Atelier Firis: The Alchemist and the Mysterious Journey Review – 8/10

It has been a busy few weeks with Mass Effect: Andromeda among other games, but I wanted to make sure to take the time to post about this particular game review. I had the pleasure of reviewing a turn based, open world JRPG from Koei Tecmo called Atelier Firis: The Alchemist and the Mysterious Journey. This game hadn’t even crossed my radar, but I was asked to review it and I’m so glad I did. Definitely worth checking out if you’re looking for a casual level JRPG. I published this review on Brash Games, but here’s the introduction:

Atelier Firis

Tackling an RPG is always a daunting task. And other than in the case of games like Dark Souls, the JRPG is always the most intimidating of the genre. The highest levels of concentration, character development, patience, and ultimately time are required to best these beastly games. As a person who has played and reviewed my fair share of Koei Tecmo titles, I went into the recently released (3/7/17) Atelier Firis: The Alchemist and the Mysterious Journey expecting a harsh uphill battle. While this is still a JRPG, I was surprised to discover that this is much different from just about every other game I’ve played in the genre.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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Crass Effect: What’sWrongWithYa?

Usually I publish posts on here Wednesdays but I had to make sure this went live before Mass Effect: Andromeda dropped. As I write this, we have less than 16 hours till those of us not lucky enough to get advanced copies can take the plunge. In fact, there’s a good chance you will have played the game for several hours before you ever look at this. I wanted to get it published sooner, but I do the best I can with the time I have.

I’m not gonna critique the game right now. I don’t have a right to do that because I haven’t played it yet, because it isn’t out yet. Yet recently a lot of people, who also haven’t played the game, have taken it upon themselves to not only negatively critique the game but to also harass members of the Bioware staff because of it. Now this is absolutely ridiculous for so many reasons, but I’m not actually interested in discussing harassment in this post either, so I’ll just sum up my views on the subject as quickly as possible.

You Can't Judge a Game

Harassment is wrong in any form. But let’s be clear about what harassment actually is. Criticizing a business because of issues you have with their products in a mature and respectable manner for legitimate, well thought out, and justified reasons is not harassment. Whether it’s by email, tweet, Facebook post, forum reply, blog post, YouTube comment, or any other means of communication is completely acceptable behavior. But let’s make sure we’re clear about what “mature and respectable manner for legitimate, well thought out, and justified reasons” means. Voicing a formal complaint about being unhappy with the quality of facial animations in a game with the entire focus of the post/comment being about facial animations with no curse words one time is not harassment. Voicing that same complaint with slurs, curse words, and threats of violence is harassment whether it’s once or a hundred times. Directing your complaints about a game, no matter how respectful and well thought out, at a private citizen, even if they are an employee of the development studio, is harassment. Even if you’re directing positive comments at them, it’s still harassment. It’s just harassment that they most likely aren’t going to be unhappy about.

Bioware is not made up of or represented by one person. It’s a large corporation that has official accounts that the public can easily send messages to in many forms via many platforms. There is no excuse to bother private citizens who work at a company about issues you have with the company and/or their performance. You wouldn’t send a message to the guy who flips your burgers at McDonalds if you saw a commercial from them you didn’t like. Private citizens deserve to be left alone regardless of where they work and what they do at work.

Respect is the Key

So just to be clear, it’s completely acceptable, but pretty stupid, to send messages to Bioware saying you’re unhappy about the facial animations, even though you haven’t yet played the game yourself yet, in Mass Effect: Andromeda. It’s not acceptable to send messages to Bioware saying you’re unhappy with the facial animations in Mass Effect: Andromeda and that it’s the fault of a specific employee because they happen to be a woman. It’s not ok, but won’t be frowned upon to send positive messages about Mass Effect: Andromeda to an employee of Bioware via their private accounts. It’s completely, 100% unacceptable, disgusting, and outright offensive to send negative messages to a private citizen who happens to work for Bioware and blame them for something you’re unhappy with about Mass Effect: Andromeda, whether you played it already or not, especially to tell them it’s their fault because of something out of their control such as their gender, skin color, class, or literally any other personal identifier protected by the Constitution of the United States of America. Even if you’re not an American, these same rules still apply to you if you consider yourself a human being. Now that I’ve taken more time than I should have to in 2017 to talk about this issue, let me get to what I actually wanted to discuss in this post.

If you have an issue with the facial animations of humans in Mass Effect: Andromeda that is completely acceptable. If you think bad human facial animations is enough of a reason to say Mass Effect: Andromeda is a bad game and/or that’s the reason you’re not going to buy the game, you’re an idiot. And let’s be clear about something. This has nothing to do with Mass Effect: Andromeda. This has to do with people incorrectly judging games. A video game, especially an open world, plot based, AAA, is made up of more than just facial animations. In fact, as surprising as it may sound, it’s made up of more than just graphics. A game is made up of multiple parts, created by masses of people, over several months to years in the case of Mass Effect: Andromeda. We aren’t talking about some small one man indie game where you can legitimately blame a problem on a specific person. And in the same vein of thinking, we aren’t talking about a game small enough to be judged solely on any one problem. Not to mention it’s probably the least important problem anyone could ever complain about.

A Game is More Than Graphics

Human facial animations? Who cares? Have we forgotten about Assassin’s Creed Unity? Are we just gonna ignore the many serious glitches in the original release of Skyrim? And who’s playing Mass Effect games for the humans in the first place? If you’re not in it for the aliens then you’re a xenophobic, narcissistic asshat and you should just run along back to your COD. Having not yet played the game yet, my biggest complaint so far is the fact that you have to play as a human . . . again. We did three games of that already. Bioware should have moved on to new playable races for the campaign by now. But whatever. The point is that to make the game breaking issue facial animations of one of many species in a huge, plot focused, open world game without considering any other pieces of the total work is kind of like saying you hate a movie because of the way they drew/wrote the title in the introduction. Most importantly, it shows a lack of ability to properly judge and/or review games.

I’m not saying that I’m the best game reviewer of all time, but I am quite experienced with multiple years of reviews under my belt. While I won’t say that there’s any one correct way to review games, there are a few things that every good reviewer should be doing when judging games. The first and most important is making sure to judge a game in its entirety and not just focus on one specific aspect. This is especially true when picking the score. Personally I hate that reviews are scored. It only detracts from the review because most people take the number as being more important than the words that led to that number. A large part of this comes from the fact that many people no longer take the time to actually read reviews, which is a shame. But in any case, the number should reflect a score for the totality of the product and not just represent a specific aspect of it. The second thing is that the number should accurately reflect what the reviewer wrote about the game. Not what the reviewer felt in his/her own head, but what they took the time to write down. The review should back up the score, not exist independently of it.

Avoid Bias

I haven’t looked at a single review for Mass Effect: Andromeda yet. They are coming out as I write this post. I’ve made the conscious decision not to read any reviews or check any scores because I plan on reviewing it myself and I don’t want my final thoughts and score to be manipulated by anyone else’s review. That’s the third thing that I believe should be standard practice for all reviewers. They should make a conscious effort not to see any scores for a game until they’ve already settled on their score and ideally finished writing their review. I always score games after I’ve finished writing the review. Again, the score should not dictate the review. The review should dictate the score.

While I don’t necessarily believe that everyone should write reviews the way I do, I do believe that every reviewer who takes that responsibility seriously should have a set in stone rationale for how they review games that can be presented upon request. I have shown mine many times and you can see it in practice with every review I write.

The 5 Components of a Game Review
Seen more doesn’t mean more important.

I believe that no aspect of game development is more important or more difficult than any other one when it comes to scoring a game. Many people would disagree, and that’s fine, but again, they should still be able to show a legitimate breakdown of how they score games and be able to justify it. I break a game up into what I believe are the five core aspects of game development: graphics, gameplay, sound, writing, and replay value. The order is irrelevant because all five aspects are weighted evenly for a maximum score of two. Combined they can equal a maximum score of 10. That is how I review games. I look at each aspect of a game in detail, score each one independently of the other four aspects, and add those five scores together for a total score. Now to be completely transparent, the website I write for currently only does integer scores so I always have to round to the nearest integer for my published score, but when it comes to actually choosing a number, I used decimals. I believe that this evenly weighted system is the fairest way to review and score a game, but I would never claim that all reviewers should be forced to use this system. Many people have differing beliefs about what’s important when scoring a game and weight it differently. But all legitimate reviewers should be able to agree that all five of the aspects I mentioned should be considered when reviewing a game and no single aspect can make or break a game unless the game is unplayable because of it. A game with a game breaking glitch with everything else perfect isn’t going to get an eight. But at the same time, a game with great gameplay and terrible to no writing shouldn’t get a 10 either. Neither game has performed to the best of the industry and thus both games should be scored to appropriately reflect a lack of perfection.

Mass Effect Andromeda Parts

So as we move forward into the release of Mass Effect: Andromeda, let’s all try to be fair judges of the game and remember that bad human facial animations cannot legitimately make a plot heavy, open world space exploration game with multiple species of characters, the majority of which have totally acceptable facial animations, a “bad game”. Just to clarify, I’m not saying it’s a good game at this point. I haven’t played it yet. What I’m saying is that if your only complaint about it is bad human facial animations and you consider yourself a reviewer or even just a legitimate gamer, then you have a responsibility to judge the game fairly and declare that other than those bad human facial animations it’s a good game. That means you should probably play it before voicing an opinion about it.

I’d love to see how other reviewers weight/score games so please let me know your system in the comments or link me to your own blog post where you explain this rationale in detail. You can get my full thoughts on Mass Effect: Andromeda once I’ve had a chance to thoroughly play the game and my review is complete.

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The Downgrade of Upgrades

This week I published an article about how the better gaming technology seems to get, the worse the experience ends up being for gamers due to lazy and/or greedy development and publishing practices. I published this article on Gaming Rebellion but here’s the introduction:

no games bf

I think it’s fair to say that most gamers today have at least some feeling of like/love for technology. I can code a little bit, build a PC from scratch, troubleshoot most normal level computer issues, and have fixed more than one broken console. I’ve owned every Nintendo and SONY home console (not counting Switch) as well as two of the three Microsoft home consoles and every Sega home console except the Saturn. I’ve owned several handhelds, multiple tablets, multiple mp3 players, and I literally work for a computer component manufacturing company. It is not a ridiculous statement to say that I like technology. Yet it seems to me that as we, by which I mean consumers who call themselves gamers, are forcibly offered “better” technology with each passing generation of consoles, that playing video games has become more expensive and less convenient.

You can read the rest right here. Please check out my Author’s Archive for other articles by me on Gaming Rebellion.

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Berserk and the Band of Hawk Review – 8/10

This week I was fortunate enough to get to review the highly anticipated Berserk and the Band of Hawk by Koei Tecmo. A game based on a fairly popular anime from a studio that needs no introduction. So without further adieu here’s the introduction to my review:

berserk

I have always enjoyed a good anime adaptation game. I’ve said before that I find most anime based video games disappointing because the bulk of them end up being basic fighters and just ignoring the things that actually made the anime good outside of just combat sequences. The fact that the only well-known Naruto games are all just clones of Mortal Kombat really depresses me. That’s why I rarely play any anime based games today. The other thing that limits the amount of anime games I play is that up until now I had never seriously played a game based on an anime I hadn’t seen before. Berserk and the Band of Hawk by Koei Tecmo is the first game I’ve ever played based on an anime I had no interest in.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Asdivine Hearts Review – 8/10

This week I reviewed an excellent turn based indie RPG called Asdivine Hearts. It was originally built for mobile but was recently ported to PS4 among other PlayStation platforms. I published this review on Brash Games, but here is the introduction:

asdivine-hearts

JRPGs are a difficult problem as a busy gamer who is constantly backlogged. It’s one of my favorite genres and I am not alone in that opinion. It’s one of the only remaining types of games you can buy where story is as if not more important than gameplay. It’s the best genre when it comes to getting a fully developed and detailed story with multiple characters and interweaving story lines. They’re the type of games that inspired studios like Bioware to make games like Mass Effect and Dragon Age that blur the line between Western style action games and Eastern style plot focused fairy tale adventures. The problem with playing them is that they’re very long. And that’s how it’s supposed to be. Their characteristically long length is not a flaw on their part but an issue on that of players for not having the time to always be able to commit to hundred or more hour long adventures. But life has to come first so it’s no body’s fault.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Shantae: Half Genie Hero Review – 7/10

This week I reviewed the recently released fourth installment of the Shantae series. This retro style puzzle platformer was quite the enjoyable experience. I published this review on Brash Games, but here is the introduction:

shantae-map

 

I have been aware of the Shantae franchise for a long time. But with each of the three previous installments I’ve never been interested. I’m not exactly sure why, but the way the games were presented in the marketing just always seemed like something I wouldn’t enjoy. Honestly I only tried the latest installment because I was bored. Shantae: Half Genie Hero is the fourth and latest installment in the Shantae franchise. I’m happy to say that I greatly enjoyed it and it saddens me that I waited so long to play one of these games. If I had realized how the franchise actually played, I would have jumped in so much sooner.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

The 52 Challenge 2016 Complete!

I don’t know what year it first came to my attention, but I know that for as long as I’ve been gaming on my own dime I’ve wanted to complete the 52 Challenge. For those of you that don’t know, the 52 Challenge is the task of completing 52 games in a single year. For some this might sound easy, but for people like me it’s quite difficult. Finally after a number of years believing I would never manage to complete this achievement I finally finished it this year with two whole weeks to spare.

For me the 52 Challenge is extremely important and meaningful. I don’t consider it something that no one can do. Actually I consider it something that anyone who commits to can do. But the fact that anyone can do it doesn’t make it any less challenging or any less special in my opinion. The fact that all gamers can accomplish this goal doesn’t mean most of them will. It’s the fact that it’s so hard to commit to even though it’s very doable that makes it special and something worth doing . . . once.

challenge-accepted

The concept of beating 52 games in a year is difficult because even after you get past the challenge of being able to purchase/acquire 52 games in a year you still have to have the time and ability to beat them. There are very few moments in a normal person’s life where all the pieces just easily come together to do it. When you’re a kid you have school and in my case a job even back when I was in elementary school working under the table as a delivery boy. Even if at the pre-college age you do have the time to actually complete 52 games in a year there’s a good chance that you don’t have the money. My parents weren’t wealthy but they did the best they could to be able to provide me with video games as a kid. There was no year before I moved out that they purchased me 52 different games in a single year or could have even if they wanted to.

Similar issues of time and resources come up when you’re in college. I was a full time student with two majors and two minors while also working a job and trying to have some semblance of a social life. I played a lot of games in college. In fact fellow gamers were always impressed by my completion numbers per a semester. But I still never came close to completing 52 in a given year.

52

I think there’s a deadline in life to completing the 52 Challenge as a normal person with a believable amount of money and work responsibilities. Once you get too old and you have a spouse and children it just doesn’t seem like a practical goal to have. Even when you aren’t married and don’t have kids, a relationship can put significant strain and reduction on your gaming time.

I think the only practical moment in life where a normal person can seriously hope to complete the 52 Challenge is sometime after college, but before marriage and parenthood, having already found a legitimate job. That’s where I am right now. That doesn’t mean it was a walk in the park though. I still had to maintain my blog, YouTube, Twitch, and Twitter, and Instagram throughout the year, never once missing my normal posting deadlines/behavior all while still maintaining a long term relationship. It’s only because my girlfriend supported me from day one of 2016 in completing this goal that I was able to manage it. She took this goal seriously for whatever reason and made sure to do her best not to get in the way of my dream to complete it. It also comes down to taking it seriously on a personal level. I went into January 1st of this year knowing that I was going to not only attempt but commit to completing the 52 Challenge for the first and most likely only time in my life. A time where I don’t yet have the responsibilities of a family, but also have the resources of a full time job made it possible, but not easy.

excuses-sign

For me, choosing which games to play was just as important as actually playing the games. I made it a point, for the most part, to only choose practical games that wouldn’t take too long or be too much of a hassle to complete. Games like Final Fantasy were out of the question. Towards the end of the year I was behind by several weeks because of work related responsibilities and had to actively seek out short indie titles that could be beaten in a single day. Some weeks I beat three games to make up for lost time. I also have to admit that I wouldn’t have been able to afford to get the right 52 games if not for already having a hefty backlog of very specific titles as well as the free games acquired from PlayStation Plus and my position as a game reviewer. This allowed me access to a number of short indie titles that I never would have purchased or most likely heard of on my own.

The gaming aspect was no walk in the park either. Especially in the last month of the challenge. As my list will show, I went into December needing to finish nine more games. I cleared nine games in the first 16 days of the month. This meant multiple nights a week having to stay up till at least 2 AM and then still showing up for work at 9 AM. I completed the 52 Challenge without missing a day of work or blowing off plans with my girlfriend, but I did have to give up hanging out with friends on multiple occasions. But it wouldn’t be worth doing if it wasn’t challenging and great challenges require sacrifice and dedication.

the-rules-cut

Everyone kind of sets their own rules for the 52 Challenge, but they’re all very similar. Mine were short but strictly adhered to.

  1. Only games I started in 2016 counted towards the completion of the 52 Challenge.
  2. Game could not have already been beaten in previous years and replayed to be counted towards the 52 Challenge.
  3. Completion of a game will be decided on a case by case basis depending on the genre. All story based games require the completion of the main campaign to count.
  4. 100% completion is not a requirement for games to count towards the 52 Challenge except in specific situations.
  5. All 52 games must be completed before January 1st 2017 (local time).
  6. Game must be recorded in log to count towards the completion of the 52 Challenge.

I know some people are much more strict than I and will only count 100% completions towards the 52 Challenge, but I don’t see the trophies as being that important except in a few specific games.

checklist

Without further delay, I submit for your appraisal my completion list for the 52 Challenge 2016.

  1. Arcade Archives: MAGMAX (PS4) – 1/2/16
    • 100% completion.
  2. Bayonetta 2 (Wii U) – 1/3/16
    • Campaign completed.
  3. Sonic Lost World (Wii U) – 1/5/16
    • Campaign completed.
  4. Shovel Knight (Wii U) – 1/11/16
    • Campaign completed.
  5. Arcade Archives: Shanghai 3 (PS4) – 1/12/16
    • 100% completion.
  6. Poker Knight 2 (PC) – 1/13/16
    • All unlocks and bounties acquired.
  7. Rocket League (PS4) – 1/14/16
    • Won the Season Championship
  8. Pikmin 3 (Wii U) – 1/21/16
    • Campaign completed.
  9. Dragon Ball Xenoverse – (PS4) – 2/19/16
    • Main campaign completed.
  10. Arcade Archives: Double Dragon II – The Revenge (PS4) – 3/21/16
    • Campaign completed.
  11. The Division (PS4) – 3/20
    • Campaign completed. Reached main level 30 and DZ level 30.
  12. Just Dance 2015 (Wii U) – 2/28/16
    • Completed all songs with a 3* or higher. Most songs 4/5*.
    • All UPLAY actions completed.
    • Online ranking above 50.
  13. Assassin’s Creed: Rogue (PS3) – 4/6/16
    • Campaign completed.
    • All UPLAY actions completed.
  14. Just Dance 2016 (Wii U) – 4/6/16
    • Completed all songs with a 3* or higher.
    • All UPLAY actions completed.
  15. Metal Gear Solid (PS3) – 4/16/16
    • Campaign completed.
  16. KNACK (PS4) – 5/8/2016
    • Campaign completed.
  17. Metal Gear Solid 2 (PS3) – 5/16/16
    • Campaign completed.
  18. Metal Gear Solid 3: Snake Eater (PS3) – 6/9/16
    • Campaign completed.
  19. Metal Gear Solid 4: Guns of the Patriots (PS3) – 6/18/16
    • Campaign completed.
  20. Arcade Archives: Ikki (PS4) – 6/20/16
    • 100%
  21. Metal Gear Solid: Peace Walker (PS3) – 7/4/16
    • Campaign completed.
  22. Metal Gear (PS3 Port) – 7/6/16
    • Campaign completed.
  23. Asemblance (PS4) – 7/3/16
    • Campaign completed.
  24. Super Mario Bros. U (Wii U) – 7/13/2016
    • Campaign completed.
  25. Metal Gear 2 (PS3 Port) – 7/14/16
    • Campaign completed.
  26. Metal Gear Solid V: Ground Zeroes (PS4) – 7/17/16
    • Campaign completed.
  27. Arcade Archives: Bomb Jack (PS4) – 7/21/16
    • 100% completion.
  28. Arcade Archives: Solomon’s Key (PS4) – 8/12/16
    • 100% completion.
  29. Metal Gear Solid V: The Phantom Pain (PS4) – 9/8/16
    • Campaign completed.
  30. Arcade Archives: Scramble (PS4) – 8/20/16
    • 100% completion.
  31. Super Luigi U (Wii U) – 9/10/16
    • Final Boss defeated.
  32. Assassin’s Creed: Unity (PS4) – 9/18/16
    • Campaign completed.
  33. Tearaway: Unfolded Crafted Edition (PS4) – 10/6/16
    • Campaign Completed.
  34. The Last of Us (PS4) – 11/8/16
    • Campaign completed.
  35. Small Radios Big Televisions (PS4) – 11/12/16
    • 100% completion.
  36. Hyper Light Drifter (PS4) – 11/14/16
    • Campaign completed.
  37. Grand Theft Auto V (PS4) – 11/20/16
    • Campaign completed.
  38. Double Breakout (Wii U) – 11/20/16
    • All stages completed.
  39. Strike Vector Ex (PS4) – 11/21/16
    • Campaign completed.
  40. Attack on Titan (PS4) – 11/25/16
    • Campaign completed.
  41. Journey (PS4) – 11/27/16
    • Campaign completed.
  42. Gone Home (PS4) – 11/28/16
    • Campaign completed.
  43. Contrast (PS4) – 11/30/16
    • Campaign completed.
  44. I, Zombie (PS4) – 12/2/16
    • All levels completed.
  45. Unfinished Swan (PS4) – 12/4/16
    • Campaign completed.
  46. CounterSpy (PS4) – 12/5/16
    • Campaign completed.
  47. One Way Trip (PS4) – 12/5/16
    • Campaign completed.
  48. Assassin’s Creed Chronicles: China (PS4) – 12/7/16
    • Campaign completed.
  49. Assassin’s Creed Chronicles: India (PS4) – 12/8/16
    • Campaign completed.
  50. Assassin’s Creed Chronicles: Russia (PS4) – 12/10/16
    • Campaign completed.
  51. Transformers: Devastation (PS4) – 12/13/16
    • Campaign completed.
  52. The Order 1886 (PS4) – 12/16/16
    • Campaign completed.

I’m happy to admit that certain games were really bad and that I intentionally played them because I knew they were short and in some cases easier to beat. But I made sure to play all games on the normal difficulty or higher where the option was available. This was not an easy experience that I was able to take casually. I struggled to get through this on time. Certain games were very irritating and as I played more and more I grew less and less patient with tiny flaws and setbacks. Getting stuck for even a few minutes greatly angered me by the time I got to the last 10 games if not before.

great-success-borat-hd

Completing the 52 Challenge also, in my opinion, affected my physical health. The many consecutive late nights were part of it. Also spending way more time gaming and foregoing usual lifestyle habits like my normal workout regimen definitely had an effect, which I am now working to correct. And I was never even that hardcore about working out to begin with. I’m thankful that I actually didn’t gain too much weight over the course of this year.

Overall I am very thankful that I was able to finally complete the 52 Challenge this year. I wasn’t sure that I was going to make it going into December with a five week deficit. This was an extremely gratifying experience even though it was very difficult and at times both physically and mentally grueling. I have no interest in attempting to do it again next year or most likely ever again, but I am so proud of myself for finally being able to add my name to the list of gamers that have at some point completed this most grueling of gaming challenges.

legendary-big

I would like to take the time to thank all the people who supported me in completing this goal. Thank you for your encouragement, advice, and support whether through Twitter, Facebook, or in person. And of course thank you to my girlfriend for not only putting up with my constant gaming, but also actively supporting me by watching me play at times and encouraging me to keep going and even buy games I didn’t necessarily want to pay for if it meant completing the challenge. 2016 may have been a terrible year, but it was a productive year of gaming . . . at least for me anyways.

Thanks for reading this year whether you started on my old blog page or just recently joined me. I’d like to wish all my readers a Happy New Year and here’s to a great year of gaming and blogging in 2017.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.