Spider-Man (PS4) Platinum Review – 8.4/10

I think this might be the first game I ever reviewed after I had already achieved the platinum trophy. Not the first game where I’ve finished the campaign, but specifically getting the full completion. Certainly the first open world game. For the record, I got the game day one and had acquired the platinum less than two weeks after it released. It just took me an extra week to get the review prepared. That’s short for any platinum. Much less an open world game. But length is not the only important factor when it comes to judging a game so while this is an important detail to consider, there’s a heck of a lot more to say about Marvel’s Spider-Man by Insomniac Games.

I was not actually planning on pre-ordering Spider-Man. I literally made the purchase just two days before it released and the only reason I did was because I happened to roll into some extra money that day and I wanted the collector’s pin for preordering the digital deluxe edition. Otherwise I would have absolutely waited for a price drop. And after having gotten the platinum, I would still recommend waiting for a price drop. Mostly because of how short it is. That being said, it was quite the entertaining experience, short or not.

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Spider-Man is a beautiful game. Not Naughty Dog beautiful, but for a comic book game, it looks very good. What I really liked about it was the character renders. I could see the real actors in the characters and because I recognized a number of them, that impressed me. At the same time, the filler NPCs are kind of low quality. They aren’t generic, which is nice. They do look, dress, and sound different. You can even interact with them on a minor level as individuals. Because it is a comic book game, it looks like what a game based on a comic book should look like rather than actually looking like a comic book or trying too hard to look like real life. It hits that visual balance almost perfectly. The world looks great as well. I’m not from New York, but I have been there and I was very impressed with all the landmarks the game has. I have heard a number of New Yorkers complain that things are missing or flat out removed from the map. But I guess that’s to be expected. What’s really cool is that they’ve also layered in a bunch of Marvel Easter Egg locations. This includes places like the Embassy of Wakanda, the Sanctum Solarium, and the Murdock & Nelson Attorneys at Law Office. If I have to explain to you what any of those are then you’re not a Marvel Fan and it will be lost on you anyway. It is a very nice map, but it’s also very small. The whole thing is made up of only nine Infamous: Second Son style districts, none of which are particularly big.

This is a very fast paced game. Think Arkham City on steroids. You’re moving quickly with just about everything you do. Fighting is fast paced and often includes 15 or more enemies on the screen at one time. Swinging, probably one of the most enjoyable aspects of the game, is extremely fast, free roaming, and variable. By all rights it should be a blur, but no such issues occur. The game truly handles like a dream. Even playing on an original PS4, I experienced no lag or other graphics related performance issues. The loading is a little slow, but not ridiculously so. The menus look really nice as well. They’re very simple. Not overly stylized or extremely detailed. But they present everything you need in a clean and clear manner that’s very accessible at a glance.

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The Spidey suits are without a doubt the most impressive visual aspect of the game. The level of detail is unreal for some of the 28 costumes available. The tips of the fingers. The fabric threads. The metal plating. It’s immaculate. The costumes look so good you can almost feel the fabric on some of them. But there are also a number of little things that really bring this game to life. Pedestrians in the streets. Planes flying over the city. The sunlight beaming on the water at dusk. Overall it’s a beautiful looking game.

The sound is expertly done in Spider-Man. It’s cartoony but practical. You hear the whooshes of his webs firing. You hear every punch and kick landed. The only thing that would have made it better was if little comic book style onomatopoeia appeared during fights. The voice acting is quite good. Each character was distinct. Many were played by actors you’re familiar with which really helped bring the audio visual experience to life. The music was good, albeit a bit repetitive, as is the case in most open world games. All in all, I was very happy with how the sound was handled in this game.

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The gameplay excels in a number of places but falls way short in others. The swinging is phenomenal. The best I’ve seen in any Spider-Man game, though I haven’t played them all. What’s good about it, albeit annoying at times, is that Insomniac Games really tried to create a realistic swinging experience. You have to take into account things like distance. You can’t just swing wherever you want. If you’re above the buildings, you have to wait till you fall beneath them so you have something to web to. You can swing upward but your speed will decrease due to drag and loss of momentum. Swinging and traversal is truly an art form. But at the same time they added a number of fail safes to make the experience more manageable for amateurs.   You can move in and out of swinging to parkour and wall running instantly. Spider-Man will automatically pass through, under, or between things like fire escapes and water towers when you swing into such confined spaces. It was made to be fun, not unruly. At the same time, this game sadly has terrible wall crawling mechanics. Wall running outside is great. It’s smooth and easy to control. But climbing around the inside of a room is just trash in this game. Simple maneuvers like crawling from wall to wall or wall to ceiling are so difficult. Spider-Man will do everything in his power to avoid changing between adjacent services. It’s easier just to jump off a wall and climb up the other one than to crawl between them. This was really depressing for me because what’s Spider-Man without wall crawling?

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Fighting is real smooth. The pacing is fast but manageable. You have an arsenal of eight gadgets to choose from by the end of the game and they all do something quite different. What I also really liked was that when you run out of stock of a specific gadget the game will automatically revert back to basic web shooting. This is very crucial for a smooth gameplay experience. Chaining combos is really smooth and easy to do in this game, and that’s what makes it so fun. Combining gadgets in different ways makes it an experience all your own. One thing I really appreciated was that the game never stops moving. If you’re in the middle of a fight and you go to change gadgets, a gadget wheel pops up in true Insomniac Games style. But you can still get hit while it’s up. Time slows down while the wheel is up to give you time to think, but you can’t just stand there indefinitely. This balance between Dark Souls where you have no time and Ratchet & Clank where you have unlimited time worked really well for a Spider-Man game and felt very appropriate. But aiming certain gadgets and special techniques can be a real pain. You have auto aim but it mostly focuses on the nearest enemy in sight. Sometimes that’s not who you want to hit. In general though, the game plays and controls very smoothly.

Probably the worst aspect of the gameplay is its repetitive nature. The gameplay is really solid, but so much of the game is just busy work to level up your stats and gear. The game’s development system is dually based on XP and tokens. XP is gained through basically everything. Fighting, hitting milestones like distance running on walls, completing objectives, and locating special items. You can hit a maximum level of 50 and then continue to level up in a prestige way where you remain at level 50 but your stats continue to go up every time you earn a certain amount of points. Leveling is automatic as far as stats are concerned but you do have to spend skill points to learn new skills and techniques. Some skills are extremely useful and will become the cornerstone of your gameplay style. Others you’ll mostly ignore. By the time you hit max level, you can learn all the skills and still have five points to spare. The other means of development comes from tokens. There are six types you can earn. Tokens try to be more variable than XP but in the long run they just seem more repetitive. Crime tokens are a good example of this.

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In each of the nine districts on the map, random crimes can happen at any time that you’re not in a mission/challenge. Dealing with crimes is optional and successfully stopping them nets you one to three crimes tokens. These tokens, when used in combination with other types, can be used to unlock suits and develop/unlock gadgets. Each district has you stop 20 crimes to get 100% completion. There are only a few types of crimes committed by four separate groups of criminals. You have to stop five of each. Almost all the crimes are the same. You fight a group of enemies without dying and you get your tokens. Occasionally you have to take out some snipers, locate a missing person, or stop runaway vehicles, but mostly it’s just win a fight. That’s nearly 180 random fights to deal with for a full completion. Plus chasing them down when they randomly appear on the map. It gets old. All the types of tokens work similarly. You do the same things over and over in order to unlock gear. There are little bonus objectives in each of these token missions/challenges, most of which you ultimately need to complete to get enough tokens to unlock everything, but after a while it all becomes a grind. It’s artificial additional playtime and many of the challenges aren’t even fun. Especially the challenge token missions. Some of them are just terrible and you’ll replay them over and over to try to get the gold completion for the additional tokens.

The story missions are great. I’d say 90% of the main campaign missions are absolute gold. Sometimes you have to play as people other than Spider-Man or Peter Parker and that can be boring and annoying at times, but all the story Spider-Man stuff was great. The boss fights. The stealth missions. The chase scenes. I was happy with all of it. Even the photography missions were pretty fun once I got used to them. The side missions are pretty good too. Really if the game wasn’t padded so much and was priced around Insomniac Games usual stuff, it would be a shorter but ultimately stronger game overall. The gameplay is great for the most part at a mechanical level, but the full completion gets old. The fact that you can hit level 50 (max level) well before the end of the game without mindlessly grinding says a lot about how much padding is in such a small map.

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This was one the best written comic book games I ever played. The writing is the way a comic book game should be. The villains are justified while also being over the top. There are multiple villains that show up over the course of the story and they all make sense. They aren’t just popping up to give you something to do. The story weaves them all together very well. The way they wrote Otto Octavius was just amazing. If you know the characters you know he’s going to become a problem later on, but the way they developed him over the course of the game was MCU quality writing. I was so impressed by the campaign narrative in this game. But it’s not just the plot that’s well written. This is a Spider-Man game. That means dialog is everything and the dialog is strong. The quips are funny and cheesy. JJ Jameson is a radio host who randomly appears on your feed while swinging around the city and he’s hilarious. Modernizing him away from newspapers and into podcasting was the right touch.

What’s really important to note is that this game isn’t just about Spider-Man. It’s also about Peter Parker, Miles Morals, and Mary Jane Watson. All of them play major roles in the plot of the game and act as playable characters at some point in the narrative. It’s not just a story about heroes and villains. It’s a story about people. And even some of the villains get some real character development, which is a good thing. The relationships and interactions the characters have with each other, including the villains, is what really makes this a great comic book experience. Probably the best game Insomniac Games ever wrote.

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Defining the replay value is a bit tough with this one. Especially having gotten the platinum in a single playthrough that took only 30-ish hours, which as I’ve said is short for an open world game in my opinion. The truth is that if you get 100% completion there are still some things you can do, like try to get golds in all the Task Master challenges and finish all the base challenge objectives, but you don’t gain anything from doing it. You do continue to get stronger by collecting XP even after you hit max level, but you don’t really need it by that point. Now of course the difficulty you play on will also play a factor here. The game has no difficulty based trophies and lets you change the difficulty level mid-game whenever you want. I played through the whole game on the hardest difficulty so there’s no reason for me to play it again. But if you didn’t play it on hard, maybe you’d want to do that in a second playthrough. But honestly, having unlocked and completed everything, I don’t really have any interest in playing through the game again. It was a great one and done experience with nothing left that I feel the need to do. Especially since I unlocked all the costumes and gadgets already. There will be a New Game Plus mode added soon, but I really don’t see any reason to play it after having gotten the platinum. DLC is on the way, so there’s that, but that doesn’t factor into replay value and probably won’t add enough content to justify the $80 price tag for the deluxe edition.

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On the other hand, this game has without a doubt the best, most addictive photo mode I’ve ever seen. It’s an amazing experience. It’s not perfect. There are definitely limitations with it that shouldn’t be there. But it’s genuinely one of the most entertaining parts of the game. You have so many filters, frames, and stickers at your disposal. You can take pictures anywhere, including cutscenes. And they can be manipulated in so many ways. I almost took the time to make my own comic book with screenshots created in the photo mode. And you really could. I took literally more than 3,000 pictures over the course of the game. Which I’m still not finished sorting as I write this, by the way. That does add quite a bit of value and length to the overall experience. Especially when you consider the 28 costumes you can take pictures in.

Overall I’m very happy with how Spider-Man turned out. Insomniac Games did a great job. It’s not a flawless game and I think it was a bit overhyped with all the 9’s it received, but it’s definitely one of the top games I’ve played in 2018. I would absolutely recommend playing this game but I will also say you can stand to wait for a price drop.

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Gaming Photography – Sonic Forces (NS)

Computex is now over but I’m still very busy with work. This week I’m not even home because I’m traveling for work so rather than write my customary E3 rant (hopefully I’ll have time for that next week) here’s another Gaming Photography post. I don’t like the fact that I ended up doing these back to back but I do what I can with the time and resources I have. Somehow I was able to beat Sonic Forces on the Nintendo Switch in the midst of Computex so I wanted to do my customary screenshots recap.

I have to say that Sonic Forces was better than I expected it to be. It’s been literal years since the last time I played a Sonic game that I thought was actually good. Even average makes me happy for this franchise in recent years. This game was genuinely good. The gameplay was solid yet had some originality to it. The story was pretty good and had some real drama in it. My only real complaint was that this game was extremely short. Even with the Shadow DLC, I managed to beat the whole thing in under six hours.

I only took just over 200 pictures while playing this game so it’s not a huge number to choose from. Here’s my top 10 screenshots. For this game I used the Nintendo Switch capture system and then recaptured those images with my Elgato HD60 Pro. I also post game photos on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Gaming Photography – God of War (PS4)

I’ve been quite busy lately at work because of Computex, which I’m working at, so I’ve not had time to work on much content in the last two weeks. You probably noticed last week’s post was much later in the week than usual and I did pretty much no streaming other than The Crew 2 closed beta, which I wrote a review of in case you’re interested. So this week I’m soft balling it in with a gaming photography post when really I had planned to do a much more serious post about my experience with the latest God of War title. I still plan on writing something more noteworthy about the game, which I got the platinum for on my channel so you can watch the whole playthrough if you’re interested or don’t own a PS4 to play it yourself, which you absolutely should. But this week I only had time to do a Gaming Photography post so here we are.

I took more than 1700 screenshots while playing God of War plus a number of video clips. As I did with The Legend of Zelda: Breath of the Wild, I’m going to do my top 30 screenshots because I could never hope to capture this game with just 10 or even 100. So here’s my attempt to capture my experience playing the latest God of War in a limited number of amazing screenshots. I never actually used the later added photo mode in this game. These are all pure screen captures using an Elgato HD 60 Pro. I also post game photos on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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Gaming Photography – Star Fox Zero

The final game I’ll be playing on the Wii U is Star Fox Zero + Guard. I thought it was appropriate to do this as my first Gaming Photography post of 2018.

Sadly this wasn’t the game it should have been. I’ve been playing Star Fox games since the original 1993 version and I’ve beaten every one to be released on home console, including Star Fox 2 on the SNES Classic. It’s a franchise I hold very dearly. I had high hopes for Zero, but it just doesn’t measure up. The truly sad part is that the only real problem with the game is the terrible motion controls. The graphics are quite good. The level design is true to the franchise. The narrative is the same rehashed Star Fox plot you get every time, and that’s fine. There’s new vehicles, new characters, new bosses, and the classic multi-path map that allows you to tailor your campaign experience differently every time. It’ s a sound Star Fox game. But the controls make it nearly unplayable. I could not fly with the precision necessary to beat the special bosses and challenges. I went into the game wanted to get a gold completion on every mission. I quit playing before I even made it through a second playthrough because I could tell I wasn’t going to make any noticeable progress in a manageable amount of time. I would absolutely play a remastered version of the game on the Switch if they did away with the motion controls completely and just let me play it as a traditional single screen Star Fox game with a pro controller and adjusted the targeting and controls accordingly for that gameplay scheme. But unless you’re a die hard Star Fox fan like I am, then I absolutely cannot recommend you to play this game. That however did not stop me from getting some nice pictures though.

I only took 327 total pictures over the course of this game, which is extremely low for me. But the lackluster gameplay cut my time with the game short. I was also very annoyed by the HUD and dialog text ruining many of my pictures but that is standard for this franchise so I’m not mad. So now I’d like to present my top 10 photos from Star Fox Zero. I take my photos through my PC with an Elgato Game Capture HD60 Pro in the case of console games. I also post them on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Gaming Photography – Paper Mario Color Splash

Time for another Gaming Photography post. It’s actually been a few weeks but at the beginning of this month I completed Paper Mario Color Splash and wanted to share the experience with you in picture form.

This was an excellent game worthy of the Paper Mario franchise. The new addition of the paint and card mechanics made this a gameplay experience that was different from the past Paper Mario games (I’ve played all the console ones going back to the original on the N64) but ultimately had the same Mario RPG feel. I have to say that this was possible the best written Mario game I’ve ever played. The dialog was hilarious, the plot had a few more dimensions than most Mario games, and the characters (at least the two main ones) had a multidimensional relationship that genuinely affected me emotionally with the way the story ended. If you have a Wii U, I definitely recommend this game.

I took 2,113 pictures over the course of this game without any filters or stylized shots. It was just a very photogenic game that had a lot of visual moments that I wanted to preserve. So now I’d like to present my top 20 photos from Paper Mario Color Splash. I take my photos through my PC with an Elgato Game Capture HD60 Pro in the case of console games. I also post them on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

I hope you all had a Merry Christmas and I wish you a Happy New Year!

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Gaming Photography – Uncharted 4

Time for another Gaming Photography Post. Recently I completed Uncharted 4 on PS4.

This was without a doubt the best conclusion I’ve seen for any franchise ever. If you’ve been playing the Uncharted series since the first one but haven’t played 4, you’re missing out. I can’t believe I waited this long to play it. It was narrative genius. Possibly the best work Naughty Dog has ever done. And yes I realize they made The Last of Us. I stand by my statement. The gameplay was of course great as it’s always been. And they even added a few new mechanics which I really liked. But the story was just top notch. It was everything I wanted in a Nathan Drake conclusion.

I took literally 1,856 photos while playing this game. For the first time I did use the photo mode and I used the shit out of the filters, effects, and frames. I couldn’t stop myself. It’s just such a beautiful game and the photo mode lets you create shots that you just otherwise couldn’t do.

So now I’d like to present my top 20 photos from Uncharted 4. I know I usually do just 10 but I just have too many to choose from to limit it to such a small number. I also post gaming photos on my Twitter and Instagram often.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Gaming Photography – Mortal Kombat X

Time for another Gaming Photography Post. Recently I completed Mortal Kombat X on PC.

I have to say that this was a good Mortal Kombat game but I regret buying it for PC. There was content not included in the bundled version of the game on PC that was on console so I lost out because I wasn’t willing to pay extra for fighters like Jason and the Xenomorph. The game ran ok on my GTX 1080 but there were definitely some issues due to the way they ported the game. I actually had to look up how to fix a number of them because this is actually a widespread problem on the PC version that many people struggled with. But all in all it’s a nice looking game with a solid story mode.

So now I’d like to present my top 10 photos from Mortal Kombat X. This is the first AAA game I’ve done a Gaming Photography post for on PC so definitely let me know what you think about the picture quality. As always, I make it a point of only taking natural in game shots. I don’t use photo modes or alter the brightness/color settings except in special situations. I took my photos for this game through Steam‘s screenshot system. I also post them on my Twitter and Instagram often.

I opted to avoid using mostly special attack pics but there are a couple in there.

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*If you’d like to see the full resolution image please right click and press “view image”.

Please let me know what you think of my shots. Any feedback is appreciated because I would like to improve my gaming photography skills.

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