What is the purpose of E3? I’m not asking that in a philosophical sort of way. I’m asking that question in the most literal terms possible. Why do companies spend exorbitant amount of money to give presentations to a room full of “press” and influencers to talk about upcoming games and gaming related products and services? Because they believe it’s profitable is the answer I’ve concluded upon. But I’m certainly willing to consider other points of view. I don’t believe it’s for love of the fans. I don’t believe it’s to do actual business like at basically every other trade show. I believe companies show up to E3 as a means to market products based on the belief that doing so increases sales which, in most cases, increases profits. That also means that if companies believed they would take a net loss by showing up to E3 then they wouldn’t show up. Or at least that’s my opinion on this question based on the information I’ve seen and my own understanding of the gaming/tech industry based on my involvement through my job, which is related to gaming on the PC hardware side.
PlayStation didn’t have an official press conference at E3 2019. This was the first time they didn’t show up since the company first started attending in the mid-90’s. This was not a surprise since they made this announcement back in 2018, but it was still a much different E3 experience without PlayStation being there. Arguably, the lack of PlayStation, and to a much lesser extent Activision, not being there considerably lowered the value of even attending the show. That’s not to say that it wasn’t still worth going. I certainly would have gone if I had been able to. It’s just to give a realistic accounting of the cost benefit analysis of attending E3 in 2019 vs that of previous years. Remember that even though Nintendo doesn’t give a live presentation at E3 anymore that they still have a booth on the show floor, which in my opinion might even be more valuable than the presentations when it comes to attending these types of events. For example, I never attend the presentations at Taipei Game Show, but I go every year to see the booths and try out demos. It’s well worth the effort just for that.
Many people have argued that E3 suffered with PlayStation not being there. Even XBOX boss, Phil Spencer, voiced this opinion in an interview. The whole industry cares about E3 and the whole industry suffers when the caliber of E3 is lowered, even if it gives a company a leg up on the competition . . . at the show. Also let us remember that every company that doesn’t show up to E3 burdens other companies with having to show cross platform titles. Cyberpunk 2077, as an example, had to be shown at this year’s E3. It did not have to be presented by Microsoft though. But with CDPR not doing their own presentation and PlayStation not attending, that meant Microsoft had to take responsibility for showing that game, whether it was good for them or not. In this case it probably was good for them, but that won’t always be the case. If I’m honest though, I don’t actually agree with the opinion that PlayStation wasn’t at E3. In fact, I’d say that PlayStation was very much at E3 but decided not to present their in house exclusive titles. Allow me to explain.
As I said, showing up to E3 is about increasing sales, in my opinion. This means that anything presented that will potentially increase a company’s sales can and should be considered beneficial to that company regardless of when and where it was shown during E3. So for example, Ubisoft always does their own presentation, but any games shown by Ubisoft are usually cross platform. Meaning all platforms that will have Ubisoft games presented distributed on them benefit from Ubisoft’s presentation and thus can be considered to have a presence at the Ubisoft presentation. So in the case of Ghost Recon: Breakpoint, which was presented by John Bernthal (The Punisher), PlayStation, Microsoft (XB1 & PC), and Google (Stadia) were all present at/during this presentation. Nintendo, since Ghost Recon: Breakpoint will not be available on Switch, was not.
The real reason PlayStation doesn’t have to show up to E3 is because they’re now there by default. Outside of Nintendo, PlayStation runs the exclusive market. Meaning the only AAA titles you saw at E3, that weren’t presented by Nintendo, except for Gear of War 5 and Halo Infinite will be available on PlayStation hardware. Unless I’m missing another title. Furthermore, there were a few announcements made that were exclusive to PlayStation such as undisclosed content for the Marvel’s Avengers game. Sure there’s a few things XBOX showed that won’t be available on PS4 but pretty much all of them will all be available on PC and none of it was top shelf games. All other games showed from all other conferences, again other than Nintendo, that people will actually whine about not being able to play will be available on PS4. Watch Dogs Legions? PS4 title. Cyberpunk 2077? PS4 title. Marvel’s Avengers? PS4 title. Final Fantasy VII HD Remake? PS4 title. Anything actually worth talking about at E3 this year that isn’t a Nintendo exclusive will be playable on PS4.
PlayStation got free announcement after free announcement during most of E3. Because the fact is that even though you saw Cyberpunk 2077 presented by Microsoft, you are not going to buy it on XB1 if you own a PS4 (or PC). Until the exclusive market reorganizes itself, which it won’t anytime soon since Microsoft seems committed to the play on any device thing, PlayStation simply doesn’t have to attend E3. Every company is presenting for them free of charge. Imagine if E3 2019 had shown no games that will be available on PS4. Like every company just made it a point not to give any sort of free marketing to SONY. What would the show have looked like? These are all the games presented during press conferences at E3 this year that are not currently announced to be coming to PS4.
Gears of War 5
Ori and the Will of the Wisps (Originally announced before E3 2019)
Microsoft Flight Simulator
Age of Empires II: Definitive Edition
Phantasy Star Online 2 Remake
RPG Time: The Legend of Wright
Way to the Woods
The Legend of Zelda: Breath of the Wild 2
Luigi’s Mansion 3
Animal Crossing: New Horizons
Pokemon Sword and Pokemon Shield
The Legend of Zelda: Link’s Awakening
Super Mario Maker 2
Marvel Ultimate Alliance 3: The Black Order
Cadence of Hyrule ~ Crypt of the NecroDancer Featuring The Legend of Zelda
Fire Emblem: Three Houses
Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition
Dragon Quest Builders 2
No More Heroes 3
Mario & Sonic at the Olympic Games Tokyo 2020
Panzer Dragoon: Remake
That’s 31 games. Of those 31, 15 are Nintendo exclusives, all of which were presented via Nintendo Direct rather than live presentation, as Nintendo has done for the last few years. There were also some small indie projects that were mentioned offhandedly and not given any real stage time during presentations. Of those 16 remaining games, only two are AAA titles and neither of those are new IPs. That means without giving free marketing to SONY, we would have exactly two games worth really talking about from E3 2019 that were presented live on stage. And yes some of these games are timed exclusives for XB1, in the same way that Final Fantasy VII Remake is a most likely a timed exclusive for PS4. But do those actually affect sales by platform that much? Remember how badly Rise of the Tomb Raider (2015) did at release because of the timed exclusivity? No one is going to go buy an XB1 to play Cyberpunk 2077 a little earlier. If anything they’ll just buy it for PC. Which most people who have PC’s, myself included, were probably going to do anyway because that game is just asking to be modded and ran in glorious PC MasterRace settings.
For reference, here’s all the games I’m probably buying on PS4 after seeing them at E3.
Star Wars: Jedi Fallen Order
Dragon Ball Z: Kakarot
Watch Dogs Legions
Fall Guys Ultimate Knockout
That’s compared to just one game on PC (Cyberpunk 2077) and nine games on Nintendo Switch. PlayStation sold me 38% of the games I’m planning on buying after E3 2019 and they weren’t even officially there. Microsoft sold me only 6% of the games I’m planning on buying and it’s for PC via GOG so they won’t even really get any revenue from it. And honestly the only reason I plan on going the PC root for this game is for mods. And if the game does ultimately get a third person mode, I’ll probably just get it on PS4 because that’s the only mod I really care about.
The fact is that PlayStation has solidified itself so much into the gaming industry as a whole this gen, mostly by controlling the exclusive market and dominating the console player base, that they are automatically present at E3. It’s almost how Steam is synonymous with PC gaming . . . well at least for right now (Lol Epic Games Store). If you play newly released console games on anything other than Switch, it’s more than likely that you’re playing them on PS4. That’s not an opinion. It’s a numerical fact. And because of that, every game you purchase that isn’t an XB1 exclusive, so pretty much none of them, will most likely be purchased for PS4. PlayStation was absolutely at E3. And between the lacking exclusives on XB1, the continued Epic Games Store controversy for PC games, and the lack of blockbuster cross platform titles like Cyberpunk 2077 going to Switch, it’s almost fair to say that SONY won E3 . . . except for Switch owners like me. I have a PS4 and I will be buying a number of games shown this year on PS4, but Nintendo absolutely won E3 for me based on the sheer number of games I’ll actually buy on Switch after watching the Direct. If things continue the way they are now and Microsoft can’t seriously turn things around with Project Scarlett, I wouldn’t expect to see SONY show up at E3 again for a very, very long time. Maybe they’ll show up to present new consoles in release years but other than that they simply have no reason to. Because why spend the money when you don’t have to?
Usually I make a post about E3 where I take some time to talk about the games shown and spend the rest of the post ranting about how the entire concept is outdated, biased towards undeserving members of the gaming community, and how it needs to be more accessible to the public or just die already. This year I’m not going to do that. Instead I’m going to just write my thoughts on a number of moments/topics addressed at E3 as completely disconnected mini-blog posts. There are some larger topics that I want to discuss in more detail and will in later blog posts, but this year for my E3 post I wanted to change it up ever so slightly. There will still be a fair amount of ranting though.
1. Who Won E3?
Usually you end with this but I wanted to start with it because it’s not actually the most important topic of E3 I want to discuss. So to cut right to the point, Nintendo won E3 this year. For me, winning E3 means garnering the most future sales . . . of games, not hardware. Now since I’m only speaking for myself, that means the winner of E3 is always the company that shows the most games that I leave the presentation at least 70% sure that I’m going to end up buying, preferably before the next E3. This was without a doubt Nintendo.
Now chances are I won’t buy all these games in the long run. But if I had an unlimited amount of time and money, these are all the games shown at E3 this year that I am not on the fence about wanting to buy. Meaning if they went on sale tomorrow and money was no issue, I would absolutely buy these games with no additional information. Note that I’m also not counting any games that I was already sold on before E3 because of previous announcements/presentations.
Star Wars: Jedi Fallen Order
Dragon Ball Z: Kakarot
Watch Dogs Legions
Gods and Monsters
Roller Champions (Technically free to play but I’m counting it here anyway)
Fall Guys Ultimate Knockout
Luigi’s mansion 3
The Legend of Zelda: Breath of the Wild 2
Animal Crossing: New Horizons
Cadence of Hyrule
Collection of Mana
Panzer Dragoon Remake
Ni No Kuni Remake
The number of games I’m fairly likely to buy shown by Nintendo, again that I wasn’t already planning on buying going into E3, is more games than I’ll buy from all the other companies combined. Even if you remove the Breath of the Wild sequel because that was just a tease, it’s still overwhelmingly Nintendo with the victory. Nintendo won E3.
2. Screw Leaks & the People Who Leak Them
Every E3, as with every big gaming/tech event, there are usually some leaks. This was of course true for E3 this year as well. What I noticed this year, which may have happened in past years as well but went unnoticed by me, is that leakers were getting caught by developers/publishers and then people were coming to their defense. For instance, there’s this leaker on Twitter that was apparently contacted by Nintendo with a cease and desist order before the Nintendo Direct was shown. Because of this, they didn’t leak information about Nintendo’s presentation but did about basically all the other presentations. After they tweeted about Nintendo’s threats people came out of the woodwork to defend the leaker and get angry at Nintendo. This was of course not the only leaker but just one example. Even Jason Schreier tweeted in defense of leakers, which was shocking to me considering how much work he’s put into defending and supporting better treatment for developers.
I have been given a cease and desist from a lawyer representing Nintendo. They have my full name and everything. This means I'm not allowed to post any private trade secrets from Nintendo co ltd. This does not mean I cannot post things from other companies, but not Nintendo.
Personally I hate leaks. When I was young and uniformed, I used to think leaks were so cool. Now that I have a job in the tech industry, I think they’re the worst thing ever. And I get really angry when people defend leakers with arguments like “the billion dollar corporation won’t be affected that much” because it shows a complete disregard for people like me, the marketers. It is true that in the grand scheme of corporate profits, leaks have very little effect. But profits have nothing to do with why leaks are bad. Corporations, of all sizes, have employees, sometimes full teams of them, that are responsible for creating and executing marketing plans for new products. It doesn’t matter what kind of product it is. It can be hardware, which is what I do marketing for, or it can be software, such as new games. All companies, especially the ones that show up at events like E3, have marketing employees. These marketing plans take a lot of work. They’re planned sometimes months in advance. They take a lot of time and effort and often cost a lot of money. What most people don’t realize is that when leaks happen, those plans often have to change on the fly or get cancelled altogether. Imagine if months of your work was instantly destroyed because some asshat found out some privileged information by taking advantage and betraying the trust of a friend or business acquaintance and posted it to the internet for some clout. That’s what leaks are. And it doesn’t just end there. Companies have to adjust marketing plans based on the fallout from leaks. This is essentially emergency crunch time but for marketers. And it doesn’t matter when and what the situation is. You can be at home about to eat dinner with your family and suddenly get a call that a leak happened and an entire marketing plan has to be changed in the next day in time for an event. Then you also have to deal with the fallout of the leak internally. Some companies take this very seriously and will do an internal investigation to find the source. People can get fired. Entire teams can get fired if the damage is large enough and they can’t discover the culprit.
As fun and exciting as E3 press conference surprises can be, please don't let billion-dollar corporate marketing convince you that it's a "spoiler" to know about a game announcement two days before you're supposed to – makes for an unhealthy culture, really
No I’m not speaking in hyperbole. I’m speaking from personal experience. Last month was Computex. My company had a booth there. I was part of the team responsible for the show’s online and offline marketing plan. I personally wrote more than one of the press releases for the show. I also had to help setup the booth for the show the day before it started. Somehow we had a leak happen for one of our products the day before the show started. I was literally on site setting up the booth when a coworker rushed over to me with the news and handed me a laptop saying a press release had to be rewritten to adjust based on internet response to the leaked information. Now this was a low level leak. It wasn’t a flagship product, there wasn’t a huge marketing plan created for it at that point, and rewriting a press release in the middle of a soft construction site, though rushed and inconvenient, was not the end of the world. But that’s when a leak scenario is not that bad. Imagine if it was the night before E3 and you’re in a bar drinking celebrating the fact that your multi-million dollar marketing plan that took a team of more than 50 people months to plan and put into motion was finally finshed when suddenly you get a call from your boss saying the game has been leaked and the entire plan has to be shifted or even scrapped. That’s the reality of leaks for marketers. As much as people seem to care about developers, they never seem to care about all the other people involved in launching a game or product. Leaks have little effect on developers, especially in the short run. But they play havoc on the lives of marketers and marketers are not rich douchebags in suits drinking scotch laughing at the underlings. Marketers are the underlings. We’re struggling laborers just like any other employee at any other company. We’re not famous. People don’t praise and buy products because we’re creating the marketing assets for them. It’s thankless work that no one thinks about and it’s usually underpaid work, especially for the writers. So I hope the next time you hear about a leak you ignore it and remember that someone’s day is probably gonna be ruined because of it and that someone works hard for less than they deserve, just like you probably do.
3. Subscriptions, Subscriptions, & More Subscriptions
It seems my fears are coming to fruition. The age of subscription services will be in full force within the next year. So many companies announced new subscription services. XBOX updated the Games Pass to a premium version, of course for a higher price. But they also announced a PC only version which I do think is a nice surprise. But they also announced a new cloud service. Ubisoft will have a subscription service. Square Enix implied they plan on launching a subscription service. And then there’s Stadia, which I already hate the sound of. The worst part is that Ubisoft’s subscription service will connect to Stadia. Meaning you have to buy a subscription service to play games inside a subscription service you’re also buying. It’s a recursive cost that will probably multiply exponentially overtime. I fear a future where companies do away with buying single games altogether and they force you to do annual subscriptions that require subscription based platforms subletting on other subscription based platforms. Imagine if one day to play a PC game you need to use Microsoft Windows as a subscription service because you can’t purchase one off licenses anymore. But then you also need to subscribe to Stadia to run games on your lower range hardware. But of course you’re also paying an internet service fee to stream Stadia which will charge you a premium for bandwidth. Then you have to pay for the PlayStation cloud service subscription because you want to use your PSN account for your friend’s list and trophies. But you’re trying to play a Ubisoft game like Ghost Recon: Breakpoint so you have to subscribe to Ubisoft’s subscription service. Suddenly what used to cost $60 plus your extant hardware now costs like $19.99 to the power of 5 monthly. It’s a depressing dystopia for the gamers of tomorrow. I fear the day that GOG and Steam jump onto the subscription bandwagon.
4. Devolver Digital Made Light of My Fears
I’ve actually never watched the Devolver Digital E3 presentation before. To me they’ve always been kind of an odd duck. They make/publish indie class games that I rarely ever play. I’m not saying they make bad games by any means. I actually own nine of their titles and I’ll almost certainly buy Fall Guys Ultimate Knockout. I also really liked Luftrausers and The Talos Principle, which I never actually finished sadly. But to me they’re also kind of an enigma. I almost never realize a game is published by Devolver Digital even if I’m very aware of the game. So I wasn’t even planning on watching their presentation this year. The only reason I did was because a friend told me I’d really enjoy it and that they made fun of a lot of things I talk about often. So I watched it and it was excellent, but it was also scary. They ironically discussed a number of issues and trends in the gaming industry that I’ve been talking about for years. It reminded me of when Ajit Pai did that skit about being a paid shill for ISPs. In the age of games as service models, loot boxes, unfinished games supplemented with paid DLC, and other such bullshit, I found it equally refreshing and horrifying to see a publisher talk honestly about these issues while simultaneously making fun of them in the pursuit of profit. It’s a weird time to be alive.
5. Star Power, Star Pricing?
When I was a kid, Hailey Joel Osment was a famous child actor because of his ability to see dead people (that’s a TheSixth Sense (1999) reference). When it was announced that he would be voicing the main character for the English version of Kingdom Hearts, it was a special moment. While I don’t assume he was the first legitimate movie actor to voice a video game character, he was the first that I could remember being fairly famous for acting in movies at the time of doing the game. It was common with TV actors, such as TC Carson as Kratos, but they never had as much value demand as movie actors and still don’t in most cases. The fact that Hailey Joel Osment stayed with the Kingdom Hearts franchise all these years and returned to voice Sora in Kingdom Hearts III is actually really cool. But what’s important here is that Hailey Joel Osment was never really an A-list star and more importantly he got into video game voice acting in a time where even A-list stars weren’t as meaningful to the public or as expensive as they are now. The other really important detail is that Hailey Joel Osment’s likeness wasn’t actually featured in the games he was voice acting in. The first truly epic actor I recall playing a character in a AAA video game and showing their full likeness was Kevin Spacey in Call of Duty: Advanced Warfare (2014). I’m not saying that this was the first instance of this happening. I’m just saying it’s the first one that I can remember. Also note I’m not counting movie tie in games because that’s a different animal. Now we’re starting to see the use of top tier actors in games as actual characters in the games become more commonplace.
At E3 this year both Keanu Reeves and John Bernthal presented games because they are featured characters in those games. This is cool. It’s also expensive. My fear here is that publishers will try to leverage this practice to ultimately raise the price of games. They’ve been trying to increase that $60 MSRP for like two generations of consoles. Every time a new gen is announced, a company, usually EA, mentions the prospect of game prices increasing, the internet goes into an uproar, and then it doesn’t happen. But what if instead of tying the price increase to hardware or development costs, like they usually do, they tie it to star power? Who could actually dispute the argument that John Wick costs more to include than normal video game actors? Does it not make perfect sense that having the Punisher play the villain in a game would cost considerably more for development than say Troy Baker? Not that I’m knocking Troy Baker’s talent by any means. But it’s ridiculous to think that he costs as much to put in a game as Keanu Reeves. Suddenly we’re seeing fairly successful and notable stars pop up in games way more often. Norman Reedus, Mads Mikkelsen, and Guillermo Del Toro will all be in Death Stranding. And people are eating the star power up. Keanu Reeves’ presenting Cyberpunk 2077 at E3 is being called the best moment at E3 by a wide margin. Do you think all these actors are working because of their love of video games? Not likely. Now hopefully I’m wrong. Hopefully prices won’t increase and rightfully they shouldn’t with loots boxes, paid DLC, season passes, microtransactions, and so on. But if you start hearing companies say things like “games have moved past AAA” then those should be warning signs that price hikes are on the way.
6. CDPR Reinforces Bad Behavior
It seems every year there’s some diehard fan and/or paid shill that just yells too loudly and too often during these E3 presentations. I work in the tech hardware industry so presentations like this are usually attended by introvert tech nerds, some highly analytical, usually older media, and other industry members who can no longer be asked to get too excited about an increase in processor speed or the inclusion of additional RAM slots on a motherboard. So yelling during a press conference basically doesn’t happen in my neck of the woods. But gaming events are attended by gamers. Not only that, but they’re “press” events which in 2019 means streamers, YouTubers, and other people who make a living by being obnoxious, self-absorbed, and lacking in basic human behavioral standards. Not to mention a lot of them are too young and inexperienced to actually understand the concept of professionalism. So I get why yelling occurs. But as we saw at the Bethesda conference this year, yelling during the presentations other than at specific scripted/expected times can be burdensome to both presenters and the audience. It’s a problem that can’t really be solved in any intentional way, other than not letting those damn internet personalities in of course. What can be done though is that companies shouldn’t encourage it. Sadly CDPR did the opposite this year.
Bethesda Front Row Hypeman Squad freaking out over every other sentence is honestly the funniest thing I've seen all day. pic.twitter.com/XnxntXzNPB
In a rather sincere moment during the Cyberpunk 2077 presentation, Keanu Reeves was sort of struggling to talk to the crowd because honestly talking to a live audience of gamers isn’t in his normal wheelhouse as an actor who says little in most of his parts to begin with. But he was genuine and sincere and people appreciated that, rightly so. A YouTuber screamed out “you’re breathtaking” to Keanu Reeves and he shouted it back. It was a nice moment. It was a cute moment. It was a moment where members of the audience once again showed their lack of professionalism. I think it’s funny that no one is talking about the fact that literally right after this exchange Keanu Reeves flat out says “I gotta finish this” because so many people were yelling and interrupting and not just letting him talk. Now that’s fine. It’s fine for people to get excited. It’s fine for people to yell during the presentations. Like I said, it’s unprofessional but it can’t really be helped. But it shouldn’t be encouraged. CDPR encouraged this behavior this year by promising the “you’re breathtaking” guy a free collector’s edition of Cyberpunk 2077. Sorry but I don’t agree with that decision. A person is privileged enough to attend E3. They’re lucky enough to have a direct exchange with Keanu Reeves. They’re essentially handed an infinite amount of internet clout and articles written about them that will surely increase their YouTube presence, among other things. As I write this, he seems to have gained at least 1000 new subscribers since the event happened. They get all this for acting unprofessionally and then they’re rewarded with a $250 collector’s edition of possibly the most highly anticipated game of 2020. This is just setting up E3 2020 to be an absolute shit show. Every YouTuber, streamer, and other internet personality will be actively trying to have their moment during the press conferences next year. If anything, CDPR should have rewarded someone who wasn’t at E3 but was streaming or live tweeting about the presentation as a show of solidarity for those not fortunate enough to make it to the event. This was a great PR move but it sets a terrible precedent.
7. Roller Champions Alpha Demo
Out of nowhere, Ubisoft released an alpha demo for an upcoming free to play game called Roller Champions. It’s like Rocket League mixed with Jet Set Radio minus the graffiti. It’s surprisingly fun and I’ve already played it enough to win consistently. The demo will not be available by the time this post is published but you can check out the gameplay from when I streamed it here. If you like quick round PVP sports games then you’ll definitely want to check this game out when it drops. I just hope it’s rewarding enough because free to play PVP games tend to get stale rather quickly.
Well that’s my round up for E3 this year. Not a terrible showing, but there’s certainly been better years. I do think it will be a good year of gaming, at least on Nintendo with a few heavy hitters set to release on other platforms before the next E3. As I said at the beginning, there are a couple specific topics from this year’s E3, not included in this post, that I want to talk about in more detail. Those will be published as individual blog posts over the next few weeks. What did you think of E3 this year?
Monopolies are a bad thing. They are great for the companies who have them and terrible for pretty much everyone else. In some cases they can be convenient for consumers, such as with Netflix, but ultimately they hurt consumers in a number of ways in the long run. Competition is a good thing. Capitalism only truly works correctly when multiple companies are able to compete fairly and consumers are given real choices about where and how to purchase the things they want and need. So today I want to discuss this recent controversy between Steam and the newly founded Epic Games Store (EGS).
Steam has an interesting history. Originally launched in 2003, a game development studio called Valve Corporation wanted a platform that made it possible for developers to easily distribute games to PC gamers. The key tenants of this platform were two fold. The first was to make PC game and update/additional content distribution easier for developers, specifically smaller ones that lacked publishing assistance. This was important for Valve because they themselves were producing games that were great but hard to get out to the public. You may remember projects from them like Portal 1 & 2, Half-Life 1 & 2, Team Fortress 1 & 2, and Counter Strike: Global Offensive. It’s important to note that many of their projects were developed in collaboration with other studios or actually created by studios they acquired over the years. The point though is that their reason for creating Steam started out as very personal in that they needed a platform to distribute their own projects, similar to why Ubisoft created UPLAY several years after the creation of Steam. The second key tenant of Steam was to make it easier for consumers to purchase, download, and ultimately play games. Before Steam, most people still were purchasing physical copies of PC games as well as expansions and additional content for them. Some other platforms that ultimately didn’t take off were created either by individual studios for their own games or by independent corporations trying to essentially do what Steam does today, but really Steam established the modern PC gaming ecosystem.
In the almost 16 years since Steam was established, many changes have taken place, both with Valve and with the platform itself. For example, Valve really doesn’t make games anymore. The last project released that was made by their core development team was Dota 2, released in 2013. Really now they’re just a publisher buying smaller studios like Campo Santo and acting as a main distributor for projects created by the developers under their umbrella of ownership. Steam is the bulk of their business and revenue now. Steam itself has changed a lot over the years. Many things have been added such as forums, a return policy, a user review system, and of course an ever expanding library of games. Most people today would say that it’s the most successful PC games distribution platform in the world with a majority of developers distributing on the platform and more PC based users than any other currently extant platform. But not all the changes have been good . . . for the consumers and developers that use their platform.
Over time, Steam has gone out of its way to keep people from having access to user data. Whether or not this is a good thing is debatable. Steam currently takes 30% of profits from sales of software, meaning developers make at most 70% of the sale price, not factoring in additional costs such as publishers. Steam once had some of the best sales in the PC games market but over time the quality of their sales has dropped. Often you can find better prices for the same products from third party sellers even if the codes being sold are to be used on Steam. Humble Store, Fanatical, and Green Man Gaming are just a few examples of such third party sellers. Steam’s DRM policies have become exceedingly more troublesome over the years, sometimes even lowering the performance of games. As with all companies in gaming, Steam has slowly turned to the dark side, or the EA side as I prefer to call it, over time. That is not to say that Steam is a bad platform. That’s completely subjective to each individual user. But to say Steam is the best possible platform for both developers and consumers, outside of volume of games available, would be a ridiculous statement. Personally I think GOG is a much better platform for consumers. The only real complaint I have about it is of course the limited selection of games. I much prefer UPLAY to Steam. The prices are often better and the rewards system for Ubisoft is built right into the system. But of course this only works for games published by Ubisoft, which is very limiting in the grand scheme of PC gaming.
People often argue that Steam has a monopoly in the PC games market. This is inaccurate. Monopolies are technically illegal in the US. We have anti-trust laws and have since at least 1890 with the Sherman Act. Now of course the US government basically never polices monopolies anymore, but technically they could if they wanted to. This would not apply to Steam. In reality, what Steam has is a natural monopoly which is not the same and is not illegal. Steam has very little competition because it’s simply too big to fail at this point. Making a true competitor is difficult. It requires lots of start-up capital. It requires providing a service that’s just as convenient as Steam with at least as many extracurricular resources. It requires motivation to get developers to put in the extra effort to work with a new platform knowing full well that the user base won’t be as large as Steam’s. Truth be told, the only way a real competitor will be able to establish itself in 2019 would be to play dirty, which is exactly what’s happening with EGS.
Let me reiterate that I think competition for Steam is a good thing. I’m glad I have choices about where to buy my games. I have no problem using multiple launchers. I use Steam, GOG, UPLAY, Origin when I’m feeling dirty, and a few weird indie ones. I buy from whatever store front has the best prices and least DRM. I buy from Fanatical, Green Man Gaming, Steam Store, UPLAY Store, Humble Store, CD Keys, Kinguin, and others. I genuinely don’t care. The only reason I don’t use G2A is because it seems shady like I can’t really trust the keys. But I say more power to anyone who is comfortable using that store to purchase their games. I am a consumer. My only responsibility is to other consumers and fighting to make sure that we all get the lowest possible prices and best possible performance for our games while keeping our privacy and payment information secure. That’s it. I don’t owe any fealty or loyalty to any brand, platform, or company. Shills be damned. So whenever I hear about Steam getting some real competition, I consider it a good thing. That’s why even though I can’t stand Epic Games and the fact that they’ve made Fortnite Battle Royale seem like legitimate gaming, I was fully in support of them opening their own store. And I’m happy with a number of things about their store. The free game every two weeks being the best example of that. And they get some solid games for free on that store. Axiom Verge is free this week. That’s what’s up. And even though personally I’m not in it for the developers, I do want to see developers make as large a share of the profits from sales they can. So the fact that Epic Games is only taking 12% with no tiers and paying the 5% engine royalty is a good thing in my opinion. Because even if Epic Games doesn’t become as successful as Steam, it will force Steam to change things about how it runs for both developers and consumers in order to stay competitive. That’s the beauty and purpose of competition. It’s not to topple things you already use. It’s to force those things to be better or ultimately be replaced by things that are better. But EGS isn’t playing completely fair.
What exactly constitutes a monopoly when it comes to digital game sales? In the dictionary, a monopoly is defined as “the exclusive possession or control of the supply of or trade in a commodity or service.” But that’s an extremely vague definition in today’s world. And the Supreme Court keeps it that way because our capitalist system doesn’t actually want to stop monopolies. Legally speaking, when it comes to digital game sales a monopoly would most likely be defined as one company being the only place where you can buy digital PC games. That means that if say Steam and Epic Games were to buy out every other PC game seller/distributor including UPLAY Store, or Ubisoft as a whole for the purposes of argument, then the government would step in if the two companies were to consider merging. But that’s the far extreme, lazy definition of what actually constitutes a monopoly. I would define a monopoly in the case of PC games as any store front that has exclusive rights to sell a game that isn’t directly responsible for the creation and publishing of that game. For me, it comes down to each individual game. So let’s flesh it out.
Epic Games created Fortnite. So if Fortnite was only available on the EGS it would not be considered a monopoly because it’s just them selling their own product. But if a company that doesn’t have its own direct distribution method makes a game and it’s only available for purchase on Steam with no other third party sellers, launchers, or other ways to legally purchase the game on PC, then that is a monopoly. Today we call this a platform exclusive but usually it only applies to console platforms and almost always means a game was published by the console platform’s company. Spider-Man on PS4 is recent example of this. It was not developed by SONY. It was developed by Insomniac Games. But it’s only available on PS4. That’s a monopoly. But we don’t formally count it as a monopoly because Sony published the game. But what if instead Anthem was a PS4 exclusive? That would be considered a monopoly because it’s not developed or published by SONY. It would simply be one company holding all the sale and distribution power of a game that they had no stake in the development and publishing of because BioWare, the developer, is owned by EA, the publisher. But even in that case it wouldn’t necessarily be a monopoly because you could still purchase the game from other distributors. You might say SONY had a platform monopoly but you would still be able to purchase the game from Wal-Mart, Amazon, Newegg, or any other games seller. To really consider it a monopoly, Anthem would have to be a PS4 exclusive that could only be purchased in digital form directly from the PSN Store. That’s how specific things would have to get for it to be defined as an actual monopoly. And that’s what makes playing dirty so easy in the current PC games distribution frame work.
EGS has started signing store exclusive deals with developers/publishers in exchange for that 88% profit share. Recently it was announced that this would be happening with Metro Exodus. The game was already available for preorder on Steam and has been for some time. Then suddenly, last week, it was announced that the game would no longer be available on Steam and that the PC version would only be available for purchase on the Epic Games Store, at a price of $49.99. This is a monopoly. Now we can’t call it a full monopoly because you can already preorder the game from third party sellers like CD Keys to be activated on EGS. Legally speaking, that means it’s not really a monopoly. Also, it’s not a PC exclusive. So again, legally speaking it’s not a monopoly. But it is dirty that Epic Games did that. Especially after it was originally available for preorder on Steam. But at the end of the day what really matters is that this is not the real definition of competition. Real competition means consumers have the choice to buy and play wherever they want. Exclusive titles, whether it be by platform, console, or launcher, are not competitive. This is not capitalism working as it should. They’re unofficial monopolies that stifle competition and ultimately lead to companies being able to manipulate players into making otherwise bad purchasing decisions due to lack of options.
A truly competitive market would have no exclusive titles and force every seller, distributor, and launcher to actively work to be the best possible service as a way to motivate people to buy from them. That’s true capitalism. I don’t want to see a scenario where I have to buy a game from EGS. I don’t want to see a scenario where I have to play a game on EGS even if I’m willing to pay more to play it somewhere else. In practical terms I will buy it from EGS if the price is better, but that should be my choice. I being forced to use their platform is problematic. And such practices will only make things worse for consumers and developers in the long run. We’ll slowly lose our freedom of platform as Steam, Epic Games, and others start forcing developers into exclusive distribution agreements. Player bases will become fragmented as people end up committing to different platforms because of such and such benefit or loyalty program. PC Gaming will essentially become console gaming without the actual exclusive titles that were developed in house to justify the exclusivity of a particular game/brand. I foresee bad outcomes if EGS is allowed to continue these tactics. I want to see real open competition. The people should be able to decide where to buy their games. Not be forced to change platforms or use multiple because developers are chasing large profit shares and platforms won’t play nice with each other. I want to see Epic Games Store continue to grow and thrive. But I don’t want to see it done in this way.
A few weeks ago I attended CES for the first time. CES stands for Consumer Electronics Show. It is the largest annual consumer technology trade show in North America and one of the largest annual tech shows in the world. The first CES was held in 1967, 52 years ago. I’m glad I was able to attend this year. Not only because it was an amazing experience that I’ve always wanted to have, but also because I don’t know how much longer CES will be around.
I have been noticing a trend in recent years with big corporate tech and gaming events. They’re dying. Not all at once. It’s not fairly obvious. It’s a slow death brought on more by the winds of change coupled with rampant, unsustainable profiteering rather than some singular obvious occurrence. I’ve attended and continue to attend a number of these events for work throughout the years. The ones I have the most experience with personally are Computex and Taipei Game Show, both held in Taiwan, where I live, but my company is involved at some level with larger and smaller tech/gaming events all over the world. This gives me a level of insight that most members of the public simply don’t have access to. And it’s because of this coupled with other obvious clues that I must conclude that the current large scale events model is dying and if it doesn’t change fairly soon will be gone for good.
I first started to notice this with E3 back in, I believe, 2016 when Nintendo first decided to stop attending the show in person. And I want to be clear that this trend is happening to many if not all larger events around the world and not just specific ones. Nintendo opted simply not to present at the show. They made their in house presentation and released it digitally on their own site. While we can’t know for sure, I’m fairly certain Nintendo didn’t pay E3 a single dollar to have them show the video on their screens during the show. They simply did it because they knew people would rather tune in to Nintendo’s presentation as opposed to anything else that would be shown at E3 during that time. And no other company was dumb enough to try to directly compete with Nintendo’s presentation release time slot. This Nintendo Direct concept seemed like madness when first announced but ultimately was a huge success and has continued every year at E3 since that first experiment and has since then expanded to multiple presentations a year from Nintendo not tied to any specific corporate events outside of their own calendar. Now in 2019, SONY has announced that they too will not be attending E3 this year in favor of their own currently undisclosed means of conveying information to the public and media.
It’s fairly safe to assume that E3 is going to suck this year. Microsoft/XBOX in its current form can’t carry E3 alone. EA, Blizzard, and Activision are all dumpster fires at this point. Bethesda has a lot of bad blood right now and The Elder Scrolls VI is still years away, leaving us pretty much Doom Eternal and maybe another Wolfenstein game from them? And the rest of the bit players just aren’t important enough to make E3 worth your time. The rest of these companies aren’t worth much more than a couple hours of watching trailers on YouTube and a few tweets. So if this trend continues and nothing about the model drastically changes in the near future, E3 is essentially on its way out. And that should be fairly obvious to everyone.
In similar fashion to E3, I noticed something odd about CES. Many larger companies, including my own, aren’t actually attending CES anymore. What many companies, big and small, are now doing is showing up to Vegas, renting a suite in a random hotel, and just inviting media, customers, and other industry contacts to just come see their stuff in private by invitation. This is exactly what my company and many others did at CES this year. Some examples of companies that did this exact thing at the show this year include Patriot/Viper Gaming, Cooler Master, and Alphacool. These are all fairly well known companies in the PC DIY industry. Several smaller companies you’ve never heard of did this same thing and have for some years now. I even found this forum post from back in 2010 where some companies got caught doing this at the actual hotel CES was held at and got kicked out. So this is by no means a new practice. And I see the same thing done by a number of companies during Computex in Taipei every year as well. This practice is now the norm. The sad thing is the companies that run these events know this but aren’t doing anything to address the reasons that it’s happening. Like EA and microtransactions, they’re just pretending nothing is wrong and doing business as usual with no consideration of what this means for the future of their event and events in general.
Let’s talk about why this is happening. There are a number of specific and easily identified causes of this trend. Not so surprisingly, all of them come down to money. The biggest issue I have identified is cost of booth space/attendance. The cost for companies to attend these events has grown to unrealistic proportions. Even companies that can afford it aren’t happy to just throw money away unnecessarily. Let me use my own company’s CES 2019 experience as an example. We rented a penthouse house suite in the top floor of a Vegas hotel for five nights to attend and present during, but not officially at, CES. This penthouse suite had two bedrooms, a dining room, a living room, and a connected entertainment space added onto the living room. It also came with three private bathrooms, multiple balconies, and a hot tub, which sadly we didn’t use. As this was a private suite, we had security, control of who entered our suite, were able to insure the safety of the products we were presenting, and we could control our own hours for presenting regardless of what the official CES booth times were. We got all of this for under $20,000 USD a night including those bullshit resort fees and taxes. At five nights, this totaled just under $100,000 USD. Now that’s a lot of money. But to get a space on the CES show floor at a smaller size than what we had but large enough to meet our minimum requirements, we would have had to pay $200,000 USD. Without the private security, control of our traffic, safety of our products, three private bathrooms, the same amount of space, and of course the hot tub, we would have had to pay more than double what we paid for that suite. That’s preposterous. And that’s just the space. It doesn’t take into account the many other costs of attending CES. You have to pay to get your staff there and their hotel rooms and their food. You have to pay the cost of shipping your products there. You have to pay contractors to set up your booth. You have to pay media to show up and make videos about your products, because they don’t give two shits about journalistic ethics or conflicts of interest. The total cost of doing an event like CES even when you save on the space is astronomical. And remember that in the case of CES, the booths aren’t even all located in the same building or location on the Vegas Strip so the idea that having a suite is inconvenient do to location doesn’t even really apply as long as your suite is in the general area of at least one of the four buildings the show is held in.
You also have to consider the value of attending the event. These events are usually not public. Though it’s called the Consumer Electronics Show, CES is not open to the public. It is a private trade show that’s reserved for industry members and media. Of course many members of the public sneak in, but really the bulk of consumers see what’s being shown at CES, and most events like it, via media through YouTube videos, live streams, tweets, and so on. Even if the event was totally open to the public, the bulk of consumers would still rely on media platforms because the event is located in a physical location. Most people can’t afford to travel just to see the new overpriced computers coming out in the next year. One of the largest markets in the world is China. Most people can’t even get out of China. How do you think the majority of consumers will find out about the next iPhone? It won’t be because they went to some event held in Las Vegas. So you have an event that’s becoming more and more expensive to attend while the value of attending that event is forever declining as markets shift, grow, and change. This was one of the main reasons Nintendo gave when asked about the change from traditional E3 presentations to the Nintendo Direct model. Their largest market is Japan. Why would it make sense for them to spend boatloads of money to present at a show where most of the people attending/watching would prefer to see another COD or loot shooter in a language that most of their largest market doesn’t even speak? It simply doesn’t make sense from any sensible money management standpoint. It’s also considerably cheaper and more effective to produce videos in house and distribute them through in house corporate channels and free social media platforms than it is to pay media to make content based on your products and hope the content presents said products in a positive way. Remember that even though media charge companies to come check out their booths/suites and make videos about their products, there are no guarantees about what the content produced will say. They can and often do take payment, show up to the booth, and then make videos where they shit on the company’s products. Personally I think this level of honesty is a good thing and hope it continues, but media charging to create content when they rely on that content for their channels to survive is and always has been odd to me.
Finally, the need to attend events from the user standpoint is dying as well. Just last week, PlayStation had a concert by Utada Hikaru for the upcoming Kingdom Hearts III. PSVR owners could attend the concert in VR and have front row seats. PSVR is expensive for sure. But it’s much less expensive than flying to Las Vegas, getting a hotel room for multiple nights, and dealing with the various other costs of traveling. The CES badge on its own was $300 USD if you bought it at the door. At the time of writing this, I can buy a PSVR bundle with two games, one of which I tried for the first time at CES this year, for under $280 USD not including taxes and shipping. Even less if I’m willing to buy it used. Why would anyone ever pay to go to an event again if you can attend them from the comfort of your home in a high definition, possibly interactive VR experience? It simply doesn’t make any sense. It’s not exactly the same as attending the event in person, but for the average person’s needs, it’s close enough. You charge people $20 plus the cost of the hardware to attend any event they want and don’t ask them to leave their home or even wear clothes while attending the event and most people will forgo the need to actually touch and smell the products in person. That’s the entire model of Pay-Per-View fights, minus the VR, and it’s still a profitable business model.
I can go into more specific details about why events are dying, but pretty much it comes down to the companies that organize them continue to raise costs beyond the realm of practicality, companies are actively seeking out and finding cheaper alternatives to attend or circumvent the need to be directly involved in these events because of the rising costs, and the public can’t really attend the events for the most part so the value of said events is limited to begin with. Now let’s be clear, these events weren’t originally established for the public. CES, Computex, E3, and most of the other well-known ones are industry exclusive trade shows that have allowed media to get involved as a way to include the public in later years. But that was never their original intention. These shows exist for the sake of conducting business. Distributors and buyers meet with producers to try to make deals. That’s the point. And that can now all be done digitally as well, so the value of these shows even at their core is dwindling while the added burden of paid media has increased the cost of attending the shows with no concrete guarantees about the returns on those investments.
Now in a way, I think it’s sad. These events are fun. I like attending them. I find value in attending them both personally and professionally. And regardless of how little value they actually have, the public tends to like them as well. Gamers look forward to E3. It’s a waste of time and money that usually disappoints in the long run because of misleading marketing and over promising from developers, but it’s still fun. It’s an enjoyable part of the industry that brings people from all over the world together to discuss their like-minded interests. That’s a good thing. Especially in 2019 when people are so divided on everything else, including gaming itself. So I don’t want to see these events die. But make no mistake they are dying. Pretty much all of them are dying. And if something doesn’t change very soon, I do believe we won’t see CES make it to 60 years. At least not in its current form, size, and popularity.
I’m gonna be honest and say that I was not looking forward to writing this post this year. Not because it was a bad year for gaming but because it was too good. There is just so much to say about gaming in 2018 that I didn’t want to take on the daunting task of trying to summarize it in a single post. There’s really no way to address all the positive things that happened in gaming during 2018. Outside of gaming, the last year was shit. Literally right up to the end of it. But gaming wise it was one of the best years we’ve seen in a long time. So while I’m gonna do my best to do this year justice in a single blog post, I acknowledge that I’m going to come up short. But this post is tradition so it had to be done.
As always, let me talk about how gaming in 2018 was for me personally first. This was an excellent year. I played more release window games in 2018 than I have for the last five to ten years. And I didn’t even break my oath to only buy three day one release titles. Due to review copies, which I’m now getting again in small amounts, as well as borrowing from friends, sales, and winning some contests, I was able to play many games while they were still relevant, which almost never happens. Some of the games I played this year include Monster Hunter World, God of War, Detroit: Become Human, Spider-Man, The Crew 2, Starlink: Battle for Atlas, and of course Smash Bros. Ultimate. I also got a copy of Assassin’s Creed: Odyssey but I haven’t played it yet because I still haven’t played Origins, which I just got for Black Friday. So many of the games I played this year were amazing. I got four platinums. That’s not me bragging. Usually I only get one in a given year. I got four because games kept being so good that I wanted to fully complete them. Plus I played some amazing games from past years like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. If I had to pick my absolute favorite for the year I would reluctantly say God of War. But we’re talking inches of difference between first, second, and third place. The game that I actually felt had the strongest narrative experience for me personally was Detroit: Become Human. The game that surprised me the most was Mario + Rabbids: Kingdom Battle. I went into that game thinking I would hate it but it was great. Really it was just a full year of phenomenal gaming experiences.
As for completing my gaming goals in 2018, I was pretty disappointing. I only managed to complete six of my 13 main goals and one of my bonus goals. This is much lower than my completion rate for 2017. I’m gonna try to be better and set more practical goals for 2019. The goal I’m most proud of myself for finishing is that I beat Final Fantasy VII for the first time. Now let’s talk about the highlights, good and bad, of 2018 for the rest of the gaming community. Highlights are in no particular order. As I said already, I’m not really going to be able to do this year justice but I’ll do the best I can.
PS4 Wins the Year
Many great games were released in 2018 on all platforms, but there can be no debate that the overall highest quality total gaming experience was on the PS4. SONY delivered exclusive hit after exclusive hit while still allowing players access to the great cross platform exclusives released in 2018 like Red Dead Redemption 2. The best overall platform for gaming in 2018 was objectively the PS4.
God of War
In my opinion, this was the game of the year. I was very much against the idea of them making another Kratos game. I was worried about them changing the setting, changing the actor, and adding in a kid. I went into the game expecting something mediocre, but Cory Balrog managed to reboot a franchise that didn’t need to be touched beautifully. It was visually stunning, well written, expertly acted, and mechanically sound. While I wasn’t happy with the cliff hanger ending, I’m happy that a direct sequel will be made and I was extremely impressed with this game overall. And so was everyone else. It won several awards including PlayStation Game of the Year at the Golden Joystick Awards. At the time of writing this it has a 94 on Metacritic. It truly was a perfect reboot to an already great franchise.
Detroit: Become Human
As hit or miss as David Cage is, he delivered an amazing narrative experience with this one. This story was powerful. These characters were meaningful. This world was depressing while being extremely realistic. Parts of this game hit me so hard I thought I was gonna cry. The multiple social issues addressed were done tastefully while not being overly preachy. I will definitely go into the next Quantic Dream game with optimism. While this game didn’t score as high critically as some of the other games released this year, it is a respected PlayStation exclusive and was nominated for several awards.
Insomniac Games managed to revolutionize the comic book game genre with this one. This game played perfectly. It looked amazing and had one of the best photo modes I’ve ever seen. It was written at the quality of a Marvel movie and even had a Stan Lee cameo. Hopefully it’s to games what Iron Man was to movies and we will now get a collection of amazing interconnected comic book games taking place in the same universe. It’s a PS4 exclusive though so if you don’t have one you better buy one soon so you don’t get too far behind in the timeline.
ASTRO BOT Rescue Mission
I’m not a huge fan of current VR and I have yet to be truly impressed by any games released on PSVR, or really any VR platforms for that matter. While I haven’t personally played ASTRO BOT Rescue Mission, the talk is that it revolutionized VR gaming. It’s been called the Mario 64 of VR. That’s a hefty claim, but if it’s true I hope it means that we’ll start to see consistently great VR games that make the platform actually worth buying for the majority of gamers. I do personally want to try this game after watching some footage but not enough to go out and buy one of those overpriced headsets. Hopefully as the library grows so will my interest in making the purchase.
It warms my heart to know that Tetris still mattered to people in 2018. It still matters to me and always will. While I think the VR aspect of the game is overrated, it is an excellently made Tetris game overall. Filled with stunning visuals, hypnotic music, and an overall calming vibe, this may be the best Tetris game ever made. The price is way too high but it’s quite a good game for what it ultimately is.
PlayStation Won’t be at E3 2019
Just over a month ago, SONY announced that there would be no PlayStation/SONY presence at E3. The reasons why aren’t exactly clear but many people have their theories. Really this shows that SONY is so confident with the PS4 at this point that they’ve become arrogant. Maybe that’s OK though. As long as prices don’t go up and they continue to release great exclusives it really doesn’t matter how they get the word out. In the age of the internet, it’s more effective to do news posts all year round like Nintendo than to launch all your bombs in one event. Personally I have no problem with them ditching E3 as long they continue to keep the public informed about current and future projects. I find the fact that they cancelled PlayStation Experience in 2018 to be more unsettling.
XB1 Continues to Disappoint
I have no love for Microsoft but I also have no reason to hate the XB1 or the people that use it. At this point I just feel sorry for them more than anything. They get all the cross platform games so that’s nice, but that’s not why you buy a console. It’s the exclusives that make or break a gaming platform and by any objective standard the XB1 is broken. The only truly great exclusive they released in 2018 was Forza Horizon 4. And while it may be a good racing game, that genre doesn’t justify consoles or those who purchase them all on its own.
Sea of Thieves
Sea of Thieves is to XB1 what No Man’s Sky, which wasn’t even an exclusive, was to PS4. It’s a boring, repetitive, mostly disappointing pirate themed farming scenario except the prizes are even more disappointing than those of Destiny. Even more depressing is the fact that it was developed by Rare, because we all expect better from them.
The one thing that the XB1 must be praised for is the backwards compatibility. The library of backwards compatible games continues to grow and that’s a beautiful thing. It still doesn’t justify the console overall, but it’s a noble thing that Microsoft has taken huge steps in preserving the overall useable lifespan of games. This is even more important in light of Nintendo literally suing private citizens for trying to preserve their older titles. I’d like to see PlayStation take on similar policies with the PS5.
I have spent years waiting for them to port Sunset Overdrive to a platform I actually use. In November, they finally ported it to PC. While this is great news for PS4 users, it only serves to cheapen the value of the XB1 even more. Porting an exclusive like that is a slap in the face to the entire loyal XBOX user base.
Nintendo Gonna Nintendo Hard
What can I say about Nintendo that hasn’t already been said about pet cats? They do whatever they want. They almost completely ignore public opinion on most topics. Nothing they do ever seems to make sense from the outside. They literally attack those who love them. But we still love them. The company doesn’t always make the best decisions, but they almost always make profitable ones. Sales wise, Nintendo owned this year. And that’s following 2017 where we saw Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. They just print money.
Pokémon Let’s GO
Haters ranted and raved and continue to do so, but this game sold three million copies in the first three days after release. I haven’t purchased it but the more I see footage from it the more I want to. It looks the way Pokémon was originally intended to but couldn’t because of technological limitations. While I think it’s ridiculous to be charging $100 for it because of a single use controller, the overall concept of the Let’s GO games works. And linking it to Pokémon GO was a brilliant move. I doubt this is the last we see of the Let’s GO series.
Smash Bros Ultimate
Simply put it’s the best Smash Bros. ever made. It is definitely missing a number of features like break the targets and a story mode reminiscent of the original game. But I would still argue that it’s the best in the series. And I do foresee patches and additions being added to it. I will be playing this a lot more than I already have and I don’t even have Nintendo Switch Online.
Super Mario Party
This was certainly a step in the right direction but it came up short. Most people who grew up with the original Mario Party wanted Super Mario Party to just be that with online pvp functionality. Instead they just did a small list of boards, lots of mini-games, and limited online functions. This game was so close to being perfect, but isn’t that what Nintendo does all the time? They love to get about 75% there and just screw up the end game.
This service is pretty much everything I feared for Nintendo. It’s peak predation in every sense of the word. The so called deals are basically non-existent. The number of games worth having the service for is super limited. The retro titles are too retro to warrant paying for the service. This is pretty much an additional paywall for Splatoon 2 and Smash Bros Ultimate that has to be repaid annually.
Dead or Alive Xtreme 3: Scarlet
This is noteworthy more in how surprising it is than the actual game itself. This port of the latest Dead or Alive Beach Volleyball game was not expected to be available on the Switch. Even more surprising is the fact that the Switch version will be uncensored while the PS4 version will be censored. And let’s not forget the HD Rumble feature. Basically playing this game on the Switch is as close to feeling up a woman that the people who are gonna buy this game will ever get to. For a console and company that’s always packaged itself as the family friendly gaming brand, it’s quite shocking and meme worthy that Nintendo allowed this.
Ports, Ports, and more Ports
Ports on the Switch aren’t just for Wii U games anymore. Real AAA PlayStation and XBOX titles are making their way to the Switch and they play and look fairly good while also being portable. DOOM, Wolfenstein II, and Final Fantasy XV: Pocket Edition are just a few examples. And many more have been announced from current and past gens. Slowly the Switch is becoming the most versatile console to game on and the sales numbers show that it’s working.
Monster Hunter World
Supposedly this was the bestselling Capcom game ever released . . . and rightly so. What’s great about MHW, and why it was so successful, was that they took an already award winning concept and made it accessible to all gamers. The idea of hunting giant monsters with a very limited narrative structure has always been a good one. The problem with past MH games is that they were always too complicated and had a steep barrier of entry. This game keeps what’s good about the past games but made it much easier for new players to jump in. The many limited time events throughout the year with various cameos like Ryu and Dante have kept the game relevant even several months later.
Battle Royale is Cancer
Cancer is a disease that takes already existing cells within a body and transforms them into harmful cells. As the disease spreads across the body, more and more cells are taken over by the spreading cancer until the life form eventually dies. I think this is a rather apt description of the battle royale genre. It has over taken the industry as the most watched genre on Twitch and developers have taken notice of that. More and more games are adding BR modes. It’s a genre that adds nothing particularly new to gaming. It just transformed traditional PVP into baseless 100 man maps with no story, no chance to turn the game around after dying, and no reason to care about the match once you’ve died. I think it adequately portrays how much people’s attention spans have fallen due to technological advances. I fear for the day that all games become Battle Royale and real gaming eventually dies.
Red Dead Redemption 2
What happens when you take The Witcher 3 and set it in the Wild West era? Something extremely popular even when riddled with glitches. I’ve heard people say this isn’t just the GOTY but the “game of the generation”. Slow your roll. It’s an epic achievement in many ways and Rockstar Games should be proud to have delivered something so impressive. That being said, it still has many of the various issues we’ve grown accustom to with Rockstar titles. While it was certainly one of the most impressive games of 2018, I’m fairly certain we won’t be talking about it once Cyberpunk 2077 releases.
Bethesda went whole hog on not giving a damn this year. Not only did they put out the travesty that is Fallout 76, but they followed that up by saying The Elder Scrolls VI and Starfield would use the same broken engine they’ve been using since 2011. Skyrim was an excellent game but it’s really time to move on to the next engine. I don’t completely blame the engine for all the problems with Fallout 76, but it definitely played a factor. Of course Bethesda is nowhere near closing down, but the fact that we keep letting them get away with releasing broken games is problematic to say the least.
Spyro Trilogy Remastered
When you find a winning formula you keep doing it over and over again until people get bored with it. Spyro Reignited Trilogy is a testament to how successful Crash Bandicoot N. Sane Trilogy was. They’ve also announced that Medievil is being remastered for 2019. Personally I’m OK with them remastering much older games and clearly everyone else is as well.
Destiny 2: Forsaken
While I have no love for Destiny and would never buy another game in the franchise, it must be acknowledged that people really seemed to like the Forsaken expansion in Destiny 2 so kudos to Bungie for getting that right. That being said, Activision is doing everything they can to make people angry with microtransactions.
No Man’s Sky Patches
I still haven’t played No Man’s Sky but as they have evolved the game over time the idea has become more and more appealing. While I’ll probably never completely trust Hello Games, I will commend them for acknowledging that they screwed up with that game initially and have worked tirelessly to improve it, which they have and continue to do. I think NMS is directly responsible for Ubisoft’s decision to make Starlink: Battle for Atlas, which is an achievement in and of itself.
Starlink: Battle for Atlas
In my opinion, this was the hidden gem of 2018. I don’t know why it wasn’t talked about way more than it was, but I will admit that there are some inherent flaws with the way it was priced and distributed. I finished it and really enjoyed it, but I did feel like it was short at only 30 hours for an open solar system game. I have said it before and I’ll say it again, Starlink is everything we wanted from NMS plus Starfox, if you play the Switch version. It’s really just a narrative focused NMS with the ability to fast travel, a manageable amount of content, and a real plot to follow. You also have multiple playable characters. I think the toys, specifically how they were priced, were a turn off for people. I have the digital deluxe version and I think that really is the superior way to play. If they had not done the toys and instead just sold the deluxe version content with all the characters available as the vanilla version and then a gold edition with additional story missions, that would have been a lot more successful. Because the game isn’t about the toys. They’re a gimmick to try to compete with amiibo. But the game itself is great and it’s a travesty how little attention it actually got.
Assassin’s Creed: Odyssey
The Assassin’s Creed franchise went through quite a few years of disappointing content. People, myself included, were fed up with the horrible storytelling and the awkward structure of games like Unity. Having finally played Syndicate this year, I have to say that it was actually quite good on all fronts. But it was still the old style of game that had become tiresome and overdone. Changing the formula in Origins really reinvigorated the franchise and Odyssey successfully continued that momentum.
I don’t think it’s the game itself that’s necessarily noteworthy here. It’s the fact that the game finally released. When THQ shutdown, the Darksiders franchise was up in the air. Most people who had played the first two, such as myself, definitely wanted to see III released, but there were no guarantees it would ever happen. To see it finally release six years after II is amazing. I haven’t gotten to play it yet myself, but thankfully I’ll actually be able to because it exists.
Gaming Industry Do’s & Don’ts
If the battle royale genre is the cancer of gaming, Ninja is a tumor. This toxic hack somehow managed to become the face of Fortnite and end up as the first non-athlete to make it on the cover of ESPN magazine even after having said a racial slur during a live stream and basically throwing all female streamers under the bus. It just goes to show you that the influencer system is no different than systems of the past. Minorities and women get shit on while assholes get rich for doing little to no actual work. I hope this hack goes away and takes Fortnite with him.
Castlevania Netflix Season 2
Castlevania is not just a great game cartoon. It’s just a great cartoon. The animation style, the storytelling, the acting, and the relationship with the games are all done perfectly. Cartoon production studios should take note of this show for literally any genre that contains violence and caters to an older audience. I hope we see other shows like this for other classic game franchises like Metroid.
Monster Hunter Movie
The only positive thing I can say about this movie so far is that they cast Tony Jaa. That’s an A+ casting decision for a Monster Hunter movie. Other than that, this whole project looks like shit. They’ve shown tanks and modern looking guns. The casting in general seems to be steering more towards an American audience of people who don’t actually play the games. And don’t pretend like the Resident Evil movies were good. This all reeks of a cash grab franchise that will drone on for years and years against the desires of the people who actually play the games.
This is what happens when you cheapen the term gamer to the point of including absolutely everyone with a smart phone. The number of controversial articles they put out claiming games are destroying society, women, and the future is just appalling. Their twitter feed is one of the most entertaining comments sections you can read though so at least there’s that.
I have no love for Diablo. I have no love for Blizzard. I have absolutely no positive feelings about Activison. In fact I’m worried that Sekiro: Shadows Die Twice will suck because of Activision. While I don’t support Blizzard in any way, I feel bad for their loyal fans who have spent years hoping for the next Diablo. Them announcing a mobile game and not even mentioning a proper next installment was a real slap in the face to all their fans. I commend that guy for standing up in the middle of their conference and calling them out. And then they followed that by announcing that all their franchises are getting mobile games. Clearly Activision has poisoned that already stagnant well and any smart person would jump ship rather than throwing more money into that pit or microtransactions, predatory pricing, and general disregard for their consumers.
Goodbye Telltale Games
This hurt a lot. And the news came out of nowhere. I was so sad to hear that I won’t be getting The Wolf Among Us season 2 among other titles. I beat Guardians of the Galaxy this year and Game of Thrones last year. I was waiting for additional seasons of both. But really I should have seen this coming. I have said multiple times in the past that they seem to be taking on way too many projects. And I wasn’t aware of just how bad their licensing agreements were with a lot of these companies. The studio really was mismanaged and it’s a shame what happened to all their employees. It reminded me of when Visceral Games closed down, save for the fact that Telltale didn’t collapse because of bad management from an overarching publisher. Hopefully small studios will learn from this and stop trying to be too big for their britches.
Goodbye Prima Games
Prima Games closing its doors is the equivalent of seeing your childhood home demolished for me. I used to collect their player’s guides. I recall some of my favorite ones that I still have in a box somewhere. Games like The Legend of Zelda: Ocarina of Time, Kingdom Hearts, Final Fantasy X, and many others. But it makes perfect sense that they closed down. I’m shocked they lasted as long as they did. Printed gaming tips in 2018? GameFAQs has existed for more than 10 years. YouTube playthroughs and guides can be watched from your phone. Google can pinpoint the exact item you’re looking for and bring up a marked map of where it is in the game in seconds. Who was still buying player’s guides for any reason other than collecting and nostalgia? And they weren’t cheap either. Every time I saw a new guide released by them I was shocked at how expensive they were in recent years. They cost more than many games do now. All good things must come to an end and Prima Games had a great run.
2019 Looks Amazing
There are a host of great looking games coming out in 2019. For PS4 it’s going to be the year of the samurai. For the Switch we’ll see new installments of some classic fan favorites. CD Projekt Red may raise the bar even higher than The Witcher 3. This is just a small sampling of the announced games for 2019.
Ghost of Tsushima
Kingdom Hearts III
Yoshi’s Crafted World
Devil May Cry V
The Last of Us Part 2
Sekiro: Shadows Die Twice
Luigi’s Mansion 3
There is so much more I could cover but no one wants to read a 20 page blog post in 2019 and I really don’t have the time or energy to write one. Overall I’d say this was a really good year for gaming, unless you’re predominantly an XB1 user. I really didn’t cover enough of the bad moments but there were just so many noteworthy goods to talk about. I hope this is not an outlier year and that 2019 continues this trend of great gaming. My biggest concern at this point is deciding which games I’m going to take the time to play because there are so many worthy candidates. How was gaming for you in 2018? What games are you most excited about in 2019?
If you read my blog regularly then you know that I am very big on consumers taking control of the gaming industry through organized management of our spending practices. I often write pieces calling for people to actively take charge of the industry’s general direction through boycotts and selective support of certain products and practices. I have on more than one occasion been accused of hyperbole and over dramatization of the situations I write about. Part of the reason for this is that I’m usually looking at the big picture which means predicting long term repercussions that can and often do take years and even multiple generations to manifest. All the way back in 2013, when my blog was still hosted on IGN, I wrote a long post where through thorough analyzation and educated guesses based on past events, I predicted that SONY and eventually Nintendo would ultimately do exactly the same bullshit that Microsoft was doing at the time with XBOX. This post was focused mostly on practices surrounding things like paid online multiplayer access, paid DLC content, and the general direction of all three companies. At the time, many people viewed SONY as the player friendly company that had our best interests in mind while Microsoft was the greedy, evil corporation who only cared about profits. Nintendo was the good egg that would never betray us. Now, five years later, SONY is pretty much the equivalent of Microsoft when it comes to management of their platform and Nintendo is steadily following suit with paid DLC, season passes, and literally this week they will be implementing paid online multiplayer subscriptions. I was right on literally 100% of my predictions about the way the industry was going five years ago. They called me a madman. They called me paranoid. But I knew I was right. Sadly the post no longer exists because IGN removed all user blogs from their website, but I probably have the original draft in a Word document somewhere if anyone really wants to read it.
So in that context, we really need to talk about Nintendo Switch Online. Last week, Nintendo published their latest Nintendo Direct. Overall it was pretty solid. But with less than a week prior to going live, they finally gave some actual concrete details about their new subscription based online service. It is in every way a tragedy. It’s insulting to gamers. It’s not offering anything of value that we didn’t already have for free. And it doesn’t even compare to its competitor services in application or value. Similar to when Nintendo replaced Club Nintendo with My Nintendo, it’s a total shit show.
Let me quickly summarize what the service looks like. For $20 a year, or $35 a year for a family plan, which still needs to have more concrete details published, you get cloud saves, online multiplayer, the ability to use your smart phone to talk to other people in the games you’re playing multiplayer with (you know because it’s a phone), access to a supposedly constantly growing library of NES games, most of which you already own in some other form or have already played and don’t care about anymore, and you get access to “special offers”. These offers currently include the “opportunity” to pay $60 plus I assume shipping (and possibly tax) to buy NES themed Joy-Con controllers you don’t actually need to play any of the NES games and a special Splatoon 2 skin representing an e-Sports team you don’t care about or probably even know. New offers will supposedly be added in the future but for now that’s all there are. It’s objectively a bad service. Not to mention it’s on a platform with a very limited library of popular multiplayer games. If you don’t include Splatoon 2,Mario Tennis Aces, and the unreleased Smash Bros. Ultimate there’s almost no reason to even care about multiplayer on the Nintendo Switch. There are a scattering of games here or there that have multiplayer. Like I play Just Dance online all the time. Some people still play Mario Kart Deluxe and even ARMS online. There are some indies like Overcooked 2. But for the most part the Switch is not a multiplayer platform. You’re buying games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Remember that even the upcoming Super Mario Party won’t have full online capabilities. You’ll be able to play a select list of mini-games against other players online and nothing else.
The Switch simply is not a platform that has enough dedicated AAA multiplayer value to warrant charging people for the service. And the other benefits are so minuscule and in some cases downright insulting that charging anything for them is egregious. You can’t even send messages to people directly through the console. You have to use your phone. Who in their right mind thought it was acceptable to charge people a fee to use their phone, which they’re already paying a fee to use, to send messages? That would be like buying a soda from McDonald’s and then being charged an additional fee to drink it inside the McDonald’s. To top it all off, Nintendo has decided that they can get away with this because they’re only charging $20, which is cheaper than PS+ or XBL. That’s not a justification. You don’t get to offer a shitty, totally unwanted service at a lower price than a competitor’s service and expect people to be OK with it. Because as much as I hate paying for PS+ at least it’s a subscription that actually provides me with services. I get free current gen games with the service. I get discounts on new games with the service. I can do things like send messages, send pictures, and create chat lobbies with friends on the console with the service. I can even shareplay with the service. It’s overpriced for sure. The games they’ve been offering in the last few years are much lower in value than in the PS3 era for sure. But it’s still a service that has general value above what I was getting when it wasn’t a mandatory service. Nintendo Switch Online offers none of that except cloud saves, which I don’t need in the first place on a portable console with an SD card memory system. My saves are fine. So we need to fix this.
Usually when I write posts like this it’s about long term issues concerning specific games or services that will have an effect on the future of gaming. But in this case, we’re literally talking about today. Yes there are long term repercussions for supporting Nintendo Switch Online, but the short term effects are just as noticeable and important. The service goes live tomorrow. I don’t want to be insensitive about the fact that the Direct was postponed because of a natural disaster, but it’s very suspect that we were given actual details about this new online service less than a week before it goes live. By all rights I should have published this post days ago but I didn’t even have enough time to properly analyze the details of the service and get the post prepared until now. Usually I publish my blog posts on Wednesdays but this was too important to delay till after Nintendo Switch Online goes live.
Just like we did with XBOX One when it first announced always online, or with Star Wars: Battlefront II, we need to actively and loudly boycott and publicly declare our disgust with Nintendo Switch Online in its current form. Do not give them the ability to take this service forward in this way. Yes I understand that I’m asking you to not enjoy some of your games that you’ve already purchased to their fullest extent. I too own ARMS and Splatoon 2. I too plan on purchasing Smash Bros. Ultimate day one and realize that the experience will be crippled for many people without the ability to play online. But we need to think long term here. This is a crucial moment because it will shape the way Nintendo handles online service forever. With this platform and all future platforms, this is a watershed moment. A moment that we didn’t properly handle when XBOX Live Gold was first announced. A moment that we didn’t take seriously enough when PlayStation Plus was turned into a mandatory service. We have an opportunity here to tell Nintendo an emphatic NO. That we will not allow ourselves to be taken advantage of simply because the price is lower than what Microsoft and SONY are charging, which are also overpriced services we shouldn’t be paying for in their current form either by the way.
I’m not saying we should never be willing to pay Nintendo for an online service. I don’t want to pay for such things and I genuinely believe we shouldn’t have to pay an additional fee just play the games we already paid for. But I already pay and have paid SONY for online multiplayer for a number of years. So it would be hypocritical for me to deny Nintendo the same privilege. But I’m not going to just hand them money for a subpar service just because they’re charging less for it. I’m calling for a boycott to incite change to the service. Not a permanent decision never to pay them for online multiplayer. What we need is to hold out as a group of concerned and conscientious gamers until we get a service that works for us and compares to the other services we’ve already been paying for. That means the essentials of course such as working online multiplayer with better servers than we were already using when multiplayer was free. It means a working messaging and voice chat system that doesn’t require us to own other forms of hardware that have nothing to do with the console we’re playing our games on. It means cloud saves that aren’t deleted when you unsubscribe or let your service lapse. It means not having to check in every week. You will literally lose your service continuity if say you got married and didn’t take your Switch on your honeymoon. That’s absolutely ridiculous. It means a library of current gen games made available as part of the service at no additional cost. It means noteworthy discounts on new games from the e-Shop. And yes that $20 price tag needs to remain consistent even with these additional aspects of the service. Especially considering the lacking multiplayer library to begin with.
As a Switch owner myself who uses my console literally every day, I implore you to stand with me on this. Do not sign up for Nintendo Switch Online when it goes live tomorrow (September 18, 2018). Hold out. Demand a better service and refuse to settle for the time being just so you can continue playing Splatoon 2 or Mario Tennis Aces. Make a small sacrifice in the short term for much better results in the long run. Tweet about it. Post about it on Reddit, Facebook, and every other platform you use. Make YouTube videos declaring your decision to boycott and why. Discuss it while you’re streaming on Twitch. Do not give in to Nintendo’s clear betrayal of their values and user base. This is not the service that the late, great Satoru Iwata would have wanted. We NEED to boycott Nintendo Switch Online right now and not let it even start to get a footing. This is not just crucial for Nintendo users, but for all console gamers. If this service is profitable, it will only serve to show Microsoft and SONY that they can lower their service quality, even more, and still get away with it. Now is the time for action. It may only be $20 today but that $20 means a life time of regret for gamers present and future.
Last week I wrote a blog post about people incorrectly defending games and I lightly touched on gaming apologists, a group/practice I can’t stand. Now in that post I stated that we were almost assuredly going to see apologists defending Sea of Thieves. To hopefully no one’s surprise, considering both my track record with gaming predictions and the beta reviews, this is of course what is now happening. Sea of Thieves was released last week for the XBOX ONE and Windows PC. I was very interested in it, but reluctant based on what I saw and read of the betas. Now that the game and initial reviews are out, I can say with certainty that I will not be purchasing this game. If I’m honest, I knew this was going to be the case. When I first heard about it and watched the alpha footage I could quickly see that this was going to be another pointless, endless shared world experience devoid of any actual substance. Sadly, it’s not even as fulfilling as Destiny as far as content is concerned and that’s saying a lot, or more to the point, a little.
I haven’t personally played the game, but I have read and watched quite a bit about it. From my understanding it’s a fairly decent sized world of sand and water with little actual content. There are only three types of let’s call them tasks because the word quest seems a bit too charitable for what they really are. These tasks, which can be done countless times, net you loot. You can also get loot by stealing it from other players while they try to complete these same three tasks. Basically this game is a glorified chat room where you can sail ships around some water, occasionally team up with other groups to fight a giant squid, and fight other people for pretty much useless treasure. All that is to say, this is a pointless game that charges you $60 to make a pirate themed avatar and joke around with your friends. A Reddit user by the name of calibrono summarized it best. His entire post is a bit long and I do encourage you to take the time to read it, but allow me to quote a passage from it.
“Sea of Thieves is an experiment. “How little content can we stuff in a $60 title and hey away with it” kind of experiment. The same kind of experiment EA did try with SWBF2, except not with microtransactions, but with content.”
This is very sad. Once again a developer/publisher has decided that instead of making a proper game they can take advantage of the bored masses and offer them nothing in exchange for a AAA price tag. I’ve actually seen a number of people compare Sea of Thieves to No Man’s Sky, which seems very appropriate. One Twitter account I follow referred to it as “No Man’s Sea”, which is just brilliant.
Microsoft trying to take money out of our pockets for little actual work is nothing new. They’ve been nickel and diming us for Windows, an OS they didn’t originally create to begin with, for more than 30 years. But gamers falling for it, yet again, is the much bigger issue. This game has literally no content. It doesn’t even have a giant map to explore with endless islands of differing environments to discover and explore. There’s literally only one type of land based enemy, skeletons, and they can’t even hurt you if you’re standing on a rock. Yet people happily paid $60 for it and are defending it like it’s a legitimate game. I even read an article today, which you shouldn’t take the time to read, where someone tried to compare it to The Last of Us, which just sounds ridiculous and it is. If anything, this is worse than Star Wars Battlefront II because at least that was/is a playable game with a single player campaign and match based PVP with clear objectives. This is little more than a glorified server test for the pre-alpha stage of an actual pirate game. Why are people putting up with it and even going out of their way to argue it’s a good game? This is exactly why things only seem to be getting worse in the gaming industry. People need to stop actively helping publishers take advantage of them.
I’m angry because I actually really like the pirate theme. One of my favorite PS2 games was Pirates: The Legend of Black Kat (2002), which Ubisoft clearly was inspired by in the making of Assassin’s Creed IV: Black Flag, which I loved. Nothing would make me happier than to see another great pirate game with solid gameplay and a well written plot. And RARE is/was a studio that I would have trusted to do that. They could have done that. They should have done that. But of course they didn’t do that. So here we are with yet another shitty cash grab game that will make a butt load of money in initial sales compared to what it cost to make, then they’ll add paid DLC and make more money, telling publishers that this is a viable model for game development, ultimately leading to the further detriment of the industry and lowering the general quality of future games. What do we learn? Apparently not a damn thing.
Now I’m sure more content will eventually be added to this game. I hope it’s added for free from an ethical standpoint, but at the same time I’m always in support of people learning their lesson the hard way. But adding content after the fact because people are unhappy doesn’t excuse the fact that in their ideal scenario Microsoft wanted people to happily pay them for nothing and get away with it. So in my book new content as a reaction to user complaints is a step in the right direction but too little too late.