Atelier Firis: The Alchemist and the Mysterious Journey Review – 8/10

It has been a busy few weeks with Mass Effect: Andromeda among other games, but I wanted to make sure to take the time to post about this particular game review. I had the pleasure of reviewing a turn based, open world JRPG from Koei Tecmo called Atelier Firis: The Alchemist and the Mysterious Journey. This game hadn’t even crossed my radar, but I was asked to review it and I’m so glad I did. Definitely worth checking out if you’re looking for a casual level JRPG. I published this review on Brash Games, but here’s the introduction:

Atelier Firis

Tackling an RPG is always a daunting task. And other than in the case of games like Dark Souls, the JRPG is always the most intimidating of the genre. The highest levels of concentration, character development, patience, and ultimately time are required to best these beastly games. As a person who has played and reviewed my fair share of Koei Tecmo titles, I went into the recently released (3/7/17) Atelier Firis: The Alchemist and the Mysterious Journey expecting a harsh uphill battle. While this is still a JRPG, I was surprised to discover that this is much different from just about every other game I’ve played in the genre.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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Crass Effect: What’sWrongWithYa?

Usually I publish posts on here Wednesdays but I had to make sure this went live before Mass Effect: Andromeda dropped. As I write this, we have less than 16 hours till those of us not lucky enough to get advanced copies can take the plunge. In fact, there’s a good chance you will have played the game for several hours before you ever look at this. I wanted to get it published sooner, but I do the best I can with the time I have.

I’m not gonna critique the game right now. I don’t have a right to do that because I haven’t played it yet, because it isn’t out yet. Yet recently a lot of people, who also haven’t played the game, have taken it upon themselves to not only negatively critique the game but to also harass members of the Bioware staff because of it. Now this is absolutely ridiculous for so many reasons, but I’m not actually interested in discussing harassment in this post either, so I’ll just sum up my views on the subject as quickly as possible.

You Can't Judge a Game

Harassment is wrong in any form. But let’s be clear about what harassment actually is. Criticizing a business because of issues you have with their products in a mature and respectable manner for legitimate, well thought out, and justified reasons is not harassment. Whether it’s by email, tweet, Facebook post, forum reply, blog post, YouTube comment, or any other means of communication is completely acceptable behavior. But let’s make sure we’re clear about what “mature and respectable manner for legitimate, well thought out, and justified reasons” means. Voicing a formal complaint about being unhappy with the quality of facial animations in a game with the entire focus of the post/comment being about facial animations with no curse words one time is not harassment. Voicing that same complaint with slurs, curse words, and threats of violence is harassment whether it’s once or a hundred times. Directing your complaints about a game, no matter how respectful and well thought out, at a private citizen, even if they are an employee of the development studio, is harassment. Even if you’re directing positive comments at them, it’s still harassment. It’s just harassment that they most likely aren’t going to be unhappy about.

Bioware is not made up of or represented by one person. It’s a large corporation that has official accounts that the public can easily send messages to in many forms via many platforms. There is no excuse to bother private citizens who work at a company about issues you have with the company and/or their performance. You wouldn’t send a message to the guy who flips your burgers at McDonalds if you saw a commercial from them you didn’t like. Private citizens deserve to be left alone regardless of where they work and what they do at work.

Respect is the Key

So just to be clear, it’s completely acceptable, but pretty stupid, to send messages to Bioware saying you’re unhappy about the facial animations, even though you haven’t yet played the game yourself yet, in Mass Effect: Andromeda. It’s not acceptable to send messages to Bioware saying you’re unhappy with the facial animations in Mass Effect: Andromeda and that it’s the fault of a specific employee because they happen to be a woman. It’s not ok, but won’t be frowned upon to send positive messages about Mass Effect: Andromeda to an employee of Bioware via their private accounts. It’s completely, 100% unacceptable, disgusting, and outright offensive to send negative messages to a private citizen who happens to work for Bioware and blame them for something you’re unhappy with about Mass Effect: Andromeda, whether you played it already or not, especially to tell them it’s their fault because of something out of their control such as their gender, skin color, class, or literally any other personal identifier protected by the Constitution of the United States of America. Even if you’re not an American, these same rules still apply to you if you consider yourself a human being. Now that I’ve taken more time than I should have to in 2017 to talk about this issue, let me get to what I actually wanted to discuss in this post.

If you have an issue with the facial animations of humans in Mass Effect: Andromeda that is completely acceptable. If you think bad human facial animations is enough of a reason to say Mass Effect: Andromeda is a bad game and/or that’s the reason you’re not going to buy the game, you’re an idiot. And let’s be clear about something. This has nothing to do with Mass Effect: Andromeda. This has to do with people incorrectly judging games. A video game, especially an open world, plot based, AAA, is made up of more than just facial animations. In fact, as surprising as it may sound, it’s made up of more than just graphics. A game is made up of multiple parts, created by masses of people, over several months to years in the case of Mass Effect: Andromeda. We aren’t talking about some small one man indie game where you can legitimately blame a problem on a specific person. And in the same vein of thinking, we aren’t talking about a game small enough to be judged solely on any one problem. Not to mention it’s probably the least important problem anyone could ever complain about.

A Game is More Than Graphics

Human facial animations? Who cares? Have we forgotten about Assassin’s Creed Unity? Are we just gonna ignore the many serious glitches in the original release of Skyrim? And who’s playing Mass Effect games for the humans in the first place? If you’re not in it for the aliens then you’re a xenophobic, narcissistic asshat and you should just run along back to your COD. Having not yet played the game yet, my biggest complaint so far is the fact that you have to play as a human . . . again. We did three games of that already. Bioware should have moved on to new playable races for the campaign by now. But whatever. The point is that to make the game breaking issue facial animations of one of many species in a huge, plot focused, open world game without considering any other pieces of the total work is kind of like saying you hate a movie because of the way they drew/wrote the title in the introduction. Most importantly, it shows a lack of ability to properly judge and/or review games.

I’m not saying that I’m the best game reviewer of all time, but I am quite experienced with multiple years of reviews under my belt. While I won’t say that there’s any one correct way to review games, there are a few things that every good reviewer should be doing when judging games. The first and most important is making sure to judge a game in its entirety and not just focus on one specific aspect. This is especially true when picking the score. Personally I hate that reviews are scored. It only detracts from the review because most people take the number as being more important than the words that led to that number. A large part of this comes from the fact that many people no longer take the time to actually read reviews, which is a shame. But in any case, the number should reflect a score for the totality of the product and not just represent a specific aspect of it. The second thing is that the number should accurately reflect what the reviewer wrote about the game. Not what the reviewer felt in his/her own head, but what they took the time to write down. The review should back up the score, not exist independently of it.

Avoid Bias

I haven’t looked at a single review for Mass Effect: Andromeda yet. They are coming out as I write this post. I’ve made the conscious decision not to read any reviews or check any scores because I plan on reviewing it myself and I don’t want my final thoughts and score to be manipulated by anyone else’s review. That’s the third thing that I believe should be standard practice for all reviewers. They should make a conscious effort not to see any scores for a game until they’ve already settled on their score and ideally finished writing their review. I always score games after I’ve finished writing the review. Again, the score should not dictate the review. The review should dictate the score.

While I don’t necessarily believe that everyone should write reviews the way I do, I do believe that every reviewer who takes that responsibility seriously should have a set in stone rationale for how they review games that can be presented upon request. I have shown mine many times and you can see it in practice with every review I write.

The 5 Components of a Game Review
Seen more doesn’t mean more important.

I believe that no aspect of game development is more important or more difficult than any other one when it comes to scoring a game. Many people would disagree, and that’s fine, but again, they should still be able to show a legitimate breakdown of how they score games and be able to justify it. I break a game up into what I believe are the five core aspects of game development: graphics, gameplay, sound, writing, and replay value. The order is irrelevant because all five aspects are weighted evenly for a maximum score of two. Combined they can equal a maximum score of 10. That is how I review games. I look at each aspect of a game in detail, score each one independently of the other four aspects, and add those five scores together for a total score. Now to be completely transparent, the website I write for currently only does integer scores so I always have to round to the nearest integer for my published score, but when it comes to actually choosing a number, I used decimals. I believe that this evenly weighted system is the fairest way to review and score a game, but I would never claim that all reviewers should be forced to use this system. Many people have differing beliefs about what’s important when scoring a game and weight it differently. But all legitimate reviewers should be able to agree that all five of the aspects I mentioned should be considered when reviewing a game and no single aspect can make or break a game unless the game is unplayable because of it. A game with a game breaking glitch with everything else perfect isn’t going to get an eight. But at the same time, a game with great gameplay and terrible to no writing shouldn’t get a 10 either. Neither game has performed to the best of the industry and thus both games should be scored to appropriately reflect a lack of perfection.

Mass Effect Andromeda Parts

So as we move forward into the release of Mass Effect: Andromeda, let’s all try to be fair judges of the game and remember that bad human facial animations cannot legitimately make a plot heavy, open world space exploration game with multiple species of characters, the majority of which have totally acceptable facial animations, a “bad game”. Just to clarify, I’m not saying it’s a good game at this point. I haven’t played it yet. What I’m saying is that if your only complaint about it is bad human facial animations and you consider yourself a reviewer or even just a legitimate gamer, then you have a responsibility to judge the game fairly and declare that other than those bad human facial animations it’s a good game. That means you should probably play it before voicing an opinion about it.

I’d love to see how other reviewers weight/score games so please let me know your system in the comments or link me to your own blog post where you explain this rationale in detail. You can get my full thoughts on Mass Effect: Andromeda once I’ve had a chance to thoroughly play the game and my review is complete.

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The Downgrade of Upgrades

This week I published an article about how the better gaming technology seems to get, the worse the experience ends up being for gamers due to lazy and/or greedy development and publishing practices. I published this article on Gaming Rebellion but here’s the introduction:

no games bf

I think it’s fair to say that most gamers today have at least some feeling of like/love for technology. I can code a little bit, build a PC from scratch, troubleshoot most normal level computer issues, and have fixed more than one broken console. I’ve owned every Nintendo and SONY home console (not counting Switch) as well as two of the three Microsoft home consoles and every Sega home console except the Saturn. I’ve owned several handhelds, multiple tablets, multiple mp3 players, and I literally work for a computer component manufacturing company. It is not a ridiculous statement to say that I like technology. Yet it seems to me that as we, by which I mean consumers who call themselves gamers, are forcibly offered “better” technology with each passing generation of consoles, that playing video games has become more expensive and less convenient.

You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.

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Words Up! Academy Review – 4/10

It has been a long time since I reviewed a Wii U game.I wish I could say that this return to Nintendo was as fortuitous as getting to play The Legend of Zelda: Breath of the Wild, but alas it wasn’t. I reviewed a pretty lackluster word puzzle game called Words Up! Academy. Here’s the introduction but honestly it’s not worth buying so you can probably save yourself the trouble:

wordsup play

I like to try out video games that attempt to be educational because I think making a game that’s both entertaining and helpful is some of the hardest development around. I’ve played a number of games that tried their best and did some things right, but they never seem to enter into legitimately fun game status. Sadly, the recently released (2/9/17) Words Up! Academy by CoderChild is another honorable but ultimately average at best try.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Berserk and the Band of Hawk Review – 8/10

This week I was fortunate enough to get to review the highly anticipated Berserk and the Band of Hawk by Koei Tecmo. A game based on a fairly popular anime from a studio that needs no introduction. So without further adieu here’s the introduction to my review:

berserk

I have always enjoyed a good anime adaptation game. I’ve said before that I find most anime based video games disappointing because the bulk of them end up being basic fighters and just ignoring the things that actually made the anime good outside of just combat sequences. The fact that the only well-known Naruto games are all just clones of Mortal Kombat really depresses me. That’s why I rarely play any anime based games today. The other thing that limits the amount of anime games I play is that up until now I had never seriously played a game based on an anime I hadn’t seen before. Berserk and the Band of Hawk by Koei Tecmo is the first game I’ve ever played based on an anime I had no interest in.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Linelight Review – 6/10

This week I reviewed a fun little puzzle game on the PS4 call Linelight. It’s a short, but sweet little experience that I highly recommend and it’s also available on PC. I published this review on Brash Games, but here is the introduction:

linelight

In my opinion, the best puzzle games are either really complicated to the point of making you pull your hair out, or elegantly simple and require a fair amount of thought, but not too much else to be satisfying. The recently released (1/31/2017) Linelight by Brett Taylor Interactive LLC falls into the latter category. This simple puzzle game does just about everything right to give you a fulfilling gameplay experience without asking for too much in return.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

2016 Year in Review

I know this post is rather late because it’s already almost February and so much has already happened this year. I will get to topics like the Nintendo Switch and Scalebound as soon as I can, but it’s tradition for me to do a review in gaming of the year before so I decided I’d have to squeeze it in.

Let me be honest and say that while I always have my ear to the ground and I’m constantly checking gaming news, I wasn’t nearly as focused on current gaming last year as I usually am. This is mostly because I was busy trying to complete the 52 challenge. Ultimately I did complete it and you can read all about my experience doing that here. But if you look at the list of games I completed last year you can see that most of them, especially the big ticket titles, weren’t released last year. Of the 52 games I completed in 2016, the only ones released in 2016 were Assassin’s Creed Chronicles: India, Assassin’s Creed Chronicles: Russia, The Division, Hyper Light Drifter, Attack on Titan, One Way Trip, and Strike Vector EX. Of those seven games, only two of them are AAA titles and only five of them are titles that had any possible significance to the general gaming public. I also put in a decent amount of time and effort into 12 other 2016 releases and purchased an additional 16 2016 releases that I have yet to try. My point is that as far as more than just lip service experience through reading and watching videos, I was not personally involved heavily in 2016 AAA release gaming. So while I feel that I am equipped to judge gaming in 2016 as a whole, I am happy to admit that for this particular year I wasn’t nearly as focused on current gaming as I usually am.

When I look back on 2016, I’m a lot more neutral in my feelings than I was for 2015. And even in my 2015 review I wasn’t leaning too far to either side. 2014 though, I was super unhappy with. I would say that this year we saw a number of bad practices and trends start or continue, but for the most part things ran pretty smoothly. So let’s look at the highlights.

Erasing Memories

Crowdfunding has become even more rampant with companies like Square Enix having the nerve to email people in their newsletter to go fun indie games that they’ll take a cut from without having to fund them. This year we didn’t see any crazy Kickstarter projects like Shenmue 3 in 2015, but the practice of larger studios pan handling for money instead of taking the risks on like they’re supposed to has become even more normalized. I just hope people start to see that this model doesn’t breed great games a majority of the time in the coming year. As far as indie crowdfunding goes, I’m still opposed to it but in cases like Hyper Light Drifter the model works. That was an excellent game that had a true justification for crowdfunding the project because the developer was literally unsure about how much longer he would be alive and wanted to have the funds to complete the game before his passing with no designs on profit.

The games to movies thing tried to happen again in 2016 and no surprise it was all talk and no delivery. Warcraft the movie fizzled out long before it ever began. I personally didn’t even go see it because it looked boring as hell and everyone I talked to said it was a waste of time and money. Just for reference, it got a 28% on Rotten Tomatoes. I actually did take the time to see Assassin’s Creed the movie and that was terrible. It was so bad I took the time to write a rather detailed piece about it which you’ll see published in the next few weeks. Basically again no studio has understood how to properly adapt a game to a film because the people on one side don’t play enough games and those on the other side don’t watch enough movies. We also had Ratchet & Clank the movie, which I didn’t take the time to watch because I wanted to play the game which is a remake of the original game anyway so it seemed redundant to pay money to watch a movie based on a game that I was already going to play that was already based on a game I had already played. But Rotten Tomatoes gave that a 17% which is even worse than Warcraft so I’ll just assume my choice not to watch it was the right one. I’m currently playing the game however and I’m having lots of fun. And everyone seems to have forgotten the importance of narrative quality in visual based entertainment mediums in general. But now let’s get to the actual gaming.

acm
They don’t even really show the leap of faith properly.

I’d say the best way to do this is to just touch on the highlight games of 2016 one by one. So in my opinion the top 10 games of 2016 in no particular order were The Division, Uncharted 4, Battlefield 1, Final Fantasy XV, No Man’s Sky, The Last Guardian, Street Fighter V, Quantum Break, Pokemon GO, and Overwatch. Please note that when I say “top games of 2016” I am in no way, shape, or form saying that these were the best games of 2016. In fact some of the titles I just listed can and should be considered on the list of the worst games of 2016. By “top” in this case I mean popular and /or noteworthy. These are the games that garnered the most attention from the press and public in 2016. There were some other honorable mentions such as Dishonored 2, Titanfall 2, Mafia III, and Doom but these 10 are the ones that caused the most buzz for the longest amount of time and I think sum up gaming in 2016 as a whole best. So let’s tackle them one by one.

The Division was another Destiny scenario. A great concept ruined by a lacking plot, terrible end game, and a screwed up economy. Again, I fell for the beta and preordered it and again I, like so many others, was left disappointed. The Division however, was a lot faster about their updates and added multiple new modes of play in the first year of the game. But Ubisoft, like so many other developers, failed to realize that once a player base is lost it’s nearly impossible to bring it back. The loyal players are still playing and some returned, but most of us never took the time to try it again after finally getting fed up. I preordered the gold edition yet I have not logged back in to even try Survival even though I have multiple friends still playing it that have told me the new expansion is great. This always online, PVP focused, crappy end game scenario just keeps coming more and more and it’s really a problem. Probably one of the lowest points for gaming in 2016, but by no means the lowest.

the-division
Buyer’s Remorse courtesy of Ubisoft

Uncharted 4 was a high point for both the franchise and 2016. It won countless awards including PlayStation game of the year by the users, which in my opinion might be the most important award a game can win. As in player’s choice game of the year, not specifically PlayStation. I haven’t played this one yet, but I already bought it and can’t wait to complete Nathan Drake’s adventure. That was also a high point in my book. The fact that Naughty Dog chose to conclude the franchise instead of milking it for as long as they can. The plot drives development other than being added in last minute like with so many other games and franchises today. I hope 2017 has more moments like Uncharted 4.

Battlefield 1 was heavily hyped from the beginning and set against Call of Duty: Infinite Warfare. I don’t play either of these franchises and I didn’t buy either game, but I have to say that both games impressed me this year because they did things differently for once. Battlefield 1 decided to go the opposite direction of every other mainstream FPS game for like the last two to three generations of consoles. You’re always either in WWII fighting Nazis, in the Middle East fighting “terrorists”, or in the future fighting aliens and it’s gotten so old. Battlefield 1 goes back to WWI which is pretty much unheard of in modern shooters. The trailer looked great and the gameplay looked like it would at least be kind of different from the same boring crap these studios dish out every year. But I also think Call of Duty: Infinite Warfare deserves to be commended for actually trying last year. COD is a series that always gets panned for having a crappy campaign. It’s a game that people buy for the PVP and until recently they never took serious issue with that. But in recent years Infinity Ward has legitimately been trying to be taken seriously in the narrative gaming genre. Advanced Warfare was praised by many people for actually having a story worth playing. I didn’t play it, because I never buy COD, but I was actually curious about the story starring Kevin Spacey. The trailer for Infinite Warfare looked even more legit for plot with epic speeches by Kit Harington (Jon Snow from Game of Thrones). I was so impressed by the trailer that I actually considered buying this one. Kudos to both franchises for finally thinking outside the box. I don’t like the fact that new CODs are made every year, but if these pew pew franchises will actually put some effort in then more power to them.

jon-snow
You almost got me this year Infinity Ward

Final Fantasy XV finally dropped. It had a very long and very disheartening development cycle. Originally it was supposed to be a completely different game. At times people didn’t believe it was ever gonna get released, but it finally did. I first tried it at a mall in Taiwan back in 2015. Right away I was impressed. This was not another shitty FF13 scenario. This was the Final Fantasy game we’d all been waiting for. A real time FF game that runs smoothly, looks beautiful, and has characters that people really relate to. Square Enix has disappointed us a lot in recent years, but FFXV is a step in the right direction. I haven’t really started it yet but I already bought my copy. My one beef with the game going in is that it takes less than 40 hours to beat. It seems the days of long RPGs that give you over a hundred hours of high quality gaming are a thing of the past for Square Enix which is sad because they basically invented the genre. Overall though FFXV is definitely a win for 2016.

What can I say about No Man’s Sky that hasn’t already been said about the Assassin’s Creed movie? It came out exactly as disappointing as I predicted it would be months before release. You can read about that here if you’re interested. Everybody hyped it. Everybody, well except for me, preordered it. And everybody was disappointed. Ok that’s not entirely true. Some people liked it. But an overwhelming number of people were unhappy with the finished product. It set a new record for refund requests on Steam. Hello Games failed to deliver so many of the things it promised and then went dark after release in the wake of all the negative press. The game was overpriced, under done, and a huge blunder for everyone involved. I’m just glad I saw it coming and was able to help the few people who took my advice seriously from making a big mistake. Probably the lowest point for gaming in 2016.

memento
This may be the best No Man’s Sky troll I’ve seen.

The Last Guardian was finally released. After more than 10 years of waiting for that game, Japan Studio finally got it out. People had lost hope. Even my resolve had begun to crumble. But I kept hope alive and I was rewarded. Preordered the collector’s edition and for the first time in years I have no regrets about a preorder. The game is excellent. Now I’ll be honest and say it doesn’t live up to 10 years of waiting. The graphics are good, but it would have looked fine on PS3. And, like all games in the series, it’s not that long. My only real complaint is that I can’t pick up a magic sword and start slaying enemies like in ICO. But it is a great game and I’m glad we finally got to see it released in 2016. We’ll definitely consider this a high point.

Street Fighter V was just a big disappointment for all the wrong reasons. It’s a franchise that has set the standards for most fighters for the last 30 years. The formula isn’t hard. Yet for some reason this time Capcom decided to get all modern DLC and release the game prematurely with a fraction of the normal content. Eventually they put out the single player campaign but honestly the game shouldn’t have been released until that was ready. And you have to pay $30 for a character pass on top of an already $60 fighter. What the hell is that? This is just another example of developers/publishers rushing things out and not delivering the quality necessary to stay competitive in what has become a very expensive and extremely competitive industry. The game also had a lot of controversy surrounding censorship because once again the SJWs decided to get involved in gaming even though they don’t play the games they’re complaining about. Capcom gave in and censored the American version of the game taking NA one step closer to a Nazi police state where no one can have their own ideas about anything unless it agrees with the vocal minority or demagogues. Street Fighter V was not only a low point for 2016, but also possibly a bad omen for the future of game development and release.

quantum break.jpg

Quantum Break was yet another example of how Microsoft doesn’t know shit about keeping their customers happy or just flat out doesn’t care about it. The game was announced as an XB1 exclusive only to last minute get ported to PC, angering most of the XB1 user base in the process. PC owners felt cheated for being misled into purchasing the console version and console exclusive gamers felt angry that an exclusive title could so off handedly be ported thus negating the value of their console. And Microsoft went as far as saying that they wouldn’t be doing many more XB1 exclusives in general because they want everything to be both XB1 and PC because obviously that’s more profitable for them. While I am all for cross platform games and think exclusives are one of the worst practices in the industry today, even I was disgusted by Microsoft’s comfort with blatantly lying to loyal XB1 users and the gaming public in general. That kind of behavior is everything that’s wrong with the industry today. Also the game ended up being kind of underwhelming as well so just an all-around low point for 2016.

Usually I don’t talk about mobile games, but how could we talk about gaming in 2016 without mentioning Pokemon GO? Niantic Labs delivered a great concept with record breaking downloads and profits only to somehow screw it all up with greed, bad management, slow development practices, and general negligence. I still play Pokemon GO and I genuinely enjoyed the times when it was a thing everyone was doing. But I’m in no way surprised that the game died off for most people because it has so many problems. And the worst part is that most of them could easily be fixed if they would just stop being so blatantly greedy. Pokemon GO is just like Destiny and The Division. Proof that great marketing and a great concept go a long way but don’t hold a user base if the developer doesn’t make player enjoyment the main priority.

overwatch

And finally, let’s talk about Overwatch. Now for me you can’t talk about OW without mentioning Battleborn. You can choose to say they weren’t competing with each other, but the public directly compared the two and the public chose Overwatch. Now personally I played the beta for both games and I didn’t buy either. But what saddens me is that the public chose Overwatch. I’ll be completely honest and say that OW has the better basic gameplay, but it’s by no means the better game. Probably the most played game of the year was a game that has no single player campaign or mode, no story, and requires you to be always online to play. People basically told Blizzard and all developers that from now on they can produce half a video game and still charge $60 for it. In return that game will win game of the year, get used in esports, and be the leading search on PornHUB. What the hell is wrong with everybody? If Overwatch had a campaign I would have purchased it. The gameplay is solid and the graphics are good. But I’m not going to pay $60 to have to always be online and rely on other people to define my gaming experience. That’s not acceptable. If the game had of been $30, which would have been an appropriate price for a match based PVP only game, then I wouldn’t be complaining, but you can’t just throw out COD multiplayer with lesbian porn stars and charge the price of games like The Witcher 3. I think the number of controversies surrounding Tracer are hilarious and telling about how people feel about the game. They love the gameplay but they want a story and that’s why they care so much about things like comic books that in no way affect the game. It’s Star Wars: Battlefront all over again with a more diverse roster. Battleborn may not have been the better game mechanically, but it had a story with a cooperative campaign and people chose Overwatch because of the “sexy” female characters. And the most ironic part is the fact that the game is being championed for its diversity while being one of the biggest drivers of sexism and the objectification of females in the gaming community in 2016. It’s not fair to call such a successful game a low point in 2016, but calling it a high point means accepting a future where developers don’t even try when they steal your money.

2017

Ultimately 2016 wasn’t a terrible year. I guess based on my opinion of these 10 specific 10 games it leans a little more towards the negative side, but not by much. It had some very low points both in and outside of gaming. But there were also some great moments in gaming that made 2016 a year worth remembering. The game I was probably most impressed with in 2016 was Attack on Titan by KOEI TECMO. It was a perfect recreation of the show that played well, looked good, and had a lot of play value in it. I’d like to see more adaptations so expertly done. Here’s hoping that 2017 will be a great year of gaming but based on the announcements we’ve seen so far I’m already losing confidence. Fingers crossed for Horizon I guess.

What were your high and low points of 2016? Was it a good year for gaming overall?

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