Last week, Sony debuted the first episode of “State of Play”. In short, this is the PlayStation version of Nintendo Direct. I think this is a great thing. It’s just another example of how E3 is dying, which I’ve been saying for years. Every year I do a blog post about E3 and in the last several years I have been very critical. I want to reiterate that my problem with E3 is not the general concept but the business model and execution. I think live gaming events for the public are a good thing. I think making them private events that only allow media while charging game companies a fortune to give the event content is preposterous and outdated. And I praised E3 for finally selling some public access tickets in my post last year. But really it’s too little and nearly too late. If drastic changes aren’t made to the model soon, the entire concept will be dead in the water if it’s not already. All that is to say that I happily support State of Play as a concept.
Let’s be honest, the content shown in this first episode was lackluster. It was a bunch of VR announcements that affect less than 10% of the entire PS4 user base, a remake we don’t really need, an indie Gauntlet clone with a minor PVP component, Concrete Genie, and footage from two AAA titles that we were already well aware of. Concrete Genie was probably the only part of that presentation that had any real value to the bulk of PS4 users. And please don’t try to tell me that presentation told you anything about Days Gone you weren’t already aware of if it’s a game you were actually interested in before watching the presentation. But the content shown isn’t why I already consider State of Play a success and ultimately a good thing.
Sony announced that they weren’t attending E3 this year months ago. They were very open and honest about the fact that they have very little to show for this year. Between such a strong 2018, with games like God of War, Detroit: Become Human, and Marvel’s Spider-Man, and the all but confirmed transition to PS5 coming in less than two years, they’re basically riding out the rest of this generation. Also remember that there are great third party titles coming out that Sony has no real reason to try to compete with directly this late in the gen when the largest user base is on their platform anyway. Games like Sekiro: Shadows Die Twice put plenty of money in Sony’s bank account for a fraction of the work it takes for them to make the next God of War level project. And since they’re putting out a new console soon anyway while concurrently dominating the current generation, and have the largest console multiplayer base with games like The Division 2, there’s really no reason for them to rush out anything. I genuinely believe the only reason this first State of Play was released now is that they were trying to console people who have been complaining about the lack of announcements directly from Sony since the last E3. Remember that PlayStation Experience was cancelled last year as well. In a way, this is the ideal scenario though.
When a company has nothing to show, it’s fairly common for them to say nothing, make up some bullshit, or show something way too far in advance. For whatever reason, a large number of gamers seem to be happy when the second or third thing occurs, but get livid when the first, the most honest of the three, happens. Yet Sony did none of these three things with this State of Play. They had nothing and they used it. Even with very little to show, they put together a 20 minute presentation about what was on the way, and in true Nintendo Direct style, they only showed things that will be out relatively soon. This level of transparency has never really existed in the gaming industry before from a AAA publisher and hardware manufacturer. I would much rather a company honestly tell me they have nothing than lie to me or show me stuff that may not even happen (glances at Scalebound). So for me State of Play was great even if the games shown were a combination of junk and information I already had.
I also really liked the format. I want all gaming presentations to be done like State of Play. No bullshit. No random people I don’t care about trying to make badly written jokes to transition between projects. Just a single faceless voice giving bare bones facts about upcoming projects over gameplay footage, with release dates in the not too distant future. They showed 17 games, all releasing this year, with gameplay footage, in less than 20 minutes. That’s amazing. The recent Nindie Showcase showed 18 games and took more than 25 minutes. The time of the long drawn out presentation is past. People watch these at work in a corner window or while traveling, on their phones and tablets. I don’t need pomp and drama in my games presentations. I need facts and footage in an efficient and informative manner. And there’s no resentment.
I won’t speak for everyone, but a large number of gamers are fed up with media and gaming personalities. Over the last several years, a lot of faux pas, bullshit, and disappointing moments have been perpetrated by the games industry and media, not to mention “influencers”. Much of this has been overblown, but there have also been many valid criticisms. People no longer want to see unqualified hacks or unknown randoms present games. Unless it’s an actual developer talking, I could personally do without a face at all. A large part of this comes from jealousy, and I include myself in that statement.
Why does this random millennial get to present games while I have to work my boring job? Do they game more than I do? Do they have some degree in gaming that I wasn’t aware I could get? What gives them the right above all the gamers watching to have that job? This is the thought process that has developed over a generation of random unqualified media personalities with nothing to justify their positions except a social media following getting the privilege of working alongside the games industry. It has bread a lot of bad blood that has even often spilled into development as well. Many people are kind of just done with people, which is admittedly sad but not unjustified. I appreciate that Sony recognized this in how they formatted this first State of Play. Faceless voice presenting games with a minimum amount of marketing fluff. No one to get jealous of. No experiences to envy. No reason or target to hate. Just gaming. And really isn’t that what these presentations are supposed to be about?
I genuinely liked State of Play. The content was disappointing but the way it was presented was ideal. And this also showed that Sony is willing to do State of Play presentations even when nothing huge is in the pipeline. That’s great for indie games. There are so many great smaller titles that never get any attention simply because people don’t hear about them and they don’t have the budgets for marketing. But if Sony, like current Nintendo with the Nindies Showcase, will take the time to do presentations with no spectacular announcements, that gives indie titles a real chance to shine on PlayStation consoles.
I guess the point I’m making is that a lot of people have been complaining about State of Play but I think it showed a great amount of potential as a format and the future of gaming news. Slowly but surely we are breaking down the walls between the developer and the gamer with more direct access to information without the need for middle men, media companies, and elitist events that most of the gaming community can’t attend for one reason or another. In my book, the future of gaming information distribution is going in the right direction.
What are your thoughts on State of Play and what this means for the future of gaming news?
Let me start by saying that I did not preorder The Division 2. I did play the VIP beta, because I was fortunate enough to obtain a code. But I would never preorder a game in order to demo the game. For me, since demos are now almost completely dead (written as I currently download the Devil May Cry V demo), betas are the new demos. This is even more true when you consider just how little beta feedback actually changes the final game from the beta these days. Betas are the new way we try before we buy. And developers know that which is why they’ve started doing these closed betas that require most participants to pre-order the game. It’s a dumb system and dumb choice to fall into it, but lots of people do it so developers will keep getting away with it. That opening statement was not in any way, shape, or form meant to disparage The Division 2 as a game. It’s merely to comment on current business practices I disagree with while also stating my objectivity with this review because I haven’t spent any money on the game and thus can judge the beta from a neutral position.
The first thing that needs to be said about The Division 2 is that Ubisoft did not reinvent the wheel, and that’s a compliment. I really liked The Division. I liked the core story. I loved the gameplay. I loved the map. I loved the concept of the dark zone. I loved a lot, but not everything, about the gear system. For me it was a great game. The endgame was severely lacking at the start and then by the time it released I had no interest in jumping back into the game so I never really got to experience a lot of the later content. But in general I thought it was an excellent game. Really what I wanted from The Division 2 was the same core game with a lot more polish in a new locale with better endgame content. While I can’t speak to the amount of content in this sequel based on the beta, I can speak to the gameplay and basic mechanics and those are for the most part almost exactly what I wanted.
Improvements have been made. One of the most noticeable is in the storage. It’s organized now. As soon as you open it, you notice the specific gear type categories. Thank God! So much more convenient. And managing your gear is streamlined as well. You can mark things as junk and leave them in your backpack or stash to return to them later still marked as junk. Or you can press “Deconstruct Junk” from the sub-menu and all your junk gear is instantly deconstructed. I will never go back to manually deconstructing again, because it takes longer to manually deconstruct one item than to just mark the one item as junk and deconstruct it through the sub menu. The gameplay is still really tight, but I think the cover to cover movement is even smoother than in the first game. The weapons and gear system is pretty much the same with the color coding, numbers, and special attributes. And that’s fine. The compare items system works much better than I remember it being in the first game. Maybe I’m just imagining that part though. But in general the gameplay feels better while not totally different. The crafting is still an annoying RNG system though.
The world is much more interesting. I know a lot of people were/are whining that it’s no longer set in New York, but that’s a stupid complaint. What really matters is how alive the setting itself is regardless of where it is. The world of The Division 2 is much more alive . . . with NPCs. There are many more animals in the map now. Not just dogs. There are dear, raccoons, rats, birds, dogs, and probably other things. Hopefully a bear appears at some point. And all the animals are interactive. You can even kill the rats, which I of course tested FOR SCIENCE! There are many more patrols of enemies as well as friendly NPCs roaming the map. You can call for backup from NPCs, which is awesome. You can take control points and then they get guarded and managed by friendlies, who you can then supply with resources to make them stronger. And these control points act as fast travel points so you have a lot more efficiency when traveling around the map, if you want it. At the same time though, the world outside the DZ seemed pretty devoid of other players. I want to believe this was just because it was a closed beta, but I saw plenty of other players in the safe houses. But outside I had very little contact, or even sight of, other players that I wasn’t personally grouped with. And honestly even the DZ wasn’t as populated as I expected/hoped it would be with actual people.
The lack of players was hopefully the cause of this, but I had so much trouble with the matchmaking. Really that was my only serious complaint about the beta. The entire matchmaking system outside of main missions is/was absolute trash in the beta. The first problem, which the game didn’t notify me about, was that your settings are defaulted to friends and clan members only. The problem with this is that it didn’t tell me which led me to spending over an hour trying to find people to join my group from the matchmaking station with no luck. Someone on Twitter had to tell me to change my settings. But that didn’t even really help. First, the game kept switching back to friends and clan only no matter how many times I set it to open. I’m not sure what was causing this. But even when it was set to open, I had no luck with getting people to join me. I’d sit at the matchmaking station forever and no one would join. I’d get tons of invites to join others but never got anyone to join me. Now usually I don’t care about being the group leader, but because of what I consider a content management flaw, being group leader when you’re actually trying to complete stuff outside of main missions is required.
The matchmaking in main missions works great. You go to the mission start point and the matchmaking station is right there. It works quickly and effectively. And when you complete the mission it’s done for you even if you weren’t the host. The same cannot be said for random map activities. Taking control points is challenging. It’s not impossible to do solo but it is hard. The final control point on my map was too difficult for me to solo with the gear I had at the time. So I opted to try to do it with other people. I joined a random group and we cleared it. Then when I returned to my session it was still unfinished, leaving me stuck still unable to finish it and still unable to get people to join my group. My main issues with the matchmaking come down to a lack of hard controls/customization options.
First, why do I have to go to the matchmaking station? It’s 2019. This is supposedly a map full of players constantly roaming around looking for things to do. Why can’t I just initiate matchmaking from anywhere in the world and nearby players can just join up? In Destiny I you would see people running around the map all the time. You could easily work together without being in the same group and easily join up without having to change sessions or forgo your own game’s progress.
Second, why can’t I control specific details of the matchmaking process? I would get countless invites to other groups but no one ever joined mine. Why can’t I set that option in the matchmaking? I should be able to tell the game exactly what I’m looking for, whether or not I want to be the group leader, and what specific type of activity I want to do. The matchmaking station only had six categories: random activity, random main mission, open world exploration, answer the call, and random bounty and dark zone, both of which were not available during the beta. These matchmaking options aren’t specific enough. Random activity truly was completely random. It would just pick a task with no regard to what I actually needed to do on my map and try to toss me into some random group. Random main mission seems completely pointless until/unless you’ve already done everything and are just looking to farm XP. I hope I never need to use that. Open world exploration is too vague. Instead you should be able to choose from a list of available activities on the map like take control points, farm XP/gear, side missions, or any other number of things that can be done on the map. Random bounty gives me hope because bounties are a nice new addition. They’re randomly occurring hunt missions where you have to take down a specific NPC within a time limit for special gear and additional XP. Having a specific matchmaking option for this gives me hope that there will be tons of them constantly running on the map. During the beta I only encountered two or three bounties. A dark zone matchmaking system is of course necessary and will obviously be present in the final game. I just hope they put a matchmaking station in the DZ entrance, since there wasn’t one in the beta, in the final game because the safe houses aren’t near the DZ entrance, which you can fast travel to directly.
The answer the call feature is the beginnings of a great idea that I hope works better and easier in the final product. While you can’t match make from anywhere on the map, you can call for help. This is not when you’re bleeding out and hoping for a revive. You can send up a call directly from the map or menu at any time. People can answer your call and randomly join your group to help with whatever activity you’re doing. This was the only time I was able to get someone to join my group. It took a while, but eventually a white knight answered my call. The nice thing about this feature is that you can leave the call on while still playing the game so you’re not just sitting around waiting like at the matchmaking station. And the game notifies you when someone puts out a call nearby. The problem is it doesn’t show you on the map where they are unless you answer the call so you never really know how far it is till you’ve already committed. Another problem with the feature is that I think you have to go to the matchmaking station and use the answer the call feature to help someone else. I kept getting random notifications via ISAC that someone was in need of assistance and had put out a call. And I genuinely wanted to join these players and help them. But I couldn’t figure out how to do that from where I was when getting the notification. I hope I’m wrong and just couldn’t figure it out because the feature will only be effective if at any time from anywhere you can just answer the call, join their group, and run directly to the location of the player in need. If you actually have to go to a safe house and use the matchmaking station first then it’s a wasted concept no better than the open world exploration matchmaking feature. The matchmaking needs to be heavily improved. Being part of the Division is the main crux of the game’s plot/concept. If you can’t easily and effectively team up and work with others then it’s a waste of what’s for the most part an excellent shared world shooter.
The Dark Zone seems much improved in some ways and worse in others. There is no longer a single dark zone that everyone plays in. Instead, like the map itself, there are dark zone districts of varying difficulty levels, each with multiple entry points. This is a way better system. It allows players to choose the level of challenge they’ll be facing and better manage their DZ experience. I kind of hope there will be some sort of management controls from Ubisoft’s side that will ensure that super high rank players can’t just roll into the noob DZ and tear through lower level players. That’s the only problem I see with a system that actively tells you where the easy and hard parts of the DZ are. It’s essentially creating a shooting gallery for advanced players. The DZ otherwise works much the same as in the first game. But now there are more marked enemy spawn points and notifications to tell you when they’re occupied so you can better manage your roaming time and not just wonder around hoping to find stuff to do. I didn’t see enough other players in the DZ, but again this was a closed beta so I assume this won’t be a huge issue in the final game. My biggest complaint about the DZ was the frequency of valuable drops. There were not nearly enough air drops taking place. In the time it took me to reach DZ level 10 I saw only two or three total air drops. This is too slow for a populated DZ. They should be happening every five to ten minutes so there’s enough swag for all players to at least have time to get to and try to fight for. And the occupied landmarks weren’t dropping enough valuable stuff at all. Many times I would clear areas and not even get any contaminated gear. While I really liked the fact that you could get some gear in the DZ without having to do the extractions, this shouldn’t be happening at the rate it was compared to finding contaminated gear. And the contaminated gear I was finding was mostly complete trash.
Since there was no DZ matchmaking available during the beta, I ran the DZ solo. I liked that I was able to do that effectively. I worked with other random players I found within the DZ without ever officially teaming up with them. The system works and people are able to coordinate well within the DZ without being in groups. I was also able to kill a rogue agent, steal his gear, and extract it solo. I only saw two the entire time I was in the DZ so a 50% success rate is pretty good. The DZ leveling system is nice. You can level up fairly quickly if you stick to farming landmarks. In The Division 2 DZ levels come with special perks that only affect the DZ. There are level tiers every five DZ levels and each tier grants you a perk. Some levels have only one perk and others have you choose which one you want to implement, sacrificing the others in that tier in the process. You can respec your DZ perks but this feature wasn’t available in the beta so I don’t know what the cost or process of doing this is.
In general, I really like how the map is broken down. Each area, including the DZ is clearly marked with level range recommendations/requirements. There are a fair number of fast travel locations in each area, once you’ve unlocked them. There are events constantly appearing to farm additional XP such as bounties, hostage situations, and broadcast hacks. Even if the endgame isn’t super strong, there seems like there will be more efforts to keep the game alive past the base game. But there is definitely going to be what seems to be a lot of end game content as well.
Endgame is always the Achilles heel of these types of games. It’s especially difficult when they’re not trying to go the Destiny route of adding plot based expansions at additional cost, which I can’t say will or won’t be the case with The Division 2 at this point. What I can say is that the beta featured a number of endgame clues and teases. There is of course the DZ, which I already discussed. Each mission can also be replayed on a harder difficulty. But that’s not all there is. There are definitely going to be raids because they’re mentioned in the beta’s pause menu. But there are also invasion missions. Invasion missions are replays of old mission maps with completely new enemies and plot tie-ins. But these aren’t just the same enemies with new skins. These enemies are way harder, way smarter, and way different. I finished the final (second) main mission in the beta at level six. The maximum level you could reach during the beta was level seven. That’s regular level as opposed to DZ level. Upon completing the last available main mission you unlocked special access to an invasion mission. This gave you access to three specialty builds that were much higher level and had way better gear. This gear also included an additional (fourth) weapon with a special feature. Examples included a grenade launcher and a compound bow. This mission had enemies set to level 32, more than four times higher than the enemies in the regular mission. They were a special military group that was invading the area and presumably trying to conquer Washington DC. They had crazy stuff including literal attack robots. This mission was difficult. It took me, as part of a four man team, 58 minutes to complete. It was stressful, it was scary, it was exhilarating, it was satisfying as hell once completed. While I don’t love the idea of replaying the same mission maps over and over, calling these the same missions does a disservice to the people that designed them. It is a wholly different experience. In light of all this, I’d say it looks like there is going to be a fair amount of endgame. I just hope it’s available as soon as I reach the end of the base game.
Finally, there seems to be a new PVP mode other than the DZ. The Conflict mode was described in one of the tutorial messages, but sadly I didn’t have time to try it before the beta ended. Hopefully I’ll be able to try it in a public beta before the game releases. Based on the little bit the tutorial screen tells about it, I believe it’s a PVP mode with multiple specialized maps and modes that nets rewards. It also has its own leveling system, making a total of three within the game I’ve seen so far. I could also believe that many people were playing this mode which might explain why the map felt so devoid of players to me.
Overall I was really happy with this beta. It showed me the things I needed to see and experience to want to buy the full game. Gold edition seems like it will probably be necessary, but without a content timetable, I can’t say if it’s the best decision for me, as I really didn’t make proper use of the season pass in the first one. I had a good time with this beta and I think this game will do very well. It’s the same core game from the first one with a number of noticeable improvements, added modes, and a new setting. I’m definitely looking forward to retaking Washington DC.
A few weeks ago I attended CES for the first time. CES stands for Consumer Electronics Show. It is the largest annual consumer technology trade show in North America and one of the largest annual tech shows in the world. The first CES was held in 1967, 52 years ago. I’m glad I was able to attend this year. Not only because it was an amazing experience that I’ve always wanted to have, but also because I don’t know how much longer CES will be around.
I have been noticing a trend in recent years with big corporate tech and gaming events. They’re dying. Not all at once. It’s not fairly obvious. It’s a slow death brought on more by the winds of change coupled with rampant, unsustainable profiteering rather than some singular obvious occurrence. I’ve attended and continue to attend a number of these events for work throughout the years. The ones I have the most experience with personally are Computex and Taipei Game Show, both held in Taiwan, where I live, but my company is involved at some level with larger and smaller tech/gaming events all over the world. This gives me a level of insight that most members of the public simply don’t have access to. And it’s because of this coupled with other obvious clues that I must conclude that the current large scale events model is dying and if it doesn’t change fairly soon will be gone for good.
I first started to notice this with E3 back in, I believe, 2016 when Nintendo first decided to stop attending the show in person. And I want to be clear that this trend is happening to many if not all larger events around the world and not just specific ones. Nintendo opted simply not to present at the show. They made their in house presentation and released it digitally on their own site. While we can’t know for sure, I’m fairly certain Nintendo didn’t pay E3 a single dollar to have them show the video on their screens during the show. They simply did it because they knew people would rather tune in to Nintendo’s presentation as opposed to anything else that would be shown at E3 during that time. And no other company was dumb enough to try to directly compete with Nintendo’s presentation release time slot. This Nintendo Direct concept seemed like madness when first announced but ultimately was a huge success and has continued every year at E3 since that first experiment and has since then expanded to multiple presentations a year from Nintendo not tied to any specific corporate events outside of their own calendar. Now in 2019, SONY has announced that they too will not be attending E3 this year in favor of their own currently undisclosed means of conveying information to the public and media.
It’s fairly safe to assume that E3 is going to suck this year. Microsoft/XBOX in its current form can’t carry E3 alone. EA, Blizzard, and Activision are all dumpster fires at this point. Bethesda has a lot of bad blood right now and The Elder Scrolls VI is still years away, leaving us pretty much Doom Eternal and maybe another Wolfenstein game from them? And the rest of the bit players just aren’t important enough to make E3 worth your time. The rest of these companies aren’t worth much more than a couple hours of watching trailers on YouTube and a few tweets. So if this trend continues and nothing about the model drastically changes in the near future, E3 is essentially on its way out. And that should be fairly obvious to everyone.
In similar fashion to E3, I noticed something odd about CES. Many larger companies, including my own, aren’t actually attending CES anymore. What many companies, big and small, are now doing is showing up to Vegas, renting a suite in a random hotel, and just inviting media, customers, and other industry contacts to just come see their stuff in private by invitation. This is exactly what my company and many others did at CES this year. Some examples of companies that did this exact thing at the show this year include Patriot/Viper Gaming, Cooler Master, and Alphacool. These are all fairly well known companies in the PC DIY industry. Several smaller companies you’ve never heard of did this same thing and have for some years now. I even found this forum post from back in 2010 where some companies got caught doing this at the actual hotel CES was held at and got kicked out. So this is by no means a new practice. And I see the same thing done by a number of companies during Computex in Taipei every year as well. This practice is now the norm. The sad thing is the companies that run these events know this but aren’t doing anything to address the reasons that it’s happening. Like EA and microtransactions, they’re just pretending nothing is wrong and doing business as usual with no consideration of what this means for the future of their event and events in general.
Let’s talk about why this is happening. There are a number of specific and easily identified causes of this trend. Not so surprisingly, all of them come down to money. The biggest issue I have identified is cost of booth space/attendance. The cost for companies to attend these events has grown to unrealistic proportions. Even companies that can afford it aren’t happy to just throw money away unnecessarily. Let me use my own company’s CES 2019 experience as an example. We rented a penthouse house suite in the top floor of a Vegas hotel for five nights to attend and present during, but not officially at, CES. This penthouse suite had two bedrooms, a dining room, a living room, and a connected entertainment space added onto the living room. It also came with three private bathrooms, multiple balconies, and a hot tub, which sadly we didn’t use. As this was a private suite, we had security, control of who entered our suite, were able to insure the safety of the products we were presenting, and we could control our own hours for presenting regardless of what the official CES booth times were. We got all of this for under $20,000 USD a night including those bullshit resort fees and taxes. At five nights, this totaled just under $100,000 USD. Now that’s a lot of money. But to get a space on the CES show floor at a smaller size than what we had but large enough to meet our minimum requirements, we would have had to pay $200,000 USD. Without the private security, control of our traffic, safety of our products, three private bathrooms, the same amount of space, and of course the hot tub, we would have had to pay more than double what we paid for that suite. That’s preposterous. And that’s just the space. It doesn’t take into account the many other costs of attending CES. You have to pay to get your staff there and their hotel rooms and their food. You have to pay the cost of shipping your products there. You have to pay contractors to set up your booth. You have to pay media to show up and make videos about your products, because they don’t give two shits about journalistic ethics or conflicts of interest. The total cost of doing an event like CES even when you save on the space is astronomical. And remember that in the case of CES, the booths aren’t even all located in the same building or location on the Vegas Strip so the idea that having a suite is inconvenient do to location doesn’t even really apply as long as your suite is in the general area of at least one of the four buildings the show is held in.
You also have to consider the value of attending the event. These events are usually not public. Though it’s called the Consumer Electronics Show, CES is not open to the public. It is a private trade show that’s reserved for industry members and media. Of course many members of the public sneak in, but really the bulk of consumers see what’s being shown at CES, and most events like it, via media through YouTube videos, live streams, tweets, and so on. Even if the event was totally open to the public, the bulk of consumers would still rely on media platforms because the event is located in a physical location. Most people can’t afford to travel just to see the new overpriced computers coming out in the next year. One of the largest markets in the world is China. Most people can’t even get out of China. How do you think the majority of consumers will find out about the next iPhone? It won’t be because they went to some event held in Las Vegas. So you have an event that’s becoming more and more expensive to attend while the value of attending that event is forever declining as markets shift, grow, and change. This was one of the main reasons Nintendo gave when asked about the change from traditional E3 presentations to the Nintendo Direct model. Their largest market is Japan. Why would it make sense for them to spend boatloads of money to present at a show where most of the people attending/watching would prefer to see another COD or loot shooter in a language that most of their largest market doesn’t even speak? It simply doesn’t make sense from any sensible money management standpoint. It’s also considerably cheaper and more effective to produce videos in house and distribute them through in house corporate channels and free social media platforms than it is to pay media to make content based on your products and hope the content presents said products in a positive way. Remember that even though media charge companies to come check out their booths/suites and make videos about their products, there are no guarantees about what the content produced will say. They can and often do take payment, show up to the booth, and then make videos where they shit on the company’s products. Personally I think this level of honesty is a good thing and hope it continues, but media charging to create content when they rely on that content for their channels to survive is and always has been odd to me.
Finally, the need to attend events from the user standpoint is dying as well. Just last week, PlayStation had a concert by Utada Hikaru for the upcoming Kingdom Hearts III. PSVR owners could attend the concert in VR and have front row seats. PSVR is expensive for sure. But it’s much less expensive than flying to Las Vegas, getting a hotel room for multiple nights, and dealing with the various other costs of traveling. The CES badge on its own was $300 USD if you bought it at the door. At the time of writing this, I can buy a PSVR bundle with two games, one of which I tried for the first time at CES this year, for under $280 USD not including taxes and shipping. Even less if I’m willing to buy it used. Why would anyone ever pay to go to an event again if you can attend them from the comfort of your home in a high definition, possibly interactive VR experience? It simply doesn’t make any sense. It’s not exactly the same as attending the event in person, but for the average person’s needs, it’s close enough. You charge people $20 plus the cost of the hardware to attend any event they want and don’t ask them to leave their home or even wear clothes while attending the event and most people will forgo the need to actually touch and smell the products in person. That’s the entire model of Pay-Per-View fights, minus the VR, and it’s still a profitable business model.
I can go into more specific details about why events are dying, but pretty much it comes down to the companies that organize them continue to raise costs beyond the realm of practicality, companies are actively seeking out and finding cheaper alternatives to attend or circumvent the need to be directly involved in these events because of the rising costs, and the public can’t really attend the events for the most part so the value of said events is limited to begin with. Now let’s be clear, these events weren’t originally established for the public. CES, Computex, E3, and most of the other well-known ones are industry exclusive trade shows that have allowed media to get involved as a way to include the public in later years. But that was never their original intention. These shows exist for the sake of conducting business. Distributors and buyers meet with producers to try to make deals. That’s the point. And that can now all be done digitally as well, so the value of these shows even at their core is dwindling while the added burden of paid media has increased the cost of attending the shows with no concrete guarantees about the returns on those investments.
Now in a way, I think it’s sad. These events are fun. I like attending them. I find value in attending them both personally and professionally. And regardless of how little value they actually have, the public tends to like them as well. Gamers look forward to E3. It’s a waste of time and money that usually disappoints in the long run because of misleading marketing and over promising from developers, but it’s still fun. It’s an enjoyable part of the industry that brings people from all over the world together to discuss their like-minded interests. That’s a good thing. Especially in 2019 when people are so divided on everything else, including gaming itself. So I don’t want to see these events die. But make no mistake they are dying. Pretty much all of them are dying. And if something doesn’t change very soon, I do believe we won’t see CES make it to 60 years. At least not in its current form, size, and popularity.
I’m gonna be honest and say that I was not looking forward to writing this post this year. Not because it was a bad year for gaming but because it was too good. There is just so much to say about gaming in 2018 that I didn’t want to take on the daunting task of trying to summarize it in a single post. There’s really no way to address all the positive things that happened in gaming during 2018. Outside of gaming, the last year was shit. Literally right up to the end of it. But gaming wise it was one of the best years we’ve seen in a long time. So while I’m gonna do my best to do this year justice in a single blog post, I acknowledge that I’m going to come up short. But this post is tradition so it had to be done.
As always, let me talk about how gaming in 2018 was for me personally first. This was an excellent year. I played more release window games in 2018 than I have for the last five to ten years. And I didn’t even break my oath to only buy three day one release titles. Due to review copies, which I’m now getting again in small amounts, as well as borrowing from friends, sales, and winning some contests, I was able to play many games while they were still relevant, which almost never happens. Some of the games I played this year include Monster Hunter World, God of War, Detroit: Become Human, Spider-Man, The Crew 2, Starlink: Battle for Atlas, and of course Smash Bros. Ultimate. I also got a copy of Assassin’s Creed: Odyssey but I haven’t played it yet because I still haven’t played Origins, which I just got for Black Friday. So many of the games I played this year were amazing. I got four platinums. That’s not me bragging. Usually I only get one in a given year. I got four because games kept being so good that I wanted to fully complete them. Plus I played some amazing games from past years like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. If I had to pick my absolute favorite for the year I would reluctantly say God of War. But we’re talking inches of difference between first, second, and third place. The game that I actually felt had the strongest narrative experience for me personally was Detroit: Become Human. The game that surprised me the most was Mario + Rabbids: Kingdom Battle. I went into that game thinking I would hate it but it was great. Really it was just a full year of phenomenal gaming experiences.
As for completing my gaming goals in 2018, I was pretty disappointing. I only managed to complete six of my 13 main goals and one of my bonus goals. This is much lower than my completion rate for 2017. I’m gonna try to be better and set more practical goals for 2019. The goal I’m most proud of myself for finishing is that I beat Final Fantasy VII for the first time. Now let’s talk about the highlights, good and bad, of 2018 for the rest of the gaming community. Highlights are in no particular order. As I said already, I’m not really going to be able to do this year justice but I’ll do the best I can.
PS4 Wins the Year
Many great games were released in 2018 on all platforms, but there can be no debate that the overall highest quality total gaming experience was on the PS4. SONY delivered exclusive hit after exclusive hit while still allowing players access to the great cross platform exclusives released in 2018 like Red Dead Redemption 2. The best overall platform for gaming in 2018 was objectively the PS4.
God of War
In my opinion, this was the game of the year. I was very much against the idea of them making another Kratos game. I was worried about them changing the setting, changing the actor, and adding in a kid. I went into the game expecting something mediocre, but Cory Balrog managed to reboot a franchise that didn’t need to be touched beautifully. It was visually stunning, well written, expertly acted, and mechanically sound. While I wasn’t happy with the cliff hanger ending, I’m happy that a direct sequel will be made and I was extremely impressed with this game overall. And so was everyone else. It won several awards including PlayStation Game of the Year at the Golden Joystick Awards. At the time of writing this it has a 94 on Metacritic. It truly was a perfect reboot to an already great franchise.
Detroit: Become Human
As hit or miss as David Cage is, he delivered an amazing narrative experience with this one. This story was powerful. These characters were meaningful. This world was depressing while being extremely realistic. Parts of this game hit me so hard I thought I was gonna cry. The multiple social issues addressed were done tastefully while not being overly preachy. I will definitely go into the next Quantic Dream game with optimism. While this game didn’t score as high critically as some of the other games released this year, it is a respected PlayStation exclusive and was nominated for several awards.
Insomniac Games managed to revolutionize the comic book game genre with this one. This game played perfectly. It looked amazing and had one of the best photo modes I’ve ever seen. It was written at the quality of a Marvel movie and even had a Stan Lee cameo. Hopefully it’s to games what Iron Man was to movies and we will now get a collection of amazing interconnected comic book games taking place in the same universe. It’s a PS4 exclusive though so if you don’t have one you better buy one soon so you don’t get too far behind in the timeline.
ASTRO BOT Rescue Mission
I’m not a huge fan of current VR and I have yet to be truly impressed by any games released on PSVR, or really any VR platforms for that matter. While I haven’t personally played ASTRO BOT Rescue Mission, the talk is that it revolutionized VR gaming. It’s been called the Mario 64 of VR. That’s a hefty claim, but if it’s true I hope it means that we’ll start to see consistently great VR games that make the platform actually worth buying for the majority of gamers. I do personally want to try this game after watching some footage but not enough to go out and buy one of those overpriced headsets. Hopefully as the library grows so will my interest in making the purchase.
It warms my heart to know that Tetris still mattered to people in 2018. It still matters to me and always will. While I think the VR aspect of the game is overrated, it is an excellently made Tetris game overall. Filled with stunning visuals, hypnotic music, and an overall calming vibe, this may be the best Tetris game ever made. The price is way too high but it’s quite a good game for what it ultimately is.
PlayStation Won’t be at E3 2019
Just over a month ago, SONY announced that there would be no PlayStation/SONY presence at E3. The reasons why aren’t exactly clear but many people have their theories. Really this shows that SONY is so confident with the PS4 at this point that they’ve become arrogant. Maybe that’s OK though. As long as prices don’t go up and they continue to release great exclusives it really doesn’t matter how they get the word out. In the age of the internet, it’s more effective to do news posts all year round like Nintendo than to launch all your bombs in one event. Personally I have no problem with them ditching E3 as long they continue to keep the public informed about current and future projects. I find the fact that they cancelled PlayStation Experience in 2018 to be more unsettling.
XB1 Continues to Disappoint
I have no love for Microsoft but I also have no reason to hate the XB1 or the people that use it. At this point I just feel sorry for them more than anything. They get all the cross platform games so that’s nice, but that’s not why you buy a console. It’s the exclusives that make or break a gaming platform and by any objective standard the XB1 is broken. The only truly great exclusive they released in 2018 was Forza Horizon 4. And while it may be a good racing game, that genre doesn’t justify consoles or those who purchase them all on its own.
Sea of Thieves
Sea of Thieves is to XB1 what No Man’s Sky, which wasn’t even an exclusive, was to PS4. It’s a boring, repetitive, mostly disappointing pirate themed farming scenario except the prizes are even more disappointing than those of Destiny. Even more depressing is the fact that it was developed by Rare, because we all expect better from them.
The one thing that the XB1 must be praised for is the backwards compatibility. The library of backwards compatible games continues to grow and that’s a beautiful thing. It still doesn’t justify the console overall, but it’s a noble thing that Microsoft has taken huge steps in preserving the overall useable lifespan of games. This is even more important in light of Nintendo literally suing private citizens for trying to preserve their older titles. I’d like to see PlayStation take on similar policies with the PS5.
I have spent years waiting for them to port Sunset Overdrive to a platform I actually use. In November, they finally ported it to PC. While this is great news for PS4 users, it only serves to cheapen the value of the XB1 even more. Porting an exclusive like that is a slap in the face to the entire loyal XBOX user base.
Nintendo Gonna Nintendo Hard
What can I say about Nintendo that hasn’t already been said about pet cats? They do whatever they want. They almost completely ignore public opinion on most topics. Nothing they do ever seems to make sense from the outside. They literally attack those who love them. But we still love them. The company doesn’t always make the best decisions, but they almost always make profitable ones. Sales wise, Nintendo owned this year. And that’s following 2017 where we saw Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. They just print money.
Pokémon Let’s GO
Haters ranted and raved and continue to do so, but this game sold three million copies in the first three days after release. I haven’t purchased it but the more I see footage from it the more I want to. It looks the way Pokémon was originally intended to but couldn’t because of technological limitations. While I think it’s ridiculous to be charging $100 for it because of a single use controller, the overall concept of the Let’s GO games works. And linking it to Pokémon GO was a brilliant move. I doubt this is the last we see of the Let’s GO series.
Smash Bros Ultimate
Simply put it’s the best Smash Bros. ever made. It is definitely missing a number of features like break the targets and a story mode reminiscent of the original game. But I would still argue that it’s the best in the series. And I do foresee patches and additions being added to it. I will be playing this a lot more than I already have and I don’t even have Nintendo Switch Online.
Super Mario Party
This was certainly a step in the right direction but it came up short. Most people who grew up with the original Mario Party wanted Super Mario Party to just be that with online pvp functionality. Instead they just did a small list of boards, lots of mini-games, and limited online functions. This game was so close to being perfect, but isn’t that what Nintendo does all the time? They love to get about 75% there and just screw up the end game.
This service is pretty much everything I feared for Nintendo. It’s peak predation in every sense of the word. The so called deals are basically non-existent. The number of games worth having the service for is super limited. The retro titles are too retro to warrant paying for the service. This is pretty much an additional paywall for Splatoon 2 and Smash Bros Ultimate that has to be repaid annually.
Dead or Alive Xtreme 3: Scarlet
This is noteworthy more in how surprising it is than the actual game itself. This port of the latest Dead or Alive Beach Volleyball game was not expected to be available on the Switch. Even more surprising is the fact that the Switch version will be uncensored while the PS4 version will be censored. And let’s not forget the HD Rumble feature. Basically playing this game on the Switch is as close to feeling up a woman that the people who are gonna buy this game will ever get to. For a console and company that’s always packaged itself as the family friendly gaming brand, it’s quite shocking and meme worthy that Nintendo allowed this.
Ports, Ports, and more Ports
Ports on the Switch aren’t just for Wii U games anymore. Real AAA PlayStation and XBOX titles are making their way to the Switch and they play and look fairly good while also being portable. DOOM, Wolfenstein II, and Final Fantasy XV: Pocket Edition are just a few examples. And many more have been announced from current and past gens. Slowly the Switch is becoming the most versatile console to game on and the sales numbers show that it’s working.
Monster Hunter World
Supposedly this was the bestselling Capcom game ever released . . . and rightly so. What’s great about MHW, and why it was so successful, was that they took an already award winning concept and made it accessible to all gamers. The idea of hunting giant monsters with a very limited narrative structure has always been a good one. The problem with past MH games is that they were always too complicated and had a steep barrier of entry. This game keeps what’s good about the past games but made it much easier for new players to jump in. The many limited time events throughout the year with various cameos like Ryu and Dante have kept the game relevant even several months later.
Battle Royale is Cancer
Cancer is a disease that takes already existing cells within a body and transforms them into harmful cells. As the disease spreads across the body, more and more cells are taken over by the spreading cancer until the life form eventually dies. I think this is a rather apt description of the battle royale genre. It has over taken the industry as the most watched genre on Twitch and developers have taken notice of that. More and more games are adding BR modes. It’s a genre that adds nothing particularly new to gaming. It just transformed traditional PVP into baseless 100 man maps with no story, no chance to turn the game around after dying, and no reason to care about the match once you’ve died. I think it adequately portrays how much people’s attention spans have fallen due to technological advances. I fear for the day that all games become Battle Royale and real gaming eventually dies.
Red Dead Redemption 2
What happens when you take The Witcher 3 and set it in the Wild West era? Something extremely popular even when riddled with glitches. I’ve heard people say this isn’t just the GOTY but the “game of the generation”. Slow your roll. It’s an epic achievement in many ways and Rockstar Games should be proud to have delivered something so impressive. That being said, it still has many of the various issues we’ve grown accustom to with Rockstar titles. While it was certainly one of the most impressive games of 2018, I’m fairly certain we won’t be talking about it once Cyberpunk 2077 releases.
Bethesda went whole hog on not giving a damn this year. Not only did they put out the travesty that is Fallout 76, but they followed that up by saying The Elder Scrolls VI and Starfield would use the same broken engine they’ve been using since 2011. Skyrim was an excellent game but it’s really time to move on to the next engine. I don’t completely blame the engine for all the problems with Fallout 76, but it definitely played a factor. Of course Bethesda is nowhere near closing down, but the fact that we keep letting them get away with releasing broken games is problematic to say the least.
Spyro Trilogy Remastered
When you find a winning formula you keep doing it over and over again until people get bored with it. Spyro Reignited Trilogy is a testament to how successful Crash Bandicoot N. Sane Trilogy was. They’ve also announced that Medievil is being remastered for 2019. Personally I’m OK with them remastering much older games and clearly everyone else is as well.
Destiny 2: Forsaken
While I have no love for Destiny and would never buy another game in the franchise, it must be acknowledged that people really seemed to like the Forsaken expansion in Destiny 2 so kudos to Bungie for getting that right. That being said, Activision is doing everything they can to make people angry with microtransactions.
No Man’s Sky Patches
I still haven’t played No Man’s Sky but as they have evolved the game over time the idea has become more and more appealing. While I’ll probably never completely trust Hello Games, I will commend them for acknowledging that they screwed up with that game initially and have worked tirelessly to improve it, which they have and continue to do. I think NMS is directly responsible for Ubisoft’s decision to make Starlink: Battle for Atlas, which is an achievement in and of itself.
Starlink: Battle for Atlas
In my opinion, this was the hidden gem of 2018. I don’t know why it wasn’t talked about way more than it was, but I will admit that there are some inherent flaws with the way it was priced and distributed. I finished it and really enjoyed it, but I did feel like it was short at only 30 hours for an open solar system game. I have said it before and I’ll say it again, Starlink is everything we wanted from NMS plus Starfox, if you play the Switch version. It’s really just a narrative focused NMS with the ability to fast travel, a manageable amount of content, and a real plot to follow. You also have multiple playable characters. I think the toys, specifically how they were priced, were a turn off for people. I have the digital deluxe version and I think that really is the superior way to play. If they had not done the toys and instead just sold the deluxe version content with all the characters available as the vanilla version and then a gold edition with additional story missions, that would have been a lot more successful. Because the game isn’t about the toys. They’re a gimmick to try to compete with amiibo. But the game itself is great and it’s a travesty how little attention it actually got.
Assassin’s Creed: Odyssey
The Assassin’s Creed franchise went through quite a few years of disappointing content. People, myself included, were fed up with the horrible storytelling and the awkward structure of games like Unity. Having finally played Syndicate this year, I have to say that it was actually quite good on all fronts. But it was still the old style of game that had become tiresome and overdone. Changing the formula in Origins really reinvigorated the franchise and Odyssey successfully continued that momentum.
I don’t think it’s the game itself that’s necessarily noteworthy here. It’s the fact that the game finally released. When THQ shutdown, the Darksiders franchise was up in the air. Most people who had played the first two, such as myself, definitely wanted to see III released, but there were no guarantees it would ever happen. To see it finally release six years after II is amazing. I haven’t gotten to play it yet myself, but thankfully I’ll actually be able to because it exists.
Gaming Industry Do’s & Don’ts
If the battle royale genre is the cancer of gaming, Ninja is a tumor. This toxic hack somehow managed to become the face of Fortnite and end up as the first non-athlete to make it on the cover of ESPN magazine even after having said a racial slur during a live stream and basically throwing all female streamers under the bus. It just goes to show you that the influencer system is no different than systems of the past. Minorities and women get shit on while assholes get rich for doing little to no actual work. I hope this hack goes away and takes Fortnite with him.
Castlevania Netflix Season 2
Castlevania is not just a great game cartoon. It’s just a great cartoon. The animation style, the storytelling, the acting, and the relationship with the games are all done perfectly. Cartoon production studios should take note of this show for literally any genre that contains violence and caters to an older audience. I hope we see other shows like this for other classic game franchises like Metroid.
Monster Hunter Movie
The only positive thing I can say about this movie so far is that they cast Tony Jaa. That’s an A+ casting decision for a Monster Hunter movie. Other than that, this whole project looks like shit. They’ve shown tanks and modern looking guns. The casting in general seems to be steering more towards an American audience of people who don’t actually play the games. And don’t pretend like the Resident Evil movies were good. This all reeks of a cash grab franchise that will drone on for years and years against the desires of the people who actually play the games.
This is what happens when you cheapen the term gamer to the point of including absolutely everyone with a smart phone. The number of controversial articles they put out claiming games are destroying society, women, and the future is just appalling. Their twitter feed is one of the most entertaining comments sections you can read though so at least there’s that.
I have no love for Diablo. I have no love for Blizzard. I have absolutely no positive feelings about Activison. In fact I’m worried that Sekiro: Shadows Die Twice will suck because of Activision. While I don’t support Blizzard in any way, I feel bad for their loyal fans who have spent years hoping for the next Diablo. Them announcing a mobile game and not even mentioning a proper next installment was a real slap in the face to all their fans. I commend that guy for standing up in the middle of their conference and calling them out. And then they followed that by announcing that all their franchises are getting mobile games. Clearly Activision has poisoned that already stagnant well and any smart person would jump ship rather than throwing more money into that pit or microtransactions, predatory pricing, and general disregard for their consumers.
Goodbye Telltale Games
This hurt a lot. And the news came out of nowhere. I was so sad to hear that I won’t be getting The Wolf Among Us season 2 among other titles. I beat Guardians of the Galaxy this year and Game of Thrones last year. I was waiting for additional seasons of both. But really I should have seen this coming. I have said multiple times in the past that they seem to be taking on way too many projects. And I wasn’t aware of just how bad their licensing agreements were with a lot of these companies. The studio really was mismanaged and it’s a shame what happened to all their employees. It reminded me of when Visceral Games closed down, save for the fact that Telltale didn’t collapse because of bad management from an overarching publisher. Hopefully small studios will learn from this and stop trying to be too big for their britches.
Goodbye Prima Games
Prima Games closing its doors is the equivalent of seeing your childhood home demolished for me. I used to collect their player’s guides. I recall some of my favorite ones that I still have in a box somewhere. Games like The Legend of Zelda: Ocarina of Time, Kingdom Hearts, Final Fantasy X, and many others. But it makes perfect sense that they closed down. I’m shocked they lasted as long as they did. Printed gaming tips in 2018? GameFAQs has existed for more than 10 years. YouTube playthroughs and guides can be watched from your phone. Google can pinpoint the exact item you’re looking for and bring up a marked map of where it is in the game in seconds. Who was still buying player’s guides for any reason other than collecting and nostalgia? And they weren’t cheap either. Every time I saw a new guide released by them I was shocked at how expensive they were in recent years. They cost more than many games do now. All good things must come to an end and Prima Games had a great run.
2019 Looks Amazing
There are a host of great looking games coming out in 2019. For PS4 it’s going to be the year of the samurai. For the Switch we’ll see new installments of some classic fan favorites. CD Projekt Red may raise the bar even higher than The Witcher 3. This is just a small sampling of the announced games for 2019.
Ghost of Tsushima
Kingdom Hearts III
Yoshi’s Crafted World
Devil May Cry V
The Last of Us Part 2
Sekiro: Shadows Die Twice
Luigi’s Mansion 3
There is so much more I could cover but no one wants to read a 20 page blog post in 2019 and I really don’t have the time or energy to write one. Overall I’d say this was a really good year for gaming, unless you’re predominantly an XB1 user. I really didn’t cover enough of the bad moments but there were just so many noteworthy goods to talk about. I hope this is not an outlier year and that 2019 continues this trend of great gaming. My biggest concern at this point is deciding which games I’m going to take the time to play because there are so many worthy candidates. How was gaming for you in 2018? What games are you most excited about in 2019?
Sadly it took me longer than I expected to finish Spider-Man (PS4) so my review didn’t get published until last week. So now this post, which I had actually starting planning a couple weeks ago, looks like an unoriginal idea in response to the recent Insomniac Games interview where they said “Spider-Man is the Iron Man of Marvel console games.” The idea behind this quote is that Spider-Man, with its 3.3 million units sold in the first three days of release, is only the start of what I guess I’ll call the MGU (Marvel Games Universe). Due to its success, we can now expect to see a whole host of, hopefully interconnected, games set in the same Marvel universe following some of our favorite heroes.
I like the idea of an MGU. I think it’s a wonderful idea that hasn’t been done well before. We have some franchises that connect several characters and games indirectly like Castlevania, Final Fantasy, and of course Super Mario. We also have countless franchises that connect many games together directly like Uncharted, God of War, and Yakuza. But what both of these types of games fail to do is connect multiple playable characters directly across several games while also allowing each game and character to stand alone in their own right. The only franchises I can think of that do both even relatively well are Devil May Cry and Metal Gear, and I don’t necessarily think either does it exceptionally well. Certainly not compared to how plots work in the MCU (Marvel Cinematic Universe).
I imagine such an endeavor being implemented in a big way, making use of multiple studios and quite possibly spanning to multiple platforms. But that’s not really what I want to talk about in this post. What I want to discuss is what else can be done by Insomniac Games with the Spider-Man map.
I was very impressed by the map/world in Spider-Man. I felt like it was a fairly well done recreation of New York that also integrates Marvel landmarks into it quite well. I did feel like it was smaller than ideal, but it was still quite the impressive, realistic, and highly interactive map. Some time ago, I wrote a post about how I thought it was extremely wasteful that game maps tend to get used only one time even if they have the potential for multiple projects. The original post focused on the map in Assassin’s Creed IV: Black Flag and how I thought it could easily be reused to make a completely unrelated pirate game, but I think the general concept of map reuse applies even more to that of Spider-Man.
Even without the idea of creating an MGU, I think the Spider-Man map can and should absolutely be reused for more Marvel games. Insomniac Games can make a great Marvel game. They’ve already proved that with Spider-Man. But there’s no reason the next Marvel game from them needs to take two plus years of development. Not because they should rush out more Marvel games, but because they already have a wealth of usable assets. They have a working New York City map complete with both Marvel and real world landmarks and a bustling, interactive population of NPCs. More specifically, they already have hideouts/bases of operation for multiple would be MGU characters, big and small.
The Spider-Man (PS4) Marvel themed map locations I’m aware of:
Nelson and Murdoc Law Office (Daredevil)
Alias Investigations (Jessica Jones)
Sanctum Sanctorum (Dr. Strange)
Embassy of Wakanda (Black Panther)
Rand Enterprises (Iron Fist)
E.A.R.T. Clinic (Cardiac)
Damage Control HQ (Iron Man)
Avenger’s Tower (Iron Man/Every Active Avenger)
This wealth of Marvel Easter Egg locations can be the staging area for countless other games set in New York. And with the Avenger’s Tower other characters not usually based in New York can visit the city for an adventure as well. Even Stan Lee appears in the game. So the question becomes why make an entirely new map for the next game when they can rightfully save the time and just change out the character and gameplay for a fraction of the development time and cost?
Let’s take Daredevil as a prime example. Hell’s Kitchen is a district on the map. Matt Murdock’s law office is already located in the game. Daredevil operates on the streets and rooftops of New York City. His main means of transportation is on foot mostly by climbing, hopping, and occasionally swinging from building to building. His fight style is mixed martial arts that’s fast paced, fluid, and a bit heavier than that of Spider-Man. He operates solely at night, which exists in Spider-Man, and even fights Kingpin, the first boss in Spider-Man. If they reuse this map, much of the game is already done. They would just have to change the character render(s), climbing, and fighting as far as gameplay. Most of the development would just need to go into writing a new story and altering the current enemies and bosses. Is that still a lot of work? Of course. Is it as much work as building an entirely new map from scratch including NPCs? Absolutely not.
Because of the interconnected nature of comics, this is a rare opportunity where it not only makes sense, but is the right decision within the canon of the world to reuse the same map to make multiple Marvel character games. The shorter development time also means lower production costs which allows for an opportunity to create games for more obscure characters that might not be able to get a game greenlit with a AAA budget. Take Jessica Jones for instance. The idea of putting in the same amount of time and resources as was used for Spider-Man to create a game for her is unrealistic. It wouldn’t sell as well and probably wouldn’t be action heavy enough to appeal to a wider gaming audience. But Spider-Man already has a working camera/photography system and a perfect map for a game starring her, so why not make one with recycled assets?
While not every Marvel character could have a game set in this map, there are a host of characters that it would work perfectly for. Even characters not normally based in New York could still work as visiting heroes staying at the Avenger’s Tower.
Some characters that could work well in the Spider-Man map:
Venom (if we want to go down that road)
All the other Spider-Totems
I don’t know what games are in the works or projected to be made in the MGU, but I think it would be a real waste to just throw out a perfectly good map just because we’ve already played a game on it. If implemented well, I would have no problem playing any number of different games featured on the same map. Especially if they were all connected via story and Easter Eggs. They could even have the games be interactive where if you’ve played one it affects things in other maps.
Let me be very clear on one key issue within this discussion. I’m fine with playing multiple games on the same map, but I expect those saved development costs to be transferred to me, the end user. Spider-Man cost me $80 (Deluxe Edition). If you read my review then you know that I felt that was too high for such a short game. Especially considering that Insomniac Games usually releases games in the $30 – $40 price bracket. So if they do start reusing that map to save time and money, which I believe they should, I would also expect to see lower release prices. Even more so if these Marvel games will continue to be in the 20 – 30 hour category for the platinum completion.
It’s a good map and it definitely has the potential to spawn a number of other great games. How did you feel about the map in Spider-Man? Would you like to see other games produced on it and how much would you be willing to pay for them?
I think this might be the first game I ever reviewed after I had already achieved the platinum trophy. Not the first game where I’ve finished the campaign, but specifically getting the full completion. Certainly the first open world game. For the record, I got the game day one and had acquired the platinum less than two weeks after it released. It just took me an extra week to get the review prepared. That’s short for any platinum. Much less an open world game. But length is not the only important factor when it comes to judging a game so while this is an important detail to consider, there’s a heck of a lot more to say about Marvel’s Spider-Man by Insomniac Games.
I was not actually planning on pre-ordering Spider-Man. I literally made the purchase just two days before it released and the only reason I did was because I happened to roll into some extra money that day and I wanted the collector’s pin for preordering the digital deluxe edition. Otherwise I would have absolutely waited for a price drop. And after having gotten the platinum, I would still recommend waiting for a price drop. Mostly because of how short it is. That being said, it was quite the entertaining experience, short or not.
Spider-Man is a beautiful game. Not Naughty Dog beautiful, but for a comic book game, it looks very good. What I really liked about it was the character renders. I could see the real actors in the characters and because I recognized a number of them, that impressed me. At the same time, the filler NPCs are kind of low quality. They aren’t generic, which is nice. They do look, dress, and sound different. You can even interact with them on a minor level as individuals. Because it is a comic book game, it looks like what a game based on a comic book should look like rather than actually looking like a comic book or trying too hard to look like real life. It hits that visual balance almost perfectly. The world looks great as well. I’m not from New York, but I have been there and I was very impressed with all the landmarks the game has. I have heard a number of New Yorkers complain that things are missing or flat out removed from the map. But I guess that’s to be expected. What’s really cool is that they’ve also layered in a bunch of Marvel Easter Egg locations. This includes places like the Embassy of Wakanda, the Sanctum Solarium, and the Murdock & Nelson Attorneys at Law Office. If I have to explain to you what any of those are then you’re not a Marvel Fan and it will be lost on you anyway. It is a very nice map, but it’s also very small. The whole thing is made up of only nine Infamous: Second Son style districts, none of which are particularly big.
This is a very fast paced game. Think Arkham City on steroids. You’re moving quickly with just about everything you do. Fighting is fast paced and often includes 15 or more enemies on the screen at one time. Swinging, probably one of the most enjoyable aspects of the game, is extremely fast, free roaming, and variable. By all rights it should be a blur, but no such issues occur. The game truly handles like a dream. Even playing on an original PS4, I experienced no lag or other graphics related performance issues. The loading is a little slow, but not ridiculously so. The menus look really nice as well. They’re very simple. Not overly stylized or extremely detailed. But they present everything you need in a clean and clear manner that’s very accessible at a glance.
The Spidey suits are without a doubt the most impressive visual aspect of the game. The level of detail is unreal for some of the 28 costumes available. The tips of the fingers. The fabric threads. The metal plating. It’s immaculate. The costumes look so good you can almost feel the fabric on some of them. But there are also a number of little things that really bring this game to life. Pedestrians in the streets. Planes flying over the city. The sunlight beaming on the water at dusk. Overall it’s a beautiful looking game.
The sound is expertly done in Spider-Man. It’s cartoony but practical. You hear the whooshes of his webs firing. You hear every punch and kick landed. The only thing that would have made it better was if little comic book style onomatopoeia appeared during fights. The voice acting is quite good. Each character was distinct. Many were played by actors you’re familiar with which really helped bring the audio visual experience to life. The music was good, albeit a bit repetitive, as is the case in most open world games. All in all, I was very happy with how the sound was handled in this game.
The gameplay excels in a number of places but falls way short in others. The swinging is phenomenal. The best I’ve seen in any Spider-Man game, though I haven’t played them all. What’s good about it, albeit annoying at times, is that Insomniac Games really tried to create a realistic swinging experience. You have to take into account things like distance. You can’t just swing wherever you want. If you’re above the buildings, you have to wait till you fall beneath them so you have something to web to. You can swing upward but your speed will decrease due to drag and loss of momentum. Swinging and traversal is truly an art form. But at the same time they added a number of fail safes to make the experience more manageable for amateurs. You can move in and out of swinging to parkour and wall running instantly. Spider-Man will automatically pass through, under, or between things like fire escapes and water towers when you swing into such confined spaces. It was made to be fun, not unruly. At the same time, this game sadly has terrible wall crawling mechanics. Wall running outside is great. It’s smooth and easy to control. But climbing around the inside of a room is just trash in this game. Simple maneuvers like crawling from wall to wall or wall to ceiling are so difficult. Spider-Man will do everything in his power to avoid changing between adjacent services. It’s easier just to jump off a wall and climb up the other one than to crawl between them. This was really depressing for me because what’s Spider-Man without wall crawling?
Fighting is real smooth. The pacing is fast but manageable. You have an arsenal of eight gadgets to choose from by the end of the game and they all do something quite different. What I also really liked was that when you run out of stock of a specific gadget the game will automatically revert back to basic web shooting. This is very crucial for a smooth gameplay experience. Chaining combos is really smooth and easy to do in this game, and that’s what makes it so fun. Combining gadgets in different ways makes it an experience all your own. One thing I really appreciated was that the game never stops moving. If you’re in the middle of a fight and you go to change gadgets, a gadget wheel pops up in true Insomniac Games style. But you can still get hit while it’s up. Time slows down while the wheel is up to give you time to think, but you can’t just stand there indefinitely. This balance between Dark Souls where you have no time and Ratchet & Clank where you have unlimited time worked really well for a Spider-Man game and felt very appropriate. But aiming certain gadgets and special techniques can be a real pain. You have auto aim but it mostly focuses on the nearest enemy in sight. Sometimes that’s not who you want to hit. In general though, the game plays and controls very smoothly.
Probably the worst aspect of the gameplay is its repetitive nature. The gameplay is really solid, but so much of the game is just busy work to level up your stats and gear. The game’s development system is dually based on XP and tokens. XP is gained through basically everything. Fighting, hitting milestones like distance running on walls, completing objectives, and locating special items. You can hit a maximum level of 50 and then continue to level up in a prestige way where you remain at level 50 but your stats continue to go up every time you earn a certain amount of points. Leveling is automatic as far as stats are concerned but you do have to spend skill points to learn new skills and techniques. Some skills are extremely useful and will become the cornerstone of your gameplay style. Others you’ll mostly ignore. By the time you hit max level, you can learn all the skills and still have five points to spare. The other means of development comes from tokens. There are six types you can earn. Tokens try to be more variable than XP but in the long run they just seem more repetitive. Crime tokens are a good example of this.
In each of the nine districts on the map, random crimes can happen at any time that you’re not in a mission/challenge. Dealing with crimes is optional and successfully stopping them nets you one to three crimes tokens. These tokens, when used in combination with other types, can be used to unlock suits and develop/unlock gadgets. Each district has you stop 20 crimes to get 100% completion. There are only a few types of crimes committed by four separate groups of criminals. You have to stop five of each. Almost all the crimes are the same. You fight a group of enemies without dying and you get your tokens. Occasionally you have to take out some snipers, locate a missing person, or stop runaway vehicles, but mostly it’s just win a fight. That’s nearly 180 random fights to deal with for a full completion. Plus chasing them down when they randomly appear on the map. It gets old. All the types of tokens work similarly. You do the same things over and over in order to unlock gear. There are little bonus objectives in each of these token missions/challenges, most of which you ultimately need to complete to get enough tokens to unlock everything, but after a while it all becomes a grind. It’s artificial additional playtime and many of the challenges aren’t even fun. Especially the challenge token missions. Some of them are just terrible and you’ll replay them over and over to try to get the gold completion for the additional tokens.
The story missions are great. I’d say 90% of the main campaign missions are absolute gold. Sometimes you have to play as people other than Spider-Man or Peter Parker and that can be boring and annoying at times, but all the story Spider-Man stuff was great. The boss fights. The stealth missions. The chase scenes. I was happy with all of it. Even the photography missions were pretty fun once I got used to them. The side missions are pretty good too. Really if the game wasn’t padded so much and was priced around Insomniac Games usual stuff, it would be a shorter but ultimately stronger game overall. The gameplay is great for the most part at a mechanical level, but the full completion gets old. The fact that you can hit level 50 (max level) well before the end of the game without mindlessly grinding says a lot about how much padding is in such a small map.
This was one the best written comic book games I ever played. The writing is the way a comic book game should be. The villains are justified while also being over the top. There are multiple villains that show up over the course of the story and they all make sense. They aren’t just popping up to give you something to do. The story weaves them all together very well. The way they wrote Otto Octavius was just amazing. If you know the characters you know he’s going to become a problem later on, but the way they developed him over the course of the game was MCU quality writing. I was so impressed by the campaign narrative in this game. But it’s not just the plot that’s well written. This is a Spider-Man game. That means dialog is everything and the dialog is strong. The quips are funny and cheesy. JJ Jameson is a radio host who randomly appears on your feed while swinging around the city and he’s hilarious. Modernizing him away from newspapers and into podcasting was the right touch.
What’s really important to note is that this game isn’t just about Spider-Man. It’s also about Peter Parker, Miles Morals, and Mary Jane Watson. All of them play major roles in the plot of the game and act as playable characters at some point in the narrative. It’s not just a story about heroes and villains. It’s a story about people. And even some of the villains get some real character development, which is a good thing. The relationships and interactions the characters have with each other, including the villains, is what really makes this a great comic book experience. Probably the best game Insomniac Games ever wrote.
Defining the replay value is a bit tough with this one. Especially having gotten the platinum in a single playthrough that took only 30-ish hours, which as I’ve said is short for an open world game in my opinion. The truth is that if you get 100% completion there are still some things you can do, like try to get golds in all the Task Master challenges and finish all the base challenge objectives, but you don’t gain anything from doing it. You do continue to get stronger by collecting XP even after you hit max level, but you don’t really need it by that point. Now of course the difficulty you play on will also play a factor here. The game has no difficulty based trophies and lets you change the difficulty level mid-game whenever you want. I played through the whole game on the hardest difficulty so there’s no reason for me to play it again. But if you didn’t play it on hard, maybe you’d want to do that in a second playthrough. But honestly, having unlocked and completed everything, I don’t really have any interest in playing through the game again. It was a great one and done experience with nothing left that I feel the need to do. Especially since I unlocked all the costumes and gadgets already. There will be a New Game Plus mode added soon, but I really don’t see any reason to play it after having gotten the platinum. DLC is on the way, so there’s that, but that doesn’t factor into replay value and probably won’t add enough content to justify the $80 price tag for the deluxe edition.
On the other hand, this game has without a doubt the best, most addictive photo mode I’ve ever seen. It’s an amazing experience. It’s not perfect. There are definitely limitations with it that shouldn’t be there. But it’s genuinely one of the most entertaining parts of the game. You have so many filters, frames, and stickers at your disposal. You can take pictures anywhere, including cutscenes. And they can be manipulated in so many ways. I almost took the time to make my own comic book with screenshots created in the photo mode. And you really could. I took literally more than 3,000 pictures over the course of the game. Which I’m still not finished sorting as I write this, by the way. That does add quite a bit of value and length to the overall experience. Especially when you consider the 28 costumes you can take pictures in.
Overall I’m very happy with how Spider-Man turned out. Insomniac Games did a great job. It’s not a flawless game and I think it was a bit overhyped with all the 9’s it received, but it’s definitely one of the top games I’ve played in 2018. I would absolutely recommend playing this game but I will also say you can stand to wait for a price drop.
If you read my blog regularly then you know that I am very big on consumers taking control of the gaming industry through organized management of our spending practices. I often write pieces calling for people to actively take charge of the industry’s general direction through boycotts and selective support of certain products and practices. I have on more than one occasion been accused of hyperbole and over dramatization of the situations I write about. Part of the reason for this is that I’m usually looking at the big picture which means predicting long term repercussions that can and often do take years and even multiple generations to manifest. All the way back in 2013, when my blog was still hosted on IGN, I wrote a long post where through thorough analyzation and educated guesses based on past events, I predicted that SONY and eventually Nintendo would ultimately do exactly the same bullshit that Microsoft was doing at the time with XBOX. This post was focused mostly on practices surrounding things like paid online multiplayer access, paid DLC content, and the general direction of all three companies. At the time, many people viewed SONY as the player friendly company that had our best interests in mind while Microsoft was the greedy, evil corporation who only cared about profits. Nintendo was the good egg that would never betray us. Now, five years later, SONY is pretty much the equivalent of Microsoft when it comes to management of their platform and Nintendo is steadily following suit with paid DLC, season passes, and literally this week they will be implementing paid online multiplayer subscriptions. I was right on literally 100% of my predictions about the way the industry was going five years ago. They called me a madman. They called me paranoid. But I knew I was right. Sadly the post no longer exists because IGN removed all user blogs from their website, but I probably have the original draft in a Word document somewhere if anyone really wants to read it.
So in that context, we really need to talk about Nintendo Switch Online. Last week, Nintendo published their latest Nintendo Direct. Overall it was pretty solid. But with less than a week prior to going live, they finally gave some actual concrete details about their new subscription based online service. It is in every way a tragedy. It’s insulting to gamers. It’s not offering anything of value that we didn’t already have for free. And it doesn’t even compare to its competitor services in application or value. Similar to when Nintendo replaced Club Nintendo with My Nintendo, it’s a total shit show.
Let me quickly summarize what the service looks like. For $20 a year, or $35 a year for a family plan, which still needs to have more concrete details published, you get cloud saves, online multiplayer, the ability to use your smart phone to talk to other people in the games you’re playing multiplayer with (you know because it’s a phone), access to a supposedly constantly growing library of NES games, most of which you already own in some other form or have already played and don’t care about anymore, and you get access to “special offers”. These offers currently include the “opportunity” to pay $60 plus I assume shipping (and possibly tax) to buy NES themed Joy-Con controllers you don’t actually need to play any of the NES games and a special Splatoon 2 skin representing an e-Sports team you don’t care about or probably even know. New offers will supposedly be added in the future but for now that’s all there are. It’s objectively a bad service. Not to mention it’s on a platform with a very limited library of popular multiplayer games. If you don’t include Splatoon 2,Mario Tennis Aces, and the unreleased Smash Bros. Ultimate there’s almost no reason to even care about multiplayer on the Nintendo Switch. There are a scattering of games here or there that have multiplayer. Like I play Just Dance online all the time. Some people still play Mario Kart Deluxe and even ARMS online. There are some indies like Overcooked 2. But for the most part the Switch is not a multiplayer platform. You’re buying games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Remember that even the upcoming Super Mario Party won’t have full online capabilities. You’ll be able to play a select list of mini-games against other players online and nothing else.
The Switch simply is not a platform that has enough dedicated AAA multiplayer value to warrant charging people for the service. And the other benefits are so minuscule and in some cases downright insulting that charging anything for them is egregious. You can’t even send messages to people directly through the console. You have to use your phone. Who in their right mind thought it was acceptable to charge people a fee to use their phone, which they’re already paying a fee to use, to send messages? That would be like buying a soda from McDonald’s and then being charged an additional fee to drink it inside the McDonald’s. To top it all off, Nintendo has decided that they can get away with this because they’re only charging $20, which is cheaper than PS+ or XBL. That’s not a justification. You don’t get to offer a shitty, totally unwanted service at a lower price than a competitor’s service and expect people to be OK with it. Because as much as I hate paying for PS+ at least it’s a subscription that actually provides me with services. I get free current gen games with the service. I get discounts on new games with the service. I can do things like send messages, send pictures, and create chat lobbies with friends on the console with the service. I can even shareplay with the service. It’s overpriced for sure. The games they’ve been offering in the last few years are much lower in value than in the PS3 era for sure. But it’s still a service that has general value above what I was getting when it wasn’t a mandatory service. Nintendo Switch Online offers none of that except cloud saves, which I don’t need in the first place on a portable console with an SD card memory system. My saves are fine. So we need to fix this.
Usually when I write posts like this it’s about long term issues concerning specific games or services that will have an effect on the future of gaming. But in this case, we’re literally talking about today. Yes there are long term repercussions for supporting Nintendo Switch Online, but the short term effects are just as noticeable and important. The service goes live tomorrow. I don’t want to be insensitive about the fact that the Direct was postponed because of a natural disaster, but it’s very suspect that we were given actual details about this new online service less than a week before it goes live. By all rights I should have published this post days ago but I didn’t even have enough time to properly analyze the details of the service and get the post prepared until now. Usually I publish my blog posts on Wednesdays but this was too important to delay till after Nintendo Switch Online goes live.
Just like we did with XBOX One when it first announced always online, or with Star Wars: Battlefront II, we need to actively and loudly boycott and publicly declare our disgust with Nintendo Switch Online in its current form. Do not give them the ability to take this service forward in this way. Yes I understand that I’m asking you to not enjoy some of your games that you’ve already purchased to their fullest extent. I too own ARMS and Splatoon 2. I too plan on purchasing Smash Bros. Ultimate day one and realize that the experience will be crippled for many people without the ability to play online. But we need to think long term here. This is a crucial moment because it will shape the way Nintendo handles online service forever. With this platform and all future platforms, this is a watershed moment. A moment that we didn’t properly handle when XBOX Live Gold was first announced. A moment that we didn’t take seriously enough when PlayStation Plus was turned into a mandatory service. We have an opportunity here to tell Nintendo an emphatic NO. That we will not allow ourselves to be taken advantage of simply because the price is lower than what Microsoft and SONY are charging, which are also overpriced services we shouldn’t be paying for in their current form either by the way.
I’m not saying we should never be willing to pay Nintendo for an online service. I don’t want to pay for such things and I genuinely believe we shouldn’t have to pay an additional fee just play the games we already paid for. But I already pay and have paid SONY for online multiplayer for a number of years. So it would be hypocritical for me to deny Nintendo the same privilege. But I’m not going to just hand them money for a subpar service just because they’re charging less for it. I’m calling for a boycott to incite change to the service. Not a permanent decision never to pay them for online multiplayer. What we need is to hold out as a group of concerned and conscientious gamers until we get a service that works for us and compares to the other services we’ve already been paying for. That means the essentials of course such as working online multiplayer with better servers than we were already using when multiplayer was free. It means a working messaging and voice chat system that doesn’t require us to own other forms of hardware that have nothing to do with the console we’re playing our games on. It means cloud saves that aren’t deleted when you unsubscribe or let your service lapse. It means not having to check in every week. You will literally lose your service continuity if say you got married and didn’t take your Switch on your honeymoon. That’s absolutely ridiculous. It means a library of current gen games made available as part of the service at no additional cost. It means noteworthy discounts on new games from the e-Shop. And yes that $20 price tag needs to remain consistent even with these additional aspects of the service. Especially considering the lacking multiplayer library to begin with.
As a Switch owner myself who uses my console literally every day, I implore you to stand with me on this. Do not sign up for Nintendo Switch Online when it goes live tomorrow (September 18, 2018). Hold out. Demand a better service and refuse to settle for the time being just so you can continue playing Splatoon 2 or Mario Tennis Aces. Make a small sacrifice in the short term for much better results in the long run. Tweet about it. Post about it on Reddit, Facebook, and every other platform you use. Make YouTube videos declaring your decision to boycott and why. Discuss it while you’re streaming on Twitch. Do not give in to Nintendo’s clear betrayal of their values and user base. This is not the service that the late, great Satoru Iwata would have wanted. We NEED to boycott Nintendo Switch Online right now and not let it even start to get a footing. This is not just crucial for Nintendo users, but for all console gamers. If this service is profitable, it will only serve to show Microsoft and SONY that they can lower their service quality, even more, and still get away with it. Now is the time for action. It may only be $20 today but that $20 means a life time of regret for gamers present and future.