Atelier Firis: The Alchemist and the Mysterious Journey Review – 8/10

It has been a busy few weeks with Mass Effect: Andromeda among other games, but I wanted to make sure to take the time to post about this particular game review. I had the pleasure of reviewing a turn based, open world JRPG from Koei Tecmo called Atelier Firis: The Alchemist and the Mysterious Journey. This game hadn’t even crossed my radar, but I was asked to review it and I’m so glad I did. Definitely worth checking out if you’re looking for a casual level JRPG. I published this review on Brash Games, but here’s the introduction:

Atelier Firis

Tackling an RPG is always a daunting task. And other than in the case of games like Dark Souls, the JRPG is always the most intimidating of the genre. The highest levels of concentration, character development, patience, and ultimately time are required to best these beastly games. As a person who has played and reviewed my fair share of Koei Tecmo titles, I went into the recently released (3/7/17) Atelier Firis: The Alchemist and the Mysterious Journey expecting a harsh uphill battle. While this is still a JRPG, I was surprised to discover that this is much different from just about every other game I’ve played in the genre.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Words Up! Academy Review – 4/10

It has been a long time since I reviewed a Wii U game.I wish I could say that this return to Nintendo was as fortuitous as getting to play The Legend of Zelda: Breath of the Wild, but alas it wasn’t. I reviewed a pretty lackluster word puzzle game called Words Up! Academy. Here’s the introduction but honestly it’s not worth buying so you can probably save yourself the trouble:

wordsup play

I like to try out video games that attempt to be educational because I think making a game that’s both entertaining and helpful is some of the hardest development around. I’ve played a number of games that tried their best and did some things right, but they never seem to enter into legitimately fun game status. Sadly, the recently released (2/9/17) Words Up! Academy by CoderChild is another honorable but ultimately average at best try.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Berserk and the Band of Hawk Review – 8/10

This week I was fortunate enough to get to review the highly anticipated Berserk and the Band of Hawk by Koei Tecmo. A game based on a fairly popular anime from a studio that needs no introduction. So without further adieu here’s the introduction to my review:

berserk

I have always enjoyed a good anime adaptation game. I’ve said before that I find most anime based video games disappointing because the bulk of them end up being basic fighters and just ignoring the things that actually made the anime good outside of just combat sequences. The fact that the only well-known Naruto games are all just clones of Mortal Kombat really depresses me. That’s why I rarely play any anime based games today. The other thing that limits the amount of anime games I play is that up until now I had never seriously played a game based on an anime I hadn’t seen before. Berserk and the Band of Hawk by Koei Tecmo is the first game I’ve ever played based on an anime I had no interest in.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Linelight Review – 6/10

This week I reviewed a fun little puzzle game on the PS4 call Linelight. It’s a short, but sweet little experience that I highly recommend and it’s also available on PC. I published this review on Brash Games, but here is the introduction:

linelight

In my opinion, the best puzzle games are either really complicated to the point of making you pull your hair out, or elegantly simple and require a fair amount of thought, but not too much else to be satisfying. The recently released (1/31/2017) Linelight by Brett Taylor Interactive LLC falls into the latter category. This simple puzzle game does just about everything right to give you a fulfilling gameplay experience without asking for too much in return.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Asdivine Hearts Review – 8/10

This week I reviewed an excellent turn based indie RPG called Asdivine Hearts. It was originally built for mobile but was recently ported to PS4 among other PlayStation platforms. I published this review on Brash Games, but here is the introduction:

asdivine-hearts

JRPGs are a difficult problem as a busy gamer who is constantly backlogged. It’s one of my favorite genres and I am not alone in that opinion. It’s one of the only remaining types of games you can buy where story is as if not more important than gameplay. It’s the best genre when it comes to getting a fully developed and detailed story with multiple characters and interweaving story lines. They’re the type of games that inspired studios like Bioware to make games like Mass Effect and Dragon Age that blur the line between Western style action games and Eastern style plot focused fairy tale adventures. The problem with playing them is that they’re very long. And that’s how it’s supposed to be. Their characteristically long length is not a flaw on their part but an issue on that of players for not having the time to always be able to commit to hundred or more hour long adventures. But life has to come first so it’s no body’s fault.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Shantae: Half Genie Hero Review – 7/10

This week I reviewed the recently released fourth installment of the Shantae series. This retro style puzzle platformer was quite the enjoyable experience. I published this review on Brash Games, but here is the introduction:

shantae-map

 

I have been aware of the Shantae franchise for a long time. But with each of the three previous installments I’ve never been interested. I’m not exactly sure why, but the way the games were presented in the marketing just always seemed like something I wouldn’t enjoy. Honestly I only tried the latest installment because I was bored. Shantae: Half Genie Hero is the fourth and latest installment in the Shantae franchise. I’m happy to say that I greatly enjoyed it and it saddens me that I waited so long to play one of these games. If I had realized how the franchise actually played, I would have jumped in so much sooner.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.

Garou: Mark of the Wolves Review – 5/10

This week I reviewed a retro fighter from the Fatal Fury series called Garou: Mark of the Wolves. This was the port of PS4. It wasn’t the best fighter from that era. I published this review on Brash Games, but here is the introduction:

garou-1

The thing about fighting games is that they are all kind of similar, yet each franchise is also kind of different. But at the same time, each game in a particular franchise is kind of the same other than when it’s the latest game in the series. So when I end up playing older fighting games they often end up seeming much the same as any other older fighting game I’ve played recently. It’s because of this that I just couldn’t get that into Garou: Mark of the Wolves. When I played the recently released (12/3/2016) PS4 port of the SNK classic, originally released in 1999, I quickly recognized that it clearly had an effect on fighters that have been released since then. In fact, this 11th and final installment and its 10 predecessors in the Fatal Fury series had a direct effect on the development of the King of Fighters series, also released by SNK. The first game is literally titled Fatal Fury: King of Fighters and is the basis for the KoF tournament that the sister series takes its name from. This is why playing Garou: Mark of the Wolves reminded me so much of when I reviewed The King of Fighters 2000 back in September which was originally released just one year after this final installment of the Fatal Fury series.

You can read the rest of the review here. For this and other reviews by me on Brash Games you can also check out my Author’s Archive page.

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As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.