Bloodborne, Bane of My Souls

I’m a Dark Souls fan. I own all the games in the franchise including Demon’s Souls. So of course I purchased Bloodborne. There was never an option to not purchase that game. Same genre. Same developer. Of course I bought it. Now I didn’t buy it at release because I didn’t have time to play it then. I purchased it new as a physical copy for $20. Of course before I actually opened the game but after the return date passed, they put it on sale on PSN with all the DLC included for the same price in a flash sale. I was disappointed but not at all angry. I honestly have no interest in the DLC. I’ve purchased the vanilla version of every game in the franchise and I’ve never purchased any of the DLC. I just want to beat the final boss, see one of the endings and move on with my life. That’s actually how I play most games and I don’t think there’s anything wrong with that. It’s my money and my time. I purchased the game new, thus supported the developer. I purchased the physical copy of the game, thus supporting physical businesses and not allowing SONY to believe that it’s acceptable to charge the same price for a digital copy of a game as a physical, because it’s not. I just wanted the base game and that’s what I purchased. Honestly Bloodborne is an amazing game. I won’t say it’s better than Dark Souls but I absolutely enjoyed every minute of it. It’s just too bad I’ll probably never get to finish it because technology and bad coding practices screwed me over.

Souls series

One of the biggest selling points of PlayStation Plus has always been “the cloud”. You are promised the ability to save your files online and then the ability to access them anywhere in the world. I never really liked the cloud. I keep saves of games I’ve beaten on there but I never really used it for anything important before Bloodborne. I’m an American with an American PSN account, but I don’t live in the United States. Now the first problem that new technologies have created for me is of course region locks. This most disagreeable, fascist, and just plain terrible practice has cost me so much money that I shouldn’t have had to spend. Every time I want to buy a physical copy of a game I have to import it from the US. That means that whatever you pay for a game, I have to pay plus the cost of shipping overseas. The reason for this is quite stupid. They always sell these new consoles/games today as being region free but that’s a half truth. The DLC is still region locked even if the discs aren’t. That means that because I have an American account, if I purchase an Asian copy of a game I will never be able to use the DLC on my main account because you can’t change account regions or have multiple regions tied to a single account. Now usually this doesn’t actually end up mattering because most games today get an English translation sold here in Asia and rarely do I buy DLC. But I still don’t tend to buy games here in Asia and instead import them because now every game ends up having some form of DLC one way or another and because of the region locks on DLC I’m required to have an American copy or run two separate accounts which I just won’t do because it’s a multiplayer nightmare to try to get all your friends worldwide to add and keep track of two different accounts for the same person. Especially when meeting randoms online. Also trophies.

the cloud

Region locked DLC is the reason I don’t own Nioh yet. I want a physical copy and I got all the alpha and beta free DLC. But the only way I can access that DLC is buy having an American copy. Yes I could purchase a digital version of the game, but I don’t like digital copies. Nor will I over pay for my games. When it comes to release day games, which I rarely buy, it’s no problem to go digital because the price will be the same. Of course assuming I don’t want the special edition physical swag. Looking at you Horizon: Zero Dawn. But when I don’t care about getting a game on release it really comes down to price. 100% of the time the physical price of games is lower than the digital price after the initial release window. And if you have an Amazon prime account the physical price is lower at release as well. In less than six months Nioh will have dropped to $30 for a physical copy. Other than in a possible flash sale, which may never come, the PSN store price will still be at $59.99. I will not pay $60 for a game I can get for $30 as a physical copy. Now of course I have to take shipping overseas into account, but all that means is that I have to wait till a bunch of games I want are all on sale at the same time so I can bulk ship them and try to recoup/justify the cost of shipping overseas. That’s the reason I end up buying so many games on Black Friday. It justifies the cost of shipping. Now if SONY would just choose to sell digital games at fair market value, I wouldn’t have this problem outside of special edition physical swag scenarios. But they just won’t price software fairly. So here we are. But I have digressed quite a bit so let’s get back to Bloodborne.

The reason me not living in the United States is important is because I recently went to visit my family in the US. While I was there I decided to play Bloodborne on my cousin’s PS4. This was the worst gaming mistake I’ve made this gen. My cousin has a digital copy of Bloodborne and told me that I could play while I was visiting. I did everything correctly so that I could reap the benefits of the promised new conveniences of new gen gaming technology. I saved my Bloodborne file on the cloud. Now I can’t actually tell you how many hours I had put into the game at this point because save files showing you that information seems to no longer be a default standard in game production. Some games will still tell you in game but many won’t. All I can tell you is that I was above level sixty and that I had defeated Shadow of Yharnam and was near the boss door for Rom the Vacuous Spider. I went to my cousin’s PS4 and logged into my account. I downloaded my save file from the cloud, which I’m allowed to do because I’m a PlayStation Plus subscriber. I played my Bloodborne save file on my account with my cousin’s digital copy of the game because you are able to play games owned by other accounts on the same console. By the end of my visit I had beaten Rom and gotten all the way to Yahar’gul Chapel. I saved my file back to the cloud. Here’s where I first started to notice things were fishy but I didn’t go with my gut for some reason and trusted a combination of SONY’s new saving system and what used to be considered common sense.

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On the PS3 when you save anything to either the cloud or the console you can create multiple save files and copies of any one save file for any game. I used to do this all the time with RPGs. I would create multiple saves at various points and keep all of them. We have lost this luxury with the PS4. In order to save my file from my cousin’s PS4 I was forced to overwrite the file I already had saved in the cloud. I don’t know why this is now the case, but on the PS3 I could have kept both files simultaneously. I reluctantly accepted the overwrite because I had made so much progress during my trip. When I got home, I went to pull the save off my cloud storage and again I was forced to overwrite my console save instead of having both at the same time. I don’t know why I didn’t back up the original on a usb drive. I don’t know why I trusted SONY or any company for that matter to not screw me over because empirical evidence and statistics shows that they always will. But I agreed to the overwrite anyway believing that things would work the way they’re supposed to in a sensible gaming scenario. Boy was I wrong.

I was ready for my next Bloodborne session and had gotten a friend to agree to login in order to help me with the next area. I was met with a rude awakening. I could not load my save. Instead I was given a message saying that I couldn’t use my save until I downloaded the Old Hunter’s DLC. I didn’t know why at the time. I didn’t have the DLC and I had no interest in buying it. What I found out later was that my cousin had/has the DLC on his console and his PS4 laced my save file as a DLC version even though I hadn’t actually accessed any DLC content while I was playing on his console. Due to lazy coding on the part for From Software, the game would not load up without the DLC being present on the console once a trace of the DLC’s presence had added itself to my save. Not using the DLC was irrelevant to the situation. Essentially my save acquired a hidden virus that can’t be cured. And to top it all off, because of SONY’s decision to no longer allow multiple saves I didn’t even have my old save from before I went to visit my cousin.

Can't Load Save

More than 70 levels of gameplay trapped behind a pay wall that costs as much as I paid for the vanilla game. If you read my blog regularly then you know I don’t do paid DLC except in very rare and very specific situations. You also probably know that the only thing I’m less willing to compromise than my beliefs about how gaming should work is my price points. I paid $20 for Bloodborne because that’s the price I chose to pay long before I bought it. The DLC costs $20. There is no way that I will pay literally a 100% markup just to finish the base game I already paid for. And even if I did purchase the DLC, I honestly wouldn’t play it. I’m not interested in playing it. I just want to finish the base game as I have with all the Souls games (excluding DS3 which I own but haven’t played yet). It goes against just about everything I stand for to pay $20 for this DLC.

I’ve tried multiple fixes. I uninstalled and reinstalled the licenses multiple times. I disconnected my internet and tried to play offline. Nothing works. The one thing I tried that seemed to work was logging into my cousin’s account on my console and downloading the game and DLC. I believed this would solve the problem because I had played the game on my account on his console just a week prior. I’ve also played numerous games owned by other accounts than the currently logged in one on various PS4s. But when I tried to run the digital copy of Bloodborne from my cousin’s library on my account the content was locked. I’ve literally never seen that happen before. But what did work was when I put my physical copy in the console and ran it. It used the permissions from my copy to run the game and still made use of the DLC from my cousin’s account. Together I was able to play my save file. This was a grand day. I was extremely happy. I thought everything was back to normal. And I still had no plans to play the DLC even with access to it. I just wanted to finish the game. I played a bit and then inevitably had to stop because life is a thing. I went on to play other games both physical and digital over the days following. Then when I went back to play Bloodborne, once again with the same friend coming in to help me, the save wouldn’t load again. I cannot think of any reason why it just stopped working. But I didn’t lose faith. I deleted all the content from my console again and re-downloaded the game from my cousin’s account believing I would get the same results. This time it didn’t work and I can’t even begin to explain why.

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This whole situation really hurts me. I’m a loyal gamer. I’ve never purchased a single used game for my PS4 or really any console except for one time when Gamestop conned me into purchasing a used copy of Mirror’s Edge on XBOX 360. I’ve never hacked any of the many consoles I’ve owned over the years or pirated a single game for any of them. I do my best to support the industry even though I often don’t agree with a lot of the decisions made by companies today. But there’s just no way that I can be ok with this outcome. I am not going to pay $20 to finish a game that I purchased new and have already put probably more than 50 hours into. I shouldn’t have to do that. I’m not gonna start over either because that’s no less of an unacceptable concession that I shouldn’t have to make. I haven’t done anything wrong. I purchased a game and I just want to finish that game. I feel that I’m not over-asking by making that request. I’ve tried to contact From Software (developer), Japan Studio (publisher), and SONY (console distributor) multiple times through multiple platforms, but all three companies have ignored me. From Software and Japan Studio don’t even have a means to contact them on their respective websites. They literally link you to SONY’s support page which is no more helpful. They don’t even take emails anymore, which is really odd in my opinion. I finally was able to get a response from @AskPlayStation on Twitter and all they told me was use the live chat. I had to work around the time change between USA and Asia to try to contact the live chat support. Then when I finally managed to do that they have the nerve to tell me the live chat is region locked. What the hell is that!? Why would you region lock customer support? While I’m logged in with a USA account no less. Then when I explained that the live chat wouldn’t work for me because of my location to @AskPlayStation they had the nerve to tell me to call them. Because I’m going to place an international call to a company that clearly doesn’t handle customer service well that will end up costing me more than the DLC. The whole situation stinks.

Ask PlayStation

I don’t have some grand argument here or opinion on some important current event. This is just a plain despicable situation brought on by modern DRM practices and bad coding. From Software and Studio Japan are both companies that I have always respected up until now, but if I can’t finish this game with this save file for a total of less than five additional dollars (the largest concession/compromise I’d be willing to make) then I think I might just be done with both companies. That’s not something I want to do. But I believe in the rights of consumers and this is blatantly wrong.

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2016 Year in Review

I know this post is rather late because it’s already almost February and so much has already happened this year. I will get to topics like the Nintendo Switch and Scalebound as soon as I can, but it’s tradition for me to do a review in gaming of the year before so I decided I’d have to squeeze it in.

Let me be honest and say that while I always have my ear to the ground and I’m constantly checking gaming news, I wasn’t nearly as focused on current gaming last year as I usually am. This is mostly because I was busy trying to complete the 52 challenge. Ultimately I did complete it and you can read all about my experience doing that here. But if you look at the list of games I completed last year you can see that most of them, especially the big ticket titles, weren’t released last year. Of the 52 games I completed in 2016, the only ones released in 2016 were Assassin’s Creed Chronicles: India, Assassin’s Creed Chronicles: Russia, The Division, Hyper Light Drifter, Attack on Titan, One Way Trip, and Strike Vector EX. Of those seven games, only two of them are AAA titles and only five of them are titles that had any possible significance to the general gaming public. I also put in a decent amount of time and effort into 12 other 2016 releases and purchased an additional 16 2016 releases that I have yet to try. My point is that as far as more than just lip service experience through reading and watching videos, I was not personally involved heavily in 2016 AAA release gaming. So while I feel that I am equipped to judge gaming in 2016 as a whole, I am happy to admit that for this particular year I wasn’t nearly as focused on current gaming as I usually am.

When I look back on 2016, I’m a lot more neutral in my feelings than I was for 2015. And even in my 2015 review I wasn’t leaning too far to either side. 2014 though, I was super unhappy with. I would say that this year we saw a number of bad practices and trends start or continue, but for the most part things ran pretty smoothly. So let’s look at the highlights.

Erasing Memories

Crowdfunding has become even more rampant with companies like Square Enix having the nerve to email people in their newsletter to go fun indie games that they’ll take a cut from without having to fund them. This year we didn’t see any crazy Kickstarter projects like Shenmue 3 in 2015, but the practice of larger studios pan handling for money instead of taking the risks on like they’re supposed to has become even more normalized. I just hope people start to see that this model doesn’t breed great games a majority of the time in the coming year. As far as indie crowdfunding goes, I’m still opposed to it but in cases like Hyper Light Drifter the model works. That was an excellent game that had a true justification for crowdfunding the project because the developer was literally unsure about how much longer he would be alive and wanted to have the funds to complete the game before his passing with no designs on profit.

The games to movies thing tried to happen again in 2016 and no surprise it was all talk and no delivery. Warcraft the movie fizzled out long before it ever began. I personally didn’t even go see it because it looked boring as hell and everyone I talked to said it was a waste of time and money. Just for reference, it got a 28% on Rotten Tomatoes. I actually did take the time to see Assassin’s Creed the movie and that was terrible. It was so bad I took the time to write a rather detailed piece about it which you’ll see published in the next few weeks. Basically again no studio has understood how to properly adapt a game to a film because the people on one side don’t play enough games and those on the other side don’t watch enough movies. We also had Ratchet & Clank the movie, which I didn’t take the time to watch because I wanted to play the game which is a remake of the original game anyway so it seemed redundant to pay money to watch a movie based on a game that I was already going to play that was already based on a game I had already played. But Rotten Tomatoes gave that a 17% which is even worse than Warcraft so I’ll just assume my choice not to watch it was the right one. I’m currently playing the game however and I’m having lots of fun. And everyone seems to have forgotten the importance of narrative quality in visual based entertainment mediums in general. But now let’s get to the actual gaming.

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They don’t even really show the leap of faith properly.

I’d say the best way to do this is to just touch on the highlight games of 2016 one by one. So in my opinion the top 10 games of 2016 in no particular order were The Division, Uncharted 4, Battlefield 1, Final Fantasy XV, No Man’s Sky, The Last Guardian, Street Fighter V, Quantum Break, Pokemon GO, and Overwatch. Please note that when I say “top games of 2016” I am in no way, shape, or form saying that these were the best games of 2016. In fact some of the titles I just listed can and should be considered on the list of the worst games of 2016. By “top” in this case I mean popular and /or noteworthy. These are the games that garnered the most attention from the press and public in 2016. There were some other honorable mentions such as Dishonored 2, Titanfall 2, Mafia III, and Doom but these 10 are the ones that caused the most buzz for the longest amount of time and I think sum up gaming in 2016 as a whole best. So let’s tackle them one by one.

The Division was another Destiny scenario. A great concept ruined by a lacking plot, terrible end game, and a screwed up economy. Again, I fell for the beta and preordered it and again I, like so many others, was left disappointed. The Division however, was a lot faster about their updates and added multiple new modes of play in the first year of the game. But Ubisoft, like so many other developers, failed to realize that once a player base is lost it’s nearly impossible to bring it back. The loyal players are still playing and some returned, but most of us never took the time to try it again after finally getting fed up. I preordered the gold edition yet I have not logged back in to even try Survival even though I have multiple friends still playing it that have told me the new expansion is great. This always online, PVP focused, crappy end game scenario just keeps coming more and more and it’s really a problem. Probably one of the lowest points for gaming in 2016, but by no means the lowest.

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Buyer’s Remorse courtesy of Ubisoft

Uncharted 4 was a high point for both the franchise and 2016. It won countless awards including PlayStation game of the year by the users, which in my opinion might be the most important award a game can win. As in player’s choice game of the year, not specifically PlayStation. I haven’t played this one yet, but I already bought it and can’t wait to complete Nathan Drake’s adventure. That was also a high point in my book. The fact that Naughty Dog chose to conclude the franchise instead of milking it for as long as they can. The plot drives development other than being added in last minute like with so many other games and franchises today. I hope 2017 has more moments like Uncharted 4.

Battlefield 1 was heavily hyped from the beginning and set against Call of Duty: Infinite Warfare. I don’t play either of these franchises and I didn’t buy either game, but I have to say that both games impressed me this year because they did things differently for once. Battlefield 1 decided to go the opposite direction of every other mainstream FPS game for like the last two to three generations of consoles. You’re always either in WWII fighting Nazis, in the Middle East fighting “terrorists”, or in the future fighting aliens and it’s gotten so old. Battlefield 1 goes back to WWI which is pretty much unheard of in modern shooters. The trailer looked great and the gameplay looked like it would at least be kind of different from the same boring crap these studios dish out every year. But I also think Call of Duty: Infinite Warfare deserves to be commended for actually trying last year. COD is a series that always gets panned for having a crappy campaign. It’s a game that people buy for the PVP and until recently they never took serious issue with that. But in recent years Infinity Ward has legitimately been trying to be taken seriously in the narrative gaming genre. Advanced Warfare was praised by many people for actually having a story worth playing. I didn’t play it, because I never buy COD, but I was actually curious about the story starring Kevin Spacey. The trailer for Infinite Warfare looked even more legit for plot with epic speeches by Kit Harington (Jon Snow from Game of Thrones). I was so impressed by the trailer that I actually considered buying this one. Kudos to both franchises for finally thinking outside the box. I don’t like the fact that new CODs are made every year, but if these pew pew franchises will actually put some effort in then more power to them.

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You almost got me this year Infinity Ward

Final Fantasy XV finally dropped. It had a very long and very disheartening development cycle. Originally it was supposed to be a completely different game. At times people didn’t believe it was ever gonna get released, but it finally did. I first tried it at a mall in Taiwan back in 2015. Right away I was impressed. This was not another shitty FF13 scenario. This was the Final Fantasy game we’d all been waiting for. A real time FF game that runs smoothly, looks beautiful, and has characters that people really relate to. Square Enix has disappointed us a lot in recent years, but FFXV is a step in the right direction. I haven’t really started it yet but I already bought my copy. My one beef with the game going in is that it takes less than 40 hours to beat. It seems the days of long RPGs that give you over a hundred hours of high quality gaming are a thing of the past for Square Enix which is sad because they basically invented the genre. Overall though FFXV is definitely a win for 2016.

What can I say about No Man’s Sky that hasn’t already been said about the Assassin’s Creed movie? It came out exactly as disappointing as I predicted it would be months before release. You can read about that here if you’re interested. Everybody hyped it. Everybody, well except for me, preordered it. And everybody was disappointed. Ok that’s not entirely true. Some people liked it. But an overwhelming number of people were unhappy with the finished product. It set a new record for refund requests on Steam. Hello Games failed to deliver so many of the things it promised and then went dark after release in the wake of all the negative press. The game was overpriced, under done, and a huge blunder for everyone involved. I’m just glad I saw it coming and was able to help the few people who took my advice seriously from making a big mistake. Probably the lowest point for gaming in 2016.

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This may be the best No Man’s Sky troll I’ve seen.

The Last Guardian was finally released. After more than 10 years of waiting for that game, Japan Studio finally got it out. People had lost hope. Even my resolve had begun to crumble. But I kept hope alive and I was rewarded. Preordered the collector’s edition and for the first time in years I have no regrets about a preorder. The game is excellent. Now I’ll be honest and say it doesn’t live up to 10 years of waiting. The graphics are good, but it would have looked fine on PS3. And, like all games in the series, it’s not that long. My only real complaint is that I can’t pick up a magic sword and start slaying enemies like in ICO. But it is a great game and I’m glad we finally got to see it released in 2016. We’ll definitely consider this a high point.

Street Fighter V was just a big disappointment for all the wrong reasons. It’s a franchise that has set the standards for most fighters for the last 30 years. The formula isn’t hard. Yet for some reason this time Capcom decided to get all modern DLC and release the game prematurely with a fraction of the normal content. Eventually they put out the single player campaign but honestly the game shouldn’t have been released until that was ready. And you have to pay $30 for a character pass on top of an already $60 fighter. What the hell is that? This is just another example of developers/publishers rushing things out and not delivering the quality necessary to stay competitive in what has become a very expensive and extremely competitive industry. The game also had a lot of controversy surrounding censorship because once again the SJWs decided to get involved in gaming even though they don’t play the games they’re complaining about. Capcom gave in and censored the American version of the game taking NA one step closer to a Nazi police state where no one can have their own ideas about anything unless it agrees with the vocal minority or demagogues. Street Fighter V was not only a low point for 2016, but also possibly a bad omen for the future of game development and release.

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Quantum Break was yet another example of how Microsoft doesn’t know shit about keeping their customers happy or just flat out doesn’t care about it. The game was announced as an XB1 exclusive only to last minute get ported to PC, angering most of the XB1 user base in the process. PC owners felt cheated for being misled into purchasing the console version and console exclusive gamers felt angry that an exclusive title could so off handedly be ported thus negating the value of their console. And Microsoft went as far as saying that they wouldn’t be doing many more XB1 exclusives in general because they want everything to be both XB1 and PC because obviously that’s more profitable for them. While I am all for cross platform games and think exclusives are one of the worst practices in the industry today, even I was disgusted by Microsoft’s comfort with blatantly lying to loyal XB1 users and the gaming public in general. That kind of behavior is everything that’s wrong with the industry today. Also the game ended up being kind of underwhelming as well so just an all-around low point for 2016.

Usually I don’t talk about mobile games, but how could we talk about gaming in 2016 without mentioning Pokemon GO? Niantic Labs delivered a great concept with record breaking downloads and profits only to somehow screw it all up with greed, bad management, slow development practices, and general negligence. I still play Pokemon GO and I genuinely enjoyed the times when it was a thing everyone was doing. But I’m in no way surprised that the game died off for most people because it has so many problems. And the worst part is that most of them could easily be fixed if they would just stop being so blatantly greedy. Pokemon GO is just like Destiny and The Division. Proof that great marketing and a great concept go a long way but don’t hold a user base if the developer doesn’t make player enjoyment the main priority.

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And finally, let’s talk about Overwatch. Now for me you can’t talk about OW without mentioning Battleborn. You can choose to say they weren’t competing with each other, but the public directly compared the two and the public chose Overwatch. Now personally I played the beta for both games and I didn’t buy either. But what saddens me is that the public chose Overwatch. I’ll be completely honest and say that OW has the better basic gameplay, but it’s by no means the better game. Probably the most played game of the year was a game that has no single player campaign or mode, no story, and requires you to be always online to play. People basically told Blizzard and all developers that from now on they can produce half a video game and still charge $60 for it. In return that game will win game of the year, get used in esports, and be the leading search on PornHUB. What the hell is wrong with everybody? If Overwatch had a campaign I would have purchased it. The gameplay is solid and the graphics are good. But I’m not going to pay $60 to have to always be online and rely on other people to define my gaming experience. That’s not acceptable. If the game had of been $30, which would have been an appropriate price for a match based PVP only game, then I wouldn’t be complaining, but you can’t just throw out COD multiplayer with lesbian porn stars and charge the price of games like The Witcher 3. I think the number of controversies surrounding Tracer are hilarious and telling about how people feel about the game. They love the gameplay but they want a story and that’s why they care so much about things like comic books that in no way affect the game. It’s Star Wars: Battlefront all over again with a more diverse roster. Battleborn may not have been the better game mechanically, but it had a story with a cooperative campaign and people chose Overwatch because of the “sexy” female characters. And the most ironic part is the fact that the game is being championed for its diversity while being one of the biggest drivers of sexism and the objectification of females in the gaming community in 2016. It’s not fair to call such a successful game a low point in 2016, but calling it a high point means accepting a future where developers don’t even try when they steal your money.

2017

Ultimately 2016 wasn’t a terrible year. I guess based on my opinion of these 10 specific 10 games it leans a little more towards the negative side, but not by much. It had some very low points both in and outside of gaming. But there were also some great moments in gaming that made 2016 a year worth remembering. The game I was probably most impressed with in 2016 was Attack on Titan by KOEI TECMO. It was a perfect recreation of the show that played well, looked good, and had a lot of play value in it. I’d like to see more adaptations so expertly done. Here’s hoping that 2017 will be a great year of gaming but based on the announcements we’ve seen so far I’m already losing confidence. Fingers crossed for Horizon I guess.

What were your high and low points of 2016? Was it a good year for gaming overall?

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Let Players Play Their Way on Gaming Rebellion

This week I published an article about how developers seem to be putting their own opinion based priorities about how their games should be played above those of the consumers at the expense of players’ enjoyment. I focused a lot on Activision and Destiny in this post, but many other developers today are just as guilty. I published this article on Gaming Rebellion but here’s the introduction:

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I know a number of the ideas put forth in this post are controversial in today’s world of constantly evolving games. I also know that many trolls will chalk the whole thing up to me just crying about things being too hard and that’s fine. What would the internet be without haters? But the general idea is one that I believe resonates with all gamers, both casual and hardcore. Players should be given the ability to enjoy games the way they want to enjoy them regardless of how others feel, as long as those others aren’t seriously affected by it.

You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Imperfect 10:The Last of Us Problem on Gaming Rebellion

This week I published an article about recounting my experiences playing The Last of Us. Specifically it addresses how the game is excellent but nowhere near perfect and as such should not have been given a score of 10 by any of the various review sites that awarded it such a prestigious honor. My intention is not to insult what it still a great game, but rather to address the fact that a perfect score should not be cheapened by current gen hype. I published this article on Gaming Rebellion but here’s the introduction:

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Recently, I played The Last of Us Remastered for the PS4. I guess a more appropriate word than recently would be finally because I never actually played the game before. My reasons for putting off such a highly acclaimed game are because I don’t really play zombie games and I rarely play shooters. This is the first zombie game I can remember beating since, like, Halo 2 if you count the Flood, which you shouldn’t. But truthfully I was never actually going to play The Last of Us if not for the constant and incessant prodding of others. You’ve heard and probably said it all before. “It’s the greatest game ever made!” “It got 10’s across the board.” Of course ignoring that 9.5 from Game Informer and 8 from GameSpot, but that’s apparently beside the point. For most people I’ve talked to on the subject, it’s considered the best game made during the PS3 era, of course overlooking gems like GTAV, Skyrim, Tomb Raider (2013) and God of War 3, quite possibly one of the best games ever made in any generation up to that point. Being both a skeptic and a pessimist, I’m always very leery of games and other forms of mass entertainment that are just too over hyped. I have no problem admitting, nay declaring, that I’m not a Harry Potter fan, I found Avatar to be overrated, and I regret purchasing Destiny still to this day. Usually things that the mass public says are amazing tend to be mediocre or ok at best. So I was avoiding ever playing this super hyped up game in not one but two genres I don’t like. It’s only because my cousin finally purchased the game for me and demanded that I play it that I finally took the time.

You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.

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Guess I Missed It on Gaming Rebellion

This week I published an article about the conflict of interest created by developers continuing preposterously long franchises over multiple console generations. The purpose of this post was to examine the struggle of trying to play catch up with a long franchise that everyone tells you to play but you’re so far behind that trying to catch up for plot purposes is extremely difficult. I published this article on Gaming Rebellion but here’s the introduction:

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I’ve had this debate with a number of gamers over the years, but very few of them agree with my position so I wanted to ask a larger part of the gaming community what their views are on the subject. There are a number of franchises in gaming that have and will continue to stand the test of time. These include names like The Legend of Zelda, Metal Gear, Devil May Cry, Tomb Raider, and the list goes on. What’s important to note is that all of the franchises I listed have games that were originally released on consoles from older generations and, with the recent exception of Metal Gear, I haven’t played every title in any of them. The difference is that not all of these franchises have standalone games. You can play pretty much any game in the Mario collection without having played any of the other games and you will be just fine as far as plot goes. At no point will you really feel like you are missing something having not played the other titles. The same can be said for Zelda games and most of the Nintendo collection. But that’s not always the case for many of the long standing and well respected franchises on PlayStation or XBOX (all generations).

You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.

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Old Blog Page Directory – Articles

As I said last week, this week I will complete the catalog of my old blog page content by providing an easy to use list of all the non-review articles I ever published on my blog. While many of these posts are about dated topics, most of the points are still important to think about in the current gaming climate. Many of the topics addressed are about issues that the gaming community and industry are struggling with right now such as DLC and disappointing development practices. I don’t think any of the topics discussed in these articles are necessarily past being relevant for discussion and I’m happy to and hoping that the discourse continues so feel free to post comments right here on this page with reference to specific articles from the list and I’d be happy to answer them.

As with my reviews, many of my articles were published on other websites and then referenced through preview posts on my blog. In order to make it more convenient for my readers, I have again opted to make the links in this list go directly to the actual article posts rather than to my original blog posts which will ultimately lead to those other links anyway.

  1. 2013
    1. Change the Game Blog – Introduction (11/8/2013)
    2. No Need for Next Gen (11/11/2013)
    3. The Long CONsole (2 Part Series)
      1. Part 1 (11/18/2013)
      2. Part 2 (11/25/2013)
    4. What’s the Rush? (12/2/2013)
    5. The Do’s & Don’ts of a Good Franchise (4 Part Series)
      1. Part 1 (12/9/2013)
      2. Part 2 (12/16/2013)
      3. Part 3 (12/23/2013)
      4. Part 4 (12/30/2013)
  2.  2014
    1. Moving Forward with the Uncharted Series (1/6/2014)
    2. The Square Enix Problem (2 Part Series)
      1. Part 1 (1/13/2014)
      2. Part 2 (1/20/2014)
    3. I’ve Already Paid (DLC in Gaming) (3 Part Series)
      1. Part 1 (1/27/2014)
      2. Part 2 (2/3/2014)
      3. Part 3 (2/10/2014)
    4. Steam Machines (WTF are you guys doing?) (2/24/2014)
    5. My dream for an Attack on Titan Video Game (3/3/2014)
    6. It’s Too Real (3/26/2014)
    7. Why you should support the OTONX by EnGeniux (4/10/2014)
    8. We All Lose When It’s Pay to Win (4/23/2014)
    9. The Future of Gaming (5/14/2014)
    10. Why Puppeteer Does it Right (5/21/2014)
    11. Things not to do in an RPG (A rant about Dragon’s Dogma) (6/4/2014)
    12. Is E3 a Good Thing? (6/18/2014)
    13. Developer Intent Vs. Gamer Usage (7/2/2014)
    14. Abnormal Pricing in the Gaming Industry (7/16/2014)
    15. The Greatest Beta Ever Played . . . By Me. (Destiny Beta Review) (7/30/2014)
    16. How to make a Guardians of the Galaxy Game the Right Way (8/13/2014)
    17. The Game Reviewer’s Struggle (8/20/2014)
    18. Why I preordered Destiny on PS3 instead of PS4 (8/27/2014)
    19. Tokyo Jungle & My Dream for a Sequel (9/10/2014)
    20. Unnecessary Reporting (9/24/2014)
    21. The Betrayal of Insomniac Games (A rant about Sunset Overdrive) (10/8/2014)
    22. None of the Above . . . The Gamergate Conspiracy (10/22/2014)
    23. It’s Not the End. This is only the Beginning. (1 Year Blog Anniversary) (11/5/2014)
    24. Got a Wii U and that’s NOT a Bad Thing (11/19/2014)
    25. Having Fun is Glorious Too (12/3/2014)
    26. A Rant About the 20th Anniversary PS4 (12/17/2014)
    27. Gamer Quiz 1 (12/31/2014)
  3.  2015
    1. Do Video Games Have to be Fun? (1/14/2015)
    2. 2014 Year in Review for Gamers (1/28/2015)
    3. Try New Things But Don’t Settle for Shit . . . A Rebuttal (2/11/2015)
    4. Nothing Bad About Backlogs (2/25/2015)
    5. A Practical Call for more Diversity in Gaming Protagonists (2 Part Series)
      1. Part 1 (3/4/2015)
      2. Part 2 (3/11/2015)
    6. Bad Games . . . Good Co-op (3/25/2015)
    7. What’s Going on Nintendo? (4/8/2015)
    8. Dragon Age Inquisition Killed the PS3 for Me (4/22/2015)
    9. Assassin’s Creed: Chronicles Trilogy Should Offend You (5/6/2015)
    10. Splatoon Testfire Demo Review (5/20/2015)
    11. These Aren’t the Games We’re Looking For (Marvel by TellTale Games?) (6/3/2015)
    12. WTF Bungie! (The Taken King DLC) (7/1/2015)
    13. Hooray for Steam Refunds (7/8/2015)
    14. Reviews Don’t Need to Match (7/22/2015)
    15. A World Without Iwata (8/5/2015)
    16. Shenmue 3 KickStarter? (8/19/2015)
    17. Support Gaming Equality – #SonyHatesAmerica (9/2/2015)
    18. It’s Called Metroid Not Samus (9/16/2015)
    19. Sly Cooper 4 Leads the Pack in Diversity (9/30/2015)
    20. Almost Missed a Great Game . . . Bad Demos (10/14/2015)
    21. PlayStation Plus Woes (10/28/2015)
    22. Can I Get an Alien: Isolation MMO? (11/11/2015)
    23. Happy 2 Year (Blog) Anniversary (11/18/2015)
    24. Patient 0 . . . The Zombie Game We’ve Never Gotten (12/9/2015)
    25. Finally Got a PS4 (12/16/2015)
    26. The Long Game: How Much is Too Much? (12/23/2015)
  4. 2016
    1. 2015 Year in Review (1/6/2016)
    2. Should We Buy the Nintendo NX (1/20/2016)
    3. An American at Taipei Game Show (2/3/2016)
    4. An In Depth Analysis of The Division Beta (2/10/2016)
    5. Goodbye Sonic the Hedgehog (2/17/2016)
    6. The Division Open Beta Follow Up: A Detailed Analysis (3/2/2016)
    7. Quantum Break and the Death of Exclusivity (3/23/2016)
    8. No Man’s Price (4/6/2016)
    9. “My Nintendo” . . . a Rewards Program? (4/20/2016)
    10. Don’t hate the players… FIX YOUR GAME! (5/4/2016)
    11. What Makes a Good Boss Fight? (The Hard vs. Fun Problem) (5/18/2016)
    12. Woot for the Wooting one Keyboard (6/8/2016)
    13. Nintendovation (6/22/2016)
    14. God of War… or Dad of War? (7/6/2016)
    15. Let the Dead Rest (7/20/2016)
    16. How Game of Thrones SHOULD End (8/6/2016)
    17. Goodbye PS3 . . . It’s Been Real (8/10/2016)
    18. Pokemon GO – Gotta Hate ‘Em All! (8/18/2016)
    19. Game Development: Art or Business? (9/7/2016)
    20. Star Fox Zero Growth (9/22/2016)

This concludes my catalog of all the content I’ve written on my original blog page since it’s beginning in 2013 to now. Next week I will officially start this blog with new written content. I apologize for the long winded introduction, but I felt that all this information was important for my new readers to be given a chance to get to know what sorts of content to expect as well as my perspective on key issues in gaming and my general writing style. Thanks for sticking it out.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.