Gaming Photography – The Legend of Zelda: Breath of the Wild

It’s been a while since I did a Gaming Photography post, but I finally “finished” Breath of the Wild so I thought this was more than worthy of such a post. I’m actually going to do a longer “review” of this game but for now I just wanted to take the time to appreciate the stunning visuals of this game.

I took more than 1,600 pictures in this game because there are just so many great moments in it. Though I could never hope to capture this game with enough screenshots in a post like this, I’d like to present my top 30 photos from The Legend of Zelda: Breath of the Wild. I also post game photos on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.
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Star Fox 2: The Soft Review

In 1993, one of the greatest and most influential flying based rail shooters ever made was released. This was of course Star Fox for the SNES. I’ve always had a love hate relationship with the game. As a kid, I poured many hours into it, but never was able to beat it. In fact, I’m fairly confident I never passed the third level as a child. I struggled consistently with level two, the asteroid field. It was too fast paced and difficult for me to play it confidently as a boy. But I kept playing the game anyway. And I kept losing. But I never stopped liking the game. Some years later the N64 was released and in 1997 my favorite of the Star Fox games, still to this day, was released. Star Fox 64, like every other core Star Fox game, is just a fancier recreation of the original SNES game. It doesn’t matter which version of the core game you’re playing on whatever platform. You’re always playing the same general game. The graphics, controls, and available vehicles change and improve over time, but it’s always the same story, levels, and characters in the same basic order and the same awesome looking map. For a different Star Fox experience you have to go to one of the few alternative titles like Star Fox Adventures (2002) or Star Fox Assault (2005), both for the GameCube. Both excellent games, in my opinion, because they are so different from the core games. They are also made by different teams than the core games.

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While most people have probably played at least one core Star Fox game, very few have had the pleasure of playing Star Fox 2 (2017). This game has an odd and colorful story. It was originally developed for the SNES to be released in 1996 but was cancelled with the impending release of the N64. It wasn’t until 2017 with the release of the SNES Classic console, and much pleading/begging from fans, that the public was finally given access to this game. This is the main reason I bought that console. As a diehard Star Fox fan, I absolutely had to play this game. I was fortunate enough to find a store that had imported the American version of the console to Taiwan, because I can’t read Japanese . . . After first finally beating the original Star Fox on the SNES Classic, I immediately played Star Fox 2.

StarFox 2

I want to talk about this game, and honestly I meant to weeks ago, but haven’t had the time to do a proper write up before now. But I don’t want to do a formal review. Let me be perfectly clear. If you are given the opportunity, and don’t already run emulators, you should buy the SNES Classic. This is one of the best gaming purchases I’ve made in a long time. If you grew up in the SNES era, this is a must buy console whether you’re a Star Fox fan or not. This console has given me the ability to go back and play some of the best games from my childhood and I’m actually beating them finally. Of the 22 games provided on the console, I had actually only completed one of them (Donkey Kong Country) on the original SNES. To be fair, I only owned four of the games provided on the SNES Classic, but this console has just about all the must play titles. And I am so happy that I’m finally getting to beat them. So again, even if you don’t give two shits about Star Fox 2 you should still buy an SNES Classic if you have the chance. But I want to take the time to discuss Star Fox 2 specifically in greater detail.

I wasn’t exactly sure what to expect from Star Fox 2 going in. It could have been just another rails shooter or a completely different genre altogether. I didn’t know what the story would be or who the villain was. Assuming it was directly connected to the original Star Fox, Andross was supposedly dead already. So really I had no idea what the game was going to be.

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Star Fox 2 is a completely different animal from Star Fox, but it, like all the core sequels assumes no prior games have taken place. You go up against Andross like in all the other core games, and have a very similar all range mode fight against his head. But that’s pretty much the only similarity other than recurring characters and the Lylat System setting. For starters, the game is not on rails. Every level is in all range mode. The levels are different. You do not follow a strict pre-mapped path and the levels on the new map aren’t the same as those from the original game. The map is open, meaning you can travel around it freely and complete levels in whatever order you want, with a few caveats. Also very notable, you don’t have to play as Fox McCloud. There are six playable characters, two of which are never before seen female characters. You choose two of the six at the beginning of the game and can complete the entire game with just those two. There are also three difficulty levels, one of which is locked at the start of the game. This game plays more like a real time strategy shooter than a mission based rail shooter. You are given the ultimate goal of reaching and defeating Andross but to do that you have to accomplish certain key tasks on the map as well as prevent enemy forces from destroying Corneria. The game keeps you active even in the map portion of the game. You have to take into account shield levels, enemy locations, incoming missile strikes, and there’s a timer. It’s like no other game I can remember playing in that era.

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Visually speaking, it’s on the same level as Star Fox. But because of the smaller all range mode levels, there’s a lot less detail in specific stages. Much of the game is played in first person view for your space flying missions and the planetary missions have you switch between Arwing and Walker modes in real time. It does have a much more advanced HUD though, including a mini-map. Plot wise there’s not as much going on as the first game, but that’s because the game is active the whole way through. You’re kind of writing the plot as you go. There is dialog though. The game controls fairly well for the SNES era. I would say it’s on par with Star Fox but also calls for finer movements in a number of indoor missions that require but don’t force you to use the Walker mode. All in all, I think it’s very different but actually a really solid game for the time.

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The true shame of Star Fox 2 is that it wasn’t released as planned in 1996. In my honest opinion, it was very revolutionary for the time. For instance, the Walker is a key part of the gameplay. In the core games the Walker was only just made available in the latest version, Star Fox Zero (2016), for the Wii U. I was shocked to discover that they had this vehicle playable all the way back in 1996. Looking back, I think of all the great games that never were because this game didn’t get released to inspire them. Playing it today, there’s really nothing new here, except for maybe two playable female characters in a Nintendo game that’s not Smash Bros or Mario Kart . . . You’ve seen all the stuff this game has to offer by 2017 if you’ve been gaming since the original Star Fox. But you really hadn’t seen it all in 1996. Even Star Fox 64 didn’t have everything Star Fox 2 has to offer. Certainly no vehicle morphing and multiple space based levels in all range mode. I feel like this game would have inspired a ton of games that we never got to play and it could have easily influenced the Star Fox franchise more than it already did. Imagine if there was an entire second branch of Star Fox games based on Star Fox 2 that released in each gen along with the core games. Or they could have eventually merged the two into one bigger, more versatile game. As a big Star Fox fan, I feel kind of like I was cheated out of some great games all because this game was never released in its heyday.

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Ultimately I’m glad that I got the opportunity to play Star Fox 2. I’m glad they released it and I’m glad I got to experience it. I hope they do make another game inspired directly by this one. In reality it’s not very long and can be completed in less than 40 minutes so technically they could just add a mode to the next core Star Fox game. If you get the opportunity, I definitely recommend you give it a shot.

If you’re curious about seeing the game in part or its entirety, I published the entire Normal Mode playthrough on my YouTube channel.

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Nintendo Switch IS for Families

This week is/was Chinese New Year/Lunar New Year depending on what type of Asian you are/know. In America that doesn’t mean much. At most you go to dinner at a Chinese restaurant or possibly cook dinner at home and maybe a few relatives and friends come for the meal. Here in Taiwan that means no work for a week, multiple family gatherings, and buying gifts for people ranging from your girlfriend’s grandmother to your land lord because you just kind of have to do it. So I really didn’t have time to delve into any serious topics for my blog this week and haven’t beaten anything recently to do a Gaming Photography post because I happen to be playing both Final Fantasy VII and Super Ghouls’n Ghosts currently, both of which are nothing but long, drawn out headaches. Granted Super Ghouls’n Ghosts isn’t supposed to take more than 90 minutes but it absolutely is because it’s the most unfair, bullshit game ever made and if the SNES Classic didn’t have save states I would surely never be able to beat it. I’m currently stuck on the boss of the game. So it seemed easier for me to write a short anecdote about a gaming moment that happened to me this week rather than try to do something serious.

At one of the multiple Chinese New Year gatherings I attended this week I was asked to bring my Nintendo Switch. For me this was a special occurrence because I had yet to actually take my Switch anywhere. Since I got it in November, I have used it quite a bit but not once had I played it portable or taken it anywhere else. It’s been a dedicated home console just like my PS4. So I was kind of excited to see how the whole experience would be.

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All this plus an extra Joy-Con set and Grip and Cartridge Case.

The first thing I’ll say is that this is the easiest home console to transport I’ve ever owned. Packing it up, including the dock, into the official carrying case is a breeze. It’s such a fast, easy, and efficient process. I was able to fit the console, dock, four joy cons, two joycon grips, a cartridge case, and the necessary wires all in the very compact carrying case from Hori. I can definitely see myself taking the full console setup to other places in the future simply because of how easy it is to do.

This gathering consisted of about 15 people, including me. All 15 people enjoyed the Switch. Not all 15 actively held a controller, but everyone present enjoyed seeing it in action and watching the various hands on participants play the games I had. We only played the local multiplayer games I have, which consists of Just Dance 2018, Overcooked, Snipperclips, Super Bomberman R, and ARMS. Mario Kart 8 Deluxe would have been a perfect game to have present but I refuse to rebuy a game I already own on the Wii U.

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Just Dance was the most fun for the people present. Even the older adults gave it a try and got really competitive. My girlfriend’s parents even challenged us to a couple’s dance off, which was absolutely hilarious. People were recording various members of the family playing and there were even bets placed on who would get the best score. Of course I got first place in every round, except for one where my girlfriend managed to sneak by me.

Super Bomberman R was a big hit because it, more than any other game, bridged the age gap between all the people present. Local PVP Bomberman has existed since 1983, meaning that just about everyone present with any gaming experience had played it at some point. Even my girlfriend’s dad was totally into it and actually quite good because the rules of engagement have changed very little in the more than three decades that people have been playing Bomberman PVP.

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Overcooked and Snipperclips are both hilarious and nightmarishly difficult to play when you can’t communicate well in the same language. I have all the knowledge and experience but can’t speak Chinese which made coordinating three other people to be able to complete team based challenges super irritating and nearly impossible with some levels of Overcooked. It also doesn’t help that my girlfriend finds both games super irritating in general because she hates teamwork based games. Or at least playing them with me . . .

All in all, I was very impressed with how the Switch performed at a family event. It was convenient, inclusive, entertaining, and versatile. I absolutely don’t believe that the same amount of fun could have been had with either a PS4 or an XB1. And it certainly wouldn’t have been as convenient or efficient as far as space and setup time for either of those two consoles. So if you don’t have a Switch and you do want something to use with other people in person, I highly recommend it for people of any age group. It definitely did exactly what I needed it to do in this scenario.

Happy Chinese New Year!

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Gaming Photography – Super Mario Odyssey

A few weeks ago I finished Super Mario Odyssey. This was actually the first game I beat on my new Nintendo Switch, which I absolutely love, by the way. So I wanted to share my experience playing the game visually with another Gaming Photography post.

I have to say that Super Mario Odyssey is objectively the best Mario platformer ever made. For the longest time I have said that this is Super Mario Galaxy, and I continue to hope for a Super Mario Galaxy 3. But Odyssey truly revolutionized Mario and 3D platforming in almost the same way that Super Mario 64 did back in 1996. It’s almost a perfect game. I got a full 100% completion. That’s all the power moons, all the costumes, all the purple coins, all the souvenirs, and all the possessions. It took me about 50 hours of play, which by today’s standards is great for a platformer. The game is innovative, imaginative, and beautiful. The gameplay works well and the audio, both effects and music, is top notch. I cannot recommend this game enough to Switch users and really platformer fans in general.

I took more than 1000 pictures in this game because there are just so many great moments in it. But the bulk of them were actually taken on my Switch directly rather than with my Elgato like I usually do. This is because the Switch is just so convenient for taking screen captures in games. So now I’d like to present my top 20 photos from Super Mario Odyssey. While this game actually does have a photo mode, I didn’t really use it because I prefer the natural lighting and appearance of the game in most cases. I also post game photos on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Goodbye Wii U . . . It’s Been Fun

With this post, as I do with all consoles, I would like to take the time to honor and formally retire my/the Wii U. I finished my last game on the Wii U, Star Fox Zero, and bought a Nintendo Switch. So it’s time to officially move forward with gaming history.

I enjoyed the Wii U. I have never once regretted the purchase. Nor did I regret owning a Wii. There are certain things about the Wii U that I wasn’t ultimately happy with. Such as the very short lifespan I got out of it. I only owned mine for 4 – 5 years and it’s already time to retire it. This has become common practice for Nintendo and it’s a huge problem. But at least it’s not as bad as XBOX and PlayStation offering the same console multiple times in a generation for higher prices with negligible upgrades. The OS/Miiverse was probably the worst thing about the Wii U as a whole.

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I believe the Wii U was a necessary iteration of console gaming, as has every Nintendo console to date. Nintendo is the leader in home console gaming innovation and has been for more than a decade. The things they create are ultimately panned by the public and then stolen by Microsoft and Sony, among other game development entities. PlayStation Move and Kinect would not exist without the invention of Wii Motion. And to this day I still hold to the opinion that Wii Motion Plus works/worked better than PlayStation Move and the now defunct Kinect ever did. I believe that the Wii U is directly responsible for current VR technology and have written about this in a previous article for Gaming Rebellion. So for me, the Wii U was not a waste of time/money and I don’t consider it a failed console. I will admit that I didn’t get to play as many games on it as I would have liked due to a lacking library, but I will also say that many of the games I did play on the Wii U were excellent. A few obvious examples include Super Mario 3D World, Donkey Kong Country: Tropical Freeze, and of course Bayonetta 2. The fact that two of those games are being remastered for the Switch is very telling about just how good they are/were. Of course it does irritate me that I could have purchased them on the Switch but that’s so many games on all platforms these days.

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Another Wii U game I really liked.

By my count I beat 25 games on the Wii U and played a number of other ones. Certainly a low offering for a home console. But at the same time I can say that of those 25 only two of them were games I considered disappointing and one of those was an indie title valued at $3. That’s a 92% success rate for enjoyable games. I didn’t have anywhere near that success rate on my PS3 or PC and don’t on my PS4 now. So it really comes down to the quantity vs quality argument. But ultimately I am happy to have owned a Wii U. It’s an important part of the history of gaming and I am glad to have been fortunate enough to be able to experience it, even if for only a short while.

Now I have a Switch and I am very impressed by it. I put off buying one for a long time but knew that I would have to eventually get one to play Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. But even without those two amazing games, I have to say that this is a great console. It’s compact, convenient, and versatile. The OS is worlds better than that of the Wii U. The system is way faster as far as loading times and movement between menus. The many control options make it perfect for every type of player. One of the greatest improvements is how easy it is to both capture and post screenshots to social media. You can even add text directly to the screenshots and make your own memes right on the console. That’s something all consoles should implement. I also really enjoy the sleep mode function. The console never really turns off. It just goes to sleep. That means that the load up is always really fast and you can turn the console off without closing the game and you pick up right back where you paused. But it’s a lot more complete sleep mode than that of the PS4. The lights turn off and the console seems to stop functioning altogether while the PS4 sleep mode still feels like the console is on and shouldn’t be moved for fear of damage. You can confidently move the Switch while in sleep mode without incurring any damage.

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Picture taken on the Switch.

One has to admit that regardless of how you feel about Nintendo and their games, the Switch is the most revolutionary console this gen, meaning once again Nintendo is the only company to really justify releasing another console by actually offering us a new generation of gaming rather than just increasing power and graphics quality and keeping pretty much everything else the same. I guess you could tack on VR to PlayStation but that’s not even as widely adopted as the Switch yet and it’s been on the market longer.

I’ve not played too many games on the Switch as of writing this, but I have already gotten 100% completion on Super Mario Odyssey and it was well worth the purchase. I’m inclined to call it the best Super Mario platformer ever made. But I honestly don’t believe that such an amazing console would have come about if not for the Wii U existing first. The amount of data gained from having that console on the market and the feedback from it made the Switch in its current form possible. So I’m glad the Wii U happened and I’m glad that I got to be part of that feedback cycle. So I say goodbye Wii U. I salute you for the many great gaming experiences I got from you and the countless more your legacy is and will be responsible for.

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Gaming Photography – Star Fox Zero

The final game I’ll be playing on the Wii U is Star Fox Zero + Guard. I thought it was appropriate to do this as my first Gaming Photography post of 2018.

Sadly this wasn’t the game it should have been. I’ve been playing Star Fox games since the original 1993 version and I’ve beaten every one to be released on home console, including Star Fox 2 on the SNES Classic. It’s a franchise I hold very dearly. I had high hopes for Zero, but it just doesn’t measure up. The truly sad part is that the only real problem with the game is the terrible motion controls. The graphics are quite good. The level design is true to the franchise. The narrative is the same rehashed Star Fox plot you get every time, and that’s fine. There’s new vehicles, new characters, new bosses, and the classic multi-path map that allows you to tailor your campaign experience differently every time. It’ s a sound Star Fox game. But the controls make it nearly unplayable. I could not fly with the precision necessary to beat the special bosses and challenges. I went into the game wanted to get a gold completion on every mission. I quit playing before I even made it through a second playthrough because I could tell I wasn’t going to make any noticeable progress in a manageable amount of time. I would absolutely play a remastered version of the game on the Switch if they did away with the motion controls completely and just let me play it as a traditional single screen Star Fox game with a pro controller and adjusted the targeting and controls accordingly for that gameplay scheme. But unless you’re a die hard Star Fox fan like I am, then I absolutely cannot recommend you to play this game. That however did not stop me from getting some nice pictures though.

I only took 327 total pictures over the course of this game, which is extremely low for me. But the lackluster gameplay cut my time with the game short. I was also very annoyed by the HUD and dialog text ruining many of my pictures but that is standard for this franchise so I’m not mad. So now I’d like to present my top 10 photos from Star Fox Zero. I take my photos through my PC with an Elgato Game Capture HD60 Pro in the case of console games. I also post them on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Gaming Photography – Paper Mario Color Splash

Time for another Gaming Photography post. It’s actually been a few weeks but at the beginning of this month I completed Paper Mario Color Splash and wanted to share the experience with you in picture form.

This was an excellent game worthy of the Paper Mario franchise. The new addition of the paint and card mechanics made this a gameplay experience that was different from the past Paper Mario games (I’ve played all the console ones going back to the original on the N64) but ultimately had the same Mario RPG feel. I have to say that this was possible the best written Mario game I’ve ever played. The dialog was hilarious, the plot had a few more dimensions than most Mario games, and the characters (at least the two main ones) had a multidimensional relationship that genuinely affected me emotionally with the way the story ended. If you have a Wii U, I definitely recommend this game.

I took 2,113 pictures over the course of this game without any filters or stylized shots. It was just a very photogenic game that had a lot of visual moments that I wanted to preserve. So now I’d like to present my top 20 photos from Paper Mario Color Splash. I take my photos through my PC with an Elgato Game Capture HD60 Pro in the case of console games. I also post them on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

I hope you all had a Merry Christmas and I wish you a Happy New Year!

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.