E3 Not For Me

If you’ve been reading my blog for a long time then you know that I am no fan of E3. But really that’s a half truth. I’m actually a huge fan of E3 as an idea. I just genuinely hate the modern E3 model. I grew up in the 90s. The first E3 was in 1995. America Online, which I would consider the start of the commonly used internet we have today, started in 1991. I remember a time before the internet. I remember a life before we had it and then after. I remember the shitty dial up connection and the scratchy noises. This is important to this discussion because there was a time when E3 existed, but it wasn’t the over hyped, social media/YouTube driven fanboy party it is today. For me E3 is outdated, but sadly it’s only outdated because of the way E3 is now handled. It’s much different from the way it was in what I consider the golden age of E3.

When I was a kid there were no gamers like me today who genuinely don’t care for E3. That was unheard of. The reason was because it truly was a necessary thing. It was a time when all gaming news was distributed to normal gamers who didn’t work in the industry, via either print media or word of mouth. There were no Reddit leaks. There were no YouTube trailers. Twitch streamers weren’t getting their asses kissed by publishers for a mention. There were no developers tweeting out tidbits about their games. IGN wasn’t a big thing yet that you just automatically went to. I don’t even know what actually happened at E3 back in those days. All I ever knew about E3 was what I read about in the magazines like Nintendo Power and Electronic Gaming Monthly. And I wasn’t a special case. That was everybody.

EGM

E3 was a moment during the year where you literally got gaming news for the year. And when I say news I mean “new”. You didn’t know about it before E3 unless you had some unheard of connections or worked in the industry. There was never a time where someone would say “I knew about that way before E3”. Because you couldn’t. It wasn’t really possible for normal people. Especially for minors. That’s the E3 I grew up with and that’s why I don’t like E3 today.

My three biggest issues with modern E3 are it’s a waste of time, it’s a waste of money, and the bulk of the content shown is no longer news. If anything it should be called “olds”.

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Waste!

E3 is a waste of time in a world where the internet is as big, powerful, and widely used as it is today. In a time where people couldn’t quickly pull up live streams, videos, and articles on their phones while riding the bus to work/school, it made perfect sense to put on a huge event once a year to distribute a year’s worth of gaming news. That was the most affordable and efficient way to get the word out to the largest number of people. But today that’s not at all the case. EA can tweet out a video of a trailer with gameplay footage, a release date, and the name of the development studio and there’s a good chance more people will see it or a reference to it than actually watched the EA presentation live. That’s just the nature of social media. And if they had that tweet sent out by the right account the reach could be way more effective than any official E3 account.

The official E3 Twitter account has 1.87M followers. The official EA Twitter account has 4.91M followers. The official Justin Bieber Twitter account has 96.4M followers. He has publicly stated that he’s a Call of Duty: Black Ops fan among other games. If the name of the game is hype, reach, and ultimately sales, wouldn’t it make a lot more sense just to get someone like Justin Bieber to help promote or even just tweet about a game than take the time to set up a huge, inefficient press conference that most people won’t even get to see live because of time zone differences and region locked content? I’m not personally saying I’ll be following Justin Bieber anytime soon, but clearly E3 isn’t the sensible way to try to promote games in 2017. There’s just no need for it when you have the internets.

bieber cod
I did not create this image but I wish I had of.

E3 is a huge waste of money. Most trade shows not open to the public are. I may not have been to E3 but I have been to and worked at a number of trade shows such as just recently Computex 2017 in Taipei. These events are sinks for companies. They waste time, money, labor, energy, and basically every other resource a company has for a very limited number of overall sales because of it. Really the same amount of attention for any company could be obtained by sending out some PR samples to the right members of the press and/or fake press like YouTubers for a fraction of the cost. These shows really only benefit the press because they get extra traffic and excuses to travel and party while other people are doing actual work hosting those tradeshows. The consumers and the companies get very little out of it in the grand scheme of things. They’re done more for tradition than anything else. They’re also admittedly fun at certain times. But that’s not enough of a reason to spend millions of dollars collectively to have them.

One of the biggest problems right now in game development is inflated budgets. The cost to actually make a game is often a drop in the bucket compared to what publishers are now spending to promote them. E3 is a part of that. Extravagant stage shows with paid influencers and preposterous props all cost lots of money. Don’t think for a second that those costs don’t ultimately come out of your wallet as a consumer. The increasing use of and increased pricing of paid DLC and season passes is all done as a way to pay for this useless marketing that isn’t even necessary most of the time. Especially when we’re talking about games that don’t even really need any serious marketing.

Anthem
Anthem

When it comes to marketing there are only four types of games: new IPs, long standing guaranteed successful IPs, indies, and bad games. New IPs require a lot of marketing because there are so many games coming out all the time now that the only way for a new IP to make a profit is to stand out from the rest of the crowd. In that situation, ballooned marketing budgets may ultimately suck for everyone but they’re necessary.

Long standing guaranteed successful IPs don’t need any serious marketing. There are very few new customers when it comes to old IPs. 10+ year old franchises do not rely on new markets to turn a profit. They rely on repeat business and everyone knows that. The people who bought Madden, COD, and FIFA last year will buy Madden, COD, and FIFA this year. The people who bought God of War I, II, III, Ascension, Ghost of Sparta, and Chains of Olympus will buy Dad of War IV. That’s just the way things work. I am not at all excited about this new GOW and I was genuinely unhappy about the announcement when they made it last year. But you can be damn sure that I’ll end up buying it because I’ve been playing them since 2005. No one just tosses away a plot they’ve been actively following for 12 years. People just aren’t like that. I’d be willing to bet a larger percentage of married couples will get divorced this year than people who bought COD last year won’t buy it this year. That may be dark, but tell me it’s not true. These sorts of franchises have guaranteed profits. That’s why Ubisoft keeps making Assassin’s Creed games. Because we’re stupid and keep buying them. Because we’ve been buying them since 2007. We can’t help ourselves. And we always say we’re gonna quit every year. Yet when the next title roles around we’ll ultimately end up buying it. Maybe not on release day, but come Black Friday we all end up running back to bad habits. Thus is the nature of gamers. So there’s no reason for Sony Santa Monica Studios to pay to put up a giant God of War IV sign in the middle of LA. That’s a waste of money.

gow4 billboard

Indies need marketing. I’ve reviewed tons of indie games and I’ve spoken to countless indie developers. The number one problem most of them face is attention. Getting people to learn about their game is the hardest part of the process for most of them. It’s the reason they’re much more willing to give out review copies. It’s the reason they sell their games for cents on the dollar compared to AAA titles. They would charge $60 if they could. Just look at No Man’s Sky. They had that Sony marketing so they charged full price. And people paid it. Marketing is everything when nobody’s heard of you. That’s why it makes perfect sense for XBOX to get behind titles like Cuphead and push them heavily. Otherwise even if people would probably want to try it, they most likely wouldn’t ever hear about to make the decision to try it. Indies and new IPs are the only games that genuinely should be shown at E3 for sensible business reasons.

Finally we have bad games. The funny thing about bad games is that they can still make tons of money. I won’t cite any specific ones so as not to offend, but I’m sure we can all think of at least one game in the last five years that we’ve purchased that was objectively bad and a complete waste of our hard earned money. Some of them have already been mentioned in this post. These are an example of why companies throw so much into marketing. With the right packaging and hype, even a pile of crap can look like gold. But that’s the worst way to make and sell games. Publishers and developers should just work on making high quality games with less releases than throwing away millions into selling turds. The reality is that if marketing was done more realistically, the cost of releasing games overall would shrink considerably without profits, of deserving games, dipping by a noticeable amount.

The Witcher 3
Proof that quality trumps marketing.

My biggest peeve about E3 is rightfully the lack of actual news. As I said before, when I was a kid everything shown at E3 was news to me. There were no moments where they were talking about stuff I’d already known about. There weren’t lists of remakes, DLC, and games that had already been shown multiple years past. Everything at E3 really was gaming news. Today many people joke about the fact that E3 is mostly not news. And that’s sad. Only further proving that E3 has become a redundant and obsolete tradition.

I did not watch the conferences this year, nor did I last year. But I always check the highlights later. Just looking at the Kotaku round-up is pretty depressing for me. Without taking the time to do any research about what has already been shown before this E3, let me just list off the games I didn’t already know about or absolutely expect that were shown during this year’s farce of an expo. I’ll only do home consoles and PC because I don’t really track handhelds so it’s mostly news to me at any time. I’ll only be considering titles shown during the presentations that actually got more than just sizzle reel time because there are lots of indies that most of us won’t remember or know about even after they finally get released that will be on the floor at E3. No, I won’t be including remasters or rereleases because why would I? I will not even dignify DLC announcements by as being a legitimate part of E3 reveals.

nintendo news fixed
The sad part being that the only thing in this image we didn’t already know about was BotW Amiibo. Great job GameSpot.
  1. Sony
    1. Monster Hunter World (Actually surprised, impressed, and excited about this one)
    2. Shadows of the Colossus Remake (Great game that I already own 2 copies of and have beaten countless times. Remakes rarely impress me and they rarely count as news)
    3. Bravo Team (Put that in the VR bin where it belongs)
    4. Star Child (Put that in the VR bin where it belongs)
    5. The Inpatient (Put that in the VR bin where it belongs)
    6. Moss (Put that in the VR bin where it belongs)
  2. Microsoft
    1. Metro Exodus (Didn’t expect it but wasn’t surprised)
    2. Deep Rock Galactic
    3. Dragon Ball FighterZ (Didn’t expect it but wasn’t surprised)
    4. The Darwin Project
    5. The Last Night
    6. The Artful Escape
    7. Code Vein
    8. Tacoma
    9. Ori and the Will Of The Wisps (Actually surprised and interested in this one)
  3. Ubisoft
    1. The Crew 2 (Didn’t expect it but wasn’t surprised)
    2. Transference (Put that in the VR bin where it belongs)
    3. Skull & Bones
    4. Starlink: Battle of Atlus
  4. EA
    1. Anthem
    2. A Way Out
    3. Need For Speed Payback (Wasn’t thinking about it but also wasn’t surprised)
  5. Bethesda
    1. The Evil Within 2 (Didn’t expect it but wasn’t surprised)
    2. Wolfenstein II: The New Colossus (Wasn’t thinking about it but also wasn’t surprised)
  6. Nintendo
    1. Kirby Switch (Yay!)
    2. Another Pokemon Game but for Switch (You can’t truly be surprised when you’ve been demanding something for literally a decade)
    3. Metroid Prime 4
    4. Yoshi Switch (Yay!)

Sorry I didn’t include Devolver Digital’s list, but I can’t seem to find a single semi-reputable source that actually lists off what they showed this year. Instead every gaming journalism firm is just talking about how crazy their presentation was. The honest truth is that I’m still personally trying to find out exactly what they showed without having to actually sit through their presentation or read through a dramatic piece about the art of making E3 presentations. I just want to know about the games, because that’s what E3 is actually supposed to be about.

who won e3
Going by the numbers it was Microsoft. For actual purchases I’ll make before E3 2018 it was probably Nintendo.

Of the about 60 notable titles that were shown at E3, give or take what does and doesn’t technically count (Didn’t count Horizon this year as an example), I was only unaware of or not fully expecting announcements for 28 of them. That’s less than 50% of the total games presented. Of those 28, only 15 are new IPs and could actually justify the marketing need for being presented during E3 stage shows. Of those 15 new IPs only 10 aren’t VR trash and should actually be taken seriously. That literally means that this entire farce of an event was done to show me, and I am not nearly as up on my gaming news as many other people, a measly 10 games. That’s not news and it’s certainly not worth throwing an entire trade show over. That could have easily been announced at many of the various other events throughout the year that Nintendo, Sony, and Microsoft already host on their own. This entire expo is laughable when you look at the numbers realistically. The gamers don’t win. This is all just a pointless hype train which isn’t even that effective by Twitter standards.

nintendo spotlight b
The only presentation I took the time to go back and watch in full.

 

I commend Nintendo for doing Nintendo Directs for E3 now. It’s smart, more cost effective, and is another example of Nintendo actively choosing not to play by the status quo of the gaming industry. And I think it’s hilarious that E3 doesn’t even complain about it. They very well could have told Nintendo to screw off when they said they weren’t doing a real stage show the first time a few years back. They could have stood their ground and held another presentation during the same time frame. Instead they play the video on the big screen for Nintendo and probably don’t even charge them to do it.

I like the idea of E3. I believe that it’s important for there to be a special time of year where gamers can come together and celebrate gaming by looking forward to the next year of great adventures to be had. But modern E3 is not that. This tradeshow is a big waste of time and money. It gives very little actual news and has gotten bogged down with titles that were announced years prior, DLC announcements, and remakes. Or games that won’t even be out before the next E3. As long as this trend continues, I will continue to not waste my time watching E3.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels and Patreon if you enjoyed what you read.

 

Hiatus on Reviews

I’ve been writing game reviews since 2014. I’ve done no less than two a month and usually four a month for the bulk of that time. I could take the time to count all of the reviews I’ve written, but suffice it to say that it’s well over 100, which isn’t godlike but is quite respectable, in my opinion. For the better part of the last two years I’ve been writing reviews on an almost weekly basis for a site called Brash Games (BG). To date, I’ve published more than 70 reviews for that site. Sadly today that comes to an end.

In case you are unaware, there has recently been a lot of controversy with the site. Now personally I do not feel a need to voice an opinion on the issue for or against the site. The controversy had nothing to do with me and for once the internet only attacked the site and site owner, not only choosing to leave us many writers alone, but actually going out of their way to defend us. I’ve even had people go out of their way to offer me help with preserving my work. A rare moment of true good for the internet. I have heard multiple versions of the story and afterwards opted to continue writing for the site for the time being. That is until most recently when the site suddenly shut down without any sort of warning. I don’t know when exactly this happened because I found out via a random tweet from a fellow gamer/writer that I follow. This was shocking news to me. The site was shut down and the domain name was for sell. What was even more shocking was that the owner of the site had opted to block all archive sites from saving any of the links. This meant that the more than 70 reviews I had written for BG could no longer be seen anywhere. This was when I finally decided that it was time for a change.

Samurai Warriors 4
Samurai Warriors 4: Empires Review

I take my reviewing very seriously. Anyone whose read any of my reviews, whether for AAA or tiny indie, knows that I’m very thorough. I hand write literal pages of notes before typing down a single word. I look at the most minute details of a game including the trophy list and menu scrolling sound effects. For me, the purpose of a review is not to narcissistically tell people whether or not I personally enjoyed a game. It’s to advise people about how the experience of a game will be so they can confidently make an informed purchasing, or not purchasing, decision. The way I grade my reviews is not based on the number of comments or hits I get, but rather by the number of people who read my review and felt that they had the information needed to decide about buying a game with no remorse regardless of their ultimate decision. I have put in literally hundreds of hours reviewing games for that website. So the prospect of all those reviews suddenly vanishing was not ok with me. Now I’m no fool so I have saved Word documents of every review I’ve ever written, even from before BG. But that doesn’t change the fact that my portfolio is cheapened by having all my reviews on my personal blog instead of on an actual website. Not to mention the time it will ultimately take to add all those reviews to my blog, and that’s not even taking into account screenshots. I only began writing reviews for sites like BG because of the “exposure.” Erasing all my links negates that entire purpose. Writing for BG even got my stuff on Metacritic.

If I’m completely honest, I have to admit that I greatly enjoyed my time writing for BG. It’s the best site I’ve ever written reviews for. That’s not to say that it’s the best site around for every reviewer. That’s more a reflection of how many sites I’ve written for that have given me bad experiences. What I really liked about reviewing for BG was that it was very efficient, straight forward, and required me to only talk to one person. There was no annoying group feeds, no multiple team members to go through, and no weird hierarchy for review copy distribution. One person sent me a list of available review copies on a weekly basis. I gave him my top three choices. He sent me the top available choice based on a first come first served basis and I wrote my reviews. I posted them directly to the backend of the site and he took care of publishing them in a timely fashion, finalizing the screenshots, and the oh so annoying SEO work. It was the perfect system for a very busy and very closed off writer like myself.

shantae
Shantae: Half-Genie Hero Review

The quality of review copies was quite good as well. Before I started writing for BG, all I ever got to review was either games I paid for out of pocket or unknown PC indies that no one really cared about. Not to say that there’s anything wrong with indie games in general, but as a reviewer with a lot of experience, you do get to a point where you want to review higher caliber games without having to drop your own cash so a site you don’t make any money writing for can get the glory. At BG I was given games for any platform I wanted. Vita, PS3, PS4, Wii U, and while I don’t have these platforms the option to review XB1, 3DS, and even Switch games at the end was available as well. There were even VR titles available to review. And not just crappy unknown indies. My dream was always to be a game reviewer that got legitimate AAA review copies of titles that people actually cared about. At BG I got to live that dream minus the monetary compensation. I was provided games like Attack on Titan, Berserk and the Band of Hawk, and Romance of the Three Kingdoms XIII. That made me feel valued as a reviewer and proud of myself for having reached that level in the reviewer totem pole. All that is to say that I don’t really have any complaints about my time at Brash Games and I don’t for a second regret having written for the site for all this time.

I am sad to see my time reviewing for BG end, but things have gotten a bit too out of hand for me. The site shut down for starters which was already an automatic deal breaker. But then randomly the site went back up. The problem for me is that for both of these occurrences I was given no warning. There was no email or any sort of notice given. One day I’ve got more than 70 reviews published and the next day poof. Gone with no archived links. Then a couple days later the site is back up again and again no notice. I can’t deal with that level of insecurity. I work too hard and my time is too valuable for me to continue writing content while wondering how much longer said content will exist. So even though the site is for now back up again, I’ve opted to leave. One of the controversies lodged against the site is that writers who leave lose their name credits for the content they’ve written. The site owner did not make a public statement about any of the accusations lodged against him, but did take the time to email the writers at the site about it with an explanation for all the accusations I was aware of. Out of respect for him, I won’t publish his responses, but I will say that assuming the site remains live, I am confident that my reviews will remain published with my name on them. If for whatever reason that ceases to be the case, I have the original Word documents and screenshots for every single review with link and my author name shown to prove it. You can be sure that I will not forgo credit for my hard work and you will see every one of my past reviews published on this blog if need be.

nobunaga
Nobunaga’s Ambition: Sphere of Influence – Ascension Review

If I’m honest though, this is a much needed sabbatical from reviewing. I was already thinking about taking an indefinite leave of absence from writing game reviews to pursue other projects. Specifically I would like to write a novel that I have been planning for a long time, but couldn’t find the time for when having to do a review, YouTube video, Twitch stream, and blog post on a weekly basis. Currently I am only taking a break from reviewing, but we’ll see if I expand that to other forms of content I currently produce regularly.

What all this means for you is that for the time being there won’t be many reviews from me on here. I still plan on gaming frequently and when a game worth reviewing ends up coming my way, whether I paid for it or not, I’ll be sure to review it right here. But in general there will be a higher frequency of opinion/discussion posts than what has been normal since this particular blog page started. I hope that this isn’t too much of an inconvenience for my readers and if you do really want to see something reviewed feel free to send a copy my way and I’d be happy to take the time to give it the full DJMMT thorough review treatment. I also plan on trying to shorten the length of my blog posts a bit since I’ll be doing much more editorial than I have been in the past. This is not the end of my reviewing career though. I will return in full force in the future. I’ve actually already been contacted to review for other sites, but I plan on taking this vacation and writing for myself without the pressure of deadlines for the first time in a long time.

Hyper Light Drifter
Hyper Light Drifter Review

Thank you all for reading. I hope you understand where I’m coming from. Lastly, thank you to Brash Games, which, archive issues aside, I don’t have any seriously negative feelings about because it was a very enjoyable and productive nearly two years of reviewing games.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Chaos Code: New Sign of Catastrophe Review – 6/10

If you’re in the market for a port of a mediocre 2D fighter then look no further because that’s exactly what I reviewed this week. Chaos Code: New Sign of Catastrophe is easily a pass, but if you have interest in this recent port then please read my review before spending your money. I published this review on Brash Games, but here’s the introduction:

chaos code

The problem with 2D fighters is that at the end of the day they’re mostly all the same. So many smaller developers using the same washed out formula to try and be the next e-sports phenomenon. The problem is that’s a one in a million chance when you have to go up against big budget masterpieces like Injustice and well established staple franchises like Street Fighter. Occasionally something smaller like BlazBlue or Skull Girls gets picked up but people often forget that even those developers aren’t that small or new. What this has led to is a constant stream of pretty run of the mill fighting games, all of which are good enough to exist, but none of which are noteworthy in any way. They all just hope that their music, characters, and story stand out enough to gain a cult following. The recently released (3/15/2017) Chaos Code: New Sign of Catastrophe by Arc System Works is another such commonplace fighting game. In case you weren’t aware, Arc System Works is the company that developed BlazBlue.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Mass Effect: Andromeda Review – 8/10

As promised, I purchased and reviewed Mass Effect: Andromeda. I have given this game as thorough a review as I could having only gotten to put in just over 30 hours since it released last week. I have been as fair as possible, considering I haven’t finished the game yet. I published this review on Brash Games but here is the introduction:

MEA Mountains

10 years ago, Bioware released the first Mass Effect. While this was not a perfect game, it in many ways revolutionized both the sci-fi and open world exploration genres of video games. Last week, Bioware released the latest game in the Mass Effect franchise. Like with the original Mass Effect, this is not a perfect game by any means but once again it revolutionizes the way we travel through space, meet alien races, and ultimately save the galaxy. Or at the very least a galaxy in the case of this game, because you’re no longer in the Milky Way. Let me start by saying that I have not yet finished the game. I’ve played every day since its release and have amassed more than 30 hours of playtime counting multiplayer. Since I did not receive an advanced copy, it would have been impossible for me to have completed the campaign of a game this size within the opening release window.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Atelier Firis: The Alchemist and the Mysterious Journey Review – 8/10

It has been a busy few weeks with Mass Effect: Andromeda among other games, but I wanted to make sure to take the time to post about this particular game review. I had the pleasure of reviewing a turn based, open world JRPG from Koei Tecmo called Atelier Firis: The Alchemist and the Mysterious Journey. This game hadn’t even crossed my radar, but I was asked to review it and I’m so glad I did. Definitely worth checking out if you’re looking for a casual level JRPG. I published this review on Brash Games, but here’s the introduction:

Atelier Firis

Tackling an RPG is always a daunting task. And other than in the case of games like Dark Souls, the JRPG is always the most intimidating of the genre. The highest levels of concentration, character development, patience, and ultimately time are required to best these beastly games. As a person who has played and reviewed my fair share of Koei Tecmo titles, I went into the recently released (3/7/17) Atelier Firis: The Alchemist and the Mysterious Journey expecting a harsh uphill battle. While this is still a JRPG, I was surprised to discover that this is much different from just about every other game I’ve played in the genre.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Words Up! Academy Review – 4/10

It has been a long time since I reviewed a Wii U game.I wish I could say that this return to Nintendo was as fortuitous as getting to play The Legend of Zelda: Breath of the Wild, but alas it wasn’t. I reviewed a pretty lackluster word puzzle game called Words Up! Academy. Here’s the introduction but honestly it’s not worth buying so you can probably save yourself the trouble:

wordsup play

I like to try out video games that attempt to be educational because I think making a game that’s both entertaining and helpful is some of the hardest development around. I’ve played a number of games that tried their best and did some things right, but they never seem to enter into legitimately fun game status. Sadly, the recently released (2/9/17) Words Up! Academy by CoderChild is another honorable but ultimately average at best try.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Berserk and the Band of Hawk Review – 8/10

This week I was fortunate enough to get to review the highly anticipated Berserk and the Band of Hawk by Koei Tecmo. A game based on a fairly popular anime from a studio that needs no introduction. So without further adieu here’s the introduction to my review:

berserk

I have always enjoyed a good anime adaptation game. I’ve said before that I find most anime based video games disappointing because the bulk of them end up being basic fighters and just ignoring the things that actually made the anime good outside of just combat sequences. The fact that the only well-known Naruto games are all just clones of Mortal Kombat really depresses me. That’s why I rarely play any anime based games today. The other thing that limits the amount of anime games I play is that up until now I had never seriously played a game based on an anime I hadn’t seen before. Berserk and the Band of Hawk by Koei Tecmo is the first game I’ve ever played based on an anime I had no interest in.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.