2017 Year in Review

As is tradition, I would like to do a post about gaming in 2017. I know 2017 was a rough year in reality. I would argue worse than 2016 in many ways. But we’re only gonna talk about gaming here and in that realm I would say though there were some definite low points, overall it wasn’t a horrible year. As I always say, I’m gonna do my best to sum up gaming this year but I’m only one man not being paid to do this so realistically I’m probably gonna miss a number of events and I’m only writing from one perspective. Also as we should be aware, I focus primarily, but not exclusively, on console gaming.

First, let me talk about how gaming was for me personally in 2017. It was a solid year. It wasn’t like 2016 where I was able to get through 52 games. But I was able to tackle an acceptable 22 titles. Of those 22, only two game were actually released in 2017. Those would be Mass Effect: Andromeda, which I will of course discuss later in this post, and StarFox 2 on the SNES Classic. In my opinion, the best game I completed in the last year was unquestionably Uncharted 4: A Thief’s End. Not only was it the best Uncharted game, but it was just genuinely one of the best games I’ve played in a long time. Naughty Dog just doesn’t disappoint.

Paper Mario Color Splash Screenshot 2017-10-22 19-30-45

As far as completing my gaming goals for 2017, I did ok. If you look at my list of 2017 gaming goals from the beginning of the year, I had 12 main goals and six bonus goals. Of those 12 main goals I managed to complete nine of them which is pretty good. But I will say that I did not complete, or even start, two of the most important ones. That is play The Witcher 2 (yes that is a 2) and play Final Fantasy VII. I am making these two games a priority in 2018, starting with FFVII. I’ve even set my desktop and mobile wallpapers to FFVII images in order to motivate myself to play the game. Of the six bonus goals, I completed four of them, which is also pretty good. That’s an overall completion rate of 72%. Not an amazing grade, but definitely passable. Now let’s talk about the highlights of 2017 for the rest of the gaming community. Events are in no particular order.

Indies Take the Reigns

This was an amazing year for indie games. We saw some phenomenal releases of games that were not only critically acclaimed, but financially successful in record time.

PlayerUnknown’s Battlegrounds

I haven’t personally played this game, but one cannot deny the success or importance of it. Not only has it broken records for Steam concurrent users but it’s also sold at record numbers and rushed out an XBOX ONE release last minute. I actually take a lot of issue with this game. The fact that people are so misguided in their judgement that a movement actually formed calling for an early access game with no single player campaign to be considered for game of the year is insane. It’s one of the most preposterous things I’ve ever heard. But it only shows just how successful the game is. It will be interesting to see what this means for AAA FPS games. If an indie studio can make a single mode FPS game with no campaign or serious production value and only charge $30 for it then how will companies like Activision continue their current COD business model?

Cuphead
Winner of Best Indie Game (The Game Awards 2017)

Cuphead

I knew this game would be a success when it was first announced at E3 back in like 2013. I was actually the person who created the Cuphead wiki page on IGN when I worked for their E3 wiki team that year. It’s beautiful, different, retro, and has a very Disney style story based campaign. It’s already gone double platinum and has spawned various articles and fan creations.

Hellblade: Senua’s Sacrifice

This game had basically no publisher and kind of came out of nowhere but they’ve already sold enough copies to be profitable. There was a lot of controversy at the beginning about saves possibly getting erased and really I think that ultimately helped the game. This is just another example of how large publishers like EA are blatantly lying to the public when they say single player campaigns are no longer viable and/or profitable because this game is objective proof against that statement. Hellblade also addresses mental illness as part of the gameplay and adds both an interesting perspective to gameplay and brings the conversation about mental illness to the forefront of the gaming community, both of which are good things.

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A Hat in Time

This game hasn’t been out too long but it’s doing very well both critically and financially. People really seem to like it, which is great because we need more traditional single player platformers other than just Nintendo first party games and Ratchet & Clank. Hopefully the success of this game will inspire other larger studios to revisit the genre with more than just HD remakes of older games.

EA Screws Everything Up

I’m not going to say it hasn’t happened before, but I can’t recall any other year where EA screwed the pooch so big, so many times, so quickly. Like if you took away EA Sports from the equation, I wouldn’t be surprised if they folded next year after all the bullshit they tried to pull in 2017.

Mass Effect Andromeda

Now personally I didn’t hate this game, but it was no Mass Effect 3. There was a ton of negative press and public opinion because of graphical issues. The story was kind of flat in the end. No DLC was released even though some was promised originally. The game was clearly rushed out; which is sad because it had so much potential. And this really hurt BioWare, which sucks because they used to be one of my favorite studios. But it’s clear that most of these problems are the fault of EA management rather than bad work on the developer side. EA keeps shoehorning in multiplayer, loot boxes, and open world into games, forcing developers to work on too much too quickly and ultimately put out lackluster games, all while being forced to use an engine that’s really only good for one genre. But the worst part is that EA refuses to acknowledge this. They just keep blaming the studios for the failures. They even shuttered BioWare Montreal.

MEA Cover

Visceral Games

EA shutdown Visceral Games, the studio that brought you Dead Space. But what was really bad about this was when, why, and how they did it. The studio was in the midst of creating a single player, linear, story focused Star Wars game. Also known as exactly the type of game real Star Wars fans have been waiting for since like The Force Unleashed II. Then when asked about it, EA made a statement that sounded like they were declaring an end to single player, linear campaigns. They then came back and said that’s not what they meant, but it just goes to show you that EA can’t be trusted because they refuse to just give a straight answer about any topic. And that policy of using marketing speak instead of concrete words is finally coming back to bite them in the ass. And it absolutely did not help them that they were releasing a Star Wars themed multiplayer shooter with a joke of a campaign just a few months after closing down Visceral Games and stating that they were not killing but were changing the scope of their project considerably. Read my full thoughts on the closing of Visceral Games here.

Star Wars Battlefront II and the Loot Boxes

Star Wars Battlefront II is the sequel no one really asked for. It was a cash grab game made to symbiotically increase sales and popularity of the Star Wars IP with Star Wars Episode VIII: The Last Jedi. The true irony being that both works garnered a ton of controversy and negativity among the populous. The film did at least make money though.

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Because of a combination of predatory business practices, bad blood over the Visceral Games Star Wars game, and an unacceptably long series of social faux pas, Battlefront II has done terribly. Its sales were considerably lower than its predecessor out of the gate. Disney forced them to completely remove microtransactions from the game until further notice, but they are supposed to be returning at some point. It was reported that EA’s stock value dropped by about $3 Billion because of this whole travesty of a game release. And the company is now responsible for the most downvoted comment in Reddit history.

The most important thing about this entire series of events is that it showed that we as a group actually do have real power over the gaming industry. Our comments, tweets, Reddit posts, and angry YouTube videos do make a difference when we work as a single unit with a common goal. This whole ordeal proved that if we would just get organized we could truly change things. And things are changing. Apple now requires all mobile apps with loot boxes to display the possible win percentages. And politicians in the United States and other countries are starting to discuss legislation about stopping predatory monetization practices in games.  You can read my full account of the Star Wars Battlefront II controversy and timeline here.

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Nintendo Owns It Hard

Nintendo has the odd habit of doing everything the public says they shouldn’t and then making a killing in sales and approval, both critical and public, and no one can ever seem to understand why or how they make this work. They’re just a magical company that shits gold time and time again. Here are some of their highlights for 2017.

Switch

They released a new console that people weren’t sure about and that many said would cannibalize their own handheld market. The console is doing very well and has already outsold the Wii U by leaps and bounds. Not to mention, the top two contested games of the year were both first party Switch games (The Legend of Zelda: Breath of the Wild / Super Mario Odyssey). I wasn’t even planning on buying a Switch this year, but they finally got me with Odyssey.

Mario + Rabbids Kingdom Battle

Everyone said it was impossible to make Rabbids not the most annoying thing ever. I too was one of those people. The idea of a turn based RPG starring Mario and Rabbids sounded ridiculous. In fact it still does. But ultimately it won best strategy game at The Game Awards 2017.

GOTY Zelda

The Legend of Zelda: Breath of the Wild

Objectively speaking this was the best game of 2017. It won the Golden Joystick Awards. It won The Game Awards. It made the Switch a financial success much sooner than expected. It’s being called by many the greatest Zelda game ever made, which is a bold statement to even consider making. This is like the new Final Fantasy VII. I haven’t personally played it yet, but from what I understand your children’s children will still be talking about this game.

SNES Classic

The best way to make money is to do so without doing anything you haven’t already done before. Nintendo exercises this statement boldly with the SNES Classic and the NES Classic before it. It’s another amazing trip down memory lane, they’re sold out everywhere, and scalpers are making a killing reselling them. Because Nintendo refuses to manufacture enough of them in order to artificially keep demand high. I actually was able to get one and I have to say that it’s an amazing console.

Animal Crossing Pocket Camp

Mobile Games

The idea of Nintendo getting into mobile games was offensive and worrisome. They already control the handheld market. How would they possibly participate in both markets without quality lacking somewhere? I still don’t really know how to answer that question. But I do know that Super Mario Run was the most downloaded app at one point in 2017. And people seem to love Animal Crossing: Pocket Camp.

Newsworthy Trailers

The business of trailers seemed to stand out a lot in 2017. Three games stand out the most. By newsworthy I don’t mean the best looking or even most anticipated trailers. I mean trailers that garnered actual news stories other than just “check out this trailer”.

Death Stranding Trailer

Death Stranding is the latest example of everything that’s wrong with celebrity game development. Just because a specific name, studio, or actor is tied to a game does not mean it will be good. We have seen no gameplay footage and gotten no concrete details but everyone is creaming their jeans over Death Stranding simply because it’s being made by Kojima. The latest trailer makes no sense, tells you nothing, and gives no sort of clues about the gameplay but everyone was losing their minds over it.

Death-Stranding

Last of Us 2 Trailer

I actually really liked this trailer. It doesn’t show us any gameplay footage, but we can assume that because it’s a sequel the gameplay will at least be similar to the first game. What this trailer does show us is that in a Walking Dead style of narrative, zombies are not the biggest problem in the post apocalypse. It’s actually other people. We are shown that we can expect powerful, violent, uncomfortable scenes from the next installment of The Last of Us and that’s a good thing. But many people were angry about the fact that the trailer shows women being tortured. Personally I thought this entire debate was hypocritical bullshit because the women were being tortured by a woman so this can’t be misconstrued as some form of sexism or even objectification for the male gaze. But internet gonna internet so whatever.

Detroit: Become Human Trailer

Similar to the way people reacted to The Last of Us 2 trailer, a lot of people were really unhappy with the child abuse shown in the latest trailer for Detroit: Become Human. There was a lot of debate about whether or not this kind of thing was ok to show in the marketing of video games or be shown in video games at all. I think this is hypocritical because we wouldn’t be having that conversation when talking about film. Gaming is an entertainment medium with the largest population of users being legal adults. It is perfectly acceptable to address serious themes in such a medium in the same way that it’s socially acceptable to have such things depicted in movies.

Detroit

Destiny 2

To nobody intelligent’s surprise, Bungie and Activision did exactly what I expected of them. Destiny 2 used the same bullshit scheme of overpromising, under delivering, hiding all the content behind additional paywalls, and delivering no end game; and that shouldn’t have surprised anyone. But this time they screwed up and put a vanilla game trophy behind a DLC paywall when they released an expansion and that really hurt their reputation and supposedly their stock price, for at least a time.

Horizon Zero Dawn

Probably the best example of why EA is bullshit from 2017. Guerilla Games created a beautiful, big budget, story based single player game. And it sold like hot cakes. People loved it. Critics loved it. Sony loved it. They even released a large expansion and priced the whole game fairly with it. Many non-Nintendo gamers believed it should have been game of the year. I definitely think we’ll see a sequel to this game and I hope other studios/publishers take Horizon Zero Dawn as an example for future projects.

Bethesda

Wolfenstein II: The New Colossus (Most Socially Aware Marketing Campaign of all Time)

Bethesda makes good games. I don’t love all or even most of their stuff, but I have always respected them as a company. But this year what they showed more than anything else is that they do not function in a vacuum. The company makes marketing campaigns and quite possibly games based on current events and popular opinion. I’ve never played any of the Wolfenstein games, old or new. I’ve always known about the franchise but I’ve never been that interested. I took an interest in Wolfenstein II: The New Colossus strictly because of the ad campaign. Trailers and banners with calls to action saying “Make America Nazi Free Again” hit so close to home in 2017. And this campaign wasn’t lost on anyone. Trump supporters were pissed about being called Nazis. Liberals thought it was hilarious and pre-ordered the game just to support the message. It was amazing marketing and ultimately I do think I’ll end up not only buying this game but also the previous titles to get the full story.

Save Single Player Games

Bethesda didn’t stop with Wolfenstein. They also went after EA and launched a campaign to save single player games. Also a super relevant and socially aware ad campaign that absolutely increased sales.

xbox one x

XBOX ONE X Released

Microsoft released “the most powerful console on the market” and people still don’t know what the point of that is if you don’t have a healthy lineup of exclusive titles that you can’t play on a much better PC, which the console doesn’t. They claim this console is for the fans who want the best of the best but even those people are smart enough to build a PC when you look at the games available. And to top it all off, Microsoft keeps focusing on bringing back old titles which often don’t even look good in 4k. It’s like they’re trying to compete with Sony and Nintendo at the same time and failing on both fronts.

Honorable Mentions

A few smaller things happened in 2017 that are not worth going over in detail but should be mentioned when grading the year in gaming as a whole.

Bubsy: The Woolies Strike Back

This actually happened and that’s worth talking about in and of itself.

PCNioh

Nioh (PC Version)

This was entirely unexpected and while it’s pretty shitty for early adopters I think it ultimately was a good thing because it lowered the price on both platforms and made all the content easier to access for all late adopters.

Sonic Forces

This happened. Amazing concept to allow people to create their own Sonic characters, but the game itself is about what we’ve come to expect from modern Sonic the Hedgehog. I still bought it predicting that would be the case for some reason.

Crash Bandicoot N. Sane Trilogy

Even on their worst day Naughty Dog only ever creates gold and this was far from their worst day.

Overall I’d say 2017 was a solid year for gaming. There were definitely some serious low points, most of which the fault of EA. But the high points outnumber them tenfold. I look forward to 2018 hoping for another year of excellent gaming but I’m curious to see what we get from Nintendo because they came out of the gate with some heavy hitters. I don’t want to see the Switch peter out after only a year.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.
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My Gaming Goals 2017

It’s already a month into 2017, but I thought this post was important to publish late than not at all. Last week, I published an article about my thoughts on gaming in 2016. Several weeks before that, I published an article about my experience last year completing The 52 Challenge. To complete the transition into 2017, I thought it was important and necessary to write a post about my gaming goals for this year.

I believe in the power of writing things down. I believe that when you take the time to put something to paper that gives it power and motivates you to stick with your goals. That’s how I got through two years of saving to build a high end gaming PC. I finally got the money together and have already purchased most of the parts. That goal will be completed by the end of February. A lot of people make New Year’s Resolutions but most people don’t stick with them. Writing them down is the first step to getting them done. So here’s what I’m committed to accomplishing in 2017.

2017-gaming-calendar

 

  1. Finish Toukiden Kiwami (PS4)
    1. This is an action RPG from Koei Tecmo. It was released for the PS4 as an enhanced version of the original PSP game from 2013. This is an excellent game that I purchased in a flash sale and started some time last year. Because of a number of different factors I got really far into it but then ended up not finishing it. That changes this year. I’m finally beating this game.
  2. Final Fantasy 7 (PS4)

    1. Full disclosure: I’ve never played FF7. My first and still favorite Final Fantasy is FFX and I’ve beaten every one released since then, but I’ve never played FF7. Yes I realize this is a criminal offense and I mean to pay for my crime this year.
  3. Infamous Second Son and First Light (PS4)

    1. I bought Second Son for $20 back in 2015 when I first got my PS4. Still haven’t had time to play it. Then I got First Light several months later from PS+. This year I’m gonna put the time aside to finish both back to back.
  4. Xenoblade Chronicles X (Wii U)

    1. I’ve never played any of the Xeno games, but my friend couldn’t stop talking about how good Xenoblade Chronicles X was. I got it on Black Friday back in 2015 and still haven’t tried it. I’m just tired of looking at it unplayed on my shelf so this year I’ll have to get to it.
  5. Super Mario Maker (Wii U)

    1. I bought SMM back in 2015 because everyone did. I honestly loved the concept but had little actual interest in a Mario game where I had to build my own levels or trust other people who aren’t professionals to make them for me. I don’t consider myself creative enough to be a great level builder. The only reason I bought this game was because I’m an avid Mario supporter and I buy all the console release games in the franchise. Just want to get to it this year so I can cross it off the list.
  6. Yoshi’s Wooly World (Wii U)

    1. I bought Wooly World back in 2015 and even sprung for the Yoshi amiibo. I hate amiibo and I never buy them. To this day it’s the only one I own. I only bought it because my girlfriend wanted it with the game. I would have bought the game either way because I like the yarn games from Nintendo. Kirby’s Epic Yarn was tons of fun. Still haven’t gotten to this one because I wanted to co-op it with my girlfriend but I’m tired of waiting so I’m just gonna solo it and make use of that amiibo I paid way too much money for.
  7. Bloodborne (PS4)

    1. I’m an avid souls fan going all the way back to Demon’s Souls. I was never not going to buy Bloodborne. I just hadn’t had time to play it before this year. I actually already started it like the first week of January and I’m steadily making my way through it. I’ve loved it every step of the way and I’m glad I finally got to it.
  8. Dark Souls III (PS4)

    1. Pretty obvious that I was gonna buy this if you read #7. Once I finish Bloodborne I’ll take a break with some other genres and then jump into this one.
  9. Platinum Ratchet and Clank (PS4)

    1. Every year I make sure to get at least one platinum trophy and have since I first got my PS3. Along with that tradition I have always made it a point to platinum all the Ratchet & Clank games. If you look at my PSN profile you will see that I’ve platinumed all the trophy generation games in the franchise except All4One because it’s a shameful excuse for a R&C and I refused to buy it after playing the demo. I actually tried it again today on a friend’s console and it’s just as bad as I remember. The newest R&C came out last year and I decided to make it this year’s platinum. I’ve already started it and have been streaming it on my Twitch channel. You can check it out here.
  10. Build a PC
    1. I first decided to build a PC in 2014. Before that I had wanted to do it but was always afraid to. Many of my friends had told me to do it, but I didn’t really see the need as a predominantly console gamer. What finally motivated me to make the decision was when I tried to play The Witcher 2 on my laptop. My laptop is a piece of junk Sony Vaio from 2010. A friend recommended The Witcher 1 & 2 during a sale on GOG. I reluctantly bought them and played 1. One of the best gaming decisions I’ve ever made. Tried to play 2 but my craptop wouldn’t run it. That was the exact moment I decided to build a PC. I’ve been saving for more than two years but I finally have the money and I’ll be building it soon. Hopefully I’ll have it done before March.
  11. The Witcher 2 (PC)

    1. See #10.
  12. Finish The Last Guardian (PS4) with my Girlfriend
    1. I have waited 10 years for The Last Guardian to be released. Finally they got it out in 2016, two generations later than they should have. My girlfriend got me the collector’s edition and we’ve been playing it together. Not sure how much longer it is but I’m glad I’m finally getting to play it.

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If I can get all of this done I’ll consider it a good year. It’s a lot of RPGs and open worlds and I’m a busy man. But I beat 52 games last year so I’m confident that I can get it done. Some of these games have already been started as well. If by some miracle I can get all this done there’s a few extras I’d love to get to this year as well. Probably won’t make it to these but one can dream.

Bonus Goals

  1. Uncharted 4
  2. Rise of the Tomb Raider
  3. Magrunner
  4. Finish the Talos Principle
  5. Mighty No. 9
  6. FFXV

What are your gaming goals for 2017? Let me know in the comments.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

2016 Year in Review

I know this post is rather late because it’s already almost February and so much has already happened this year. I will get to topics like the Nintendo Switch and Scalebound as soon as I can, but it’s tradition for me to do a review in gaming of the year before so I decided I’d have to squeeze it in.

Let me be honest and say that while I always have my ear to the ground and I’m constantly checking gaming news, I wasn’t nearly as focused on current gaming last year as I usually am. This is mostly because I was busy trying to complete the 52 challenge. Ultimately I did complete it and you can read all about my experience doing that here. But if you look at the list of games I completed last year you can see that most of them, especially the big ticket titles, weren’t released last year. Of the 52 games I completed in 2016, the only ones released in 2016 were Assassin’s Creed Chronicles: India, Assassin’s Creed Chronicles: Russia, The Division, Hyper Light Drifter, Attack on Titan, One Way Trip, and Strike Vector EX. Of those seven games, only two of them are AAA titles and only five of them are titles that had any possible significance to the general gaming public. I also put in a decent amount of time and effort into 12 other 2016 releases and purchased an additional 16 2016 releases that I have yet to try. My point is that as far as more than just lip service experience through reading and watching videos, I was not personally involved heavily in 2016 AAA release gaming. So while I feel that I am equipped to judge gaming in 2016 as a whole, I am happy to admit that for this particular year I wasn’t nearly as focused on current gaming as I usually am.

When I look back on 2016, I’m a lot more neutral in my feelings than I was for 2015. And even in my 2015 review I wasn’t leaning too far to either side. 2014 though, I was super unhappy with. I would say that this year we saw a number of bad practices and trends start or continue, but for the most part things ran pretty smoothly. So let’s look at the highlights.

Erasing Memories

Crowdfunding has become even more rampant with companies like Square Enix having the nerve to email people in their newsletter to go fun indie games that they’ll take a cut from without having to fund them. This year we didn’t see any crazy Kickstarter projects like Shenmue 3 in 2015, but the practice of larger studios pan handling for money instead of taking the risks on like they’re supposed to has become even more normalized. I just hope people start to see that this model doesn’t breed great games a majority of the time in the coming year. As far as indie crowdfunding goes, I’m still opposed to it but in cases like Hyper Light Drifter the model works. That was an excellent game that had a true justification for crowdfunding the project because the developer was literally unsure about how much longer he would be alive and wanted to have the funds to complete the game before his passing with no designs on profit.

The games to movies thing tried to happen again in 2016 and no surprise it was all talk and no delivery. Warcraft the movie fizzled out long before it ever began. I personally didn’t even go see it because it looked boring as hell and everyone I talked to said it was a waste of time and money. Just for reference, it got a 28% on Rotten Tomatoes. I actually did take the time to see Assassin’s Creed the movie and that was terrible. It was so bad I took the time to write a rather detailed piece about it which you’ll see published in the next few weeks. Basically again no studio has understood how to properly adapt a game to a film because the people on one side don’t play enough games and those on the other side don’t watch enough movies. We also had Ratchet & Clank the movie, which I didn’t take the time to watch because I wanted to play the game which is a remake of the original game anyway so it seemed redundant to pay money to watch a movie based on a game that I was already going to play that was already based on a game I had already played. But Rotten Tomatoes gave that a 17% which is even worse than Warcraft so I’ll just assume my choice not to watch it was the right one. I’m currently playing the game however and I’m having lots of fun. And everyone seems to have forgotten the importance of narrative quality in visual based entertainment mediums in general. But now let’s get to the actual gaming.

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They don’t even really show the leap of faith properly.

I’d say the best way to do this is to just touch on the highlight games of 2016 one by one. So in my opinion the top 10 games of 2016 in no particular order were The Division, Uncharted 4, Battlefield 1, Final Fantasy XV, No Man’s Sky, The Last Guardian, Street Fighter V, Quantum Break, Pokemon GO, and Overwatch. Please note that when I say “top games of 2016” I am in no way, shape, or form saying that these were the best games of 2016. In fact some of the titles I just listed can and should be considered on the list of the worst games of 2016. By “top” in this case I mean popular and /or noteworthy. These are the games that garnered the most attention from the press and public in 2016. There were some other honorable mentions such as Dishonored 2, Titanfall 2, Mafia III, and Doom but these 10 are the ones that caused the most buzz for the longest amount of time and I think sum up gaming in 2016 as a whole best. So let’s tackle them one by one.

The Division was another Destiny scenario. A great concept ruined by a lacking plot, terrible end game, and a screwed up economy. Again, I fell for the beta and preordered it and again I, like so many others, was left disappointed. The Division however, was a lot faster about their updates and added multiple new modes of play in the first year of the game. But Ubisoft, like so many other developers, failed to realize that once a player base is lost it’s nearly impossible to bring it back. The loyal players are still playing and some returned, but most of us never took the time to try it again after finally getting fed up. I preordered the gold edition yet I have not logged back in to even try Survival even though I have multiple friends still playing it that have told me the new expansion is great. This always online, PVP focused, crappy end game scenario just keeps coming more and more and it’s really a problem. Probably one of the lowest points for gaming in 2016, but by no means the lowest.

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Buyer’s Remorse courtesy of Ubisoft

Uncharted 4 was a high point for both the franchise and 2016. It won countless awards including PlayStation game of the year by the users, which in my opinion might be the most important award a game can win. As in player’s choice game of the year, not specifically PlayStation. I haven’t played this one yet, but I already bought it and can’t wait to complete Nathan Drake’s adventure. That was also a high point in my book. The fact that Naughty Dog chose to conclude the franchise instead of milking it for as long as they can. The plot drives development other than being added in last minute like with so many other games and franchises today. I hope 2017 has more moments like Uncharted 4.

Battlefield 1 was heavily hyped from the beginning and set against Call of Duty: Infinite Warfare. I don’t play either of these franchises and I didn’t buy either game, but I have to say that both games impressed me this year because they did things differently for once. Battlefield 1 decided to go the opposite direction of every other mainstream FPS game for like the last two to three generations of consoles. You’re always either in WWII fighting Nazis, in the Middle East fighting “terrorists”, or in the future fighting aliens and it’s gotten so old. Battlefield 1 goes back to WWI which is pretty much unheard of in modern shooters. The trailer looked great and the gameplay looked like it would at least be kind of different from the same boring crap these studios dish out every year. But I also think Call of Duty: Infinite Warfare deserves to be commended for actually trying last year. COD is a series that always gets panned for having a crappy campaign. It’s a game that people buy for the PVP and until recently they never took serious issue with that. But in recent years Infinity Ward has legitimately been trying to be taken seriously in the narrative gaming genre. Advanced Warfare was praised by many people for actually having a story worth playing. I didn’t play it, because I never buy COD, but I was actually curious about the story starring Kevin Spacey. The trailer for Infinite Warfare looked even more legit for plot with epic speeches by Kit Harington (Jon Snow from Game of Thrones). I was so impressed by the trailer that I actually considered buying this one. Kudos to both franchises for finally thinking outside the box. I don’t like the fact that new CODs are made every year, but if these pew pew franchises will actually put some effort in then more power to them.

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You almost got me this year Infinity Ward

Final Fantasy XV finally dropped. It had a very long and very disheartening development cycle. Originally it was supposed to be a completely different game. At times people didn’t believe it was ever gonna get released, but it finally did. I first tried it at a mall in Taiwan back in 2015. Right away I was impressed. This was not another shitty FF13 scenario. This was the Final Fantasy game we’d all been waiting for. A real time FF game that runs smoothly, looks beautiful, and has characters that people really relate to. Square Enix has disappointed us a lot in recent years, but FFXV is a step in the right direction. I haven’t really started it yet but I already bought my copy. My one beef with the game going in is that it takes less than 40 hours to beat. It seems the days of long RPGs that give you over a hundred hours of high quality gaming are a thing of the past for Square Enix which is sad because they basically invented the genre. Overall though FFXV is definitely a win for 2016.

What can I say about No Man’s Sky that hasn’t already been said about the Assassin’s Creed movie? It came out exactly as disappointing as I predicted it would be months before release. You can read about that here if you’re interested. Everybody hyped it. Everybody, well except for me, preordered it. And everybody was disappointed. Ok that’s not entirely true. Some people liked it. But an overwhelming number of people were unhappy with the finished product. It set a new record for refund requests on Steam. Hello Games failed to deliver so many of the things it promised and then went dark after release in the wake of all the negative press. The game was overpriced, under done, and a huge blunder for everyone involved. I’m just glad I saw it coming and was able to help the few people who took my advice seriously from making a big mistake. Probably the lowest point for gaming in 2016.

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This may be the best No Man’s Sky troll I’ve seen.

The Last Guardian was finally released. After more than 10 years of waiting for that game, Japan Studio finally got it out. People had lost hope. Even my resolve had begun to crumble. But I kept hope alive and I was rewarded. Preordered the collector’s edition and for the first time in years I have no regrets about a preorder. The game is excellent. Now I’ll be honest and say it doesn’t live up to 10 years of waiting. The graphics are good, but it would have looked fine on PS3. And, like all games in the series, it’s not that long. My only real complaint is that I can’t pick up a magic sword and start slaying enemies like in ICO. But it is a great game and I’m glad we finally got to see it released in 2016. We’ll definitely consider this a high point.

Street Fighter V was just a big disappointment for all the wrong reasons. It’s a franchise that has set the standards for most fighters for the last 30 years. The formula isn’t hard. Yet for some reason this time Capcom decided to get all modern DLC and release the game prematurely with a fraction of the normal content. Eventually they put out the single player campaign but honestly the game shouldn’t have been released until that was ready. And you have to pay $30 for a character pass on top of an already $60 fighter. What the hell is that? This is just another example of developers/publishers rushing things out and not delivering the quality necessary to stay competitive in what has become a very expensive and extremely competitive industry. The game also had a lot of controversy surrounding censorship because once again the SJWs decided to get involved in gaming even though they don’t play the games they’re complaining about. Capcom gave in and censored the American version of the game taking NA one step closer to a Nazi police state where no one can have their own ideas about anything unless it agrees with the vocal minority or demagogues. Street Fighter V was not only a low point for 2016, but also possibly a bad omen for the future of game development and release.

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Quantum Break was yet another example of how Microsoft doesn’t know shit about keeping their customers happy or just flat out doesn’t care about it. The game was announced as an XB1 exclusive only to last minute get ported to PC, angering most of the XB1 user base in the process. PC owners felt cheated for being misled into purchasing the console version and console exclusive gamers felt angry that an exclusive title could so off handedly be ported thus negating the value of their console. And Microsoft went as far as saying that they wouldn’t be doing many more XB1 exclusives in general because they want everything to be both XB1 and PC because obviously that’s more profitable for them. While I am all for cross platform games and think exclusives are one of the worst practices in the industry today, even I was disgusted by Microsoft’s comfort with blatantly lying to loyal XB1 users and the gaming public in general. That kind of behavior is everything that’s wrong with the industry today. Also the game ended up being kind of underwhelming as well so just an all-around low point for 2016.

Usually I don’t talk about mobile games, but how could we talk about gaming in 2016 without mentioning Pokemon GO? Niantic Labs delivered a great concept with record breaking downloads and profits only to somehow screw it all up with greed, bad management, slow development practices, and general negligence. I still play Pokemon GO and I genuinely enjoyed the times when it was a thing everyone was doing. But I’m in no way surprised that the game died off for most people because it has so many problems. And the worst part is that most of them could easily be fixed if they would just stop being so blatantly greedy. Pokemon GO is just like Destiny and The Division. Proof that great marketing and a great concept go a long way but don’t hold a user base if the developer doesn’t make player enjoyment the main priority.

overwatch

And finally, let’s talk about Overwatch. Now for me you can’t talk about OW without mentioning Battleborn. You can choose to say they weren’t competing with each other, but the public directly compared the two and the public chose Overwatch. Now personally I played the beta for both games and I didn’t buy either. But what saddens me is that the public chose Overwatch. I’ll be completely honest and say that OW has the better basic gameplay, but it’s by no means the better game. Probably the most played game of the year was a game that has no single player campaign or mode, no story, and requires you to be always online to play. People basically told Blizzard and all developers that from now on they can produce half a video game and still charge $60 for it. In return that game will win game of the year, get used in esports, and be the leading search on PornHUB. What the hell is wrong with everybody? If Overwatch had a campaign I would have purchased it. The gameplay is solid and the graphics are good. But I’m not going to pay $60 to have to always be online and rely on other people to define my gaming experience. That’s not acceptable. If the game had of been $30, which would have been an appropriate price for a match based PVP only game, then I wouldn’t be complaining, but you can’t just throw out COD multiplayer with lesbian porn stars and charge the price of games like The Witcher 3. I think the number of controversies surrounding Tracer are hilarious and telling about how people feel about the game. They love the gameplay but they want a story and that’s why they care so much about things like comic books that in no way affect the game. It’s Star Wars: Battlefront all over again with a more diverse roster. Battleborn may not have been the better game mechanically, but it had a story with a cooperative campaign and people chose Overwatch because of the “sexy” female characters. And the most ironic part is the fact that the game is being championed for its diversity while being one of the biggest drivers of sexism and the objectification of females in the gaming community in 2016. It’s not fair to call such a successful game a low point in 2016, but calling it a high point means accepting a future where developers don’t even try when they steal your money.

2017

Ultimately 2016 wasn’t a terrible year. I guess based on my opinion of these 10 specific 10 games it leans a little more towards the negative side, but not by much. It had some very low points both in and outside of gaming. But there were also some great moments in gaming that made 2016 a year worth remembering. The game I was probably most impressed with in 2016 was Attack on Titan by KOEI TECMO. It was a perfect recreation of the show that played well, looked good, and had a lot of play value in it. I’d like to see more adaptations so expertly done. Here’s hoping that 2017 will be a great year of gaming but based on the announcements we’ve seen so far I’m already losing confidence. Fingers crossed for Horizon I guess.

What were your high and low points of 2016? Was it a good year for gaming overall?

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