I’ve been quite busy lately at work because of Computex, which I’m working at, so I’ve not had time to work on much content in the last two weeks. You probably noticed last week’s post was much later in the week than usual and I did pretty much no streaming other than The Crew 2 closed beta, which I wrote a review of in case you’re interested. So this week I’m soft balling it in with a gaming photography post when really I had planned to do a much more serious post about my experience with the latest God of War title. I still plan on writing something more noteworthy about the game, which I got the platinum for on my channel so you can watch the whole playthrough if you’re interested or don’t own a PS4 to play it yourself, which you absolutely should. But this week I only had time to do a Gaming Photography post so here we are.
I took more than 1700 screenshots while playing God of War plus a number of video clips. As I did with The Legend of Zelda: Breath of the Wild, I’m going to do my top 30 screenshots because I could never hope to capture this game with just 10 or even 100. So here’s my attempt to capture my experience playing the latest God of War in a limited number of amazing screenshots. I never actually used the later added photo mode in this game. These are all pure screen captures using an Elgato HD 60 Pro. I also post game photos on my Twitter and Instagram often.
*If you’d like to see the full resolution image please right click and press “view image”.
Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.
*This is a piece I wrote several years ago (2014), but for some reason never published. What I think is interesting is that some of the things I’ve called for here have been implemented into modern gaming via patches for certain games (GTAV) and also some modern games are finally allowing perspective choice, such as Star Wars: Battlefront (2015). But in general the industry still has a way to go on this topic.
Quite often there are games released (I’m talking AAA almost exclusively) that I really want to play at first announcement. They have the story, or the graphics, or sometimes even just the right looking character. It’s no secret that marketing can be the difference between record sales and a failed project. Sometimes I even do buy without taking the time to properly do my research. But then once I actually get a look at the gameplay, I’m totally disinterested in playing it. In the moments where I learn this after I’ve already purchased I play the game anyway because I’m not one to just throw money away. But in the times where I’m given advanced notice I simply let out a long sigh of disappointment and never purchase or play the game except in the rare occurrence where I get a chance to play it for free either because a friend has it or PS+ tosses it out one month. And even then sometimes I still pass on it.
I don’t know if other gamers have this issue, but I seem to be dealing with it constantly. There are certain aspects to the way a game is made that I often think are just wrong and would have been better if done differently. I’m not super picky about certain aspects of a game while I’m a complete stickler about others. My biggest pet peeve is when a game that should have clearly been made in third person is produced in first person. This is obviously a subjective opinion. I prefer third person games to first person just like there are plenty of gamers who prefer first person over third person. The main difference is that first person games are tied directly to esports now so they tend to get a lot more support than third person. This is especially true when it comes to PVP for some reason. I do play games in first person and there are certain first person titles that I really love like Mirror’s Edge (2008). But more often than not games are announced that I’m totally ready to buy and then later on found out it’s in first person and then I don’t even bother. Sometimes I’m on the fence about it like with the upcoming Destiny (here I’m referencing the first one because this was written early 2014), but other times I never consider it again.
*I ultimately did purchase the limited edition of Destiny and if you read my blog regularly then you are already aware that I deeply regret it but not because it’s in first person.
Now obviously some games are meant to be in first person and they wouldn’t be any better in third. Call of Duty is a great example of this. It’s a first person shooter that would be no better in any aspect or even possibly be worse than it already is were it to be made in third person. The same is true for certain third person games such as Sly Cooper. That would be a horrible experience in first person, except for maybe in a very well made VR scenario. But quite often some games are produced in one POV when they would be so much “better” and sensible in another other POV.
For me, there is no better example than Deus Ex: Human Revolution (2011). You give me a super slick looking cyborg with inlaid blades, robo shades, and enough tech to make Raiden (MGS not MK for all you noobs) jealous and then you tell me I’m not going to be able to see him for most of the game. That makes absolutely no sense. That game should without a doubt have been in third person. We know this to be true because of the many moments where the game switches to third person when you do cool stuff like stealth kills or even just climb ladders. And no I don’t care if the past titles in the series were in first person. Clearly that was the wrong decision, at least for this title, and should have been changed. I was ready to pre-order it after watching the reveal trailers, but when I found out it was in first person I passed. Tried a friend’s copy for about 5 minutes and put it down never to play it again. Even passed on it when it was available for free on PS+. It should have been in third with the option to switch to first for more precise gun use.
There are also games that are in the middle that could be very good in either first or third person. Mass Effect is a great example of this. It’s in third person over the shoulder, which works great. But it also could have easily been a first person shooter and been just as good. It would only have needed to switch to third person for cut scenes which is a common practice in first person games. Between games that could go either way and be fun and games that should have gone the opposite way, I have to ask the question “why not?”
Why don’t we ever see games remade in different gameplay styles? It wouldn’t even be that hard in comparison to making a brand new game. You already have your plot, graphics, level design, and voice acting. You need only remake the gameplay and you have a brand new and sometimes better gaming experience in a fraction of the time. Then you can ship it out quicker and charge less for it without taking a loss so everybody wins.
Obviously I’m not saying this is a practice that should be done with every or even most games. I would absolutely never consider playing a first person God of War game. The thought of that just makes me cringe. But there are clearly titles that can and sometimes should be remade in a different POV or with other gameplay focused changes. Wouldn’t you like to try something like Tomb Raider (2013) in first person? It may not be better, but it could also end up being a much more dramatic gameplay experience.
I think a great example is Thief (2014). I was so excited to play it that my girlfriend pre-ordered it for me. But it was actually a pretty boring experience (read about it here). I understand why Thief was made in first person and what it was trying to accomplish. But I truly believe that it would be more enjoyable and less annoying to play in a third person view. Especially when it comes to combat, which is pretty sloppy in that game when not landing exclusively stealth knock outs. Now I can admit that it happens to be a game where stealth knockouts should be your go to means of dealing with enemies, but if you played the game then you know that it’s not made well enough to accomplish that in any practical amount of time. Especially for inexperienced to average level stealth players.
While I’ve been focusing on POV, that’s not necessarily the only change in a remake that could lead to a great gaming experience. There are also contextual gameplay changes that could help certain titles a lot. What if we were to see certain games recreated with an entirely different combat system? Now personally I like Final Fantasy XII (2006) and while I don’t consider it to be the best of the franchise, I was not unhappy with the battle system. It was innovative and attempting to change the experience to something other than the basic turn time which had existed for several years. Whether or not it succeeded in creating a good battle system is up for debate, but I do know that many people were unhappy with it as well as the newer systems in more recent games such as Final Fantasy XIII (2009/10). Why couldn’t we see these games recreated or better yet originally released with the ability to play in the classic turn time style? (Some of them actually do include the choice of turn time, but it’s disappearing with each new title.)
That would be my ideal scenario, if I’m honest. A game comes out where multiple styles of play and POV would make sense and be enjoyable and they are all included in the release copy. But that’s asking a lot for some games. There’s also the possibility of releasing multiple versions of a game or including other gameplay style options as DLC. If given the opportunity, I would totally play Deus Ex: Human Revolution fully in third person. When it was new, I would have even been willing to pay extra for the privilege.
Again, I’m not saying that this is something that should be done for every game. But there are definitely certain titles where it could be quite enjoyable, profitable, and in some cases useful. I bet certain games would even sell more copies and garner more positive response in an alternate version than in the original. While such a policy does go against the current system of video game development in many ways and may even be insulting to developers, I say “so what?” Gaming is about entertaining the player while trying to make a profit. It’s pretty obvious that such a move to create alternate versions of certain games would do just that. And since credibility is kind of a dead thing anyway what with all the HD remakes and paid DLC for unfinished releases, would this really be such a disgusting practice in the current gaming industry?
Here’s a list of some of the games that I would love to play in remade versions. Note that I’m not saying all these games weren’t great the way they were made. I’m just saying that I believe they would be fun to play in an alternate version.
Elder Scrolls – Third Person
Brink (2011) – Third Person
Uncharted – First Person
Kingdom Hearts – Turn Time RPG
Demon’s Souls (2009) – First Person
Prince of Persia – First Person
Minecraft (2011) – Third Person
Lord of the Rings: The Third Age (2004) – Real Time Action RPG
Dragon Age: Origins (2009) – Turn Time RPG
Metroid: Other M (2010) – First Person
I’m curious to know if other gamers have similar pet peeves with games and how you feel about the idea of developers releasing alternate versions so please leave a comment below.
If you’ve been reading my blog for a long time then you know that I’m a huge God of War fan. At one point it would have been accurate to even call me a fanboy because I thought Santa Monica Studio could do no wrong with this franchise. That ended with God of War: Ascension. It was a game that didn’t need to be made, didn’t do anything particularly new or impressive, and cheated me on the season pass. Even though they promised future DLC they actually released no additional single player content and all the additional multiplayer content was released for free. That means I paid for a season pass that literally got me nothing, except some PSN avatars and a dynamic theme. Since then I have not ceased to be a fan of the franchise, but I’m also no longer a diehard fanboy. I now judge the series from a much more objective standpoint and have often been very critical of more recent decisions. A good example of this is that I have been avidly opposed to the upcoming God of War IV pretty much since the announcement.
I was highly against the idea of God of War IV not because I want the franchise to end. Quite the opposite actually. It’s one of my favorite franchises of all time. I still remember the first time I beat the hydra in the very first game. My uncle was watching and we were both blown away. This was in many ways the moment where I decided I wanted to work in the gaming industry. I wanted to be involved in something that would blow people away like that. The reality is that I want(ed) to see many more games in the franchise but I don’t think they need to make any more starring Kratos. In my opinion, God of War III ended perfectly. We were led to believe that Kratos killed himself and that his story was over. Now it’s fine that he’s still alive in this upcoming installment because it’s canon that Kratos never stays dead for long. He died in both God of War I and II only to come back and whoop some more ass. But his story concluded perfectly at the end of III. I really see no reason why they felt the need to continue his story. I felt the same way with how they handled Ascension. It was a pointless game that just milked Kratos because he’s marketable. What I wanted was for a new character to be introduced that would take on a similar plot to destroy the gods of his culture that had nothing to do with Kratos or Hellenic beliefs. At most a Kratos Easter egg is all I would have wanted. But instead they chose to once again focus on Kratos but now he’s in the Norse world.
Let me be very clear and say that there is nothing wrong with setting a God of War game in Norse mythology. That’s one of the best cultures to do a God of War series of games in. But making Kratos the star takes so much away from the overall plot. What I like about God of War is that the franchise is not just mindless hack-n-slash battles and large breasted sex mini-games, though both of those things do add a lot to the experience. While some people won’t agree, I actually think the God of War franchise has a great story with a great main protagonist. Kratos is a man plagued by the fact that he was tricked into murdering his wife and daughter and then later his mother as well. His whole life is just one big shit show that was orchestrated by the gods. This motivation makes for a great adventure where a man takes his destiny into his own hands and literally kills all the gods, except Aphrodite, in vengeance. The story is powerful, visceral, cathartic, and most importantly, memorable. But one of the main reasons the story works so well is that Kratos is part of it on a cultural level. He’s not some visitor from another land like William in Nioh. And he’s not some random faceless, emotionless NPC turned playable character like the Dovahkiin in Skyrim. He’s actively a part of Greek culture and starts out as a true believer, actively serving the gods to make penance for his crimes. This is such an important part of the story.
Placing Kratos in Norse mythology makes no sense. There’s no real justification for it and he has no real connection to the culture and gods of that world. He’s just a stranger mindlessly toppling a religion like a conquering Spaniard taking over South America. It’s not personal to him. I think that’s the main reason they gave him a son in this game.
I am so avidly opposed to the Dad of War concept. In fact, I even wrote an article about it on Gaming Rebellion. There are a number of reasons I don’t like it. Again, remember that this entire line of thinking follows my original opinion that Kratos should not be the main protagonist of any more games. The trailer makes Kratos seem like this caring father to a less than impressive son. If you’ve played all the other games then you too found his lack of a bad temper, patience, and calm demeanor to be very uncharacteristic of Kratos. His son literally shoots him at one point in the middle of a battle and Kratos pretty much shrugs it off. I’m sorry, but that’s just not Kratos.
Mechanically speaking, the concept doesn’t really fit a God of War game. Obviously having not played it yet, I can’t say for sure, but I imagine the game will have some similarities to Enslaved: Odyssey to the West. You’ll be responsible for protecting and commanding this boy. While this will be a new addition to the gameplay, which can be a good thing for longstanding franchises, it will most likely slow the game’s combat down noticeably. God of War is traditionally fast paced combat. To destroy that general concept essentially ruins Kratos’ legacy. This could have been easily avoided as a problem if they would have just changed main characters so we had no long established expectations of him as a main protagonist. But again, I think the lack of connection and thus emotion in reference to the Norse mythology from Kratos is the main reason they decided to add in a child. It automatically gives Kratos some emotional baggage to connect with the story. That’s a lazy trick, but I understand it. My only real question is why did they choose a son instead of a daughter?
Let me preface this part of the article by saying that this is not about to turn into an SJW argument about why female characters should be portrayed more in games. Not at all. The fact is that I genuinely believe that it would have suited this already questionable story better to have made the next God of War game to be about Kratos and his daughter instead of a son. There’s a logical, canon based reason for this opinion.
One of Kratos’ darkest moments and emotions comes from the fact that he murdered his own daughter, Calliope. And the theme of fathering a daughter comes up all throughout the franchise. It’s especially important in Chains of Olympus, III, and Ascension. And in all these instances Kratos never truly succeeds at saving his daughter, surrogate or actual. This is exactly why I think he should have a daughter in IV instead of a son.
The new story shouldn’t be about him trying to raise a boy who already seems to be weak and useless. It should be about him raising a daughter and gaining redemption for the daughter he lost. But this time he doesn’t just try to protect her. He raises her to protect herself. Suddenly his new found patience and affection would make perfect sense. And it would keep the tension extremely high because you would constantly be expecting something terrible to happen to the daughter, like so many times before. Also Nordic culture happens to be one of the only cultures American males, the main market for the franchise, are familiar with having female warriors so it wouldn’t even be out of place for Kratos to have a girl fighting alongside him. On all counts this just seems like a sorely missed opportunity that would have helped so much with continuity between the Greek games and this new series of Norse ones. I really don’t see how they missed this. I already don’t like the boy and much of the reason for that is because he displays characteristics that would make way more sense coming from a daughter of Kratos.
I’m certainly gonna buy God of War IV, but this will be the first main console title in the franchise that I don’t buy at release. This was an opportunity to tell a powerful story that would have altered the Kratos mythos noticeably without coming off as odd for the character. Instead we’re stuck with this daddy day care scenario where his whiny, useless son just gets in the way and cries about killing deer. I expect better from Santa Monica Studio.