I’m not really a fan of advanced release date announcements. I hate the hype trains and unrealistic expectations. I think announcing release dates far in advance ultimately leads to broken promises or even worse, unfinished games. Most importantly, I would rather see a game as near to perfect as possible before release rather than a promised deadline met and an unfinished product sold to be patched later. So I don’t actually have a problem with games like Beyond Good & Evil 2 being very vague about when they will be released. In fact, I wish games weren’t even announced till they were already gold so that there were no broken promises or delays because we honestly shouldn’t be notified about unconfirmed possibilities to begin with. I understand why early announcements are made. I understand why companies announce release dates far in advance. From a business standpoint, it all makes sense. Even the added pressure put on the development teams, though scummy, is a perfectly sensible business decision from the publishing side of the games industry. I don’t have to like it and I don’t have to agree with it, but I definitely understand it. But it’s also important to note that these early release date announcements are what ultimately lead to delays and even cancellations. I’m still not over Scalebound. The issue that rarely gets discussed though is the meaning of release dates.
As consumers, we’re sold the idea that release dates aren’t arbitrary. We’re led to believe that they take into account a number of factors based on estimated development time coupled with budget limitations. But we also know that’s not really the entire picture. We’ve seen countless games go gold and then still not release for months. We’ve seen games get delayed at the last minute when it should have been obvious it wouldn’t be ready on time much sooner, if the delay was really an issue of development and not business. It’s also quite preposterous to assume that every single project, with differing sizes of development teams, differing scopes of project size, differing starting points as far as resources available, and differing numbers of years in development can all always be ready in summer or holiday season just after Black Friday or just before the school year starts. Release dates are not solely based on development. They’re based on business analytics in order to maximize sales. Games are often ready to launch much sooner than they are. And they’re also often launched before they’re actually ready in order to make a peak selling date since they can be patched later. While there was once a time where announced launch dates may have been truly based on development time, they’re now more the business/marketing side of the industry than anything else. That’s why I don’t really feel bad for publishers when a game is delayed. Because I know that original date probably wasn’t right to begin with. It was probably much too soon.
The Last of Us Part 2 is an interesting story in the fact that Naughty Dog had kind of implied it was basically ready to ship before it was delayed the first time. Originally it was announced to be releasing in February of this year. Then it was delayed to May 29th because they felt like it “wasn’t polished enough”. They didn’t say they couldn’t launch in February. They said they were choosing not to. That’s a weird situation in the fact that it’s fairly rare for a AAA developer to be so transparent about making a decision that fans won’t like. They could have said that the game wasn’t ready and had to be delayed three months and pretty much no one would have gotten angry. People would have griped, as they always do. And they would have been sad, as they always are with delays. But if people were led to believe that the game truly wasn’t ready to be launched then they would have accepted it. What people didn’t want to accept was the idea that the game was basically ready but was just being delayed for an extra spit and polish. Now as a cynic I don’t actually believe the game needed to be delayed to May. I believe the game was ready by the original February date but Naughty Dog and/or PlayStation decided it wasn’t a great date to launch from a marketing standpoint. Probably because the world was being plunged into chaos in the midst of a global pandemic.
Releasing a game about a post-apocalyptic world that has been devastated by a virus probably didn’t seem in good taste to the marketing department over at SONY. So they chose to delay to May hoping things would have quieted down about the coronavirus by then. Sadly that wasn’t the case, but since everyone already had to work from home or stop working altogether by that point, the virus became a great alibi to layer on top of the original polish story and justified saying the game was being delayed indefinitely due to the team’s inability to finalize it because of the coronavirus limiting development practices and resources. The pieces just kind of fell into place for that second delay to work with the first one. But at that point the public wasn’t having it anymore. Because if they’ve already said the game was basically ready it doesn’t make sense to indefinitely delay because of the virus. That is unless the release date has basically nothing to do with development and everything to do with profit analytics. It’s no secret that now is not a good time for businesses to launch new products. Especially entertainment products. A lot of people have been hit hard by this virus. People do not have leisure funds right now to pay $60+ for a video game. Lots of people are just trying to keep their homes and feed their children while worrying about devastating medical bills or at the very least the threat of them. So it makes since for PlayStation to want to hold off on releasing their GOTY contender and one of the biggest exclusive sequels they will have ever launched until things get back to normal. And yes I do believe this is more a decision from SONY’s side more than Naughty Dog’s.
So what happens when you finish a game and then set it on the back burner indefinitely while trying to wait out a depression level economic collapse? People get both angry and bored. A dangerous combination when dealing with digital products. Physical products are fairly easy to safeguard. You store them in a safe place, secure them, and guard them until you want them distributed. And yet they still get stolen all the time. Digital products are hard to safeguard. They can be copied, hacked, data mined, accidentally leaked, and are susceptible to a whole host of other security issues. And when hackers are bored, they’re even more motivated to take advantage of those digital weaknesses. Now I don’t know exactly how or who leaked The Last of Us Part 2 story details. I’ve heard rumor that it was an actual employee of Naughty Dog. Then I heard that was false. I don’t know and honestly I don’t really care. But I do know that anyone with even a sophomoric level of knowledge about the history of gaming leaks wasn’t surprised that the leak happened. It was always going to happen once that second delay was announced. I’m surprised we made all the way to the latter half of April before it happened. But how curious is it that within a week of the leak happening and people getting angry about the story details that were leaked magically the game is ready to launch in June. We went from the game being finished but needing a polish for the sake of assurance in February to an indefinite delay to a launch date in just two months’ time. That sounds fishy to me. That sounds like the date never actually mattered as far as development is concerned.
What happened with The Last of Us Part 2 is no different than what happens with every other troubled entertainment product long term marketing campaign. A company made a plan, unforeseen circumstances damaged that plan, the company overreacted to that damage, that overreaction caused more damage, and then the company gave up and scrapped the plan altogether in order to recoup as much profit as possible. The company I work for has done the same thing many times. The release date for The Last of Us Part 2 could have been more than two months ago and wasn’t because of a failed attempt to maximize profits. That’s how the game is played. PlayStation just didn’t win this round.
Now personally, I didn’t care about the delays for The Last of Us Part 2. I don’t care about most games being delayed. I am so backlogged that they could delay all games for a year, which I suggested in a previous blog post, and I’d still come out of the other end backlogged. In fact, they could cease all game production for a decade and I still probably wouldn’t be done with my backlog. So I’m infinitely patient. I also had no intention of buying the game at launch. Like with most games, I was just gonna wait for it to go on sale and pick it up for Black Friday. And that is still my plan. I haven’t seen any of the leaks and even if I do, I’ll still play the game at some point because I’m not a child. You knew Thanos was going to die before you watched Avengers: Endgame. You knew the Joker was going to get captured at the end of The Dark Knight. People aren’t stupid. Stories are fairly predictable. Getting bent out of shape about leaks is immature because you already knew what was going to happen anyways a large portion of the time. You just didn’t have confirmation. And it’s not as if the experience of the story is completely diminished by not being surprised at key moments. Stories are more than just who lives or dies at the end.
While I’m always happy to see a company get called out on their bullshit, I do want to take the time to address the fact that weaponizing leaks isn’t OK. PlayStation delaying the launch date for reasons that had nothing to do with development is dishonest, anti-consumer, and just plain disagreeable. But it’s not hurtful. It’s not illegal. It’s not outside of their rights as a company. It’s certainly manipulative. But all marketing is manipulative. That’s the entire point of marketing. And yes launch dates are a part of marketing. That’s why hype trains exist and are desired by corporations. But forcing PlayStation’s hand by leaking content from the game is not an acceptable response. That’s a scummy move. Essentially the public used the leaks to create negative hype in order to push SONY into launching sooner than desired before the leaks became too widespread and preorders began to fall off. That’s not a good precedent. I do believe we as consumers should organize and work together to make demands of both studios and publishers. I do believe that we get mistreated by the industry a large amount of the time and not enough protections are in place to prevent or curtail that. But I don’t believe that using illegal and invasive means to push back is the answer. Because that’s not a world I want to live in.
Game companies could take on my idea of not announcing launch dates until set in stone and ready to go. But they could also go overboard and not announce games at all until they’re ready to release. I’d be fine with that, since I don’t usually preorder games anyway, but a lot of people wouldn’t. Using leaks as a weapon will ultimately lead to companies releasing as little information and explanation as possible for fear of being hacked and having their projects leaked. You won’t try to steal something if you don’t know it exists. So I think we shouldn’t be encouraging leaks or using them to force companies to be honest with us. Do we deserve honesty? Yes. Should we use dishonesty in order to obtain it? No. There are much better ways to motivate companies to stop bullshitting us. We just need to organize, make our demands known, and stick to them. It really is that simple.
It’s no secret that I’ve been over E3 for quite a few years now. If you’ve been reading my blog for a while then you know I think it’s an outdated media event that does little in service of both the consumers and the companies presenting that couldn’t be done in much more efficient and cost effective ways. I also see the idea of praising media personalities with a weeklong party where they pretend to work while critiquing hard working devs based on a couple images often released years in advance is preposterous. So I’m fine with the event pretty much dying off and have said as much many times. It seems Sony is in agreement with me because now for the second year in a row they have announced that they will not be attending the show.
Let’s be very clear about something, right off the bat. Neither Sony or Nintendo needs E3. To say otherwise is either willful ignorance or a bold faced lie. E3 needs Sony and Nintendo. Yes there are other companies outside of the big 3 that present at E3. EA, Ubisoft, Devolver Digital, and others all present and that definitely matters. In fact, it’s safe to say that, just like last year, even though Sony wasn’t officially at E3 they still attended. The number of games that were presented at E3 2019 that will ultimately release on PlayStation hardware was more than enough to say that PlayStation users/fans were given plenty of reason to continue being happy as PS4 owners. So it’s more accurate to say that Sony not attending gets most of the benefits of E3 but none of the hassle and expenses. It’s kind of like how Kleenex is a brand but everyone just refers to all tissues as Kleenex at this point because the brand name has become synonymous with small squares of soft white paper for blowing your nose. PlayStation simply is part of console gaming DNA at this point so even if they don’t formally attend every game not specifically locked to XBOX consoles will almost always end up on a PlayStation console as well. Unless of course it’s a Nintendo exclusive. So from a business standpoint Sony doesn’t really need to be at E3.
I have been really happy with Sony’s continued support of the State of Play series. Similar to Nintendo with Directs, I think this is the future of gaming announcements. I still remember when Reggie Fils-Aimé said at E3 some years back that the purpose of moving over to the Nintendo Direct system as opposed to doing formal presentations at E3 was in order to reach a broader audience of Nintendo users around the world in a more direct and accessible way. I agreed with this statement so much and that’s even more so the case having now lived outside the United States for more than five years. The Nintendo Direct system is way better for the millions of gamers who aren’t fluent in English and/or don’t live in North America. Seeing Sony follow suit is a good thing. And if E3 dies in the process I’m perfectly fine with that.
Since the announcement that Sony would be skipping E3, I’ve seen a lot of people online malign Sony, calling them things like anti-gamer, selfish, and out of touch. I find comments like this to be laughable, ironic, and in true American style, extremely narcissistic and self-serving. I’m no Sony Pony and I’m happy to acknowledge a list of issues I have with how the brand has operated the last few years, but their choice to leave E3 isn’t an example of them being bad for consumers. One of the things that I really liked about Sony’s announcement that they were skipping E3 again is that they also stated that they would be participating in “hundreds of consumer events across the globe”. I totally believe this statement because I’ve been seeing it first hand for years. I go to Taipei Game Show every year and Sony always has the largest booth with tons of demos. I tried Sekiro: Shadows Die Twice and Kingdom Hearts III months in advance because PlayStation demos were available at that show. Sony also hosts a special event in Taiwan that’s essentially an E3 show floor that only features PlayStation games. At Gamescom 2019, which I attended in person, PlayStation had one of the largest spaces at the show. Quite possibly the largest. What all these examples have in common is that they didn’t take place in the US and weren’t focused on by American media. And that’s the point. Sony is expanding their focus to gamers of all places, cultures, and languages. Americans don’t like that because they’re used to being the center of attention and nothing expresses that more in the gaming community than E3.
Removing the focus from E3 is a slap in the face to all Americans, and honestly that’s a good thing. And I’m speaking as an American born citizen. Gamers come from all over and they should all have equal access to news, demos, and attention from the publishers they patronize. Sony isn’t anti-gamer. They’re pro gamers worldwide. They may be a for profit company and thus are selfish by nature, but pulling out of E3 isn’t an example of that. Microsoft never shows up to Taipei Game Show. Would it be fair to call them selfish? Maybe. But it’s no more selfish than Sony not showing up to E3. Sony isn’t out of touch. The PS4 sold way more than the XB1. Why? Because Sony understands that the US isn’t the only market and has taken steps to expand their market reach outside of that one country. A country they aren’t originally from by the way.
Microsoft will of course be at E3. It’s an American based company with a predominantly pew pew focused audience made up of mostly Americans. They have almost no market penetration in Asia. How could they possibly even consider not going to E3? It’s pretty much the only AAA focused show they really matter in every year. And once again they’re gonna focus on things like Cyberpunk 2077, a cross platform game that you will be able to play on PS4/PS5. Free advertising for Sony yet again. Sony is playing chess and winning while Microsoft is losing at checkers. Microsoft better hope that third party publishers like Ubisoft don’t eventually bow out of E3 as well or it will basically be an XBOX circle jerk event they have to foot the entire bill for. And having done corporate budgeting for events like Computex myself, let me tell you that it is not cheap by any stretch of the imagination.
Personally I have no problem with E3 going the way of the dodo. But even if I was still a fan of E3 I’d still completely understand why Sony no longer attends. And make no mistake, they no longer attend. Every year now people will wait for the announcement as if there’s a chance they’re going back, but they won’t. That ship has sailed and there ain’t no turning back. Especially now that a lot of media have already turned on E3 after last year’s data leak fiasco. Enjoy it while you can kids because E3 will be dead in no more than 10 years. And that’s a conservative estimate. If this year’s show tanks hard enough, it’s probably dead in five. See you at Taipei Game Show.
I’m a big fan of GOG and have been for many years. They’re actually my favorite storefront to buy PC games from. Though their selection is limited compared to Steam and other PC game distributors, I try to buy from them wherever applicable. One of the main reasons I really liked them when I first found out about them was how convenient their distribution system was. There was no launcher. You just went to their site and downloaded the entire DRM free game you purchased directly to be used offline. For me, this was always a better, more convenient option than Steam. Some years later, they released the GOG Galaxy launcher, which I was against at first because it meant having to have yet another launcher and that suddenly DRM was slowly, and sadly, becoming a thing for GOG. Make no mistake, requiring a launcher to access your games is a form of DRM. Having to login to access your games is a form of DRM. Eventually I gave in and started using GOG Galaxy. It’s good as far as launchers go, but there’s nothing particularly better about it compared to other launchers.
In the time since installing GOG Galaxy 1.0, I have had to add a number of additional game launchers to my system. Uplay, Origin, Bethesda, Epic Games Store, and so on. Every publisher has decided they need their own launcher now. I’m not one of those people who gets angry at companies for not putting their games on Steam. I understand their desire to want to make more money and spend less of it distributing their games. But like with TV streaming services today, there’s a point where there’s just too many entities offering what is essentially the same service with disjointed content. This is what first attracted me to GOG Galaxy 2.0.
GOG Galaxy 2.0 offers a simple value proposition: manage all your games in one place. It’s a launcher that allows you to see and manage all your games, including those you have on PS4 and XB1, in one organized collection. Honestly it sounded too good to be true when I first heard about it. While simple from a technological standpoint, I didn’t see how GOG, or really any company, would deliver something that actually connects all the games I have, except for those on Nintendo Switch, in one convenient location with user data and preferences from that many separate launchers and two non-PC gaming platforms. So I jumped at the chance to download the beta build as soon as I saw the announcement. I’ve now spent a fair amount of time using the launcher and thought it would be beneficial to write a review of my experiences.
The first thing I want to say is that GOG Galaxy 2.0 (GG2) absolutely delivers. I can honestly say that this is the last launcher I will ever use for my normal day to day gaming needs. That being said, there are a number of caveats which sadly still requires me to make use of other launchers to get the full spectrum of PC gaming and management services I require for all my PC gaming needs. The second thing I want to say is that this is absolutely still a beta build and while I have been using it as my go to launcher, it has a number of bugs and fixes that need to be made. It lags at times when trying to apply tags to games from the grid view. It even crashed once and made me have to restart my whole system.
In practice, GG2 is basically Facebook for your games via other game launchers. I say that intentionally with all the good and bad that comes with the Facebook platform. The way it works is that you manually connect each launcher you have installed on your system into GG2’s interface by logging into each launcher via GG2. You can connect or disconnect launchers/services you have connected at any time. To me there does seem to be a level of security risk with linking and logging into all your platforms at the same time and handing that login information to GOG. But you make the same sort of decisions with connecting your social media to your phone every day. I will also acknowledge that each launcher you connect has you login to the launcher’s official login window as opposed to a special GOG one so maybe they aren’t actually being given your login information directly. You can’t actually buy any games, other than from the GOG store, in GG2. In fact, you can’t even access stores from other launchers from within GG2. It’s strictly a platform for managing your games while replacing GOG Galaxy 1.0 for GOG related purchases and gaming.
What GG2 actually does is import your library page from each connected launcher, along with whatever play progress data it can find, and mashes all those libraries together in a single, convenient UI. The launcher separates each connected platform via convenient tabs, but the default page shows you your entire collection of games as one massive list. It can be viewed in either grid view with imported cover images for most games, or list view which shows the name and platform each game comes from. When you choose a specific launcher tab it just filters the same view to that one platform’s games.
I was quite impressed with the amount of information GG2 imported for each game from each platform. It shows all your achievements/trophies, the date they were acquired, and your play activity for each game. As a note though, it only tracks data from PS4 on for PlayStation and GOG data after a certain year, when I guess they officially started tracking play data for users. Many of my games have no data shown. It imports your friends list from each platform and shows you a comparison of how you’ve done compared to your friends in each specific game. On the subject of friends lists, there’s a feed on the right of the launcher that shows friend activity across all platforms in real time, organized by platform. In one convenient location I’m able to see which of my friends are online in Uplay, PSN, Steam, and so on all at the same time. I’m able to see what games they’re playing and what they’re accomplishing in real time with time stamps. Even though the feed isn’t interactive, it’s super convenient when trying to pick which game to play, if you’re looking for a multiplayer experience. You can also hide/show the feed with a single button on the UI. The add friends and chat functions only work for GOG friends though.
It needs to be said that GG2 is still limited in what it can actually do in reference to non-GOG games. As the other launchers aren’t actually ceding control to GOG, you can’t directly launch games from GG2. When you press play on any PC game a login window for that game’s launcher will pop up before you can actually play the game. Even if you’ve told GG2 to remember your login information for all platforms, you will still have to manually login to each game’s perspective platform every time. Launch a Steam game, you have to go through the entire Steam login process. Launch a Uplay game, you still have to go through the entire Uplay login process. What GG2 is doing is essentially creating desktop shortcuts for all your games and organizing them into a single unified and curated list for you. I will say though that there are a number of bugs, as this is a beta. For instance, not all my games showed up. Sometimes they show up and then other times they don’t. Often a specific connected account disconnects the next time I load up the application and I have to reconnect it. Thankfully though, when this happens my tagging/filtering options remain intact.
From a security standpoint, this is a good way to do this. GG2 doesn’t actually have full access or control of your other accounts and thus if it was hacked, that wouldn’t necessarily allow the hacker to have access to all your games and account information. At the same time, it’s very inconvenient. Having all your games in one place with access via a single login regardless of where you purchased the games would be amazing, and GG2 almost gets there. Having to login again for that last step to actually play your games is depressing but ultimately manageable. Especially considering the time you saved by not having to open multiple launchers to figure out which game you want to play.
As far as PlayStation and I assume XB1 titles, obviously you can’t play them from the launcher. GG2 simply says “launch this game from your console” when you click the play button for a console game. What would have been nice is at least being able to activate the app on console from your PC, but we’re not there yet apparently. It’s also important to mention that, at least for the PlayStation games since I don’t have an XB1, GG2 will only track games tied to your PSN account with a digital footprint. What this means is that all digital PS4 games, including ones you own but don’t have downloaded, will show up in your GG2 list under the PlayStation tab. But only PS4 games that you have actual progress in will show up when it comes to physical versions. I think this is because it’s using the trophy list to figure out which non-PC games you have.
I really like that GG2 shows when you own multiple versions of the same game on multiple platforms. It very clearly shows you how many versions you own, which platforms you own them on, and lets you select which version you’d like to interact with and check player data for. This is a clutch feature that I’m not sure I would have even thought about on my own. It’s not perfect at this point though as some games do show up twice in your list. I think it comes down to naming within each platform more than anything else. For instance, The TellTale Game of Thrones Season 1 game shows up twice in my list. One version on PS4 and the other on PC. But the one on PS4 is just called Game of Thrones while the one on PC is called Game of Thrones: A TellTale Series. So I think that’s why it happened. And yet it didn’t separate my three versions of Batman: Arkham Asylum, each with a slightly different name. In fact, it shows each slightly different name in the game’s main page when you click the versions owned tab. So it’s not an exact science at this point.
What is actually much more useful and convenient than the tabs is the manual tagging and filtering system. All your games on all platforms are shown together in one giant list as a default until you use the filters. GG2 gives you the ability to manually tag and filter all the games in your list in whatever way you want. You can also manually hide games from your list. The filtering system lets you use as many tags as you want concurrently to filter the list and tells you how many games using the tag(s) are currently hidden. As a bonus feature, you can click the notice and it will reveal the hidden games and hide the normally shown ones and then go back to normal when you click it again.
The filtering system is a feature I’ve had to do manually for years with folders on my PS4. It’s super convenient in GG2 and makes managing a combined list of more than 600 games much easier. I created three custom tags for filtering: Beaten, Backlog, and Trash. I tagged the games I have already completed with “Beaten”. This allowed me to filter out all the games I’ve finished when I’m trying to pick a new game to play. I tagged the games I actually would like to play from my collection with Backlog. This allows me to set apart games I would actually like to play at some point from the rest of the group, thus streamlining my decision making process. Finally, I tagged the games I would absolutely never play with Trash. My one complaint about the tagging system is that it has to be done manually one game at a time. You are unable to select and tag multiple games at once. This is a non-issue once you’ve gone through and gotten all your tagging done, but it’s hell when you go through and tag your entire collection the first time.
There are also a number of small quality of life features that aren’t necessary but make for a way better experience. For instance, when you are scrolling through the grid and you click into a game’s page there’s a back button. Pressing it will take you back to the place in the list you were at when you clicked that specific game. You can give the games star ratings. You can look at your user data measured in daily, weekly, or monthly increments. There’s a general activity feed that shows everything you’ve done such as add games, get trophies/achievements, and play sessions. There are lots of little things like that which make for a great overall launcher experience.
My one big complaint, which doesn’t surprise me and I doubt it will ever be fixed, is that you can’t connect multiple accounts of the same platform. For instance, I have 2 PSN accounts and 2 Steam accounts. This is because I live in Asia but for the most part purchase games in American digital stores. Sometimes I’m forced to purchase a game through my Asian account(s) for various reasons. GG2 doesn’t account for this though so all my secondary account games are not shown in my collection. This is a problem easily fixed that will most likely never get added.
Overall, I really like GOG Galaxy 2.0. It’s not a finished service yet, but as far as launchers are concerned, it’s the most convenient game organization and management tool I’ve ever seen. I wish I could connect my Switch account to it too. Even people who don’t use GOG can find a use for this if they’re buying their games on more than one launcher/platform. The organizational tools available make it a must for anyone with a large selection of games. I look forward to using the launch version of the software.
As we enter 2020, it’s not just a new year of gaming but a new decade. In a way it seems appropriate that we’ll be getting a new PlayStation and XBOX this year almost as a way to usher in a new era for the gaming community. There were a lot of wonderful things that happened in the last 10 years of gaming. There were also a lot of terrible things.
Looking back at my own gaming history over the last decade has been very surreal. In 2010, I was still in college. I was still using an XBOX 360 and had no interest in switching over to PS3. I borrowed a PS3 from a friend just to play God of War III. The next year I finally got a PS3 and have been a committed PlayStation user since then. I’ve played on three different Nintendo consoles in the last decade and in my opinion they showed the most improvement and innovation from generation to generation. They’ve also had the smallest library of noteworthy games and the highest prices. Or more accurately the slowest price drop rates. PlayStation and Nintendo have proven time and time again that single player gaming is not only not dead but thriving. There have been a great many phenomenal single player games that have released over the past decade.
Gaming hasn’t been all sunshine and roses over the last ten years. We saw many controversies, problematic movements from the public, blatant lies from many companies, the introduction of predatory practices and rampant profiteering, and some very depressing cancellations among other things. I’m still not over the cancellation of Scalebound and don’t think I ever will be. Politics has gotten way too close to gaming both from a policy and public opinion standpoint. Games are being shaped and censored based on the views of people who don’t even play games. While I consider this a bad thing, it would be inaccurate to say that it hasn’t worked in the favor of consumers in at least one situation, namely Star Wars: Battlefront II.
The state of gaming journalism has become a combination of disappointing, depressing, and insulting. Also related to politics worming its way into gaming discourse from outside the player base, we have seen countless examples of writers blessed with the opportunity to get paid to write about video games wasting that opportunity on insulting players for things they don’t actually deserve to get insulted for. This is especially ironic considering the many things that players actually do deserved to get called out for like continuing to support microtransactions financially. Made all the more ironic by the fact that gamers keep complaining about microtransactions even while continuously spending massive amounts of money on them.
The games as service model was formed and proliferated way past the point of sustainability over the last decade. Some publishers have even stated publicly that they’d like all their games to use this model and have no plans of making single iteration story focused games anymore. At the same time, some publishers seem to have learned at least one or two lessons over the course of the last 10 years. Even EA delivered Star Wars: Jedi Fallen Order with no microtransactions or multiplayer.
We’ve seen the gaming community accomplish massive achievements as a group. Not all of which were positive. Some good examples include shifting how EA managed Star Wars: Battlefront II by organizing the most downvoted comment in Reddit history, getting Shenmue III released, and supporting a number of independent projects such as Cuphead. But we’ve also seen the negative side of that level of power with movements like GamerGate, many people trying to force developers to change their games even at the expense of their own creative vision, and as a result some games weren’t localized to US. I think the last decade was fairly great for gamers and quite profitable to some developers/publishers, too often at the expense of artistic integrity.
It seems that in one way or another companies have tried to disrupt the current market by attempting to introduce new platforms and methods to access games, but just can’t seem to deliver something serviceable and accordingly priced for the current market. Examples of this include attempting to introduce new consoles, store fronts, and subscription services like the Ouya, Epic Games Store, and the latest attempt with Google Stadia. Subscription services seem to be the way many companies are trying to go in the next decade of gaming with Ubisoft introducing Uplay+, EA introducing Origin Premium, and Microsoft introducing XBOX Game Pass. What’s interesting is that all these services were announced after the mostly disappointing PlayStation Now failed to take the market by storm.
VR has become the gift that keeps on failing because companies seem to keep focusing on power and gimmicks while ignoring the main reason these headsets continue to be for niche audiences i.e. accessibility. The software has finally started to come around to a more normalized gaming audience with a selection of options, both AAA and indie, that actually have markets outside of rich kids who like FPS. But the headsets themselves are still too expensive and require too much power behind them, especially for players on PC, to become a widely used gaming medium. This fact is multiplied for users outside the US. I do think that in the next 10 years we’ll finally see this problem remedied though.
Ultimately I’d say it was a good decade of gaming, but a number of problems were revealed and created that if not solved and/or put to rest can have drastic long-term consequences for the gaming community and industry. The current system of predatory practices, political conflicts, and inaccessibility is not sustainable. But the death rattle will last a quite a long time if nothing changes.
Now I’d like to look at my own gaming history over the last 10 years. Every year I make and usually publish a list of all the games I beat that year. Going through all of them and looking back over the many great games that were released was very nostalgic. I was also reminded about just how backlogged I am and how many great games I’ve still not played. I honestly could spend the next decade not buying any games and I’d still probably come out at the other end with a decent sized backlog remaining.
I want to take the time to summarize the decade by discussing three games I played in each year: my top game for the year, an honorable mention that accomplished something special that year, and the worst game I played in that year. I want to note that I will only be addressing games I actually completed. Games I tried but never finished and games I have yet to play are not included in this. There will be much worse games than the one I mentioned in pretty much every year, but I didn’t play those so they weren’t included. It’s also worth noting that “worst game” is hyperbolic in nature. Really it’s more the game that I was most disappointed in or had strong negative feelings about because of issues that were a detriment to the experience of playing them. The fact that they’re even being mentioned in most cases is still an honor because it means they were memorable enough to have any sort of feelings about and seemed good enough for me to take the time to play all the way to the end to begin with. I also want to make it clear that I separated these games by release year, but didn’t necessarily play them all in the year they were released.
My Last Decade in Gaming: 2010 – 2019
Best Game: God of War 3 (PS3)
This was the final installment of the original God of War franchise and characterization of Kratos. I had to borrow a PS3 to play this game because I had followed the franchise since the beginning but had gone for XBOX 360 instead of PS3 up to this point in that generation. It was so fulfilling to see the end of that story and even more impressive that Santa Monica Studio was ballsy enough to end the game with a supposed suicide. I had actually hoped that this was Kratos’ last installment but then they decided to milk him more with God of War: Ascension three years later, which was mediocre at best. We all know what ultimately happened to Kratos but if you had told me about God of War (2018) at this point I wouldn’t have believed you. The Nemean Cestus is still one of my favorite weapons in all of gaming and the way you get them in this game was absolutely phenomenal.
Honorable Mention: Bayonetta (XBOX 360)
Bayonetta is like a cult classic that’s also main stream. She’s had her ups and downs, jumping between platforms, getting a sequel, multiple ports, and then the announcement of another sequel while also moonlighting in Smash Bros. This first installment of the character was a great game because it denied pretty much all convention and normalcy. Even now it seems like a fever dream when you write out what the game actually is on paper. But both men and women still love this female protagonist even as she kills angels, shoots guns with her ridiculously tall heels, and casts magic spells that require her to get naked on screen. She defies all logic and maybe that’s what makes her so special to gaming.
Worst Game: Fable III (XBOX 360)
I was really unhappy with how Fable III turned out. The first game was one of the best modern fantasy RPGs ever made. The karma system was good, the choices mattered but didn’t necessarily limit you, and the game didn’t take itself too seriously. Fable II wasn’t an all-around better game, but it too delivered on the fun factor with a funny, but forgiving karma system tied to a narrative that was serious but not annoyingly so. The third game just took the karma system past the point of enjoyment. Being the brother of a king who had lost his mind and ultimately having to rule a country in his place sounds fun but it wasn’t because they focused on all the worst parts of ruling a country and then bound the ending to all decisions you had made along the way in order to try to get you to play the game a second time to see the opposing karmic ending. It really just wasn’t a fun game.
Best Game: Uncharted 3: Drake’s Deception (PS3)
This was a tough year to judge. I went with Uncharted 3 because it was the supposed culmination of Naughty Dog’s spectacular treasure hunting franchise. Nathan Drake and Sully had been through so much by this point and it was nice to see it all wrapped up nicely, or so we thought. A lot of people didn’t like this installment, but it’s actually my favorite of the original three games. Visually it was amazing for the PS3, the gameplay had some great moments like the plane cargo sequence, and the characters had a great ending. The fact that they pushed out a fourth title that worked even better than this one truly shows just how capable Naughty Dog is at telling compelling stories.
Honorable Mention: Mass Effect 2 (PS3)
The reason I listed Mass Effect 2 in 2011 instead of 2010 is because this is when we got the PS3 version with all the additional content. This is one of the few RPGs I’ve played more than once over the course of just a few years and the only one I’ve played on multiple platforms in the same generation, since I played the XBOX 360 version first. What’s important to note is that the PS3 version is the definitive version of the game. The original sans DLC version is a completely different game that’s not nearly as impressive. It showed just how problematic it is for games to be released “unfinished” and lacking all the story content because the DLC directly affected the events leading into Mass Effect 3, which released the following year. Now when you buy the Mass Effect Trilogy collection you get all the content, but at the time of release this wasn’t the case and people were experiencing widely different narratives depending on which versions of both 2 and 3 they played.
Worst Game: Catherine (PS3)
I absolutely hated Catherine. I hate that it was rereleased in 2019. I hate the gameplay. I hate the preachy, nonsensical writing. I hate that people tried to apply real world politics to it and argue it was saying something about the LGBTQ community. I hate that it was taken seriously as a mainstream game. Everything about it was hacky and ridiculous while the gameplay was unnecessarily unfair. I won’t say difficult because the basic mechanics weren’t hard to grasp. It was how the game manipulated the levels in real time that made playing it way more troublesome than it really needed to be. Not to mention the developers had the nerve to include three different endings as if the game was worth playing through more than once. It’s still a wonder that I finished it a single time. I’ve said this multiple times in hyperbole, but it’s the most appropriate way for me to describe Catherine. I would rather jump out of a window and slit my own throat on the way down than play that garbage game again.
Best Game: Mass Effect 3 (PS3)
There are very few games that deliver as much catharsis and gravity as Mass Effect 3. The culmination of Commander Shepherd’s good work trying to bring the galaxy together and fight the Reapers was absolutely phenomenal. The only other “end” of a franchise that was as powerful as this one was God of War III. The irony being that both games went on to release another installment. But it’s not actually the single player mode that I think was most impactful for me in Mass Effect 3. This was the first massively fulfilling online cooperative experience I’ve ever had. The non PVP, cooperative multiplayer was so much fun to play. I literally played more than 500 hours of the multiplayer and at one point was in the top 10% of players in the world. I may have even been in the top 1% at one point but I don’t want to overstake my accomplishments without evidence present. It was so well made, so challenging, and so enjoyable. I made friends, tracked achievements, and got good at shooting in a game like never before. Since then I’ve never had another cooperative multiplayer experience as fulfilling as Mass Effect 3 though I have gotten close a few times.
Honorable Mention: Kingdoms of Amalur: Reckoning (PS3)
I don’t think there’s ever been a game as externally problematic and scandalous while concurrently being so good as Kingdoms of Amalur: Reckoning. A game created by an ex baseball player that cost a state millions of dollars because of embezzlement just sounds like a train wreck, but it’s honestly one of the best fantasy RPGs ever made. The gameplay is phenomenal and has definitely inspired later games. In my opinion, it still has the best mage class and the best class restructuring system of any long form RPG. It was a full length game with tons of side quests and a compelling main questline. The ending was good but left open ended for a sequel which even today people still want to see made even though the company and development team is completely disbanded. Usually projects with such troubled development either don’t release or come out terrible. This came out great and is still worth playing even in 2020.
Worst Game: Prototype 2 (PS3)
Prototype 2 is not a bad game so much as it’s a lackluster sequel with a stereotypically mediocre main protagonist, which I find personally disappointing because of how rare Black main protagonists are in AAA franchises. It’s the story of a Marine whose daughter gets killed in an accident, caused by the protagonist of the first Prototype(a much more interesting game), so he’s out for revenge. The gameplay is pretty much the same, which is fine. But the story is way less interesting. The first game is about politics, corruption, profiteering, and the runaway military industrial complex in America. This game is “white man killed little girl so Black daddy have to kill him”. It delivers stunning dialog from the main protagonist like “I hate f&$king computers.” A line that I still think was offensive in the portrayal of an African American in a time where pretty much no African Americans were being portrayed as main protagonists in video games. It’s by no means a terrible game. But it is terribly unoriginal.
Best Game: Tomb Raider (PS3)
I was not a Tomb Raider fan growing up. I was aware of the games but never had any interest in playing them. To this day I own all the old ones on Steam but have never taken the time to try any of them. The 2013 reboot of the franchise was given away as a PS+ freebie back in the days when that service was actually good. I played it and absolutely fell in love with the franchise. The gameplay is excellent, the writing is good, and the graphics are beautiful. It’s a brutal, semi-realistic survival game with magical elements and interactive puzzles. I’m so glad I got to play this game and that they made another two games after it. I’ve yet to play Shadow of the Tomb Raider but I just got it on Black Friday so I’ll be getting to it soon hopefully. I’d say this is one of the better reboots of a franchise in the last 10 years.
Honorable Mention: The Wonderful 101 (Wii U)
Nintendo never fails to lead the gaming industry in noteworthy innovation with a focus on fun. They may not always be successful in their innovative endeavors, but every risk they take is in pursuit of fun. They don’t change the formula in order to make a political statement or try to corner a market that doesn’t even exist. They simply want to create experiences that people will enjoy simply by experiencing them. No game expresses this better than The Wonderful 101. It’s a fairly ridiculous game that conceptually makes no sense when looking at the physics of it all but it’s super fun. It’s one of the only games I actually would like ported to the Switch from the Wii U because once people play it, they’ll realize how good it actually was and demand a sequel. Many games try to appeal to the minds of children and appear to be cool. Few games actually feel like they came from the mind of a child that just wanted to do something they thought would be cool. That’s how The Wonderful 101 feels.
Worst Game: Anarchy Reigns (PS3)
It’s hard to mess up a sequel this badly but Platinum Games, a studio I actually really like, managed to do it here. MadWorld (2009) for the Wii is one of the best motion control games ever made. It’s probably the best third party game that ever released on the Wii. The writing was solid, the action was super over the top brutal, the graphics were phenomenal, and the main character was a complete badass. It was as close to a perfect game as could have been released on the Wii. The sequel on the PS3 was complete and utter trash. I still can’t believe I platinumed this game. It had six full game completion trophies with no retroactive difficulty trophy gains, meaning you had to play it six different times on three different difficulties in order to get the platinum. It was nothing like the original game, the story was mediocre, and don’t even get me started on how broken the multiplayer was. The sad part is the game actually had good ideas. They were just executed so poorly pretty much across the board.
Best Game: Alien: Isolation (PS3)
I am not a fan of either horror or survival games. I am however a fan of the original Alien film. What this game does so well is simulate that same feeling in the form of a game. Written as almost a direct sequel to the original film, this game handles literally every aspect of game development well. It’s scary, it’s well balanced, it’s fair, and it’s unforgiving. It is the best horror game I have ever played and the fact that a sequel was never made is borderline criminal. The one flaw this game has is that you can’t do anything about the Xenomorph. You can’t scare it away with any of your weapons and you can’t escape from it. You have to execute the stealth perfectly for the Xenomorph sequences. I feel like you should be able to scare it away with fire or certain weapons and items. Other than that, it’s a perfect game and I will die on that hill.
Honorable Mention: The Wolf Among Us (PS3)
It’s sad what became of Telltale Games. Their software was fun, though dated visually and a bit repetitive. In a way, The Wolf Among Us kind of started it all. They had several other games before this one like the Sam & Max series, and The Walking Dead season one had already been released, but the company didn’t really get popular until they introduced us to Bigby Wolf. They created an episodic model that most studios would get lambasted over. Their graphics engine was over used and out of date by the end of the company’s run. But for many The Wolf Among Us was this magical experience that just worked. It was compelling writing, a justifiably comic book art style, and a great main character. Honestly the entire model was unsustainable, but this specific game was the sweet spot. The fact that we’ll probably never actually see a season two is kind of a shame but probably for the best at this point.
Worst Game: Dragon Age: Inquisition (PS3)
I want to point out that I’m specifically referring to the PS3 version of Dragon Age: Inquisition when I say it was the worst game I played. The game actually won GOTY for 2014, but that wasn’t the PS3 version. This was such a broken experience on PS3 that it’s the game that finally made me retire the console and move to PS4. It constantly lagged and skipped. My first save file got corrupted like 30 hours in and forced me to start the whole thing over. It was just too powerful a game to run on a last gen system. It’s actually a phenomenal game that I thoroughly would have enjoyed if I had been playing it on the appropriate platform. If I wasn’t so backlogged I’d have probably picked up a complete edition on PS4 and replayed it with all the DLC.
Best Game: Splatoon (Wii U)
What I like most about Splatoon is that it’s another example of Nintendo circumventing conventional wisdom and proving that fun trumps everything. They showed that you can make a highly competitive shooter that isn’t violent, graphically intensive, or at all realistic and still make a widely successful and engaging experience. I played so many hours of Splatoon PVP even though I hate shooters and I usually can’t stand PVP. I didn’t end up connecting with the second one nearly as much as the first but Splatoon was definitely one of my most played games on the Wii U for the simple fact that it was really fun, even for someone who doesn’t usually go for shooters.
Honorable Mention: Toukiden: Kiwami (PS4)
Toukiden: Kiwami was such a great game because it was almost the game that ultimately is Monster Hunter World. In my opinion, that game inspired MHW in many ways. It’s a demon hunting game with up to four teammates in a squad. It gives you the option of using NPC teammates, which is really helpful. The demons come in many shapes and sizes and have removable limbs. It was clearly inspired by older Monster Hunter games but improved on the formula in a number of ways. There is a huge amount of content and a decent enough but ultimately ignorable story. It’s the game that made me ultimately want a game like MHW to get made.
Worst Game: Star Wars: Battlefront (PS4)
The Star Wars: Battlefront reboot was bad for two main reasons: no single player campaign and no bots. The addition of those two things would have made it a much different and far better experience. The game had modes I wanted to play, like the dogfighting mode, but you couldn’t play them unless you had a full lobby. The player base dropped off so quickly that this became nearly impossible for any except the most common modes. This made completing certain achievements nearly impossible. The gameplay actually wasn’t bad and the concept worked fine, as it had in the original Star Wars:Battlefront games. But this version was executed poorly do to assumptions about traffic that just didn’t happen.
Best Game: Tom Clancy’s The Division (PS4)
The Division was good because it was a number of new experiences coupled with an interesting setting that pretty much only Ubisoft seems to be trying to deliver in recent years. An RPG style shooter set in New York City in the holiday season where you play as a dark ops agent for an organization so secret that agents don’t even know who else is a fellow agent. Not to mention the Dark Zone concept was a great blending of single player and multiplayer gameplay without separating the game into differentiated campaign and PVP modes. As with most games as service games, the content lagged behind the player base in the late game, but it was still a massive achievement and had a fairly large amount of content ultimately delivered. It was one of the few instances where I was an active part of a clan and devoted a large number of hours to playing the game with other people. Sadly I didn’t connect with The Division 2 nearly as much as the first game but I did develop an overall appreciation for Ubisoft shooters.
Honorable Mention: The Last Guardian (PS4)
The Last Guardian isn’t so much an amazing game as much as it’s an amazing moment in gaming history. This was a game that was supposed to follow one of the most highly respected cult titles ever made. Shadows of the Colossus was neither AAA or particularly main stream and yet it is widely loved by pretty much everyone. It’s been ported to both the PS3 and the PS4 from the original PS2. The sequel took like 10 years to finally release. I waited with hope the entire time. Many people said it would never happen but it finally did. Honestly the game is just so so. It’s my least favorite in the boy with horns franchise but I was glad to see it release, glad to play it, and happy that I got the collector’s edition. Trico is also one of my wife’s favorite game characters of all time.
Worst Game: One Way Trip (PS4)
This is an indie game you haven’t played and you’re better for it. It’s the only game on this list that I was “forced” to play in order to write a review. I know we’re supposed to respect and value games for the achievement of having even been made and distributed to main stream platforms but not this time. One Way Trip is what happens when you tell everybody that if they just work hard enough they can make their dreams come true regardless of their talent for something. It’s pretty much what happens when a college student says “it would be cool if they made a game for drug addicts to play while high”. It’s so bad that it’s even worse than so bad that it’s worth playing just to experience it. Calling it a game is dishonest because really it’s more of a visual novel with choices and the occasional slightly interactive gameplay sequence. The writing is off the walls ridiculous and the graphics look like you’re expected to be high to truly appreciate them. This is the only true indie I mentioned in this entire list because it was so bad that I couldn’t even look past it for something more meaningful from 2016. Don’t ever play this game.
Best Game: Super Mario Odyssey (Switch)
I knew I was going to buy a Switch as soon as they were announced. I have bought every Nintendo home console since the NES and that’s not going to change anytime soon. At the same time, I also knew that I wasn’t going to buy a Switch at launch. I needed them to release a pile of games I actually wanted to play and a nice bundle deal before I was going to buy one. Super Mario Odyssey was the straw that broke the camel’s back. I literally shed tears the first time I watched the Odyssey trailer. It was the Super Mario game I had been waiting for since I was a boy. An open world Mario platformer with HD graphics that I could play at home and on the go. They had me at open world Mario platformer. The game delivered so well and I have no regrets about buying it or a Switch.
Honorable Mention: Nioh (PS4)
I’m a big Nioh fan. I’ve written extensively about the franchise, posted several hours of gameplay videos, and played all the prebuilds before it launched. Personally I prefer it to Dark Souls. What is interesting about the game is that it showed that a studio other than FromSoftware could both do the genre successfully and use it to construct a main protagonist focused narrative without detracting from the gameplay experience. I believe that it was the success of Nioh that directly led to the creation of Sekiro: Shadows Die Twice. Samurai Dark Souls just makes sense but for whatever reason Koei Tecmo was the first studio to figure that out. I am so happy that we are finally getting Nioh 2 this year and I look forward to more from this franchise.
Worst Game: Mass Effect: Andromeda (PS4)
I am not one of those Mass Effect: Andromeda sucked people. I didn’t have major graphics errors when I played it. I didn’t have game breaking bugs or glitches. I had lag at times and some stuttering, but nothing as bad as what I’m getting in Ghost Recon Breakpoint on PC right now. It’s not that it’s a bad game. In fact it’s a fairly good game in comparison to many of the other games that released in 2017. The problem with Andromeda is that it didn’t live up to its legacy. I, like so many others, bought it because I wanted more of the experience I got playing the original Mass Effect trilogy. What I got just didn’t live up to that. And in a way it might be precisely because the game took too much from the original games rather than innovate and create something new. So much of the game references the original trilogy while simultaneously failing to live up to it. It’s not a bad game. It’s simply the most disappointing game I played in 2017.
Best Game: Monster Hunter: World (PS4)
The reason MHW is here instead of God of War is because Capcom accomplished something that Santa Monica Studio didn’t have to. They took a franchise that I wanted to love but always hated and made it playable for me. I have always loved the Monster Hunter concept. The idea of working together with others to hunt giant monsters has always appealed to me. The basic concepts of the franchise such as tracking, choosing your preferred hunting weapons, and causing injuries to ultimately bring down monsters all appeals to me. But the gameplay has always sucked before MHW. Every time they put out a new Monster Hunter, I would try it and hate it. The controls were always rigid and confusing. The mechanics always asked too much of the player in order to make it arbitrarily more challenging. This was never the way to go about this. MHW changed all that by making the game accessible for non-hardcore Monster Hunter players. The gameplay is much more fluid. The character development is way more straight forward. The graphics are really good. It’s the Monster Hunter game that I had spent years waiting for and they delivered that past my expectations and continue to do so. I had to force myself to stop playing the game because it was so addicting and had so much content but I had so many other games I wanted to play. I know there’s a version of me in the multi-verse that’s still playing MHW and hasn’t gotten the least bit tired of it.
Honorable Mention: God of War (PS4)
Obviously this was an amazing game. Cory Barlog should be commended for both using a character that everyone, including myself, wanted retired and for changing the God of War franchise so drastically while still delivering such a phenomenal game. I’m still shocked that Kratos delivered a Thor gameplay experience better than any of the games actually featuring Thor as a playable character. I went into the game a naysayer and I was proven wrong. There’s a reason it won GOTY in 2018.
Worst Game: Starlink: Battle for Atlas (Switch)
I actually really like Starlink. There’s a lot about it that’s superior to many other games of the same type. In my opinion, it’s what No Man’s Sky should have been in many regards. But it’s so broken by microtransactions and the toy gimmick, which they ultimately did away with for the PC version of the game. I played the deluxe edition of the game on Nintendo Switch and as such my experience was much better than that of many players. Plus I got to use Star Fox. But if you didn’t have the deluxe edition your experience was severely degraded. So much so that I ended up writing two separate reviews for the game to account for the difference in enjoyment players would have depending on the version they bought. So really it’s not that this was the worst game I played as much as it was a game I played that was worse for many other people who might have also played the game.
Best Game: Kingdom Hearts 3 (PS4)
This choice is riddled with bias, if I’m completely honest. For one, I’m currently playing it as opposed to having already beaten it like all the other games in this list. Also I have yet to play Sekiro: Shadows Die Twice, Death Stranding, or any of the other GOTY 2019 nominees, save for Smash Bros. Ultimate so I’m much more limited in my personal 2019 experiences at this juncture. There’s also the fact that I’d been waiting 14 years to play Kingdom Hearts 3. I spent much of 2019 playing all the other games in the franchise in order to prepare for this game. It really is quite good and visually stunning, so I’m not sure how it got snubbed on a GOTY nomination in the first place. But in any case playing it was more cathartic than anything and I’m glad to finally be done with the franchise (fingers crossed).
Honorable Mention: Pokémon Sword and Shield (Switch)
The last time I played a mainline Pokémon game was Gold and Silver on the Gameboy Color. I was just starting middle school, had essentially no real life experience, all I cared about was catching ‘em all. Now literally 20 years later I find myself playing a new Pokémon game. There are six generations of Pokémon I’m only slightly familiar with because of Pokémon GO. There are mechanics I had never even heard of before like Surprise Trade. And for the first time I’m breeding Pokémon with eggs. You could do that in Gold and Silver but I wasn’t aware of that as a kid. Pokémon Sword and Shield are phenomenal in the fact that a game I haven’t played in two decades still interests me so much. I’m enjoying these games immensely. The graphics are unimaginable coming directly from Gold and Silver. The number of Pokémon available is insanity. In my head there’s still only supposed to be 151. It’s like waking up in the future and seeing how far technology leaped. I couldn’t care less about what the haters say. These games are great and I’m happy to be playing a new Pokémon game on a home console for the first time. That’s the main reason I haven’t played in five generations. I stopped buying handheld consoles after the Gameboy Advance.
Worst Game: Tom Clancy’s Ghost Recon Breakpoint (PC)
As with Dragon Age: Inquisition, I don’t think this is actually a bad game, just an unoptimized one. In fact, I really enjoy Ghost Recon: Breakpoint immensely compared to Wildlands. There are a few changes that I didn’t like but ultimately this is a much better game that I find considerably better mechanically, visually, and narratively. But the game is riddled with performance issues. My PC is pretty solid. I have a GTX 1080 GPU, 32 GB of DDR4 RAM, an i7-6800k CPU, and the list goes on. It’s not the current highest end PC you can build but for a system built more than two years ago it’s fairly respectable. But I get so many bugs and glitches while playing Breakpoint. Lots of stuttering and lag, countless minor glitches, and a number of errors that have caused me to fail missions and get locked into loops forcing me to reload a checkpoint. I’ve even had the game glitch on me at the end of a mission and force me to replay an entire mission objective. It’s a really fun game when it’s working properly but it just doesn’t run smoothly enough. I don’t know if it’s just the PC version or the game as a whole, but it is a shame that such an impressive game is crippled with so many performance issues.
So that’s my last decade in gaming. It was actually really good. A lot of these games still hold up today and are worth visiting if you haven’t tried them. Many games from the past decade are still in my backlog and honestly I may not move forward for a while and just spend some time focusing on completing more games from this era. There are seven Yakuza games plus a spinoff (Judgement) that I’d like to play, as a good example. I think that a lot of lessons could be learned from the past decade of gaming. I just hope both the industry and the community actually learned them. I look forward to the next decade of gaming. It already looks promising with the many power house titles announced for 2020. Out of the gate we’re already looking at some real fire games like Cyberpunk 2077, Ghost of Tsushima, and Marvel’s Avengers. How was gaming for you in the last decade? What were your favorite and least favorite games? Let me know in the comments.
Last week, Sony released the fourth episode of their State of Play series. Ironically it dropped on the same day as a Nintendo Indie World Showcase. I’m not sure if that was intentional or not but it was certainly nice to see both Sony and Nintendo take the time to address their user base with some announcements before the end of the year/decade. In my opinion, this wasn’t the best State of Play we’ve seen to date but it did what it needed to do.
In a slim 22 minute presentation, Sony showed 10 different games, some of which were fairly significant announcements. Funny enough they started by presenting Untitled Goose Game, which will now be coming to PS4. Funny enough this was the first trailer I’d seen of the game that genuinely made me want to play it. That, if nothing else, should be the point of these presentations. Showcasing games that people weren’t already sold on or aware of.
The most significant announcements/showings, in my opinion, were Resident Evil 3 Remake and Babylon’s Fall. Both look excellent based on what was shown in the presentation. Babylon’s Fall honestly came out of nowhere for me but it looks phenomenal. It appears that Platinum Games has taken the Bayonetta combat formula and applied it to swords rather than guns. If that’s not a winner then I don’t know what is.
The Kingdom Hearts III DLC, Re: Mind, finally has an official release date and pricing. What was shown during the presentation was quite impressive content wise. It appears that additional story content, several boss fights, and multiple new playable characters will be included in the DLC. But that price is absolutely atrocious. $40 for DLC better mean an entire new game’s worth of content a la The Witcher 3: Blood and Wine. I doubt it though because from what I’ve read outside of the presentation it’s mostly just new boss fights and cutscenes.
The Predator: Hunting Grounds trailer was bitter sweet for me. Gameplay wise, I was impressed. But graphics wise it looked disappointing to me. Hopefully that was just because the trailer was being live streamed so the quality was reduced/compressed, but if this ends up looking like a PS3 game, I will not be happy. I also felt that the trailer leaned way too heavily on showing the Predator dominating humans, which makes sense. But this game is similar to Evolve where people can play as humans and try to kill the Predator as well. While it makes sense to focus on Predator gameplay for marketing purposes, I feel like they’re setting this game up to be a bunch of players trying to be Predator and ultimately not having anyone wanting to play as humans. For an online multiplayer game, that could be bad news with such a lopsided interest in the player base. I hope in future trailers they do more to show that playing as humans is actually fun as well.
They showed another fancy trailer for Dreams, but at this point I just find that sort of marketing annoying. Every trailer is just them showing different creations that have supposedly been made in Dreams but almost nothing has been shown that makes me as a regular person with no game development experience feel like I could use the software to actually make good games. If it’s just Unity or Blender with PS4 controllers and is ultimately inaccessible to normal people from the creative side then the game will not have delivered what it’s selling. Super Mario Maker works because the creative aspect is accessible to everyone. Not just the ability to play other people’s creations.
They took the time to show two really outside the box VR games, Superliminal and Paper Beast, both of which look really trippy. If I’m honest Paper Beast didn’t necessarily seem like a game that needs to be in VR. The experience may be enhanced in VR but it looked like your standard exploration puzzle game with a focus on art rather than gameplay. Superliminal on the other hand seemed much more about the use of VR for gameplay. The focus appears to be about visual perspective, which obviously lends itself to VR fairly well. Neither game wowed me enough to want to go buy a PSVR headset though.
Yet another online battle royale game has been announced, named Spellbreak. It appears to be Fortnite with magic instead of guns. Honestly it looked fairly good considering it’s a genre that I would never personally get involved in. But who knows if it will be able to penetrate an already saturated market and become the next e-sports phenomenon? I’d be hard pressed to believe that a game not featuring guns in that genre could end up having that significant of an impact. I could be wrong though because if that had been the original concept rather than PUBG I might have actually tried it.
Last but not least, Sucker Punch continues to tease me with glimpses of Ghost of Tsushima. They played the beginning of a trailer and announced that the rest of it would be shown at The Game Awards, which also occurred last week. I won’t be covering the show on here though so don’t expect a post about it.
I do consider this a mostly successful State of Play. Once again Sony chose to focus on mostly projects that aren’t huge guaranteed successes while also including a few things of note to make sure that the presentation was relevant for both indie focused and main stream gamers. Of the 10 games shown, I can honestly see myself playing at least four of them with a potential fifth one to consider. That’s a fairly good success rate. Especially when compared to the Nintendo presentation that took place on the same day. Of the 16 games, admittedly all indies, shown in the Nintendo presentation, I would genuinely consider picking up maybe three of them with one of those three being a sequel to a franchise I’ve played before. Again it’s apples and oranges when one presentation is all indie titles but it still says a lot about the quality of this State of Play by getting me interested in nearly half the games shown. That being said, I will admit that I was already aware of and interested in buying Ghost of Tsushima and the Kingdom hearts III DLC long before this presentation aired.
There will be a post next week and the week after, but as people are busy with the holidays, many may not have time to check out the blog in the upcoming weeks so I’ll end this by saying Merry Christmas and Happy Holidays to all my readers. Thanks for another great year of gaming discussion.
I am weighted down by all the games I bought during Black Friday sales this year. Black Friday deals were interesting this season. Last year I bought ten games, seven of which I was targeting from an original list of 17. This year I bought 21 games, only five of which I was specifically targeting from an original list of 16 games. So my targeted success rate has gone down slightly but my rate of total acquisitions has increased considerably. I definitely don’t need to buy any more games until Black Friday next year, but we all know that’s probably not what’s going to happen.
In many ways this was a much better Black Friday than last year’s as far as total deals available and the quality of them. But there were also some really terrible occurrences. Specifically GameStop and Rakuten really disappointed me. It seems that for some larger game distributors the term capitalism has become synonymous with the term nationalism. Here’s the deal: consumers have rights. Consumers have a right to privacy for one. American consumers specifically also have rights such as the freedom to live and work where they choose. They do not have the right to force businesses to change the way they conduct business, but they do have the right to be treated the same as any other American consumer regardless of their location when making an order. Both GameStop and Rakuten have decided that this is not the case and this cost me games I wanted to buy at the prices I wanted to buy them at.
Apparently GameStop has just recently changed their website and have now region locked it to be inaccessible by anyone outside the United States where their own country doesn’t have a branch, which are just a few places in Europe. Literally two days before Black Friday I was able to access GameStop’s website from here in Taiwan. The day of Black Friday I was no longer able to do this. I tried from multiple desktops and my phone to no avail. Then I looked it up on Reddit and found that countless other people around the world were having the same problem.
Rakuten, a Japanese company, was the only place during Black Friday that I found selling both Link’s Awakening and Luigi’s Mansion 3 at my desired $40 price point. This required you to purchase both games at the same time and use their 20% off Black Friday discount code. I was happy to do so. Rakuten’s US site doesn’t accept foreign credit/debit cards. No problem. I’m an American born citizen with a bank account from an American banking institution. Rakuten doesn’t ship outside the US. No problem. I’m an American born citizen with an American shipping address. And not a P.O. Box mind you. I have an actual home address I have things shipped to in the US. This is literally where I ship 100% of my Black Friday purchases. I made the purchase, it showed up on my bank statement, and then less than an hour later my order was cancelled. Long story short, they cancelled my order because I had made the purchase from an IP address outside the US. It didn’t matter that I’m an American. It didn’t matter that I paid with an American banking institution in USD. It didn’t matter that I was shipping to an American home address. All that mattered to them, and Gamestop, was that I wasn’t standing in the United States when trying to make my purchase.
These sorts of location based limitations are a problem. They go against the rights of consumers, they ignore the fact that the world is now a global market, and they personally infringe upon my rights as an American. I was not demanding special treatment in my attempt to make purchases from these two businesses. I wasn’t using foreign currency or a foreign banking institution. I wasn’t shipping outside the US. Nothing I was attempting to do was illegal or an inconvenience to either company. I simply wasn’t in the US at the time of purchasing. Now I happen to live outside the US for work, but that’s not their business. What if I was traveling? What if I was seeking medical treatment outside the US for whatever reason? It doesn’t actually matter. My business is my business and I should be able to purchase American goods and services with American money to be shipped to American addresses from anywhere in the world.
Some sellers are great about this sort of thing. Amazon, for instance, doesn’t give a shit where I’m located when I make a purchase. They will even ship stuff to me in Taiwan and let me use my Taiwanese bank card to buy it. I don’t ship to Taiwan because of shipping costs, but the fact that I can shows why Jeff Bezos is as rich as he is. He puts profit before prejudice, like any good business owner should. Ultimately I was not able to get Link’s Awakening or Luigi’s Mansion 3 because I couldn’t find it at the appropriate price point anywhere else. And had they have told me why my order was cancelled before their sale ended, I would have had someone else repurchase the items for me from an American IP address. Which leads me to another big issue that consumers need to stop putting up with.
Because of my location, I have had a number of issues with online purchases over the years. Now as I said, I don’t believe that I as a consumer have a right to inconvenience or change the way American businesses conduct normal operations. But I do believe I as an American citizen have the right to the same treatment as any other American consumer and that when a company fails to deliver that they should be held responsible for fixing the issue at no additional cost to me. I buy a great many items, usually games or gaming related hardware, during sales at discounted rates. One of the most ridiculous practices among many different online sellers is that when they screw up an order, for whatever reason, the consumer is forced to lose out on the original purchase price. Here is an example. It’s Black Friday and you buy a game on sale. The site accepts the order and then later cancels it. You contact them to find out why the order was cancelled. You get a response after the discounted price period has ended. They admit that the order cancellation was a mistake and tell you how to complete the order successfully with a second try. They refuse to let you repurchase the product at the discounted price because the sale has ended. Why is it my problem that the sale period has ended when the seller has already admitted fault in writing? In that situation, the seller needs to reissue me the purchase at the discounted price manually. I don’t care how their system is coded. I made a legal purchase and they cancelled my order by mistake. They should honor that purchase price. Not try to cheat me into paying more for an item I originally purchased during their imposed discount period. That’s completely unacceptable. Honestly I will probably never consider buying an item from Rakuten ever again because of this experience.
On the positive side, I have to really commend Best Buy for their performance this Black Friday season. They provided free shipping on all purchases regardless of dollar amount and delivered fast. I made a purchase on the Sunday before Black Friday and it was delivered by the Wednesday before Black Friday. That’s phenomenal service. It begs the question why are people even letting Amazon charge a premium subscription fee for Amazon Prime memberships just to get fast shipping? And why are we putting up with a $25 – $35 minimum purchase amount to get free shipping, that’s not fast, when not a Prime subscriber? Best Buy has shown that it can be done fast and efficiently for free, at least in the holiday season if not year round. Consumers are being strong-armed into throwing away money when we clearly don’t have to be.
As far as game purchasing in general, I was impressed by a number of deals but also found that a lot of games I was targeting were just a little inflated this year. I consider myself fairly good, due to experience, at judging the market value of a game. I don’t believe in the modern line that games are art and thus can’t be evaluated accurately for cost. I do agree that games are art. But I also believe that games are a digital entertainment product that can be sold an unlimited number of times, produced for a massive consumer base, and exist within a comparative market. Yes I can put a price on your art. No that price is not based on what a developer, publisher, or even distributor wants that price to be. It’s based on comparative value of products and market trends. When I say a game is worth $20, it’s because I’ve done the research by checking out what the game offers, how much content it has, what it sold for at release, how old it currently is, and what it has been sold for in the past, as just a few of the many specific factors that should be taken into account when determining appropriate Black Friday price points. The prices I choose aren’t just pulled out of thin air. They’re based on a tried and true system of long term market analysis. Now I don’t consider this an exact science, but I do consider it a working system with established rules that can be observed with accuracy more than 80% of the time. So when I see games being priced above my estimations, I consider them to be failures on the part of sellers to adhere to the rules of the system out of greed. And let’s be clear, companies get away with being greedy all the time. That doesn’t change the fact that they’re overcharging for a product within an established pricing system.
I consider my estimations fair. I consider estimating within $5 of the final sale price during Black Friday to be an acceptable level of accuracy but that doesn’t necessarily mean that I’m willing to pay up to $5 more than my declared price point for every game. Some games I will depending on the situation. For instance, I paid $24 for Shadow of the Tomb Raider – Definitive Edition. I deemed the appropriate price point to be $20. The game is more than a year old and Rise of the Tomb Raider 20 Year Anniversary Edition was sold the Black Friday after it released on PS4 at $20. I chose to pay the extra $4 here because I played the first game, Tomb Raider (2013) for “free” via PS Plus. So between three games, at least two of which I enjoyed quite a lot and presumably will the third, I paid a total of $44 to play including all the DLC for the second and third game of the series. I can live with those numbers. From my targeted list this year, there were eleven games that were overpriced for Black Friday pricing standards, five of which were within the $5 estimation range, four of which I still paid for even though they were in fact overpriced by up to $5. There were also games that came in under what I estimated them to be. I bought quite a few of these.
One thing that made me really unhappy is the increasing price of PS Plus (12 month subscription). In the PS3 era, PS Plus was both a considerably better service and considerably cheaper. I remember buying it on sale for $35 and getting a $5 credit for PSN. Now it’s “on sale” at $45, the service offers way less in terms of actual rewards/returns, and the sale price keeps going up. Last year I paid $40. I don’t like this trend. Especially now that we’re not getting PS3 or Vita games and the number of PS4 games is limited to just two a month. XBOX Live Gold was maligned for years because of the low quality offerings and now it has been the superior option for about two straight years in a majority of cases.
As I said, it was a great year of buying games as far as volume is concerned. Here’s everything I managed to pick up this year. The ones from my original targeted list are marked with a star.
Yooka-Laylee: The Impossible Lair (PS4)
Yakuza 0 (PS4)
Yakuza Kiwami 2 – Steelbook Edition (PS4)*
Yakuza 6: The Song of Life – Essence of Art Edition (PS4)
NieR: Automata – Game of the YoRHa Edition (PS4)
Kingdom Come Deliverance – Royal Edition (PS4)
We Happy Few – Deluxe Edition (PS4)
Anthem: Legion of Dawn Edition (PS4)
Man of Medan (PS4)
Devil May Cry V – Deluxe Edition (PS4)*
Shadow of the Tomb Raider – Definitive Edition (PS4)*
Collection of Mana (NS)
Just Dance 2020 (NS)*
Castlevania Arcade Collection (NS)
The Banner Saga Trilogy (NS)*
Super Monkey Ball: Banana Blitz HD (NS)
Contra Rogue Corps (NS)
ReCore – Definitive Edition (PC)
In addition to this fairly solid haul of games, I also managed to get a few other items at discounted prices.
Elgato Stream Deck (15 Keys)
Amazon Fire TV Stick 4K
Nintendo Switch 80 Cartridge Carrying Case
12-Month PS Plus Subscription
I’m really glad that I was able to get an Elgato Stream Deck. As I said in my Black Friday lead up post, this was probably the most important buy for me. I loved the Stream Deck when I got to demo it a while back and I’ve been waiting for the price to go down on one for quite some time now. I actually missed out on a sale some months back because Amazon sold out before I got home from work to place the order.
In general, I have to say that with all its problems, some of which were quite serious and disheartening, this was a much better Black Friday than last year. Specifically because of the number of releases from this year that went down quite a ways in price. Just looking at The Game Awards’ GOTY nominees, literally four of them were on sale with two of them being more than 50% off and the other two just under 50% off depending on where you were shopping. While not all their games were discounted, even the Switch had some fairly respectable discount offerings this year. I picked up eight switch games compared to last year’s three. Even Pokémon Sword & Shield could be found at a discount. And the truth is that even with all the stuff I did buy I managed to stay under my maximum budget for Black Friday by quite a bit. It was truly a good Black Friday year.
How did Black Friday shopping go for you this year? Let me know in the comments.
A few weeks ago, the PS5 was officially announced. I can’t say I was particularly surprised, but I will say that I didn’t personally want that announcement to come so soon. And based on the responses from many I’ve seen on social media, I was not alone in that opinion. The PS5 was of course bound to happen and I’m glad that it will. But the truth is that it feels very early. This probably comes from the fact that console generations seem to be getting shorter while the leaps in performance from generation to generation seem to be getting smaller, from a purely practical use standpoint. Numerically we’re seeing large leaps into 4K and even 8K performance, but most people don’t really see a difference, most people still don’t own 4K televisions, and the way games are played still hasn’t really changed much since the PS3. And if we disregard online aspects and DLC, then really games haven’t changed all that much on PlayStation since the PS2.
Graphics have gotten better, loading times have gotten faster, and more buttons have been added. But the general concepts in most games remain mostly unchanged. I’m not saying this is a bad thing. I like the consistency of PlayStation consoles and games. I like that it’s called PS5 rather than some weird confusing name that’s not really grounded in obvious logic. And I like that the controller hasn’t changed much since the PS3. I’m also really happy to hear that PS4 controllers will be directly compatible with the PS5, saving me a ton of money. But my point is that the PS5 feels early. I think the fact that the console industry has also shifted to half console releases like the PS4 Pro also plays a large role in my feelings about this “rush” into the next generation.
To be fair, the PS5 is releasing seven years after the PS4. The PS4 released seven years after the PS3. The PS3 released only six years after the PS2. So in general Sony has stayed consistent. In fact they’ve stayed more consistent than Microsoft with XBOX and at least as consistent as Nintendo. So it makes perfect sense that they’re releasing the PS5 next year. But again, the PS4 Pro, which I personally don’t own, seems to throw things off. But I actually think it’s even more than that. When I got my PS3, two things had happened that were undebatable for myself and really most users. The first was that there were basically no more games available on the PS2 that I wanted to play and couldn’t also get on the PS3. The second was that games no longer looked and played well on the PS2. The last game I played on the PS2 was Star Wars: The Force Unleashed (2008). This was two years after the PS3 had already released. It was not the last game made for the PS2. But it was the first game I played on the PS2 that was also available on the PS3 that looked really bad. This is when I knew it was time to upgrade. The PS2 just couldn’t live up to the standard of the games being released anymore. So after I completed that last game I boxed the PS2 and never used it again. I still have it sitting in the same box.
My transition to the PS4 was similar to that of the PS3. The last game I played on the PS3 was Dragon Age: Inquisition (2014). It released 1 year after the PS4. This game was the first game I played on the PS3 that just didn’t perform well due to purely hardware based limitations. It froze, sputtered, deleted my save file, and just generally looked bad by comparison to the PS4 version. I knew long before I finished the game that it was time to upgrade to the next PlayStation console. This is how I have always moved from console generation to console generation. I use a console until it’s no longer viable for an acceptable gaming experience. That’s when it’s time to upgrade. To upgrade purely because something is new is nonsensical and wasteful. To refuse to upgrade for the sake of nostalgia is equally nonsensical. There’s a time and a place to upgrade to the next generation console. The issue with the PS5, in my opinion, is that 2020 just isn’t that time.
I already said that there were two conditions required for me to upgrade to a next generation console: games available exclusively and performance. In my opinion, the PS4 is nowhere near dead performance wise. I’m still using a PS4 regular and I’m very happy with the performance. My games run fine. They look good. The controls don’t lag. The loading times aren’t bad. It’s still a very viable machine for gaming. And this is even more true for PS4 Pro owners. The PS4 Pro launched in 2016. That means if you bought one as your first PS4 then this generation has only lasted four years for you when the PS5 drops. That’s not long enough for a console generation. Even Nintendo does a minimum of five years per a home console generation. And supposedly the PS4 Pro kicks the crap out of the basic PS4 performance wise. That means pretty much no one normal is unhappy with the current performance of their PlayStation console if they bought a PS4 Pro, because as I said I’m using the basic PS4 and it still runs games great. So that second condition simply hasn’t come into play yet and I doubt it will within the next year based on the games I’ve seen announced to release within the next year. That means games will be the deciding factor for the PS5 at launch.
We are arguably in the golden age of gaming when it comes to high quality options. I won’t argue that games are the best they’ve ever been in the more than two decades that I’ve been gaming. But I will absolutely argue that there are more games worth taking the time to play today than there have ever been before. And with all these remakes of older games, that list is growing exponentially on the PS4. My backlog has never been longer than it is this generation. There are so many games on my PS4 I still need to play. And I’m not talking about junk titles or unknown indies. I’m talking popular, well received and reviewed AAA titles. And that’s not even counting my PC backlog, which I don’t even really want to get into. I’m so backlogged this gen. I still haven’t even played Final Fantasy XV, Dark Souls III, or Horizon: Zero Dawn. I don’t even own Sekiro: Shadows Die Twice, Shadow of the Tomb Raider, or Devil May Cry V yet. These are just a few of the titles I will absolutely be playing on the PS4 before I even consider buying a PS5. And there are still games coming to the PS4 this year that I will absolutely be playing before I upgrade. Star Wars Jedi: Fallen Order, Shenmue III, and possibly Death Stranding if it’s not the garbage I think it will be. Plus there’s a list of titles coming out for PS4 next year that are must plays like Nioh II,The Last of Us Part II, and Cyberpunk 2077. There’s simply no practical reason for me to upgrade from my PS4 next year.
Now it’s very likely that some of the unreleased games I mentioned will also be available on the PS5. And with the backwards compatibility announced, all of them will absolutely be playable on the PS5. We don’t know how the backwards compatibility will work yet, but we do know that the option will be there. Personally I’m hoping my entire digital PS4 library will be available to play on PS5 for nothing more than the price of a PS Plus subscription. Anything more than that and Sony is basically telling me not buy a PS5 for no less than three years, and that’s an extremely generous estimation of how long it’s going to take me to clear my current PS4 backlog without including not yet purchased and/or released PS4 titles. But the backwards compatibility is a double edged sword for Sony. On one hand, not losing out on my PS4 library motivates me to be comfortable upgrading sooner. But on the other hand, knowing that I won’t lose any of my PS4 games when I do upgrade motivates me to purchase them on PS4 and play them there until the system simply won’t run anymore because I know I won’t lose any of them when I do finally upgrade to PS5. If anything that security blanket is a reason to just wait for the inevitable PS5 Pro. Because maybe by that time I’ll actually be done with my PS4 backlog, the price of the PS5 will have dropped, and the PS5 will already have a large library of released games that have dropped in price. So it doesn’t make any sense for me to upgrade to PS5 at launch or even in the first year. And this is all without even considering my Switch and PC backlogs to tide me over. Even if I didn’t have another PS4 game I wanted to play, I still could wait out the PS5 Pro without getting bored. I haven’t even played The Witcher 3, Doom, or Middle Earth: Shadow of War yet (all games I own on PC). And Pokémon Sword and Shield have already been preordered on Switch, so that’s gonna take some time as well.
Obviously I can’t speak for everyone but I don’t know anyone who isn’t backlogged. And I don’t know any realistic people who think the PS4/PS4 Pro runs like shit at this point. So it just doesn’t seem practical to launch the PS5 in 2020. The PS4 has a gigantic market share that’s still technically growing. And it’s a strong, stable base of players, most of which are very happy with their PS4. So happy that I don’t think they want a new console anytime soon. So I just don’t see the PS5 launching successfully next year. For the first time in my life as a gamer, we are in a prime waiting position to upgrade. As I’ve clearly shown, there is no reason to rush to the PS5 as a PS4 owner. Maybe XB1 owners will finally come over to Sony with the PS5 but PS4 owners simply don’t have to pick one up any time soon. I’m sure plenty of people will buy one at launch just to say they did, but in practical terms it’s unnecessary. There has never been as many games worth taking the time to play at the end of a generation as there is today. And the current generation hardware has never been so strong in comparison to the next generation hardware as it is today either. The practicality of buying a PS5 in 2020 as a PS4 owner simply isn’t there. So I will be playing the waiting game and I can wait a long time. The only way Sony will get me to buy a PS5 any time soon is to guarantee me that all my PS4 games will work on PS5 at no extra cost to me and release some amazing exclusives that aren’t also available on the PS4 and able to run adequately on it. I just don’t see them delivering all that in 2020.
Will you be picking up a PS5 near launch? If so, why? Let me know in the comments.