Pre-order at Your Own Price

I’ve been a frugal gamer for a great many years.  I have been actively watching and comparing game pricing patterns and trends across all platforms for at least a decade. I have learned to be patient about buying games. I don’t fall for day one purchases for fighting games, except for Smash Bros., because I know the GOTY edition with all the DLC will drop later. They just announced a full edition of DragonBall FighterZ as a perfect example. I often wait multiple years before buying a game just to get the price I want. I’m still waiting for Cuphead for instance because I won’t buy it until it drops to $10. What I think is important as well as gratifying is that I am not alone in these practices.

Gamers the world over have established their own systems of measuring the value of games and setting their own bite prices well before games even release. The fact that this practice is so common tells me two things. First, not all gamers are mindless drones throwing their money at anything with a pretty trailer and a big publisher name behind it. Many gamers are like that but I wouldn’t even say the majority of them are. Second, the market isn’t really interested in paying $60 for new games and thus $60 is probably not the optimum price of new games even though that number has been normalized for a great many years.

Buyer's Market Big

Gaming is a buyer’s market. While the industry would have us believe that it’s a seller’s market and that we should be thankful that prices are as low as they are, this is patently false. The truth is that we as consumers control and shape the market as we see fit with our wallets. We simply fail to exercise that power as a collective group. Microtransactions exist because the collective we continue to pay for them. Unfinished games are released and patched later because we continue to buy games released in an unfinished state. If we collectively decided not to do these things, they would cease to be a problem or exist at all. The real problem comes down to the fact that we rarely do get organized and too many gamers, especially in America, simply don’t care about the collective good of the community. If you have the money to overpay for games and spend on microtransactions, more often than not you participate in the current corrupted system regardless of how those decisions affect other, often less fortunate, gamers.

After thinking about these topics in detail I came up with an idea that I don’t think I’ve ever seen before. The closest thing to it would be the Humble Bundle system but that’s a much different concept when it comes down to it. Crowd funding might be comparable in some way, but it too isn’t the same type of thing. Before I go into details let me state for the record that I am fully aware that what I’m about to suggest will never actually happen. I am fully aware that a lot of people, day one purchasers and pre-order players almost exclusively, would be livid if such a system were introduced. Shareholders of large corporations would hate the idea of their returns being regulated so directly by consumers. This is an idea that I think would revolutionize the games market, but I understand that it’s strictly for discussion purposes. I’m optimistic not naïve.

Humble-Bundle-weekly-bundles

If we know that many, possibly most, gamers don’t buy games at release price then there’s a service that the industry is severely lacking. Why can’t consumers pre-order/pre-purchase games at their own chosen price? Currently we can purchase games digitally or physically before they are released. The process is simple and fairly efficient in most cases. We also have the ability, in limited frequency, to pay for certain games, and other forms of media, at any price we set. That’s the entire system behind Humble Bundle with a few slight regulatory factors. So why can’t we apply this concept to purchasing all games in a pre-paid scenario?

Imagine a system where, just like you do already, you see a game you want and you set a price. Let’s use the soon to be released, and already pre-ordered in my case, Kingdom Hearts III. The game will be releasing for $60 on January 25th. But let’s assume, unlike me in this case, you have decided that it’s not worth $60. Let’s say you have gone through whatever process you use to determine your bite price and have concluded that you will spend only $30 to get the game. Completely fair assessment and decision. You know you will buy the game and you know you will buy it as soon as it’s $30. Being an experienced gamer/consumer, you already know that this will probably not be the price for at least four to six months if not longer. But you want to make the purchase now. Why do you want to make the purchase now? For many of the same reasons people pre-order games.

bindingofisaacpreorder

Pre-ordering a game has a number of positive benefits for some people outside of just being able to play it on day one. First, the purchase is already made. You don’t have to think about paying for the game anymore. It’s already yours. You don’t have to worry about having the money later or thinking about looking for a vendor. Second, you are supporting the dev/project. Pre-ordering games shows devs and their publishers which projects you really care about and helps to ensure the game looks good to investors and media based on the number of units sold in advance as well as the amount of money made. Third, pre-order bonuses. Though I find the practice extremely predatory and unfair, rewarding people for buying games in advance of real reviews and established public opinion is a common practice and one of the main reasons I occasionally get pulled into pre-ordering games myself. These are just a few examples of the benefits of pre-ordering but there are plenty of other ones.

So you want to pre-order Kingdom Hearts III but you only want to pay $30 for it. You know it will take four to six months for it to hit that price on the platform of your choice and you’re perfectly fine with that but you would still like to pay for it in advance. Currently this is impossible. There is no way for a normal consumer to pre-order a game and reap the benefits perceived from pre-ordering, for their chosen price. They can either pay more, in this case double, what they actually want to pay for the game, or they can wait until the price drops and hopefully have the money still lying around. But why can’t a person instead declare in advance that they want a game for the price they want to pay?

KH3

I think this system would fundamentally change the way games are bought and sold. If people could declare their chosen price for a game in a concrete way that shows companies in dollars how much the public perceives the value of their games while still netting most of the same benefits of preorders for both consumers and developers, it would improve the system for everyone involved. Consumers could give direct feedback about their perception of games to studios and publishers in a way that actually matters and is measureable. Companies would be able to better perceive how the public feels about their games pre-release without having to necessarily incur a hard boycott or lacking unit sales numbers early on. Publishers could set more acceptable starting prices based on actual sales data from the public, ultimately leading to more units sold quicker in the long run.

Such a system would create a more symbiotic relationship between studios and consumers where business decisions would be based on actual data rather than perceived public opinion from the vocal minorities that often control social media. It would even help shape marketing plans because companies would be able to track the number of dollars made for specific ads and campaigns compared to the number of preorders and dollar amount applied to them. And it would considerably reduce gamers complaining about pricing because they’d be setting their own prices. And it would help publishers and retailers to better track and plan their price reduction strategies, ultimately allowing them to maximize total profits.

Destiny Pre order

It would be an extremely simple system to implement in the digital market. The only trouble with doing it in the physical market is storage space. If everyone pays $30 for a $60 game, companies might have made more money faster, but they’d then be responsible for storing all the pre-order units until the prices hit the level of each customers’ desired bite price. This would admittedly be troublesome and costly for brick and mortar stores. But the digital market could easily handle this system. It would be no different than pre-ordering a digital game today other than that the release of the game would be tied to the digital store price listing as opposed to a specific date. And it would be great for consumers, if the games are automatically delivered as soon as they hit the target price or below, because it would mean no more missing sales. At the same time it would allow sellers to make more than they would have necessarily made if the sale price goes below the target price.

The system wouldn’t refund any money. It would simply take the amount of money the consumer wanted to pay for the item and set the item as purchased in the digital store. Then instead of tying the release of the item to that account based on date, it would do it based on price paid being at or above current price in the store. Fairly simple to implement within the current digital marketplaces for games we have available.

SWBF 2 Stocks

While such a system would take some getting used to for everyone at first, I do believe that it would be better for all parties involved in the long run. It would give consumers more agency to shape industry trends while also not forcing us to do full boycotts of games when we have a complaint pre-release. Imagine a scenario where instead of outright boycotting Star Wars: Battlefront II people were able to simply show that they were unhappy with certain decisions made by quantifying how much in value the game was missing from that $60 target price. DICE wouldn’t have had a game completely tank but the public also wouldn’t have had to be taken advantage of. Fallout 76 is an even better more recent example. A lot of people actually really like many aspects of the game but they still want all the bugs and server issues addressed. Currently there’s no way to show that in dollars and cents, the only language publishers really care about. Either people buy the game to show they support the concept and have to be disappointed in their purchase. Or they don’t buy the game and end looking like they are completely against the concept, which is an inaccurate set of choices for many gamers.

GTAV Price

I will say that there is indeed one serious potential flaw with this system and that’s the minimum price. If you can set any price, what happens to people who set a price lower than the game will ever really go? Let’s take GTAV for example. The game released on the PS3 in 2013. It never really dropped in price until it had already hit the PS4 a year later. And it took another half a year after that for it to finally hit PC. Even today it still costs $30 on PSN without a sale discount. The Black Friday sale price was $20. What this means is that even five years after release if you had pre-purchased for $10 then you still wouldn’t have had the game delivered. This could be a potential problem. To combat this there would of course have to be minimum prices for the pre-purchase system. I’d say $20. I chose this price based on the PlayStation Greatest Hits system currently in place. While many games do eventually fall below the $20 greatest hits rate, it’s objectively the only price we can almost guarantee that most games will hit on a platform before being unavailable for one reason or another. This price also works for pretty much all platforms, except for maybe Nintendo, because there pricing system is totally screwed up. At the same time, one could assume that Nintendo would eventually adjust their pricing schemes based on all the newly collected pre-order data.

Again, I don’t actually believe such a system would even be implemented. I believe that it easily could be and that it would make things better for everyone involved. But the people at the top of these companies and their boards would never happily cede so much control of profits to the public. The current system is akin to voter suppression in American politics and it works. So why would they change it? What do you think? Would you take advantage of a system that allowed you to have your cake and eat it too with purchasing games? What specific ideas do you think would make a system like this work even better?

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2018 Year in Review

I’m gonna be honest and say that I was not looking forward to writing this post this year. Not because it was a bad year for gaming but because it was too good. There is just so much to say about gaming in 2018 that I didn’t want to take on the daunting task of trying to summarize it in a single post. There’s really no way to address all the positive things that happened in gaming during 2018. Outside of gaming, the last year was shit. Literally right up to the end of it. But gaming wise it was one of the best years we’ve seen in a long time. So while I’m gonna do my best to do this year justice in a single blog post, I acknowledge that I’m going to come up short. But this post is tradition so it had to be done.

As always, let me talk about how gaming in 2018 was for me personally first. This was an excellent year. I played more release window games in 2018 than I have for the last five to ten years. And I didn’t even break my oath to only buy three day one release titles. Due to review copies, which I’m now getting again in small amounts, as well as borrowing from friends, sales, and winning some contests, I was able to play many games while they were still relevant, which almost never happens. Some of the games I played this year include Monster Hunter World, God of War, Detroit: Become Human, Spider-Man, The Crew 2, Starlink: Battle for Atlas, and of course Smash Bros. Ultimate. I also got a copy of Assassin’s Creed: Odyssey but I haven’t played it yet because I still haven’t played Origins, which I just got for Black Friday. So many of the games I played this year were amazing. I got four platinums. That’s not me bragging. Usually I only get one in a given year. I got four because games kept being so good that I wanted to fully complete them. Plus I played some amazing games from past years like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. If I had to pick my absolute favorite for the year I would reluctantly say God of War. But we’re talking inches of difference between first, second, and third place. The game that I actually felt had the strongest narrative experience for me personally was Detroit: Become Human. The game that surprised me the most was Mario + Rabbids: Kingdom Battle. I went into that game thinking I would hate it but it was great. Really it was just a full year of phenomenal gaming experiences.

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As for completing my gaming goals in 2018, I was pretty disappointing. I only managed to complete six of my 13 main goals and one of my bonus goals. This is much lower than my completion rate for 2017. I’m gonna try to be better and set more practical goals for 2019. The goal I’m most proud of myself for finishing is that I beat Final Fantasy VII for the first time. Now let’s talk about the highlights, good and bad, of 2018 for the rest of the gaming community. Highlights are in no particular order. As I said already, I’m not really going to be able to do this year justice but I’ll do the best I can.

PS4 Wins the Year

Many great games were released in 2018 on all platforms, but there can be no debate that the overall highest quality total gaming experience was on the PS4. SONY delivered exclusive hit after exclusive hit while still allowing players access to the great cross platform exclusives released in 2018 like Red Dead Redemption 2. The best overall platform for gaming in 2018 was objectively the PS4.

ps4 trophies

God of War

In my opinion, this was the game of the year. I was very much against the idea of them making another Kratos game. I was worried about them changing the setting, changing the actor, and adding in a kid. I went into the game expecting something mediocre, but Cory Balrog managed to reboot a franchise that didn’t need to be touched beautifully. It was visually stunning, well written, expertly acted, and mechanically sound. While I wasn’t happy with the cliff hanger ending, I’m happy that a direct sequel will be made and I was extremely impressed with this game overall. And so was everyone else. It won several awards including PlayStation Game of the Year at the Golden Joystick Awards. At the time of writing this it has a 94 on Metacritic. It truly was a perfect reboot to an already great franchise.

Detroit: Become Human

As hit or miss as David Cage is, he delivered an amazing narrative experience with this one. This story was powerful. These characters were meaningful. This world was depressing while being extremely realistic. Parts of this game hit me so hard I thought I was gonna cry. The multiple social issues addressed were done tastefully while not being overly preachy. I will definitely go into the next Quantic Dream game with optimism. While this game didn’t score as high critically as some of the other games released this year, it is a respected PlayStation exclusive and was nominated for several awards.

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Spider-Man

Insomniac Games managed to revolutionize the comic book game genre with this one. This game played perfectly. It looked amazing and had one of the best photo modes I’ve ever seen. It was written at the quality of a Marvel movie and even had a Stan Lee cameo. Hopefully it’s to games what Iron Man was to movies and we will now get a collection of amazing interconnected comic book games taking place in the same universe. It’s a PS4 exclusive though so if you don’t have one you better buy one soon so you don’t get too far behind in the timeline.

ASTRO BOT Rescue Mission

I’m not a huge fan of current VR and I have yet to be truly impressed by any games released on PSVR, or really any VR platforms for that matter. While I haven’t personally played ASTRO BOT Rescue Mission, the talk is that it revolutionized VR gaming. It’s been called the Mario 64 of VR. That’s a hefty claim, but if it’s true I hope it means that we’ll start to see consistently great VR games that make the platform actually worth buying for the majority of gamers. I do personally want to try this game after watching some footage but not enough to go out and buy one of those overpriced headsets. Hopefully as the library grows so will my interest in making the purchase.

DECAHEXATRIS

Tetris Effect

It warms my heart to know that Tetris still mattered to people in 2018. It still matters to me and always will. While I think the VR aspect of the game is overrated, it is an excellently made Tetris game overall. Filled with stunning visuals, hypnotic music, and an overall calming vibe, this may be the best Tetris game ever made. The price is way too high but it’s quite a good game for what it ultimately is.

PlayStation Won’t be at E3 2019

Just over a month ago, SONY announced that there would be no PlayStation/SONY presence at E3. The reasons why aren’t exactly clear but many people have their theories. Really this shows that SONY is so confident with the PS4 at this point that they’ve become arrogant.  Maybe that’s OK though. As long as prices don’t go up and they continue to release great exclusives it really doesn’t matter how they get the word out. In the age of the internet, it’s more effective to do news posts all year round like Nintendo than to launch all your bombs in one event. Personally I have no problem with them ditching E3 as long they continue to keep the public informed about current and future projects.  I find the fact that they cancelled PlayStation Experience in 2018 to be more unsettling.

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XB1 Continues to Disappoint

I have no love for Microsoft but I also have no reason to hate the XB1 or the people that use it. At this point I just feel sorry for them more than anything. They get all the cross platform games so that’s nice, but that’s not why you buy a console. It’s the exclusives that make or break a gaming platform and by any objective standard the XB1 is broken. The only truly great exclusive they released in 2018 was Forza Horizon 4. And while it may be a good racing game, that genre doesn’t justify consoles or those who purchase them all on its own.

Sea of Thieves

Sea of Thieves is to XB1 what No Man’s Sky, which wasn’t even an exclusive, was to PS4. It’s a boring, repetitive, mostly disappointing pirate themed farming scenario except the prizes are even more disappointing than those of Destiny. Even more depressing is the fact that it was developed by Rare, because we all expect better from them.

Backwards Compatibility

The one thing that the XB1 must be praised for is the backwards compatibility. The library of backwards compatible games continues to grow and that’s a beautiful thing. It still doesn’t justify the console overall, but it’s a noble thing that Microsoft has taken huge steps in preserving the overall useable lifespan of games. This is even more important in light of Nintendo literally suing private citizens for trying to preserve their older titles. I’d like to see PlayStation take on similar policies with the PS5.

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Sunset Overdrive

I have spent years waiting for them to port Sunset Overdrive to a platform I actually use. In November, they finally ported it to PC. While this is great news for PS4 users, it only serves to cheapen the value of the XB1 even more.  Porting an exclusive like that is a slap in the face to the entire loyal XBOX user base.

Nintendo Gonna Nintendo Hard

What can I say about Nintendo that hasn’t already been said about pet cats? They do whatever they want. They almost completely ignore public opinion on most topics. Nothing they do ever seems to make sense from the outside. They literally attack those who love them. But we still love them. The company doesn’t always make the best decisions, but they almost always make profitable ones. Sales wise, Nintendo owned this year. And that’s following 2017 where we saw Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. They just print money.

Pokémon Let’s GO

Haters ranted and raved and continue to do so, but this game sold three million copies in the first three days after release. I haven’t purchased it but the more I see footage from it the more I want to. It looks the way Pokémon was originally intended to but couldn’t because of technological limitations. While I think it’s ridiculous to be charging $100 for it because of a single use controller, the overall concept of the Let’s GO games works. And linking it to Pokémon GO was a brilliant move. I doubt this is the last we see of the Let’s GO series.

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Smash Bros Ultimate

Simply put it’s the best Smash Bros. ever made. It is definitely missing a number of features like break the targets and a story mode reminiscent of the original game. But I would still argue that it’s the best in the series. And I do foresee patches and additions being added to it. I will be playing this a lot more than I already have and I don’t even have Nintendo Switch Online.

Super Mario Party

This was certainly a step in the right direction but it came up short. Most people who grew up with the original Mario Party wanted Super Mario Party to just be that with online pvp functionality. Instead they just did a small list of boards, lots of mini-games, and limited online functions. This game was so close to being perfect, but isn’t that what Nintendo does all the time? They love to get about 75% there and just screw up the end game.

Nintendo Online

This service is pretty much everything I feared for Nintendo. It’s peak predation in every sense of the word. The so called deals are basically non-existent. The number of games worth having the service for is super limited. The retro titles are too retro to warrant paying for the service. This is pretty much an additional paywall for Splatoon 2 and Smash Bros Ultimate that has to be repaid annually.

Switch Online cover

Dead or Alive Xtreme 3: Scarlet

This is noteworthy more in how surprising it is than the actual game itself. This port of the latest Dead or Alive Beach Volleyball game was not expected to be available on the Switch. Even more surprising is the fact that the Switch version will be uncensored while the PS4 version will be censored. And let’s not forget the HD Rumble feature. Basically playing this game on the Switch is as close to feeling up a woman that the people who are gonna buy this game will ever get to. For a console and company that’s always packaged itself as the family friendly gaming brand, it’s quite shocking and meme worthy that Nintendo allowed this.

Ports, Ports, and more Ports

Ports on the Switch aren’t just for Wii U games anymore. Real AAA PlayStation and XBOX titles are making their way to the Switch and they play and look fairly good while also being portable. DOOM, Wolfenstein II, and Final Fantasy XV: Pocket Edition are just a few examples. And many more have been announced from current and past gens. Slowly the Switch is becoming the most versatile console to game on and the sales numbers show that it’s working.

Noteworthy Non-Exclusives

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Monster Hunter World

Supposedly this was the bestselling Capcom game ever released  . . . and rightly so. What’s great about MHW, and why it was so successful, was that they took an already award winning concept and made it accessible to all gamers. The idea of hunting giant monsters with a very limited narrative structure has always been a good one. The problem with past MH games is that they were always too complicated and had a steep barrier of entry. This game keeps what’s good about the past games but made it much easier for new players to jump in. The many limited time events throughout the year with various cameos like Ryu and Dante have kept the game relevant even several months later.

Battle Royale is Cancer

Cancer is a disease that takes already existing cells within a body and transforms them into harmful cells. As the disease spreads across the body, more and more cells are taken over by the spreading cancer until the life form eventually dies. I think this is a rather apt description of the battle royale genre. It has over taken the industry as the most watched genre on Twitch and developers have taken notice of that. More and more games are adding BR modes. It’s a genre that adds nothing particularly new to gaming. It just transformed traditional PVP into baseless 100 man maps with no story, no chance to turn the game around after dying, and no reason to care about the match once you’ve died. I think it adequately portrays how much people’s attention spans have fallen due to technological advances. I fear for the day that all games become Battle Royale and real gaming eventually dies.

Red Dead Redemption 2

Red Dead Redemption 2

What happens when you take The Witcher 3 and set it in the Wild West era? Something extremely popular even when riddled with glitches. I’ve heard people say this isn’t just the GOTY but the “game of the generation”. Slow your roll. It’s an epic achievement in many ways and Rockstar Games should be proud to have delivered something so impressive. That being said, it still has many of the various issues we’ve grown accustom to with Rockstar titles. While it was certainly one of the most impressive games of 2018, I’m fairly certain we won’t be talking about it once Cyberpunk 2077 releases.

WTF Bethesda

Bethesda went whole hog on not giving a damn this year. Not only did they put out the travesty that is Fallout 76, but they followed that up by saying The Elder Scrolls VI and Starfield would use the same broken engine they’ve been using since 2011. Skyrim was an excellent game but it’s really time to move on to the next engine. I don’t completely blame the engine for all the problems with Fallout 76, but it definitely played a factor. Of course Bethesda is nowhere near closing down, but the fact that we keep letting them get away with releasing broken games is problematic to say the least.

Spyro Trilogy Remastered

When you find a winning formula you keep doing it over and over again until people get bored with it. Spyro Reignited Trilogy is a testament to how successful Crash Bandicoot N. Sane Trilogy was. They’ve also announced that Medievil is being remastered for 2019. Personally I’m OK with them remastering much older games and clearly everyone else is as well.

Spyro

Destiny 2: Forsaken

While I have no love for Destiny and would never buy another game in the franchise, it must be acknowledged that people really seemed to like the Forsaken expansion in Destiny 2 so kudos to Bungie for getting that right. That being said, Activision is doing everything they can to make people angry with microtransactions.

No Man’s Sky Patches

I still haven’t played No Man’s Sky but as they have evolved the game over time the idea has become more and more appealing. While I’ll probably never completely trust Hello Games, I will commend them for acknowledging that they screwed up with that game initially and have worked tirelessly to improve it, which they have and continue to do. I think NMS is directly responsible for Ubisoft’s decision to make Starlink: Battle for Atlas, which is an achievement in and of itself.

Starlink: Battle for Atlas

In my opinion, this was the hidden gem of 2018. I don’t know why it wasn’t talked about way more than it was, but I will admit that there are some inherent flaws with the way it was priced and distributed. I finished it and really enjoyed it, but I did feel like it was short at only 30 hours for an open solar system game. I have said it before and I’ll say it again, Starlink is everything we wanted from NMS plus Starfox, if you play the Switch version. It’s really just a narrative focused NMS with the ability to fast travel, a manageable amount of content, and a real plot to follow. You also have multiple playable characters. I think the toys, specifically how they were priced, were a turn off for people. I have the digital deluxe version and I think that really is the superior way to play. If they had not done the toys and instead just sold the deluxe version content with all the characters available as the vanilla version and then a gold edition with additional story missions, that would have been a lot more successful. Because the game isn’t about the toys. They’re a gimmick to try to compete with amiibo. But the game itself is great and it’s a travesty how little attention it actually got.

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Assassin’s Creed: Odyssey

The Assassin’s Creed franchise went through quite a few years of disappointing content. People, myself included, were fed up with the horrible storytelling and the awkward structure of games like Unity. Having finally played Syndicate this year, I have to say that it was actually quite good on all fronts. But it was still the old style of game that had become tiresome and overdone. Changing the formula in Origins really reinvigorated the franchise and Odyssey successfully continued that momentum.

Darksiders III

I don’t think it’s the game itself that’s necessarily noteworthy here. It’s the fact that the game finally released. When THQ shutdown, the Darksiders franchise was up in the air. Most people who had played the first two, such as myself, definitely wanted to see III released, but there were no guarantees it would ever happen. To see it finally release six years after II is amazing. I haven’t gotten to play it yet myself, but thankfully I’ll actually be able to because it exists.

darksiders 3

Gaming Industry Do’s & Don’ts

Ninja

If the battle royale genre is the cancer of gaming, Ninja is a tumor. This toxic hack somehow managed to become the face of Fortnite and end up as the first non-athlete to make it on the cover of ESPN magazine even after having said a racial slur during a live stream and basically throwing all female streamers under the bus. It just goes to show you that the influencer system is no different than systems of the past. Minorities and women get shit on while assholes get rich for doing little to no actual work. I hope this hack goes away and takes Fortnite with him.

Castlevania Netflix Season 2

Castlevania is not just a great game cartoon. It’s just a great cartoon. The animation style, the storytelling, the acting, and the relationship with the games are all done perfectly. Cartoon production studios should take note of this show for literally any genre that contains violence and caters to an older audience. I hope we see other shows like this for other classic game franchises like Metroid.

castlevania

Monster Hunter Movie

The only positive thing I can say about this movie so far is that they cast Tony Jaa. That’s an A+ casting decision for a Monster Hunter movie. Other than that, this whole project looks like shit. They’ve shown tanks and modern looking guns. The casting in general seems to be steering more towards an American audience of people who don’t actually play the games. And don’t pretend like the Resident Evil movies were good. This all reeks of a cash grab franchise that will drone on for years and years against the desires of the people who actually play the games.

Kotaku

This is what happens when you cheapen the term gamer to the point of including absolutely everyone with a smart phone. The number of controversial articles they put out claiming games are destroying society, women, and the future is just appalling. Their twitter feed is one of the most entertaining comments sections you can read though so at least there’s that.

Diablo

I have no love for Diablo. I have no love for Blizzard. I have absolutely no positive feelings about Activison. In fact I’m worried that Sekiro: Shadows Die Twice will suck because of Activision. While I don’t support Blizzard in any way, I feel bad for their loyal fans who have spent years hoping for the next Diablo. Them announcing a mobile game and not even mentioning a proper next installment was a real slap in the face to all their fans. I commend that guy for standing up in the middle of their conference and calling them out. And then they followed that by announcing that all their franchises are getting mobile games. Clearly Activision has poisoned that already stagnant well and any smart person would jump ship rather than throwing more money into that pit or microtransactions, predatory pricing, and general disregard for their consumers.

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Goodbye Telltale Games

This hurt a lot. And the news came out of nowhere. I was so sad to hear that I won’t be getting The Wolf Among Us season 2 among other titles. I beat Guardians of the Galaxy this year and Game of Thrones last year. I was waiting for additional seasons of both. But really I should have seen this coming. I have said multiple times in the past that they seem to be taking on way too many projects. And I wasn’t aware of just how bad their licensing agreements were with a lot of these companies. The studio really was mismanaged and it’s a shame what happened to all their employees. It reminded me of when Visceral Games closed down, save for the fact that Telltale didn’t collapse because of bad management from an overarching publisher. Hopefully small studios will learn from this and stop trying to be too big for their britches.

Goodbye Prima Games

Prima Games closing its doors is the equivalent of seeing your childhood home demolished for me. I used to collect their player’s guides. I recall some of my favorite ones that I still have in a box somewhere. Games like The Legend of Zelda: Ocarina of Time, Kingdom Hearts, Final Fantasy X, and many others. But it makes perfect sense that they closed down. I’m shocked they lasted as long as they did. Printed gaming tips in 2018? GameFAQs has existed for more than 10 years. YouTube playthroughs and guides can be watched from your phone. Google can pinpoint the exact item you’re looking for and bring up a marked map of where it is in the game in seconds. Who was still buying player’s guides for any reason other than collecting and nostalgia? And they weren’t cheap either. Every time I saw a new guide released by them I was shocked at how expensive they were in recent years. They cost more than many games do now. All good things must come to an end and Prima Games had a great run.

prima guides

2019 Looks Amazing

There are a host of great looking games coming out in 2019. For PS4 it’s going to be the year of the samurai. For the Switch we’ll see new installments of some classic fan favorites. CD Projekt Red may raise the bar even higher than The Witcher 3. This is just a small sampling of the announced games for 2019.

  • Ghost of Tsushima
  • Kingdom Hearts III
  • Yoshi’s Crafted World
  • Medievil
  • Devil May Cry V
  • Nioh 2
  • Animal Crossing
  • Cyberpunk 2077
  • The Last of Us Part 2
  • Sekiro: Shadows Die Twice
  • Luigi’s Mansion 3
  • Shenmue III
  • Doom Eternal
  • Bayonetta 3

There is so much more I could cover but no one wants to read a 20 page blog post in 2019 and I really don’t have the time or energy to write one. Overall I’d say this was a really good year for gaming, unless you’re predominantly an XB1 user. I really didn’t cover enough of the bad moments but there were just so many noteworthy goods to talk about. I hope this is not an outlier year and that 2019 continues this trend of great gaming. My biggest concern at this point is deciding which games I’m going to take the time to play because there are so many worthy candidates. How was gaming for you in 2018? What games are you most excited about in 2019?

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The End of E3?

Sony recently announced that there would not be a PlayStation presence at E3 in 2019. The reason hasn’t really been expressed yet other than some bullshit PR speak about looking for new options to connect with their fans, but many theories are of course swirling around the internets. Now I’ve been very critical of E3 for many years now, as has been shown on this very blog. I’m a 100% in support of Nintendo’s choice to do pre-recorded Directs. I love the fact that they do multiple a year because they produce them in advance for less money than the price of doing a single E3 presentation, which gives the public even more information about games (and pricing) in advance of release. I have many complaints about the E3 format, specifically the fact that it’s not open to the public. They did allow for some public passes to be sold at this year’s E3 and I did commend them for that in my E3 2018 post. But in general it’s still too little.

My main problem with E3 is that in 2018 it’s still a media focused shill operation. We don’t actually need established gaming media events in 2018. We have the technology for studios and publishers to convey information and demos directly to the public. The media no longer serves as the gateway between consumers and studios. I can directly tweet a studio a question or complaint about a game and get a response, and I have. In fact I tweeted and got a response from Ubisoft last month. Now in this specific case it wasn’t about the experience of playing a game but I did have a question about a game and got an answer directly from the publisher in a matter of hours. What do I need IGN for when I can talk to the developers or their direct representatives directly? We can have playable demos. Sadly these have become less common as technology has progressed, which makes no sense, but the point is I don’t need to watch some asshole I don’t like play a game I’m curious about to decide whether or not I want to buy it if the developer can let me try it myself from the comfort of my home, which they have been able to do since technically the PS2. Or before if we count demo discs. I don’t need to read some crappy paid review/long form ad to figure out if I should buy a game if I can just try it myself before buying it. That’s why betas are referred to as stealth demos now.

Tweet Ubisoft Big

The point is that we don’t actually need media focused gaming events anymore. The media are little more than shills for the gaming industry or political activists pretending to actually know anything about what gamers are really thinking. It makes way more sense to either have only gaming events that are open to the public to see and try new games or do away with such events altogether and have all publishers make their own Nintendo Direct style videos and release playable demos for download. I’m not saying E3 should be ended permanently. I’m saying what E3 currently is should be ended permanently. It’s an outdated concept. So if it’s for the right reasons, I’m all for Sony pulling out of E3 indefinitely.

At the same time, we don’t actually know if Sony pulled out of E3 for the right reasons. There are a number of theories floating around. Some of them, if correct, are completely valid and acceptable reasons for Sony to not attend E3 2019. Others, not so much.

 

nintendo direct e3 2018

If Sony has decided to quit E3 in order to revolutionize the way they present games to the public by making their own direct to consumer presentations, events, and demos, then I am all for it. I would love to see a PlayStation Direct. Even better if, like Nintendo, they do multiple a year. I would love it if PlayStation made prerecorded videos about upcoming titles and released demos to go with them. If that’s the future of PlayStation presenting information to consumers, bring it on. Even if it’s the same presentations they already do at E3 but as their own PlayStation focused event/stream, I’m fine with that. They have PlayStation Experience already, and that’s better than E3. It is open to the public to buy tickets. It does have playable demos for the public to try. If this is the future, cool. But I don’t necessarily believe either of these reasons are why PlayStation pulled out of E3. Let’s also not forget that they cancelled PSX 2018 as well.

Another theory going around, and I do believe this is the correct one, is that Sony doesn’t have any new big projects for the PS4 that haven’t already been announced so they didn’t want to spend the money, time, and effort to attend E3. This is a bullshit reason that is completely unacceptable. Let’s be clear about a few things. Assuming there are no other PS4 projects in the works that we haven’t already heard about, that in no way means that we don’t want/need more information, gameplay footage, and demos of projects we do already know about. I still don’t know what the hell Death Stranding is about. Or even what the gameplay actually is. I want more information about The Last of Us 2. I would quite literally consider masturbating to more footage of Ghost of Tsushima. And where’s gameplay footage of Nioh 2 while we’re at it? I don’t need them to announce a single new game.

ghost of tsushima
Ghost of Tsushima

There are plenty of games I already know about that I just want to see more information and footage of. That’s enough of a reason to go to E3. If that’s the reason they’re not going, it’s bullshit. I pay too much money for games, DLC, paid online subscriptions, and such for them to be pinching pennies. I overpay for the privilege to see E3 footage. That’s part of the deal. If they want to save money, I better damn well start seeing those savings translated to me, the consumer. If their cost of operation goes down, prices need to go down. Because profits sure as hell aren’t. And prices sure as hell haven’t. The excuse of “we don’t want to put the effort in to show you games we know you’re going to buy already” isn’t a valid one.

Even more worrisome is the theory that the PS5 will be announced soon and that all the aforementioned games and any other projects currently unannounced will be released for that console. Personally I don’t need a PS5 any time soon. I’m very happy with my PS4 hardware wise and I don’t even have a PS4 Pro. It plays my games fine and they look beautiful. If it still runs games smoothly, it’s all I need. So delaying everything to the PS5 doesn’t help me. Rushing out the PS5 doesn’t help me. Because I don’t want to buy a new machine to replace a machine that still works just fine. Now hopefully the PS4 will be like the PS2 where even though the next console is out, they continue to release games on the predecessor for like another decade because they still run acceptably. And let’s be honest, PS5 games will run way better on the PS4 than PS3 games ran on the PS2. So there’s not really any reason to force me to buy a new console. But even if we assume, all the new games will be on the PS5 and PS4, that’s no excuse to skip E3. They don’t get to slack off for a year and just ride the high while waiting for what their analysts believe is the best time to announce/release the next console. I’m a consumer today. I just bought multiple PS4 games in the last month. They haven’t stopped taking my money so they don’t get to stop doing their jobs. One of their jobs is relaying information about upcoming games to the consumers. So even if all the aforementioned games are being released for the PS5, if they’re going to be released on the PS4 as well, and they should be, then they need to be talking about them now. Not after they decide to announce the PS5. Especially if we’re talking about games that have already been announced to the public.

no ps5

Now I hope I’m wrong. I hope this isn’t a PS5 delay ploy. I hope we’re about to enter the age of PlayStation Directs. I’m fine with E3 ending altogether, because we know XBOX can’t carry that event on its own. And I have no love for some middle man company that makes its money by charging companies that actually make products for the “privilege” of showing those products off in a physical venue while selling tickets for profit in an age where a kid in Malaysia can download 4K HD porn on his phone. That doesn’t make any sense. And if all those hack journalists have to work just a little bit harder to write think pieces about how the world is being destroyed because edgelords are beating up feminists in Skyrim Cowboy Edition, I’m fine with that too. Hopefully this is the beginning of something great. An age of gaming transparency where consumers have direct access to publishers and developers, the likes of which we have never seen before. Most likely it’s not.

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Assassin’s Creed: Syndicate – Storytelling Done Right

I’ve been playing Assassin’s Creed games since the beginning and always in order. I’ve never skipped a console release title, including those Assassin’s Creed: Chronicles games, which actually weren’t that bad. I’m currently behind so I only just finished Syndicate this week, but I can’t wait to play Origins and Odyssey. I, like most long time AC players, have a weird relationship with the franchise. It constantly teeters between love and hate. There are things that are truly great about the franchise and to have seen how far it has come since the original release more than 10 years ago is both impressive and inspiring. But there are also issues that have plagued the games for years, many of which have only gotten worse over time. In my opinion, the storytelling is the weakest part of the Assassin’s Creed franchise and has been since at least Assassin’s Creed III. But the storytelling issues have existed since even before that game which was already several games into the franchise. This is extra depressing because the story is ultimately why I continue playing the games. I want to see a clear ending to this franchise. That’s not because I don’t like the franchise and want to see it end, but rather that I play games for the stories and I hate stories that don’t have clear endings.

AC has a host of storytelling problems. This is due mostly to the disjointed nature of the games and how they function as parts of an overarching narrative that has itself drastically shifted in direction in non-sensible ways over the course of the franchise. The big problem with the storytelling is that the modern day content has little to do with the Animus content while also acting as the bridge between multiple games that you’re only really playing for the Animus content. But it’s very apparent that the modern day content has always been an afterthought in the creation of these games. Rather than try to clean it up, Ubisoft decided the best way to deal with the modern day storyline was to significantly reduce its presence within the games. You see this a lot in the games that take place after ACIII. The amount of modern day content has been reduced more and more until you finally get to Syndicate where you don’t even play in the modern day. It’s reduced to four or five short cinematics all with the intention of justifying a single end game cut scene that doesn’t feature anyone of significance other than the weird first civilization MCP (yes that’s a Tron reference) that keeps showing up in games since ACIII but never really does anything. Supposedly it saved the world from a solar flare though.

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I see the direction that AC has taken by almost completely diluting away the out of Animus content to non-playable cut scenes and a bare minimum of time on screen as a good thing, but that’s not actually the part about the storytelling in Syndicate that I like the most. The key factor that I think makes the storytelling superior in Syndicate to just about every other AC game to date is the fact that you have multiple never before seen playable characters experiencing directly related stories and spaces. In past games you never had this, save for a short sequence in ACIII as Haythem Kenway. You had two loosely related characters acting independently of each other in the form of an ancestor and an Animus user/viewer. This never worked well for me because the games always slacked on the setting, gameplay, and writing for the Animus user. I genuinely didn’t care about Desmond and his whiny, depressing parent issues. I cared even less when you were some anonymous drone sneaking around the Abstergo offices. Those aspects of the story (and gameplay) have always been trash by comparison to the ancestor. That’s also why you never saw Desmond on the cover of the games. What I cared about has always been the story inside the Animus. Syndicate fleshes this story out more.

In Syndicate, you have two main playable characters and a third one if you play the Jack the Ripper expansion, during Industrial Revolution London. Plus there’s a fourth playable character in the base game that takes place during WWI for a short disconnected sequence. I thought this entire presentation of interconnected stories was brilliant. It added context, emotion, and background to all the characters involved. It strengthened the overall storytelling in a number of ways. It also led to variations in my gameplay style from character to character because I felt compelled to play each character the way I thought they would play rather than how I preferred to play. In many ways it was like playing multiple games in one while still maintaining a focused narrative. And even though the WWI sequence wasn’t directly connected to the main story, it was still excellent because it followed the progeny of one of the main characters. It was like taking a break from the game without taking a break from the game while providing additional information for the overarching narrative. I thought it was brilliantly executed.

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Syndicate doesn’t have the best plot of any AC game. It’s set in a time where capitalism is already ruining people’s lives in a country that’s not that interesting in the grand scheme of the AC universe. But it tells its story better than most of the other AC games I’ve played so far. I was surprised by how much I enjoyed it considering the large number of negative comments I heard about it. I genuinely don’t understand where the negativity came from because it’s way better than Unity and is a nice change from Rogue, which is just a smaller scale copy of Black Flag. Many people even told me to skip Syndicate altogether, but I’m glad I didn’t.

Syndicate even handles the age old main character gender problem in games well. The game doesn’t center on either a male or female character. It stars both. And adds one of each additional character in the special sequences. It’s a perfectly balanced form of gender neutral storytelling that lets the player decide what/who to play as while making them both plot relevant without being plot neutral. There are also sequences that are character specific because the two play off of each other in a very effective way. And they have a few differing abilities to offer you a reason to swap between them depending on the mission you’re in.

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It’s a perfectly democratic way to make and play a game that in no way lowered the quality of the storytelling. Really it enhanced it. And, in this case they made me want to play as the female character in the right way. They made her interesting. Evie Frye is a better character than Jacob Frye. Or at least a better assassin. She thinks things through. She acknowledges the consequences or her and her brother’s actions. She has better stealth abilities. I wanted to play as her more. I still made myself rotate between the two often, even when I didn’t have to, but she’s the better character, in my opinion. That’s how you get male gamers to play games with female protagonists. You make the characters interesting and the games good. It’s really that simple. Tomb Raider does well because Lara Croft is a good character and the games are well made. There’s no magic formula. It’s not a political issue. Real gamers play good games. You could do The Witcher with a female protagonist. But it has to be at the quality level of The Witcher. Otherwise it’s just a “shitty feminism game that wishes it was The Witcher.” But by giving the player the choice in Syndicate, Ubisoft managed to make a game with a female protagonist without having to market it as such.  This made it way more appealing and accessible for everyone. Which begs the question: Why have we been playing these shitty out of Animus sequences for all these years to begin with?

The only reason the Animus is part of the franchise is that Ubisoft needed a link between all the games. For some reason they felt that it wasn’t good enough just to have the same name and general Assassin Templar war. They wanted to directly link each game via an overarching story, which in my opinion they’ve done, but failed to do well. Even as they’ve changed it over time and tried to salvage it, the modern day stuff is still trash. And with the death of Desmond, a character I absolutely hated, I all but stopped caring about who’s involved or what’s happening. I just want it to end so I can have a real conclusion. But why didn’t they just connect the games the way they connect the WWI and Jack the Ripper stories in Syndicate from the start? They could have just used the ancestry concept but directly linked the games via historical meetings. You have Altair get married and have kids. Then you have one of those kids become an assassin and travel to another country. Then that person meets another assassin named Ezio Auditore. Then the game follows Ezio.

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You get the same effect you have now of following a story through time and changing between multiple characters. You can even keep the piece of Eden thing they have going. But you don’t need all that superfluous modern day crap that no one even cares about anymore. You link the characters directly to each other through history as the war continues. That would also allow you to return to older characters later in different points in their lives. Like Ezio in Revelations. It takes place years after Brotherhood. Rather than doing the whole memory sequence mumbo jump they could have just done a game about another assassin he met along the way and then at the end of that game, years later in the timeline, that assassin reconnects with Ezio. Then in the next game a now older Ezio goes to Constantinople. No weird annoying bullshit needed. And it’s not like people can’t deal with time hops. The current games do them and it’s not an issue. You just do a sequence like Connor went to England and then wipe forward years later and show him returning from England, or whatever. The audience isn’t stupid. We can follow a shifting narrative. How else have we been playing AC games for all these years? You could go back in time as well. Just do an Edward found this old journal of a past assassin and started reading it opening sequence as a transition backwards. It’s not that hard.

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My point is that Assassin’s Creed: Syndicate does a great job with the storytelling because for 99% of the game it doesn’t pull you out of the Animus. And that 1% isn’t gameplay. It’s only cut scenes. This created a much stronger and more coherent narrative experience. As I said at the beginning of this post, I haven’t played Origins or Odyssey yet so maybe they’ve finally cleaned it all up. But I doubt it. There’s no real reason we needed this modern day storyline to make this franchise work. And I think it could still be done away with now. By implementing multiple playable characters in the same directly connected time periods, they can tell a much stronger story and solve their diversity problems at the same time. Adewale didn’t really need his own expansion in Black Flag. He should have just been playable in Black Flag with his own special sequences as well as in the open world. Haytham could have been playable for a much larger part of ACIII. These games are already connected in many ways. They simply needed to go the extra mile and not make up some weird trapped in the machine AI story filled with solar flares and faceless walking simulator sequences.

Syndicate was the best AC since played Black Flag. It has revitalized my interest in the franchise and I’m very much looking forward to both Origins and Odyssey, both of which I’ve heard great things about. Hopefully that includes great storytelling.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Take a Breather Mr. Parker

Sadly it took me longer than I expected to finish Spider-Man (PS4) so my review didn’t get published until last week. So now this post, which I had actually starting planning a couple weeks ago, looks like an unoriginal idea in response to the recent Insomniac Games interview where they said “Spider-Man is the Iron Man of Marvel console games.” The idea behind this quote is that Spider-Man, with its 3.3 million units sold in the first three days of release, is only the start of what I guess I’ll call the MGU (Marvel Games Universe). Due to its success, we can now expect to see a whole host of, hopefully interconnected, games set in the same Marvel universe following some of our favorite heroes.

I like the idea of an MGU. I think it’s a wonderful idea that hasn’t been done well before. We have some franchises that connect several characters and games indirectly like Castlevania, Final Fantasy, and of course Super Mario.  We also have countless franchises that connect many games together directly like Uncharted, God of War, and Yakuza. But what both of these types of games fail to do is connect multiple playable characters directly across several games while also allowing each game and character to stand alone in their own right. The only franchises I can think of that do both even relatively well are Devil May Cry and Metal Gear, and I don’t necessarily think either does it exceptionally well. Certainly not compared to how plots work in the MCU (Marvel Cinematic Universe).

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I imagine such an endeavor being implemented in a big way, making use of multiple studios and quite possibly spanning to multiple platforms. But that’s not really what I want to talk about in this post. What I want to discuss is what else can be done by Insomniac Games with the Spider-Man map.

I was very impressed by the map/world in Spider-Man. I felt like it was a fairly well done recreation of New York that also integrates Marvel landmarks into it quite well. I did feel like it was smaller than ideal, but it was still quite the impressive, realistic, and highly interactive map. Some time ago, I wrote a post about how I thought it was extremely wasteful that game maps tend to get used only one time even if they have the potential for multiple projects. The original post focused on the map in Assassin’s Creed IV: Black Flag and how I thought it could easily be reused to make a completely unrelated pirate game, but I think the general concept of map reuse applies even more to that of Spider-Man.

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Even without the idea of creating an MGU, I think the Spider-Man map can and should absolutely be reused for more Marvel games. Insomniac Games can make a great Marvel game. They’ve already proved that with Spider-Man. But there’s no reason the next Marvel game from them needs to take two plus years of development. Not because they should rush out more Marvel games, but because they already have a wealth of usable assets. They have a working New York City map complete with both Marvel and real world landmarks and a bustling, interactive population of NPCs. More specifically, they already have hideouts/bases of operation for multiple would be MGU characters, big and small.

The Spider-Man (PS4) Marvel themed map locations I’m aware of:

  1. Nelson and Murdoc Law Office (Daredevil)
    1. Josie’s Bar
    2. Fogwell’s Gym
    3. Clinton Mission
  2. Alias Investigations (Jessica Jones)
  3. Sanctum Sanctorum (Dr. Strange)
  4. Embassy of Wakanda (Black Panther)
  5. Rand Enterprises (Iron Fist)
  6. E.A.R.T. Clinic (Cardiac)
  7. Damage Control HQ (Iron Man)
  8. Avenger’s Tower (Iron Man/Every Active Avenger)

Episode - Screenshot 2018-09-15 03-23-59

This wealth of Marvel Easter Egg locations can be the staging area for countless other games set in New York. And with the Avenger’s Tower other characters not usually based in New York can  visit the city for an adventure as well. Even Stan Lee appears in the game. So the question becomes why make an entirely new map for the next game when they can rightfully save the time and just change out the character and gameplay for a fraction of the development time and cost?

Let’s take Daredevil as a prime example. Hell’s Kitchen is a district on the map. Matt Murdock’s law office is already located in the game. Daredevil operates on the streets and rooftops of New York City. His main means of transportation is on foot mostly by climbing, hopping, and occasionally swinging from building to building. His fight style is mixed martial arts that’s fast paced, fluid, and a bit heavier than that of Spider-Man. He operates solely at night, which exists in Spider-Man, and even fights Kingpin, the first boss in Spider-Man. If they reuse this map, much of the game is already done. They would just have to change the character render(s), climbing, and fighting as far as gameplay. Most of the development would just need to go into writing a new story and altering the current enemies and bosses. Is that still a lot of work? Of course. Is it as much work as building an entirely new map from scratch including NPCs? Absolutely not.

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Because of the interconnected nature of comics, this is a rare opportunity where it not only makes sense, but is the right decision within the canon of the world to reuse the same map to make multiple Marvel character games. The shorter development time also means lower production costs which allows for an opportunity to create games for more obscure characters that might not be able to get a game greenlit with a AAA budget. Take Jessica Jones for instance. The idea of putting in the same amount of time and resources as was used for Spider-Man to create a game for her is unrealistic. It wouldn’t sell as well and probably wouldn’t be action heavy enough to appeal to a wider gaming audience. But Spider-Man already has a working camera/photography system and a perfect map for a game starring her, so why not make one with recycled assets?

While not every Marvel character could have a game set in this map, there are a host of characters that it would work perfectly for. Even characters not normally based in New York could still work as visiting heroes staying at the Avenger’s Tower.

Episode - Screenshot 2018-09-11 01-26-50Some characters that could work well in the Spider-Man map:

  1. Daredevil
  2. Iron Fist
  3. Luke Cage
  4. Cardiac
  5. Venom (if we want to go down that road)
  6. Moon Knight
  7. Hawkeye
  8. Punisher
  9. Hellcat
  10. Misty Knight
  11. All the other Spider-Totems

I don’t know what games are in the works or projected to be made in the MGU, but I think it would be a real waste to just throw out a perfectly good map just because we’ve already played a game on it. If implemented well, I would have no problem playing any number of different games featured on the same map. Especially if they were all connected via story and Easter Eggs. They could even have the games be interactive where if you’ve played one it affects things in other maps.

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Let me be very clear on one key issue within this discussion. I’m fine with playing multiple games on the same map, but I expect those saved development costs to be transferred to me, the end user. Spider-Man cost me $80 (Deluxe Edition). If you read my review then you know that I felt that was too high for such a short game. Especially considering that Insomniac Games usually releases games in the $30 – $40 price bracket. So if they do start reusing that map to save time and money, which I believe they should, I would also expect to see lower release prices. Even more so if these Marvel games will continue to be in the 20 – 30 hour category for the platinum completion.

It’s a good map and it definitely has the potential to spawn a number of other great games. How did you feel about the map in Spider-Man? Would you like to see other games produced on it and how much would you be willing to pay for them?

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Spider-Man (PS4) Platinum Review – 8.4/10

I think this might be the first game I ever reviewed after I had already achieved the platinum trophy. Not the first game where I’ve finished the campaign, but specifically getting the full completion. Certainly the first open world game. For the record, I got the game day one and had acquired the platinum less than two weeks after it released. It just took me an extra week to get the review prepared. That’s short for any platinum. Much less an open world game. But length is not the only important factor when it comes to judging a game so while this is an important detail to consider, there’s a heck of a lot more to say about Marvel’s Spider-Man by Insomniac Games.

I was not actually planning on pre-ordering Spider-Man. I literally made the purchase just two days before it released and the only reason I did was because I happened to roll into some extra money that day and I wanted the collector’s pin for preordering the digital deluxe edition. Otherwise I would have absolutely waited for a price drop. And after having gotten the platinum, I would still recommend waiting for a price drop. Mostly because of how short it is. That being said, it was quite the entertaining experience, short or not.

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Spider-Man is a beautiful game. Not Naughty Dog beautiful, but for a comic book game, it looks very good. What I really liked about it was the character renders. I could see the real actors in the characters and because I recognized a number of them, that impressed me. At the same time, the filler NPCs are kind of low quality. They aren’t generic, which is nice. They do look, dress, and sound different. You can even interact with them on a minor level as individuals. Because it is a comic book game, it looks like what a game based on a comic book should look like rather than actually looking like a comic book or trying too hard to look like real life. It hits that visual balance almost perfectly. The world looks great as well. I’m not from New York, but I have been there and I was very impressed with all the landmarks the game has. I have heard a number of New Yorkers complain that things are missing or flat out removed from the map. But I guess that’s to be expected. What’s really cool is that they’ve also layered in a bunch of Marvel Easter Egg locations. This includes places like the Embassy of Wakanda, the Sanctum Solarium, and the Murdock & Nelson Attorneys at Law Office. If I have to explain to you what any of those are then you’re not a Marvel Fan and it will be lost on you anyway. It is a very nice map, but it’s also very small. The whole thing is made up of only nine Infamous: Second Son style districts, none of which are particularly big.

This is a very fast paced game. Think Arkham City on steroids. You’re moving quickly with just about everything you do. Fighting is fast paced and often includes 15 or more enemies on the screen at one time. Swinging, probably one of the most enjoyable aspects of the game, is extremely fast, free roaming, and variable. By all rights it should be a blur, but no such issues occur. The game truly handles like a dream. Even playing on an original PS4, I experienced no lag or other graphics related performance issues. The loading is a little slow, but not ridiculously so. The menus look really nice as well. They’re very simple. Not overly stylized or extremely detailed. But they present everything you need in a clean and clear manner that’s very accessible at a glance.

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The Spidey suits are without a doubt the most impressive visual aspect of the game. The level of detail is unreal for some of the 28 costumes available. The tips of the fingers. The fabric threads. The metal plating. It’s immaculate. The costumes look so good you can almost feel the fabric on some of them. But there are also a number of little things that really bring this game to life. Pedestrians in the streets. Planes flying over the city. The sunlight beaming on the water at dusk. Overall it’s a beautiful looking game.

The sound is expertly done in Spider-Man. It’s cartoony but practical. You hear the whooshes of his webs firing. You hear every punch and kick landed. The only thing that would have made it better was if little comic book style onomatopoeia appeared during fights. The voice acting is quite good. Each character was distinct. Many were played by actors you’re familiar with which really helped bring the audio visual experience to life. The music was good, albeit a bit repetitive, as is the case in most open world games. All in all, I was very happy with how the sound was handled in this game.

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The gameplay excels in a number of places but falls way short in others. The swinging is phenomenal. The best I’ve seen in any Spider-Man game, though I haven’t played them all. What’s good about it, albeit annoying at times, is that Insomniac Games really tried to create a realistic swinging experience. You have to take into account things like distance. You can’t just swing wherever you want. If you’re above the buildings, you have to wait till you fall beneath them so you have something to web to. You can swing upward but your speed will decrease due to drag and loss of momentum. Swinging and traversal is truly an art form. But at the same time they added a number of fail safes to make the experience more manageable for amateurs.   You can move in and out of swinging to parkour and wall running instantly. Spider-Man will automatically pass through, under, or between things like fire escapes and water towers when you swing into such confined spaces. It was made to be fun, not unruly. At the same time, this game sadly has terrible wall crawling mechanics. Wall running outside is great. It’s smooth and easy to control. But climbing around the inside of a room is just trash in this game. Simple maneuvers like crawling from wall to wall or wall to ceiling are so difficult. Spider-Man will do everything in his power to avoid changing between adjacent services. It’s easier just to jump off a wall and climb up the other one than to crawl between them. This was really depressing for me because what’s Spider-Man without wall crawling?

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Fighting is real smooth. The pacing is fast but manageable. You have an arsenal of eight gadgets to choose from by the end of the game and they all do something quite different. What I also really liked was that when you run out of stock of a specific gadget the game will automatically revert back to basic web shooting. This is very crucial for a smooth gameplay experience. Chaining combos is really smooth and easy to do in this game, and that’s what makes it so fun. Combining gadgets in different ways makes it an experience all your own. One thing I really appreciated was that the game never stops moving. If you’re in the middle of a fight and you go to change gadgets, a gadget wheel pops up in true Insomniac Games style. But you can still get hit while it’s up. Time slows down while the wheel is up to give you time to think, but you can’t just stand there indefinitely. This balance between Dark Souls where you have no time and Ratchet & Clank where you have unlimited time worked really well for a Spider-Man game and felt very appropriate. But aiming certain gadgets and special techniques can be a real pain. You have auto aim but it mostly focuses on the nearest enemy in sight. Sometimes that’s not who you want to hit. In general though, the game plays and controls very smoothly.

Probably the worst aspect of the gameplay is its repetitive nature. The gameplay is really solid, but so much of the game is just busy work to level up your stats and gear. The game’s development system is dually based on XP and tokens. XP is gained through basically everything. Fighting, hitting milestones like distance running on walls, completing objectives, and locating special items. You can hit a maximum level of 50 and then continue to level up in a prestige way where you remain at level 50 but your stats continue to go up every time you earn a certain amount of points. Leveling is automatic as far as stats are concerned but you do have to spend skill points to learn new skills and techniques. Some skills are extremely useful and will become the cornerstone of your gameplay style. Others you’ll mostly ignore. By the time you hit max level, you can learn all the skills and still have five points to spare. The other means of development comes from tokens. There are six types you can earn. Tokens try to be more variable than XP but in the long run they just seem more repetitive. Crime tokens are a good example of this.

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In each of the nine districts on the map, random crimes can happen at any time that you’re not in a mission/challenge. Dealing with crimes is optional and successfully stopping them nets you one to three crimes tokens. These tokens, when used in combination with other types, can be used to unlock suits and develop/unlock gadgets. Each district has you stop 20 crimes to get 100% completion. There are only a few types of crimes committed by four separate groups of criminals. You have to stop five of each. Almost all the crimes are the same. You fight a group of enemies without dying and you get your tokens. Occasionally you have to take out some snipers, locate a missing person, or stop runaway vehicles, but mostly it’s just win a fight. That’s nearly 180 random fights to deal with for a full completion. Plus chasing them down when they randomly appear on the map. It gets old. All the types of tokens work similarly. You do the same things over and over in order to unlock gear. There are little bonus objectives in each of these token missions/challenges, most of which you ultimately need to complete to get enough tokens to unlock everything, but after a while it all becomes a grind. It’s artificial additional playtime and many of the challenges aren’t even fun. Especially the challenge token missions. Some of them are just terrible and you’ll replay them over and over to try to get the gold completion for the additional tokens.

The story missions are great. I’d say 90% of the main campaign missions are absolute gold. Sometimes you have to play as people other than Spider-Man or Peter Parker and that can be boring and annoying at times, but all the story Spider-Man stuff was great. The boss fights. The stealth missions. The chase scenes. I was happy with all of it. Even the photography missions were pretty fun once I got used to them. The side missions are pretty good too. Really if the game wasn’t padded so much and was priced around Insomniac Games usual stuff, it would be a shorter but ultimately stronger game overall. The gameplay is great for the most part at a mechanical level, but the full completion gets old. The fact that you can hit level 50 (max level) well before the end of the game without mindlessly grinding says a lot about how much padding is in such a small map.

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This was one the best written comic book games I ever played. The writing is the way a comic book game should be. The villains are justified while also being over the top. There are multiple villains that show up over the course of the story and they all make sense. They aren’t just popping up to give you something to do. The story weaves them all together very well. The way they wrote Otto Octavius was just amazing. If you know the characters you know he’s going to become a problem later on, but the way they developed him over the course of the game was MCU quality writing. I was so impressed by the campaign narrative in this game. But it’s not just the plot that’s well written. This is a Spider-Man game. That means dialog is everything and the dialog is strong. The quips are funny and cheesy. JJ Jameson is a radio host who randomly appears on your feed while swinging around the city and he’s hilarious. Modernizing him away from newspapers and into podcasting was the right touch.

What’s really important to note is that this game isn’t just about Spider-Man. It’s also about Peter Parker, Miles Morals, and Mary Jane Watson. All of them play major roles in the plot of the game and act as playable characters at some point in the narrative. It’s not just a story about heroes and villains. It’s a story about people. And even some of the villains get some real character development, which is a good thing. The relationships and interactions the characters have with each other, including the villains, is what really makes this a great comic book experience. Probably the best game Insomniac Games ever wrote.

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Defining the replay value is a bit tough with this one. Especially having gotten the platinum in a single playthrough that took only 30-ish hours, which as I’ve said is short for an open world game in my opinion. The truth is that if you get 100% completion there are still some things you can do, like try to get golds in all the Task Master challenges and finish all the base challenge objectives, but you don’t gain anything from doing it. You do continue to get stronger by collecting XP even after you hit max level, but you don’t really need it by that point. Now of course the difficulty you play on will also play a factor here. The game has no difficulty based trophies and lets you change the difficulty level mid-game whenever you want. I played through the whole game on the hardest difficulty so there’s no reason for me to play it again. But if you didn’t play it on hard, maybe you’d want to do that in a second playthrough. But honestly, having unlocked and completed everything, I don’t really have any interest in playing through the game again. It was a great one and done experience with nothing left that I feel the need to do. Especially since I unlocked all the costumes and gadgets already. There will be a New Game Plus mode added soon, but I really don’t see any reason to play it after having gotten the platinum. DLC is on the way, so there’s that, but that doesn’t factor into replay value and probably won’t add enough content to justify the $80 price tag for the deluxe edition.

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On the other hand, this game has without a doubt the best, most addictive photo mode I’ve ever seen. It’s an amazing experience. It’s not perfect. There are definitely limitations with it that shouldn’t be there. But it’s genuinely one of the most entertaining parts of the game. You have so many filters, frames, and stickers at your disposal. You can take pictures anywhere, including cutscenes. And they can be manipulated in so many ways. I almost took the time to make my own comic book with screenshots created in the photo mode. And you really could. I took literally more than 3,000 pictures over the course of the game. Which I’m still not finished sorting as I write this, by the way. That does add quite a bit of value and length to the overall experience. Especially when you consider the 28 costumes you can take pictures in.

Overall I’m very happy with how Spider-Man turned out. Insomniac Games did a great job. It’s not a flawless game and I think it was a bit overhyped with all the 9’s it received, but it’s definitely one of the top games I’ve played in 2018. I would absolutely recommend playing this game but I will also say you can stand to wait for a price drop.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

We NEED to Boycott Nintendo Switch Online

If you read my blog regularly then you know that I am very big on consumers taking control of the gaming industry through organized management of our spending practices. I often write pieces calling for people to actively take charge of the industry’s general direction through boycotts and selective support of certain products and practices. I have on more than one occasion been accused of hyperbole and over dramatization of the situations I write about. Part of the reason for this is that I’m usually looking at the big picture which means predicting long term repercussions that can and often do take years and even multiple generations to manifest. All the way back in 2013, when my blog was still hosted on IGN, I wrote a long post where through thorough analyzation and educated guesses based on past events, I predicted that SONY and eventually Nintendo would ultimately do exactly the same bullshit that Microsoft was doing at the time with XBOX. This post was focused mostly on practices surrounding things like paid online multiplayer access, paid DLC content, and the general direction of all three companies. At the time, many people viewed SONY as the player friendly company that had our best interests in mind while Microsoft was the greedy, evil corporation who only cared about profits. Nintendo was the good egg that would never betray us. Now, five years later, SONY is pretty much the equivalent of Microsoft when it comes to management of their platform and Nintendo is steadily following suit with paid DLC, season passes, and literally this week they will be implementing paid online multiplayer subscriptions. I was right on literally 100% of my predictions about the way the industry was going five years ago. They called me a madman. They called me paranoid. But I knew I was right. Sadly the post no longer exists because IGN removed all user blogs from their website, but I probably have the original draft in a Word document somewhere if anyone really wants to read it.

Current Gen

So in that context, we really need to talk about Nintendo Switch Online. Last week, Nintendo published their latest Nintendo Direct. Overall it was pretty solid. But with less than a week prior to going live, they finally gave some actual concrete details about their new subscription based online service. It is in every way a tragedy. It’s insulting to gamers. It’s not offering anything of value that we didn’t already have for free. And it doesn’t even compare to its competitor services in application or value. Similar to when Nintendo replaced Club Nintendo with My Nintendo, it’s a total shit show.

Let me quickly summarize what the service looks like. For $20 a year, or $35 a year for a family plan, which still needs to have more concrete details published, you get cloud saves, online multiplayer, the ability to use your smart phone to talk to other people in the games you’re playing multiplayer with (you know because it’s a phone), access to a supposedly constantly growing library of NES games, most of which you already own in some other form or have already played and don’t care about anymore, and you get access to “special offers”. These offers currently include the “opportunity” to pay $60 plus I assume shipping (and possibly tax) to buy NES themed Joy-Con controllers you don’t actually need to play any of the NES games and a special Splatoon 2 skin representing an e-Sports team you don’t care about or probably even know. New offers will supposedly be added in the future but for now that’s all there are. It’s objectively a bad service. Not to mention it’s on a platform with a very limited library of popular multiplayer games. If you don’t include Splatoon 2, Mario Tennis Aces, and the unreleased Smash Bros. Ultimate there’s almost no reason to even care about multiplayer on the Nintendo Switch. There are a scattering of games here or there that have multiplayer. Like I play Just Dance online all the time. Some people still play Mario Kart Deluxe and even ARMS online. There are some indies like Overcooked 2. But for the most part the Switch is not a multiplayer platform. You’re buying games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Remember that even the upcoming Super Mario Party won’t have full online capabilities. You’ll be able to play a select list of mini-games against other players online and nothing else.

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The Switch simply is not a platform that has enough dedicated AAA multiplayer value to warrant charging people for the service. And the other benefits are so minuscule and in some cases downright insulting that charging anything for them is egregious. You can’t even send messages to people directly through the console. You have to use your phone. Who in their right mind thought it was acceptable to charge people a fee to use their phone, which they’re already paying a fee to use, to send messages? That would be like buying a soda from McDonald’s and then being charged an additional fee to drink it inside the McDonald’s. To top it all off, Nintendo has decided that they can get away with this because they’re only charging $20, which is cheaper than PS+ or XBL. That’s not a justification. You don’t get to offer a shitty, totally unwanted service at a lower price than a competitor’s service and expect people to be OK with it. Because as much as I hate paying for PS+ at least it’s a subscription that actually provides me with services. I get free current gen games with the service. I get discounts on new games with the service. I can do things like send messages, send pictures, and create chat lobbies with friends on the console with the service. I can even shareplay with the service. It’s overpriced for sure. The games they’ve been offering in the last few years are much lower in value than in the PS3 era for sure. But it’s still a service that has general value above what I was getting when it wasn’t a mandatory service. Nintendo Switch Online offers none of that except cloud saves, which I don’t need in the first place on a portable console with an SD card memory system. My saves are fine. So we need to fix this.

Switch Online Pricing

Usually when I write posts like this it’s about long term issues concerning specific games or services that will have an effect on the future of gaming. But in this case, we’re literally talking about today. Yes there are long term repercussions for supporting Nintendo Switch Online, but the short term effects are just as noticeable and important. The service goes live tomorrow. I don’t want to be insensitive about the fact that the Direct was postponed because of a natural disaster, but it’s very suspect that we were given actual details about this new online service less than a week before it goes live. By all rights I should have published this post days ago but I didn’t even have enough time to properly analyze the details of the service and get the post prepared until now. Usually I publish my blog posts on Wednesdays but this was too important to delay till after Nintendo Switch Online goes live.

Just like we did with XBOX One when it first announced always online, or with Star Wars: Battlefront II, we need to actively and loudly boycott and publicly declare our disgust with Nintendo Switch Online in its current form. Do not give them the ability to take this service forward in this way. Yes I understand that I’m asking you to not enjoy some of your games that you’ve already purchased to their fullest extent. I too own ARMS and Splatoon 2. I too plan on purchasing Smash Bros. Ultimate day one and realize that the experience will be crippled for many people without the ability to play online. But we need to think long term here. This is a crucial moment because it will shape the way Nintendo handles online service forever. With this platform and all future platforms, this is a watershed moment. A moment that we didn’t properly handle when XBOX Live Gold was first announced. A moment that we didn’t take seriously enough when PlayStation Plus was turned into a mandatory service. We have an opportunity here to tell Nintendo an emphatic NO. That we will not allow ourselves to be taken advantage of simply because the price is lower than what Microsoft and SONY are charging, which are also overpriced services we shouldn’t be paying for in their current form either by the way.

NES Joycon
$60 for the crap after paying for the subscription!

I’m not saying we should never be willing to pay Nintendo for an online service. I don’t want to pay for such things and I genuinely believe we shouldn’t have to pay an additional fee just play the games we already paid for. But I already pay and have paid SONY for online multiplayer for a number of years. So it would be hypocritical for me to deny Nintendo the same privilege. But I’m not going to just hand them money for a subpar service just because they’re charging less for it. I’m calling for a boycott to incite change to the service. Not a permanent decision never to pay them for online multiplayer. What we need is to hold out as a group of concerned and conscientious gamers until we get a service that works for us and compares to the other services we’ve already been paying for. That means the essentials of course such as working online multiplayer with better servers than we were already using when multiplayer was free. It means a working messaging and voice chat system that doesn’t require us to own other forms of hardware that have nothing to do with the console we’re playing our games on. It means cloud saves that aren’t deleted when you unsubscribe or let your service lapse. It means not having to check in every week. You will literally lose your service continuity if say you got married and didn’t take your Switch on your honeymoon. That’s absolutely ridiculous. It means a library of current gen games made available as part of the service at no additional cost. It means noteworthy discounts on new games from the e-Shop. And yes that $20 price tag needs to remain consistent even with these additional aspects of the service. Especially considering the lacking multiplayer library to begin with.

Switch Voice Chat

As a Switch owner myself who uses my console literally every day, I implore you to stand with me on this. Do not sign up for Nintendo Switch Online when it goes live tomorrow (September 18, 2018). Hold out. Demand a better service and refuse to settle for the time being just so you can continue playing Splatoon 2 or Mario Tennis Aces. Make a small sacrifice in the short term for much better results in the long run. Tweet about it. Post about it on Reddit, Facebook, and every other platform you use. Make YouTube videos declaring your decision to boycott and why. Discuss it while you’re streaming on Twitch. Do not give in to Nintendo’s clear betrayal of their values and user base. This is not the service that the late, great Satoru Iwata would have wanted. We NEED to boycott Nintendo Switch Online right now and not let it even start to get a footing. This is not just crucial for Nintendo users, but for all console gamers. If this service is profitable, it will only serve to show Microsoft and SONY that they can lower their service quality, even more, and still get away with it. Now is the time for action. It may only be $20 today but that $20 means a life time of regret for gamers present and future.

Thank you for reading.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.