s side more than Naughty Dog’s.

Not StonksSo what happens when you finish a game and then set it on the back burner indefinitely while trying to wait out a depression level economic collapse? People get both angry and bored. A dangerous combination when dealing with digital products. Physical products are fairly easy to safeguard. You store them in a safe place, secure them, and guard them until you want them distributed. And yet they still get stolen all the time. Digital products are hard to safeguard. They can be copied, hacked, data mined, accidentally leaked, and are susceptible to a whole host of other security issues. And when hackers are bored, they’re even more motivated to take advantage of those digital weaknesses. Now I don’t know exactly how or who leaked The Last of Us Part 2 story details. I’ve heard rumor that it was an actual employee of Naughty Dog. Then I heard that was false. I don’t know and honestly I don’t really care. But I do know that anyone with even a sophomoric level of knowledge about the history of gaming leaks wasn’t surprised that the leak happened. It was always going to happen once that second delay was announced. I’m surprised we made all the way to the latter half of April before it happened. But how curious is it that within a week of the leak happening and people getting angry about the story details that were leaked magically the game is ready to launch in June. We went from the game being finished but needing a polish for the sake of assurance in February to an indefinite delay to a launch date in just two months’ time. That sounds fishy to me. That sounds like the date never actually mattered as far as development is concerned.

Failed PlansWhat happened with The Last of Us Part 2 is no different than what happens with every other troubled entertainment product long term marketing campaign. A company made a plan, unforeseen circumstances damaged that plan, the company overreacted to that damage, that overreaction caused more damage, and then the company gave up and scrapped the plan altogether in order to recoup as much profit as possible. The company I work for has done the same thing many times. The release date for The Last of Us Part 2 could have been more than two months ago and wasn’t because of a failed attempt to maximize profits. That’s how the game is played. PlayStation just didn’t win this round.

Now personally, I didn’t care about the delays for The Last of Us Part 2. I don’t care about most games being delayed. I am so backlogged that they could delay all games for a year, which I suggested in a previous blog post, and I’d still come out of the other end backlogged. In fact, they could cease all game production for a decade and I still probably wouldn’t be done with my backlog. So I’m infinitely patient. I also had no intention of buying the game at launch. Like with most games, I was just gonna wait for it to go on sale and pick it up for Black Friday. And that is still my plan. I haven’t seen any of the leaks and even if I do, I’ll still play the game at some point because I’m not a child. You knew Thanos was going to die before you watched Avengers: Endgame. You knew the Joker was going to get captured at the end of The Dark Knight. People aren’t stupid. Stories are fairly predictable. Getting bent out of shape about leaks is immature because you already knew what was going to happen anyways a large portion of the time. You just didn’t have confirmation. And it’s not as if the experience of the story is completely diminished by not being surprised at key moments. Stories are more than just who lives or dies at the end.

Thanos inevitableWhile I’m always happy to see a company get called out on their bullshit, I do want to take the time to address the fact that weaponizing leaks isn’t OK. PlayStation delaying the launch date for reasons that had nothing to do with development is dishonest, anti-consumer, and just plain disagreeable. But it’s not hurtful. It’s not illegal. It’s not outside of their rights as a company. It’s certainly manipulative. But all marketing is manipulative. That’s the entire point of marketing. And yes launch dates are a part of marketing. That’s why hype trains exist and are desired by corporations. But forcing PlayStation’s hand by leaking content from the game is not an acceptable response. That’s a scummy move. Essentially the public used the leaks to create negative hype in order to push SONY into launching sooner than desired before the leaks became too widespread and preorders began to fall off. That’s not a good precedent. I do believe we as consumers should organize and work together to make demands of both studios and publishers. I do believe that we get mistreated by the industry a large amount of the time and not enough protections are in place to prevent or curtail that. But I don’t believe that using illegal and invasive means to push back is the answer. Because that’s not a world I want to live in.

Big Leak
Leaks are not a good thing.

Game companies could take on my idea of not announcing launch dates until set in stone and ready to go. But they could also go overboard and not announce games at all until they’re ready to release. I’d be fine with that, since I don’t usually preorder games anyway, but a lot of people wouldn’t. Using leaks as a weapon will ultimately lead to companies releasing as little information and explanation as possible for fear of being hacked and having their projects leaked. You won’t try to steal something if you don’t know it exists. So I think we shouldn’t be encouraging leaks or using them to force companies to be honest with us. Do we deserve honesty? Yes. Should we use dishonesty in order to obtain it? No. There are much better ways to motivate companies to stop bullshitting us. We just need to organize, make our demands known, and stick to them. It really is that simple.

Blog Logo
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.