State of Play Episode 2

Last week PlayStation released the second episode of State of Play. For those who aren’t aware, State of Play is the PlayStation version of Nintendo Direct. The first episode released in March of this year. You can read my thoughts about that first episode and the concept as a whole in this blog post. This second episode was in many ways considerably less impressive than the first one but, like with the first one, I think it shows that there’s a really strong concept here.

The first State of Play was about 20 minutes and showed 17 games. This latest episode was only 10 minutes and showed six games plus an ad/announcement for a limited edition PS4 and “Days of Play”, which appears to be their replacement for E3 this year, if I had to guess. When comparing the two episodes it’s kind of hard. This one had much fewer games shown, but the caliber of games shown was considerably better overall. We got announcements for a serious DLC expansion for Monster Hunter World, actual gameplay footage of FFVII Remake, which we haven’t seen in like three years, and a lot more substantial footage of MediEvil. Plus three indie projects, one of which will most certainly crash and burn, one which could actually do rather well, and one that’s quite possibly gonna be a sleeper hit. In general though, half of the games shown were important titles with a great amount of quality content shown. And again, this was all kept to 10 minutes.

 

As I said in my post about the first episode, I think the State of Play format works really well. It’s short, no nonsense game focused content. Yes they did throw an ad in for a limited edition console, but I feel like that’s appropriate here even if kind of annoying. The larger take away from that is that PlayStation is using this platform to make any and all gaming related announcements, big or small. I think that’s a great thing.

Riverbond
Riverbond

Many people complained that the presentation was too short and didn’t show enough, but I think that opinion shows a lack of perspective. The problem with E3 is that it’s only once a year. Companies have to make long presentations that impress because they’re making an impression that has to last an entire year. It’s expensive, time consuming, and forces companies to make announcements way earlier than they often should.  And even after putting all that time, effort, and money into it they can still disappoint the crowd and have to deal with a year’s worth of anger and vitriol. Every E3 ends with a bunch of gaming journalists, YouTubers, and streamers doing “Who Won E3?” posts.  But with something like State of Play none of that has to apply.

MHW Iceborne

In a scenario where State of Play happens one to two times a year, both episodes were absolute garbage. Not enough games, not enough big announcements, and not enough details. But in a scenario where State of Play happens say bi-monthly, both episodes were great. And with that format kept to only 10 minutes, even monthly wouldn’t be that hard, time consuming, or costly to make. That’s what State of Play really could and should be. A short monthly update of any and all PS4 news, big or small. One of the games shown in this latest episode was Away: The Survival Series. This game has you play as a sugar glider trying to survive in a world post cataclysmic natural disaster. Honestly it looks great. I’m definitely biased because I have a pet sugar glider, but even if I didn’t I’d definitely consider playing it . . . If I found about it.

MediEvil
MediEvil

Away looks like something that would ultimately be a hidden gem. Or at least it would have been if there wasn’t a video presentation showcasing small indie titles coming to PS4. Few people would have heard about it unless it was like Cuphead impressive. And that’s a shame because an indie game shouldn’t have to be record breaking to be valued if it’s a solid game. That’s the true potential of State of Play. There’s not a huge list of big flashy announcements every month. But there are always indie games, new DLC, and other updates that players should be notified about but just aren’t. State of Play can be used to fix this. If it’s done fairly often, gamers will be trained not to expect bombs every time. Sometimes it will just be news of small titles and DLC. But that’s fine because we’ll know that the next State of Play is just a few weeks away.

Away

Nintendo Directs are rare because the production value really is fairly high. They’re fairly lengthy, have real people hosting them often, and go out of their way to create high quality graphics. State of Play, on the other hand, is the bare minimum of production value. And that’s not an insult. All the excess is cut away. It’s a simple blue background, panels, and straight gameplay footage. A bodiless voice reads a fairly simple script and there are no impressive visual or audio transitions. It’s the perfect fast and friendly low budget games presentation. And that makes it perfect for taking the time to focus on lower profit indie titles on a frequent basis.

Predator

What are being called flaws should be seen as improvements from the first episode. It’s streamlined to just 10 minutes to show six games. 10 minutes of gameplay footage spread across six games is nothing. Especially if you consider that most people can’t play six games in a month to begin with. I could produce that in my sleep. And if they make the developers write their own game descriptions and provide gameplay footage for the presentation, it’s a cake walk. It’s one voice recording session and maybe an hour of video editing. The original replay link on the PlayStation YouTube channel was 25 minutes long. It’s only a 10 minute presentation. More than half of that presentation video was a static banner. Now it’s been cut down to 13 minutes. It’s way harder for PlayStation to cut the video down to 10 minutes than it is to get a measly 10 minutes of gameplay footage.

FF7 Remake
FFVII HD Remake

I think State of Play has the potential to revolutionize the way console companies present games and updates to the public. Keep them short, sweet, low budget, and publish them often. No content is too small in this format. Little puzzle games, hidden gem indie titles, and DLC expansions all have a place there. They can even announce sales in the presentations just to bolster the time if there’s literally nothing else to talk about that week/month. I really like what I’ve seen so far from State of Play and I hope it continues and thrives.

Blog Logo
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.
Advertisements

State of Play(Station)

Last week, Sony debuted the first episode of “State of Play”. In short, this is the PlayStation version of Nintendo Direct. I think this is a great thing. It’s just another example of how E3 is dying, which I’ve been saying for years. Every year I do a blog post about E3 and in the last several years I have been very critical. I want to reiterate that my problem with E3 is not the general concept but the business model and execution. I think live gaming events for the public are a good thing. I think making them private events that only allow media while charging game companies a fortune to give the event content is preposterous and outdated. And I praised E3 for finally selling some public access tickets in my post last year. But really it’s too little and nearly too late. If drastic changes aren’t made to the model soon, the entire concept will be dead in the water if it’s not already. All that is to say that I happily support State of Play as a concept.

Let’s be honest, the content shown in this first episode was lackluster. It was a bunch of VR announcements that affect less than 10% of the entire PS4 user base, a remake we don’t really need, an indie Gauntlet clone with a minor PVP component, Concrete Genie, and footage from two AAA titles that we were already well aware of. Concrete Genie was probably the only part of that presentation that had any real value to the bulk of PS4 users. And please don’t try to tell me that presentation told you anything about Days Gone you weren’t already aware of if it’s a game you were actually interested in before watching the presentation. But the content shown isn’t why I already consider State of Play a success and ultimately a good thing.

5 Nights VR

Sony announced that they weren’t attending E3 this year months ago. They were very open and honest about the fact that they have very little to show for this year. Between such a strong 2018, with games like God of War, Detroit: Become Human, and Marvel’s Spider-Man, and the all but confirmed transition to PS5 coming in less than two years, they’re basically riding out the rest of this generation. Also remember that there are great third party titles coming out that Sony has no real reason to try to compete with directly this late in the gen when the largest user base is on their platform anyway. Games like Sekiro: Shadows Die Twice put plenty of money in Sony’s bank account for a fraction of the work it takes for them to make the next God of War level project. And since they’re putting out a new console soon anyway while concurrently dominating the current generation, and have the largest console multiplayer base with games like The Division 2, there’s really no reason for them to rush out anything. I genuinely believe the only reason this first State of Play was released now is that they were trying to console people who have been complaining about the lack of announcements directly from Sony since the last E3. Remember that PlayStation Experience was cancelled last year as well. In a way, this is the ideal scenario though.

Sony and E3 BreakUp

When a company has nothing to show, it’s fairly common for them to say nothing, make up some bullshit, or show something way too far in advance. For whatever reason, a large number of gamers seem to be happy when the second or third thing occurs, but get livid when the first, the most honest of the three, happens. Yet Sony did none of these three things with this State of Play. They had nothing and they used it. Even with very little to show, they put together a 20 minute presentation about what was on the way, and in true Nintendo Direct style, they only showed things that will be out relatively soon. This level of transparency has never really existed in the gaming industry before from a AAA publisher and hardware manufacturer. I would much rather a company honestly tell me they have nothing than lie to me or show me stuff that may not even happen (glances at Scalebound). So for me State of Play was great even if the games shown were a combination of junk and information I already had.

scalebound
Still not over this.

I also really liked the format. I want all gaming presentations to be done like State of Play. No bullshit. No random people I don’t care about trying to make badly written jokes to transition between projects. Just a single faceless voice giving bare bones facts about upcoming projects over gameplay footage, with release dates in the not too distant future. They showed 17 games, all releasing this year, with gameplay footage, in less than 20 minutes. That’s amazing. The recent Nindie Showcase showed 18 games and took more than 25 minutes. The time of the long drawn out presentation is past. People watch these at work in a corner window or while traveling, on their phones and tablets. I don’t need pomp and drama in my games presentations. I need facts and footage in an efficient and informative manner. And there’s no resentment.

I won’t speak for everyone, but a large number of gamers are fed up with media and gaming personalities. Over the last several years, a lot of faux pas, bullshit, and disappointing moments have been perpetrated by the games industry and media, not to mention “influencers”. Much of this has been overblown, but there have also been many valid criticisms. People no longer want to see unqualified hacks or unknown randoms present games. Unless it’s an actual developer talking, I could personally do without a face at all. A large part of this comes from jealousy, and I include myself in that statement.

pewdiepie

Why does this random millennial get to present games while I have to work my boring job? Do they game more than I do? Do they have some degree in gaming that I wasn’t aware I could get? What gives them the right above all the gamers watching to have that job? This is the thought process that has developed over a generation of random unqualified media personalities with nothing to justify their positions except a social media following getting the privilege of working alongside the games industry. It has bread a lot of bad blood that has even often spilled into development as well. Many people are kind of just done with people, which is admittedly sad but not unjustified. I appreciate that Sony recognized this in how they formatted this first State of Play. Faceless voice presenting games with a minimum amount of marketing fluff. No one to get jealous of. No experiences to envy. No reason or target to hate. Just gaming. And really isn’t that what these presentations are supposed to be about?

AAA State of Play

I genuinely liked State of Play. The content was disappointing but the way it was presented was ideal. And this also showed that Sony is willing to do State of Play presentations even when nothing huge is in the pipeline. That’s great for indie games. There are so many great smaller titles that never get any attention simply because people don’t hear about them and they don’t have the budgets for marketing. But if Sony, like current Nintendo with the Nindies Showcase, will take the time to do presentations with no spectacular announcements, that gives indie titles a real chance to shine on PlayStation consoles.

I guess the point I’m making is that a lot of people have been complaining about State of Play but I think it showed a great amount of potential as a format and the future of gaming news. Slowly but surely we are breaking down the walls between the developer and the gamer with more direct access to information without the need for middle men, media companies, and elitist events that most of the gaming community can’t attend for one reason or another. In my book, the future of gaming information distribution is going in the right direction.

What are your thoughts on State of Play and what this means for the future of gaming news?

cropped-blog-logo.png
As always, thanks for reading. Please take the time to follow my blog, leave a comment, and check out some of my other channels if you enjoyed what you read.