Since I reviewed the Star Wars Battlefront II beta, much shit has gone down with that game. So I wrote an extensive piece on the events and causes leading up to the troubled release which has supposedly led to EA’s stock value plummeting 3 billion dollars. It’s a long, but quite interesting read, if I do say so myself. Here’s the introduction:
I have been tasked with trying to summarize and discuss the controversy surrounding EA DICE’s most recent game, Star Wars Battlefront II. This is no small feat considering the layers upon layers of incidents that have taken place surrounding this game and EA in general around the same time. I enter this endeavor knowing full well that it is impossible to accurately summarize and address the many parts of the shit sandwich that this game has become. But I will do my best. I think the best way to go about this is to try to piece together some semblance of a timeline and discuss specific points of that timeline and why they were/are significant. Then to conclude with some general thoughts and possible predictions as a result of this mess. Here goes nothing.
You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.
I didn’t want to write this post. Honestly I was just going to let this event pass by without mentioning it on my blog. But as I’ve read more articles, talked to more people on Reddit, Twitter, and other forums, and thought about it more I decided I couldn’t just let this go without saying something.
I’m sure most of you are already aware, but in case you didn’t know Visceral Games was closed down by Electronic Arts last week. Visceral Games was the development studio responsible for a very eclectic collection of games including Tiger Woods PGA Tour 2000, Dante’s Inferno, Battlefield Hardline, and the Dead Space franchise. By no means was Visceral Games my favorite developer. I was not interested in most of their games. I did however love Dante’s Inferno and wish they had made a sequel. Even though I wasn’t a fan, they were a studio that I really respected. They were committed to making plot based liner storylines with a focus on interesting core gameplay that ties directly to the game’s narrative. This is the approach that I would like to see all developers take. Obviously not the ones who don’t make real games. I don’t expect EA Sports to deliver the next GOTY experience or anything. But for studios that are making games with plots and campaigns, whether single player, co-op, or shared world, I want to see narrative be the focus of development. I still remember reading an article discussing Visceral Games’ design principles for the first Dead Space. I was so impressed by their mission statement in approaching that game. I knew from the start that I wasn’t going to play it before seeing a single trailer, because it’s not my genre, but I absolutely respected and applauded the studio for the way they viewed and handled that project. EA disagrees with my sentiments about game development.
Visceral Games was in the midst of making a plot focused, linear Star Wars action, adventure game. In other words, they were making exactly the type of game that true Star Wars game fans want to see made. Not some shitty never ending MMO. Not a time sink, loot box, pew pew extravaganza. They were making a proper narrative based Star Wars game tied directly to the lore of the current Star Wars film universe. EA decided that such a game was no longer worth making. In fact they basically implied that single player, plot based games in general are no longer worth making.
“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”
So in honest terms what Patrick Söderlund is saying is basically Visceral Games was making a video game that people wanted to play and then EA decided that because it wasn’t a Games as Service model that they could lace with loot boxes, open world multiplayer, and additional DLC with no real bearing on the plot, they decided to cancel it. This is a big problem. This is basically a declaration that from now on any game that doesn’t play like Star Wars Battlefront II, with its egregious loot box system and paltry 5 – 7 hour campaign, will no longer be made/published by EA. Furthermore, any studios that are trying to make standalone linear plot based games under EA will be shut down.
I don’t need to go into the ethics of this issue. I’m sure you’ve heard it all before about how single player campaigns literally built EA and the rest of the industry and that publishers choosing to blatantly discount the opinions of the consumers that funded the industry in order to trick kids into spending thousands of dollars on loot boxes is wrong. I don’t need to tell you not everyone wants to play crappy console MMOs with no real end game. Or that not everyone in the United States, much less the world, has a good enough internet connection to enjoy shared world games. You’ve heard all that before. I don’t even want to take the time to give one of my grandiose speeches about voting with your wallet and all that because clearly, just like with the United States Presidential Election, your vote doesn’t matter. If one person is going to spend $15,000 on Mass Effect 3 cards, why would EA ever consider the opinions of anyone other than MP addicted whales? $15,000 is 250 $60 vanilla game sales, not including tax. That $15,000 in loot boxes is tax free from the consumer side, meaning EA swallowed the whole amount. If any publisher only has to market to one 250th of the gaming population to turn a higher profit then of course they are not going to make the games the masses want to play anymore. Your lousy $60 and angry tweet is worth shit compared to that one guy who keeps shoveling in money like a gambling addict. I won’t be surprised if one day in the near future we see someone like Steve Wynn enter the gaming industry. It’s gotta be easier and more profitable than running a casino at this point. So there’s just no reason for me to give a rally cry for boycotting.
What I think is more important to talk about is what this means for us as single player campaign gamers. I don’t mean that in the philosophical sense about how we’re essentially being pushed out of the industry that we bought and paid for with our hard earned money and that of our parents. I mean in a more literal sense let’s talk about what it means that EA isn’t making single player campaigns anymore today. Electronic Arts is a huge empire of a publisher. They currently own 33 operating development studios around the world. They’ve shut down 28 studios. They’ve almost got a negative studio success rate and it hasn’t affected their bottom line at all. But that’s not even the important part of the discussion. The problem here is all the single player IPs that EA owns the rights to that are now either dead in the water or destined to be bastardized into some shitty multiplayer, microtransaction experience with at best a shitty campaign of no substance. Let’s look at the list of just single player, plot focused games/franchises that I believe are important. I’m sure I’ll leave things out that you think should be included.
Knight of the Old Republic and Star Wars in general
Medal of Honor
That’s 10 franchises known for single player, plot based experiences. It does not include the many other games/franchises that have a multiplayer component that many people still purchase for the single player experience such as Battlefield, Need for Speed, and I’m going to include Rock Band, but I’m happy to remove it if that offends people. This doesn’t even include the various games they publish for third party developers such as Titanfall, Alice, Bullet Storm, Brutal Legend, Kingdoms of Amalur: Reckoning, and several others. Some of the greatest single player franchises ever made now belong to EA. That’s a sickening thought in the wake of this news. Mass Effect, Dragon Age, and KOTOR are three of the best Western RPG franchises money has ever been able to buy. Those are gone now. At worst they don’t exist anymore. At best they’re no longer the great story driven gameplay experiences they once were. Either way it’s a terrible prospect for long standing gamers like me. Add that to the fact that me choosing not to buy their shitty future games in protest won’t do anything and that’s a terrible reality to have to look forward to. If anything the best thing we can do is actually buy their games and not purchase any of the microtransactions to make a statement about the way we want to play and pay for games. But that still means giving EA money they don’t deserve and it still doesn’t deal with the greedy whale problem. At this point it’s not just a losing battle, it’s a lost battle. The cause is already defeated. I for one am very depressed by that and don’t actually know what to do moving forward as a traditional gamer of more than 20 years. All we can really do is hope other developers/publishers keep some form of integrity. Japanese studios seem to be better about this overall but even Nintendo has started pulling some real bullshit.
I thought it was appropriate to end this post with a list of single player, plot based games I plan on buying in the next six months.
The Witcher 3
Horizon Zero Dawn
Assassin’s Creed Origins
South Park: The Fractured But Whole
God of War
Hellblade: Senua’s Sacrifice
The Legend of Zelda: Breath of the Wild
Shadow of War?
Are you as unhappy about this as I am? What single player games are you most worried about?